dolphin/Source/Core/VideoBackends/D3DCommon/Shader.h
Lioncash e60268bd42 VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Greatly simplifies the overall interface when it comes to compiling
shaders. Also allows getting rid of a std::string overload of the same
name. Now std::string and const char* both go through the same function.
2019-05-30 03:29:35 -04:00

34 lines
788 B
C++

// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string_view>
#include "VideoBackends/D3DCommon/Common.h"
#include "VideoCommon/AbstractShader.h"
namespace D3DCommon
{
class Shader : public AbstractShader
{
public:
virtual ~Shader() override;
const BinaryData& GetByteCode() const { return m_bytecode; }
BinaryData GetBinary() const override;
static bool CompileShader(D3D_FEATURE_LEVEL feature_level, BinaryData* out_bytecode,
ShaderStage stage, std::string_view source);
static BinaryData CreateByteCode(const void* data, size_t length);
protected:
Shader(ShaderStage stage, BinaryData bytecode);
BinaryData m_bytecode;
};
} // namespace D3DCommon