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59 lines
2.0 KiB
C++
59 lines
2.0 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Vulkan/VulkanLoader.h"
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#include "VideoCommon/VertexManagerBase.h"
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namespace Vulkan
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{
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class StreamBuffer;
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class VertexManager : public VertexManagerBase
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{
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public:
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VertexManager();
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~VertexManager();
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bool Initialize() override;
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void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) override;
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bool UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,
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u32* out_offset) override;
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bool UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format, u32* out_offset,
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const void* palette_data, u32 palette_size,
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TexelBufferFormat palette_format, u32* out_palette_offset) override;
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protected:
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void ResetBuffer(u32 vertex_stride) override;
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void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex,
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u32* out_base_index) override;
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void UploadUniforms() override;
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void DestroyTexelBufferViews();
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void UpdateVertexShaderConstants();
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void UpdateGeometryShaderConstants();
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void UpdatePixelShaderConstants();
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// Allocates storage in the uniform buffer of the specified size. If this storage cannot be
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// allocated immediately, the current command buffer will be submitted and all stage's
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// constants will be re-uploaded. false will be returned in this case, otherwise true.
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bool ReserveConstantStorage();
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void UploadAllConstants();
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std::unique_ptr<StreamBuffer> m_vertex_stream_buffer;
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std::unique_ptr<StreamBuffer> m_index_stream_buffer;
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std::unique_ptr<StreamBuffer> m_uniform_stream_buffer;
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std::unique_ptr<StreamBuffer> m_texel_stream_buffer;
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std::array<VkBufferView, NUM_TEXEL_BUFFER_FORMATS> m_texel_buffer_views = {};
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u32 m_uniform_buffer_reserve_size = 0;
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};
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} // namespace Vulkan
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