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https://github.com/dolphin-emu/dolphin.git
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8c132bdae5
- Fixed: Crash when stopping a game. - Improved: DirectX Plugin. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@237 8ced0084-cf51-0410-be5f-012b33b47a6e
85 lines
2.0 KiB
C++
85 lines
2.0 KiB
C++
#include "Common.h"
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#include "FileUtil.h"
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#ifdef _WIN32
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#include <shellapi.h>
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#else
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#include <sys/stat.h>
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#endif
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bool File::Exists(const std::string &filename)
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{
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#ifdef _WIN32
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return GetFileAttributes(filename.c_str()) != INVALID_FILE_ATTRIBUTES;
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#else
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struct stat file_info;
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int result = stat(filename.c_str(), &file_info);
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return result == 0;
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#endif
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}
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bool File::IsDirectory(const std::string &filename) {
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#ifdef _WIN32
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return (GetFileAttributes(filename.c_str()) & FILE_ATTRIBUTE_DIRECTORY) != 0;
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#else
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// TODO: Insert POSIX code here.
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return false;
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#endif
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}
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std::string SanitizePath(const std::string &filename) {
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std::string copy = filename;
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for (size_t i = 0; i < copy.size(); i++)
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if (copy[i] == '/')
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copy[i] = '\\';
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return copy;
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}
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void File::Launch(const std::string &filename)
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{
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#ifdef _WIN32
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std::string win_filename = SanitizePath(filename);
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SHELLEXECUTEINFO shex = { sizeof(shex) };
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shex.fMask = SEE_MASK_NO_CONSOLE; // | SEE_MASK_ASYNC_OK;
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shex.lpVerb = "open";
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shex.lpFile = win_filename.c_str();
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shex.nShow = SW_SHOWNORMAL;
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ShellExecuteEx(&shex);
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#else
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// TODO: Insert GNOME/KDE code here.
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#endif
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}
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void File::Explore(const std::string &path)
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{
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#ifdef _WIN32
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std::string win_path = SanitizePath(path);
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SHELLEXECUTEINFO shex = { sizeof(shex) };
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shex.fMask = SEE_MASK_NO_CONSOLE; // | SEE_MASK_ASYNC_OK;
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shex.lpVerb = "explore";
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shex.lpFile = win_path.c_str();
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shex.nShow = SW_SHOWNORMAL;
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ShellExecuteEx(&shex);
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#else
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// TODO: Insert GNOME/KDE code here.
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#endif
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}
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// Returns true if successful, or path already exists.
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bool File::CreateDir(const std::string &path)
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{
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#ifdef _WIN32
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if (::CreateDirectory(path.c_str(), NULL))
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return true;
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DWORD error = GetLastError();
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if (error == ERROR_ALREADY_EXISTS)
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{
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PanicAlert("%s already exists", path.c_str());
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return true;
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}
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PanicAlert("Error creating directory: %i", error);
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return false;
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#else
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// TODO: Insert POSIX code here.
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#endif
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}
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