mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
260d5b7aa7
The console appears to behave against standard IEEE754 specification here, in particular around how NaNs are handled. NaNs appear to have no effect on the result, and are treated the same as positive or negative infinity, based on the sign bit. However, when the result would be NaN (inf - inf, or (-inf) - (-inf)), this results in a completely fogged color, or unfogged color respectively. We handle this by returning a constant zero for the A varaible, and positive or negative infinity for C depending on the sign bits of the A and C registers. This ensures that no NaN value is passed to the GPU in the first place, and that the result of the fog calculation cannot be NaN.
1079 lines
23 KiB
C++
1079 lines
23 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "Common/BitField.h"
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#include "Common/CommonTypes.h"
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enum class EFBCopyFormat;
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#pragma pack(4)
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enum
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{
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BPMEM_GENMODE = 0x00,
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BPMEM_DISPLAYCOPYFILTER = 0x01, // 0x01 + 4
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BPMEM_IND_MTXA = 0x06, // 0x06 + (3 * 3)
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BPMEM_IND_MTXB = 0x07, // 0x07 + (3 * 3)
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BPMEM_IND_MTXC = 0x08, // 0x08 + (3 * 3)
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BPMEM_IND_IMASK = 0x0F,
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BPMEM_IND_CMD = 0x10, // 0x10 + 16
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BPMEM_SCISSORTL = 0x20,
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BPMEM_SCISSORBR = 0x21,
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BPMEM_LINEPTWIDTH = 0x22,
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BPMEM_PERF0_TRI = 0x23,
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BPMEM_PERF0_QUAD = 0x24,
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BPMEM_RAS1_SS0 = 0x25,
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BPMEM_RAS1_SS1 = 0x26,
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BPMEM_IREF = 0x27,
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BPMEM_TREF = 0x28, // 0x28 + 8
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BPMEM_SU_SSIZE = 0x30, // 0x30 + (2 * 8)
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BPMEM_SU_TSIZE = 0x31, // 0x31 + (2 * 8)
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BPMEM_ZMODE = 0x40,
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BPMEM_BLENDMODE = 0x41,
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BPMEM_CONSTANTALPHA = 0x42,
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BPMEM_ZCOMPARE = 0x43,
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BPMEM_FIELDMASK = 0x44,
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BPMEM_SETDRAWDONE = 0x45,
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BPMEM_BUSCLOCK0 = 0x46,
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BPMEM_PE_TOKEN_ID = 0x47,
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BPMEM_PE_TOKEN_INT_ID = 0x48,
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BPMEM_EFB_TL = 0x49,
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BPMEM_EFB_BR = 0x4A,
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BPMEM_EFB_ADDR = 0x4B,
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BPMEM_MIPMAP_STRIDE = 0x4D,
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BPMEM_COPYYSCALE = 0x4E,
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BPMEM_CLEAR_AR = 0x4F,
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BPMEM_CLEAR_GB = 0x50,
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BPMEM_CLEAR_Z = 0x51,
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BPMEM_TRIGGER_EFB_COPY = 0x52,
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BPMEM_COPYFILTER0 = 0x53,
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BPMEM_COPYFILTER1 = 0x54,
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BPMEM_CLEARBBOX1 = 0x55,
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BPMEM_CLEARBBOX2 = 0x56,
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BPMEM_CLEAR_PIXEL_PERF = 0x57,
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BPMEM_REVBITS = 0x58,
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BPMEM_SCISSOROFFSET = 0x59,
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BPMEM_PRELOAD_ADDR = 0x60,
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BPMEM_PRELOAD_TMEMEVEN = 0x61,
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BPMEM_PRELOAD_TMEMODD = 0x62,
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BPMEM_PRELOAD_MODE = 0x63,
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BPMEM_LOADTLUT0 = 0x64,
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BPMEM_LOADTLUT1 = 0x65,
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BPMEM_TEXINVALIDATE = 0x66,
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BPMEM_PERF1 = 0x67,
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BPMEM_FIELDMODE = 0x68,
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BPMEM_BUSCLOCK1 = 0x69,
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BPMEM_TX_SETMODE0 = 0x80, // 0x80 + 4
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BPMEM_TX_SETMODE1 = 0x84, // 0x84 + 4
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BPMEM_TX_SETIMAGE0 = 0x88, // 0x88 + 4
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BPMEM_TX_SETIMAGE1 = 0x8C, // 0x8C + 4
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BPMEM_TX_SETIMAGE2 = 0x90, // 0x90 + 4
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BPMEM_TX_SETIMAGE3 = 0x94, // 0x94 + 4
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BPMEM_TX_SETTLUT = 0x98, // 0x98 + 4
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BPMEM_TX_SETMODE0_4 = 0xA0, // 0xA0 + 4
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BPMEM_TX_SETMODE1_4 = 0xA4, // 0xA4 + 4
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BPMEM_TX_SETIMAGE0_4 = 0xA8, // 0xA8 + 4
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BPMEM_TX_SETIMAGE1_4 = 0xAC, // 0xA4 + 4
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BPMEM_TX_SETIMAGE2_4 = 0xB0, // 0xB0 + 4
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BPMEM_TX_SETIMAGE3_4 = 0xB4, // 0xB4 + 4
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BPMEM_TX_SETTLUT_4 = 0xB8, // 0xB8 + 4
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BPMEM_TEV_COLOR_ENV = 0xC0, // 0xC0 + (2 * 16)
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BPMEM_TEV_ALPHA_ENV = 0xC1, // 0xC1 + (2 * 16)
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BPMEM_TEV_COLOR_RA = 0xE0, // 0xE0 + (2 * 4)
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BPMEM_TEV_COLOR_BG = 0xE1, // 0xE1 + (2 * 4)
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BPMEM_FOGRANGE = 0xE8, // 0xE8 + 6
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BPMEM_FOGPARAM0 = 0xEE,
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BPMEM_FOGBMAGNITUDE = 0xEF,
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BPMEM_FOGBEXPONENT = 0xF0,
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BPMEM_FOGPARAM3 = 0xF1,
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BPMEM_FOGCOLOR = 0xF2,
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BPMEM_ALPHACOMPARE = 0xF3,
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BPMEM_BIAS = 0xF4,
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BPMEM_ZTEX2 = 0xF5,
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BPMEM_TEV_KSEL = 0xF6, // 0xF6 + 8
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BPMEM_BP_MASK = 0xFE,
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};
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// Tev/combiner things
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// TEV scaling type
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enum : u32
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{
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TEVSCALE_1 = 0,
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TEVSCALE_2 = 1,
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TEVSCALE_4 = 2,
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TEVDIVIDE_2 = 3
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};
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enum : u32
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{
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TEVCMP_R8 = 0,
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TEVCMP_GR16 = 1,
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TEVCMP_BGR24 = 2,
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TEVCMP_RGB8 = 3
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};
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// TEV combiner operator
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enum : u32
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{
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TEVOP_ADD = 0,
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TEVOP_SUB = 1,
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TEVCMP_R8_GT = 8,
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TEVCMP_R8_EQ = 9,
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TEVCMP_GR16_GT = 10,
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TEVCMP_GR16_EQ = 11,
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TEVCMP_BGR24_GT = 12,
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TEVCMP_BGR24_EQ = 13,
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TEVCMP_RGB8_GT = 14,
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TEVCMP_RGB8_EQ = 15,
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TEVCMP_A8_GT = TEVCMP_RGB8_GT,
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TEVCMP_A8_EQ = TEVCMP_RGB8_EQ
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};
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// TEV color combiner input
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enum : u32
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{
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TEVCOLORARG_CPREV = 0,
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TEVCOLORARG_APREV = 1,
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TEVCOLORARG_C0 = 2,
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TEVCOLORARG_A0 = 3,
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TEVCOLORARG_C1 = 4,
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TEVCOLORARG_A1 = 5,
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TEVCOLORARG_C2 = 6,
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TEVCOLORARG_A2 = 7,
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TEVCOLORARG_TEXC = 8,
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TEVCOLORARG_TEXA = 9,
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TEVCOLORARG_RASC = 10,
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TEVCOLORARG_RASA = 11,
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TEVCOLORARG_ONE = 12,
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TEVCOLORARG_HALF = 13,
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TEVCOLORARG_KONST = 14,
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TEVCOLORARG_ZERO = 15
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};
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// TEV alpha combiner input
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enum : u32
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{
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TEVALPHAARG_APREV = 0,
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TEVALPHAARG_A0 = 1,
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TEVALPHAARG_A1 = 2,
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TEVALPHAARG_A2 = 3,
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TEVALPHAARG_TEXA = 4,
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TEVALPHAARG_RASA = 5,
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TEVALPHAARG_KONST = 6,
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TEVALPHAARG_ZERO = 7
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};
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// TEV output registers
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enum : u32
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{
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GX_TEVPREV = 0,
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GX_TEVREG0 = 1,
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GX_TEVREG1 = 2,
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GX_TEVREG2 = 3
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};
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// Z-texture formats
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enum : u32
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{
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TEV_ZTEX_TYPE_U8 = 0,
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TEV_ZTEX_TYPE_U16 = 1,
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TEV_ZTEX_TYPE_U24 = 2
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};
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// Z texture operator
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enum : u32
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{
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ZTEXTURE_DISABLE = 0,
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ZTEXTURE_ADD = 1,
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ZTEXTURE_REPLACE = 2
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};
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// TEV bias value
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enum : u32
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{
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TEVBIAS_ZERO = 0,
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TEVBIAS_ADDHALF = 1,
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TEVBIAS_SUBHALF = 2,
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TEVBIAS_COMPARE = 3
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};
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// Indirect texture format
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enum : u32
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{
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ITF_8 = 0,
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ITF_5 = 1,
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ITF_4 = 2,
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ITF_3 = 3
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};
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// Indirect texture bias
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enum : u32
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{
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ITB_NONE = 0,
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ITB_S = 1,
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ITB_T = 2,
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ITB_ST = 3,
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ITB_U = 4,
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ITB_SU = 5,
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ITB_TU = 6,
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ITB_STU = 7
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};
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// Indirect texture bump alpha
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enum : u32
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{
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ITBA_OFF = 0,
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ITBA_S = 1,
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ITBA_T = 2,
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ITBA_U = 3
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};
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// Indirect texture wrap value
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enum : u32
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{
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ITW_OFF = 0,
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ITW_256 = 1,
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ITW_128 = 2,
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ITW_64 = 3,
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ITW_32 = 4,
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ITW_16 = 5,
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ITW_0 = 6
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};
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union IND_MTXA
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{
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struct
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{
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s32 ma : 11;
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s32 mb : 11;
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u32 s0 : 2; // bits 0-1 of scale factor
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u32 rid : 8;
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};
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u32 hex;
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};
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union IND_MTXB
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{
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struct
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{
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s32 mc : 11;
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s32 md : 11;
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u32 s1 : 2; // bits 2-3 of scale factor
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u32 rid : 8;
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};
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u32 hex;
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};
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union IND_MTXC
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{
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struct
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{
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s32 me : 11;
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s32 mf : 11;
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u32 s2 : 2; // bits 4-5 of scale factor
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u32 rid : 8;
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};
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u32 hex;
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};
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struct IND_MTX
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{
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IND_MTXA col0;
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IND_MTXB col1;
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IND_MTXC col2;
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};
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union IND_IMASK
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{
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struct
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{
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u32 mask : 24;
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u32 rid : 8;
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};
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u32 hex;
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};
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struct TevStageCombiner
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{
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union ColorCombiner
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{
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// abc=8bit,d=10bit
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BitField<0, 4, u32> d; // TEVSELCC_X
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BitField<4, 4, u32> c; // TEVSELCC_X
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BitField<8, 4, u32> b; // TEVSELCC_X
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BitField<12, 4, u32> a; // TEVSELCC_X
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BitField<16, 2, u32> bias;
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BitField<18, 1, u32> op;
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BitField<19, 1, u32> clamp;
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BitField<20, 2, u32> shift;
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BitField<22, 2, u32> dest; // 1,2,3
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u32 hex;
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};
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union AlphaCombiner
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{
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BitField<0, 2, u32> rswap;
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BitField<2, 2, u32> tswap;
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BitField<4, 3, u32> d; // TEVSELCA_
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BitField<7, 3, u32> c; // TEVSELCA_
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BitField<10, 3, u32> b; // TEVSELCA_
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BitField<13, 3, u32> a; // TEVSELCA_
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BitField<16, 2, u32> bias; // GXTevBias
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BitField<18, 1, u32> op;
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BitField<19, 1, u32> clamp;
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BitField<20, 2, u32> shift;
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BitField<22, 2, u32> dest; // 1,2,3
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u32 hex;
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};
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ColorCombiner colorC;
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AlphaCombiner alphaC;
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};
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// several discoveries:
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// GXSetTevIndBumpST(tevstage, indstage, matrixind)
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// if ( matrix == 2 ) realmat = 6; // 10
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// else if ( matrix == 3 ) realmat = 7; // 11
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// else if ( matrix == 1 ) realmat = 5; // 9
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// GXSetTevIndirect(tevstage, indstage, 0, 3, realmat, 6, 6, 0, 0, 0)
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// GXSetTevIndirect(tevstage+1, indstage, 0, 3, realmat+4, 6, 6, 1, 0, 0)
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// GXSetTevIndirect(tevstage+2, indstage, 0, 0, 0, 0, 0, 1, 0, 0)
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union TevStageIndirect
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{
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BitField<0, 2, u32> bt; // Indirect tex stage ID
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BitField<2, 2, u32> fmt; // Format: ITF_X
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BitField<4, 3, u32> bias; // ITB_X
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BitField<7, 2, u32> bs; // ITBA_X, indicates which coordinate will become the 'bump alpha'
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BitField<9, 4, u32> mid; // Matrix ID to multiply offsets with
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BitField<13, 3, u32> sw; // ITW_X, wrapping factor for S of regular coord
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BitField<16, 3, u32> tw; // ITW_X, wrapping factor for T of regular coord
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BitField<19, 1, u32> lb_utclod; // Use modified or unmodified texture
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// coordinates for LOD computation
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BitField<20, 1, u32> fb_addprev; // 1 if the texture coordinate results from the previous TEV
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// stage should be added
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struct
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{
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u32 hex : 21;
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u32 unused : 11;
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};
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// If bs and mid are zero, the result of the stage is independent of
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// the texture sample data, so we can skip sampling the texture.
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bool IsActive() const { return bs != ITBA_OFF || mid != 0; }
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};
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union TwoTevStageOrders
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{
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BitField<0, 3, u32> texmap0; // Indirect tex stage texmap
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BitField<3, 3, u32> texcoord0;
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BitField<6, 1, u32> enable0; // 1 if should read from texture
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BitField<7, 3, u32> colorchan0; // RAS1_CC_X
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BitField<12, 3, u32> texmap1;
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BitField<15, 3, u32> texcoord1;
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BitField<18, 1, u32> enable1; // 1 if should read from texture
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BitField<19, 3, u32> colorchan1; // RAS1_CC_X
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BitField<24, 8, u32> rid;
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u32 hex;
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u32 getTexMap(int i) const { return i ? texmap1.Value() : texmap0.Value(); }
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u32 getTexCoord(int i) const { return i ? texcoord1.Value() : texcoord0.Value(); }
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u32 getEnable(int i) const { return i ? enable1.Value() : enable0.Value(); }
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u32 getColorChan(int i) const { return i ? colorchan1.Value() : colorchan0.Value(); }
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};
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union TEXSCALE
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{
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struct
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{
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u32 ss0 : 4; // Indirect tex stage 0, 2^(-ss0)
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u32 ts0 : 4; // Indirect tex stage 0
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u32 ss1 : 4; // Indirect tex stage 1
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u32 ts1 : 4; // Indirect tex stage 1
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u32 pad : 8;
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u32 rid : 8;
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};
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u32 hex;
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};
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union RAS1_IREF
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{
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struct
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{
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u32 bi0 : 3; // Indirect tex stage 0 ntexmap
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u32 bc0 : 3; // Indirect tex stage 0 ntexcoord
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u32 bi1 : 3;
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u32 bc1 : 3;
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u32 bi2 : 3;
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u32 bc3 : 3;
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u32 bi4 : 3;
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u32 bc4 : 3;
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u32 rid : 8;
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};
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u32 hex;
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u32 getTexCoord(int i) const { return (hex >> (6 * i + 3)) & 7; }
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u32 getTexMap(int i) const { return (hex >> (6 * i)) & 7; }
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};
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// Texture structs
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union TexMode0
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{
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enum TextureFilter : u32
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{
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TEXF_NONE = 0,
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TEXF_POINT = 1,
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TEXF_LINEAR = 2
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};
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struct
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{
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u32 wrap_s : 2;
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u32 wrap_t : 2;
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u32 mag_filter : 1;
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u32 min_filter : 3;
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u32 diag_lod : 1;
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s32 lod_bias : 8;
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u32 pad0 : 2;
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u32 max_aniso : 2;
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u32 lod_clamp : 1;
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};
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u32 hex;
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};
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union TexMode1
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{
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struct
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{
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u32 min_lod : 8;
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u32 max_lod : 8;
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};
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u32 hex;
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};
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union TexImage0
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{
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struct
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{
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u32 width : 10; // Actually w-1
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u32 height : 10; // Actually h-1
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u32 format : 4;
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};
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u32 hex;
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};
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union TexImage1
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{
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struct
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{
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u32 tmem_even : 15; // TMEM line index for even LODs
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u32 cache_width : 3;
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u32 cache_height : 3;
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u32 image_type : 1; // 1 if this texture is managed manually (0 means we'll autofetch the
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// texture data whenever it changes)
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};
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u32 hex;
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};
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union TexImage2
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{
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struct
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{
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u32 tmem_odd : 15; // tmem line index for odd LODs
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u32 cache_width : 3;
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u32 cache_height : 3;
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|
};
|
|
u32 hex;
|
|
};
|
|
|
|
union TexImage3
|
|
{
|
|
struct
|
|
{
|
|
u32 image_base : 24; // address in memory >> 5 (was 20 for GC)
|
|
};
|
|
u32 hex;
|
|
};
|
|
union TexTLUT
|
|
{
|
|
struct
|
|
{
|
|
u32 tmem_offset : 10;
|
|
u32 tlut_format : 2;
|
|
};
|
|
u32 hex;
|
|
};
|
|
|
|
union ZTex1
|
|
{
|
|
BitField<0, 24, u32> bias;
|
|
u32 hex;
|
|
};
|
|
|
|
union ZTex2
|
|
{
|
|
BitField<0, 2, u32> type; // TEV_Z_TYPE_X
|
|
BitField<2, 2, u32> op; // GXZTexOp
|
|
u32 hex;
|
|
};
|
|
|
|
struct FourTexUnits
|
|
{
|
|
TexMode0 texMode0[4];
|
|
TexMode1 texMode1[4];
|
|
TexImage0 texImage0[4];
|
|
TexImage1 texImage1[4];
|
|
TexImage2 texImage2[4];
|
|
TexImage3 texImage3[4];
|
|
TexTLUT texTlut[4];
|
|
u32 unknown[4];
|
|
};
|
|
|
|
// Geometry/other structs
|
|
|
|
union GenMode
|
|
{
|
|
enum CullMode : u32
|
|
{
|
|
CULL_NONE = 0,
|
|
CULL_BACK = 1, // cull back-facing primitives
|
|
CULL_FRONT = 2, // cull front-facing primitives
|
|
CULL_ALL = 3, // cull all primitives
|
|
};
|
|
|
|
BitField<0, 4, u32> numtexgens;
|
|
BitField<4, 3, u32> numcolchans;
|
|
// 1 bit unused?
|
|
BitField<8, 1, u32> flat_shading; // unconfirmed
|
|
BitField<9, 1, u32> multisampling;
|
|
BitField<10, 4, u32> numtevstages;
|
|
BitField<14, 2, CullMode> cullmode;
|
|
BitField<16, 3, u32> numindstages;
|
|
BitField<19, 1, u32> zfreeze;
|
|
|
|
u32 hex;
|
|
};
|
|
|
|
union LPSize
|
|
{
|
|
struct
|
|
{
|
|
u32 linesize : 8; // in 1/6th pixels
|
|
u32 pointsize : 8; // in 1/6th pixels
|
|
u32 lineoff : 3;
|
|
u32 pointoff : 3;
|
|
u32 lineaspect : 1; // interlacing: adjust for pixels having AR of 1/2
|
|
u32 padding : 1;
|
|
};
|
|
u32 hex;
|
|
};
|
|
|
|
union X12Y12
|
|
{
|
|
struct
|
|
{
|
|
u32 y : 12;
|
|
u32 x : 12;
|
|
};
|
|
u32 hex;
|
|
};
|
|
union X10Y10
|
|
{
|
|
struct
|
|
{
|
|
u32 x : 10;
|
|
u32 y : 10;
|
|
};
|
|
u32 hex;
|
|
};
|
|
|
|
// Framebuffer/pixel stuff (incl fog)
|
|
|
|
union BlendMode
|
|
{
|
|
enum BlendFactor : u32
|
|
{
|
|
ZERO = 0,
|
|
ONE = 1,
|
|
SRCCLR = 2, // for dst factor
|
|
INVSRCCLR = 3, // for dst factor
|
|
DSTCLR = SRCCLR, // for src factor
|
|
INVDSTCLR = INVSRCCLR, // for src factor
|
|
SRCALPHA = 4,
|
|
INVSRCALPHA = 5,
|
|
DSTALPHA = 6,
|
|
INVDSTALPHA = 7
|
|
};
|
|
|
|
enum LogicOp : u32
|
|
{
|
|
CLEAR = 0,
|
|
AND = 1,
|
|
AND_REVERSE = 2,
|
|
COPY = 3,
|
|
AND_INVERTED = 4,
|
|
NOOP = 5,
|
|
XOR = 6,
|
|
OR = 7,
|
|
NOR = 8,
|
|
EQUIV = 9,
|
|
INVERT = 10,
|
|
OR_REVERSE = 11,
|
|
COPY_INVERTED = 12,
|
|
OR_INVERTED = 13,
|
|
NAND = 14,
|
|
SET = 15
|
|
};
|
|
|
|
BitField<0, 1, u32> blendenable;
|
|
BitField<1, 1, u32> logicopenable;
|
|
BitField<2, 1, u32> dither;
|
|
BitField<3, 1, u32> colorupdate;
|
|
BitField<4, 1, u32> alphaupdate;
|
|
BitField<5, 3, BlendFactor> dstfactor;
|
|
BitField<8, 3, BlendFactor> srcfactor;
|
|
BitField<11, 1, u32> subtract;
|
|
BitField<12, 4, LogicOp> logicmode;
|
|
|
|
u32 hex;
|
|
|
|
bool UseLogicOp() const;
|
|
};
|
|
|
|
union FogParam0
|
|
{
|
|
BitField<0, 11, u32> mant;
|
|
BitField<11, 8, u32> exp;
|
|
BitField<19, 1, u32> sign;
|
|
|
|
u32 hex;
|
|
};
|
|
|
|
union FogParam3
|
|
{
|
|
BitField<0, 11, u32> c_mant;
|
|
BitField<11, 8, u32> c_exp;
|
|
BitField<19, 1, u32> c_sign;
|
|
BitField<20, 1, u32> proj; // 0 - perspective, 1 - orthographic
|
|
BitField<21, 3, u32> fsel; // 0 - off, 2 - linear, 4 - exp, 5 - exp2, 6 -
|
|
// backward exp, 7 - backward exp2
|
|
|
|
u32 hex;
|
|
};
|
|
|
|
union FogRangeKElement
|
|
{
|
|
BitField<0, 12, u32> HI;
|
|
BitField<12, 12, u32> LO;
|
|
BitField<24, 8, u32> regid;
|
|
|
|
// TODO: Which scaling coefficient should we use here? This is just a guess!
|
|
float GetValue(int i) const { return (i ? HI.Value() : LO.Value()) / 256.f; }
|
|
u32 HEX;
|
|
};
|
|
|
|
struct FogRangeParams
|
|
{
|
|
union RangeBase
|
|
{
|
|
BitField<0, 10, u32> Center; // viewport center + 342
|
|
BitField<10, 1, u32> Enabled;
|
|
BitField<24, 8, u32> regid;
|
|
u32 hex;
|
|
};
|
|
RangeBase Base;
|
|
FogRangeKElement K[5];
|
|
};
|
|
// final eq: ze = A/(B_MAG - (Zs>>B_SHF));
|
|
struct FogParams
|
|
{
|
|
FogParam0 a;
|
|
u32 b_magnitude;
|
|
u32 b_shift; // b's exp + 1?
|
|
FogParam3 c_proj_fsel;
|
|
|
|
union FogColor
|
|
{
|
|
BitField<0, 8, u32> b;
|
|
BitField<8, 8, u32> g;
|
|
BitField<16, 8, u32> r;
|
|
u32 hex;
|
|
};
|
|
|
|
FogColor color; // 0:b 8:g 16:r - nice!
|
|
|
|
// Special case where a and c are infinite and the sign matches, resulting in a result of NaN.
|
|
bool IsNaNCase() const;
|
|
float GetA() const;
|
|
|
|
// amount to subtract from eyespacez after range adjustment
|
|
float GetC() const;
|
|
};
|
|
|
|
union ZMode
|
|
{
|
|
enum CompareMode : u32
|
|
{
|
|
NEVER = 0,
|
|
LESS = 1,
|
|
EQUAL = 2,
|
|
LEQUAL = 3,
|
|
GREATER = 4,
|
|
NEQUAL = 5,
|
|
GEQUAL = 6,
|
|
ALWAYS = 7
|
|
};
|
|
|
|
BitField<0, 1, u32> testenable;
|
|
BitField<1, 3, CompareMode> func;
|
|
BitField<4, 1, u32> updateenable;
|
|
|
|
u32 hex;
|
|
};
|
|
|
|
union ConstantAlpha
|
|
{
|
|
BitField<0, 8, u32> alpha;
|
|
BitField<8, 1, u32> enable;
|
|
u32 hex;
|
|
};
|
|
|
|
union FieldMode
|
|
{
|
|
struct
|
|
{
|
|
u32 texLOD : 1; // adjust vert tex LOD computation to account for interlacing
|
|
};
|
|
u32 hex;
|
|
};
|
|
|
|
union FieldMask
|
|
{
|
|
struct
|
|
{
|
|
// If bit is not set, do not write field to EFB
|
|
u32 odd : 1;
|
|
u32 even : 1;
|
|
};
|
|
u32 hex;
|
|
};
|
|
|
|
union PEControl
|
|
{
|
|
enum PixelFormat : u32
|
|
{
|
|
RGB8_Z24 = 0,
|
|
RGBA6_Z24 = 1,
|
|
RGB565_Z16 = 2,
|
|
Z24 = 3,
|
|
Y8 = 4,
|
|
U8 = 5,
|
|
V8 = 6,
|
|
YUV420 = 7,
|
|
INVALID_FMT = 0xffffffff, // Used by Dolphin to represent a missing value.
|
|
};
|
|
|
|
enum DepthFormat : u32
|
|
{
|
|
ZLINEAR = 0,
|
|
ZNEAR = 1,
|
|
ZMID = 2,
|
|
ZFAR = 3,
|
|
|
|
// It seems these Z formats aren't supported/were removed ?
|
|
ZINV_LINEAR = 4,
|
|
ZINV_NEAR = 5,
|
|
ZINV_MID = 6,
|
|
ZINV_FAR = 7
|
|
};
|
|
|
|
BitField<0, 3, PixelFormat> pixel_format;
|
|
BitField<3, 3, DepthFormat> zformat;
|
|
BitField<6, 1, u32> early_ztest;
|
|
|
|
u32 hex;
|
|
};
|
|
|
|
// Texture coordinate stuff
|
|
|
|
union TCInfo
|
|
{
|
|
struct
|
|
{
|
|
u32 scale_minus_1 : 16;
|
|
u32 range_bias : 1;
|
|
u32 cylindric_wrap : 1;
|
|
// These bits only have effect in the s field of TCoordInfo
|
|
u32 line_offset : 1;
|
|
u32 point_offset : 1;
|
|
};
|
|
u32 hex;
|
|
};
|
|
struct TCoordInfo
|
|
{
|
|
TCInfo s;
|
|
TCInfo t;
|
|
};
|
|
|
|
union TevReg
|
|
{
|
|
u64 hex;
|
|
|
|
// Access to individual registers
|
|
BitField<0, 32, u64> low;
|
|
BitField<32, 32, u64> high;
|
|
|
|
// TODO: Check if Konst uses all 11 bits or just 8
|
|
|
|
// Low register
|
|
BitField<0, 11, s64> red;
|
|
|
|
BitField<12, 11, s64> alpha;
|
|
BitField<23, 1, u64> type_ra;
|
|
|
|
// High register
|
|
BitField<32, 11, s64> blue;
|
|
|
|
BitField<44, 11, s64> green;
|
|
BitField<55, 1, u64> type_bg;
|
|
};
|
|
|
|
union TevKSel
|
|
{
|
|
BitField<0, 2, u32> swap1;
|
|
BitField<2, 2, u32> swap2;
|
|
BitField<4, 5, u32> kcsel0;
|
|
BitField<9, 5, u32> kasel0;
|
|
BitField<14, 5, u32> kcsel1;
|
|
BitField<19, 5, u32> kasel1;
|
|
u32 hex;
|
|
|
|
u32 getKC(int i) const { return i ? kcsel1.Value() : kcsel0.Value(); }
|
|
u32 getKA(int i) const { return i ? kasel1.Value() : kasel0.Value(); }
|
|
};
|
|
|
|
union AlphaTest
|
|
{
|
|
enum CompareMode : u32
|
|
{
|
|
NEVER = 0,
|
|
LESS = 1,
|
|
EQUAL = 2,
|
|
LEQUAL = 3,
|
|
GREATER = 4,
|
|
NEQUAL = 5,
|
|
GEQUAL = 6,
|
|
ALWAYS = 7
|
|
};
|
|
|
|
enum Op : u32
|
|
{
|
|
AND = 0,
|
|
OR = 1,
|
|
XOR = 2,
|
|
XNOR = 3
|
|
};
|
|
|
|
BitField<0, 8, u32> ref0;
|
|
BitField<8, 8, u32> ref1;
|
|
BitField<16, 3, CompareMode> comp0;
|
|
BitField<19, 3, CompareMode> comp1;
|
|
BitField<22, 2, Op> logic;
|
|
|
|
u32 hex;
|
|
|
|
enum TEST_RESULT
|
|
{
|
|
UNDETERMINED = 0,
|
|
FAIL = 1,
|
|
PASS = 2,
|
|
};
|
|
|
|
__forceinline TEST_RESULT TestResult() const
|
|
{
|
|
switch (logic)
|
|
{
|
|
case AND:
|
|
if (comp0 == ALWAYS && comp1 == ALWAYS)
|
|
return PASS;
|
|
if (comp0 == NEVER || comp1 == NEVER)
|
|
return FAIL;
|
|
break;
|
|
|
|
case OR:
|
|
if (comp0 == ALWAYS || comp1 == ALWAYS)
|
|
return PASS;
|
|
if (comp0 == NEVER && comp1 == NEVER)
|
|
return FAIL;
|
|
break;
|
|
|
|
case XOR:
|
|
if ((comp0 == ALWAYS && comp1 == NEVER) || (comp0 == NEVER && comp1 == ALWAYS))
|
|
return PASS;
|
|
if ((comp0 == ALWAYS && comp1 == ALWAYS) || (comp0 == NEVER && comp1 == NEVER))
|
|
return FAIL;
|
|
break;
|
|
|
|
case XNOR:
|
|
if ((comp0 == ALWAYS && comp1 == NEVER) || (comp0 == NEVER && comp1 == ALWAYS))
|
|
return FAIL;
|
|
if ((comp0 == ALWAYS && comp1 == ALWAYS) || (comp0 == NEVER && comp1 == NEVER))
|
|
return PASS;
|
|
break;
|
|
|
|
default:
|
|
return UNDETERMINED;
|
|
}
|
|
return UNDETERMINED;
|
|
}
|
|
};
|
|
|
|
union UPE_Copy
|
|
{
|
|
u32 Hex;
|
|
|
|
BitField<0, 1, u32> clamp0; // if set clamp top
|
|
BitField<1, 1, u32> clamp1; // if set clamp bottom
|
|
BitField<2, 1, u32> yuv; // if set, color conversion from RGB to YUV
|
|
BitField<3, 4, u32> target_pixel_format; // realformat is (fmt/2)+((fmt&1)*8).... for some reason
|
|
// the msb is the lsb (pattern: cycling right shift)
|
|
BitField<7, 2, u32> gamma; // gamma correction.. 0 = 1.0 ; 1 = 1.7 ; 2 = 2.2 ; 3 is reserved
|
|
BitField<9, 1, u32>
|
|
half_scale; // "mipmap" filter... 0 = no filter (scale 1:1) ; 1 = box filter (scale 2:1)
|
|
BitField<10, 1, u32> scale_invert; // if set vertical scaling is on
|
|
BitField<11, 1, u32> clear;
|
|
BitField<12, 2, u32> frame_to_field; // 0 progressive ; 1 is reserved ; 2 = interlaced (even
|
|
// lines) ; 3 = interlaced 1 (odd lines)
|
|
BitField<14, 1, u32> copy_to_xfb;
|
|
BitField<15, 1, u32> intensity_fmt; // if set, is an intensity format (I4,I8,IA4,IA8)
|
|
BitField<16, 1, u32>
|
|
auto_conv; // if 0 automatic color conversion by texture format and pixel type
|
|
|
|
EFBCopyFormat tp_realFormat() const
|
|
{
|
|
return static_cast<EFBCopyFormat>(target_pixel_format / 2 + (target_pixel_format & 1) * 8);
|
|
}
|
|
};
|
|
|
|
union BPU_PreloadTileInfo
|
|
{
|
|
u32 hex;
|
|
struct
|
|
{
|
|
u32 count : 15;
|
|
u32 type : 2;
|
|
};
|
|
};
|
|
|
|
struct BPS_TmemConfig
|
|
{
|
|
u32 preload_addr;
|
|
u32 preload_tmem_even;
|
|
u32 preload_tmem_odd;
|
|
BPU_PreloadTileInfo preload_tile_info;
|
|
u32 tlut_src;
|
|
u32 tlut_dest;
|
|
u32 texinvalidate;
|
|
};
|
|
|
|
// All of BP memory
|
|
|
|
struct BPCmd
|
|
{
|
|
int address;
|
|
int changes;
|
|
int newvalue;
|
|
};
|
|
|
|
struct BPMemory
|
|
{
|
|
GenMode genMode;
|
|
u32 display_copy_filter[4]; // 01-04
|
|
u32 unknown; // 05
|
|
// indirect matrices (set by GXSetIndTexMtx, selected by TevStageIndirect::mid)
|
|
// abc form a 2x3 offset matrix, there's 3 such matrices
|
|
// the 3 offset matrices can either be indirect type, S-type, or T-type
|
|
// 6bit scale factor s is distributed across IND_MTXA/B/C.
|
|
// before using matrices scale by 2^-(s-17)
|
|
IND_MTX indmtx[3]; // 06-0e GXSetIndTexMtx, 2x3 matrices
|
|
IND_IMASK imask; // 0f
|
|
TevStageIndirect tevind[16]; // 10 GXSetTevIndirect
|
|
X12Y12 scissorTL; // 20
|
|
X12Y12 scissorBR; // 21
|
|
LPSize lineptwidth; // 22 line and point width
|
|
u32 sucounter; // 23
|
|
u32 rascounter; // 24
|
|
TEXSCALE texscale[2]; // 25-26 GXSetIndTexCoordScale
|
|
RAS1_IREF tevindref; // 27 GXSetIndTexOrder
|
|
TwoTevStageOrders tevorders[8]; // 28-2F
|
|
TCoordInfo texcoords[8]; // 0x30 s,t,s,t,s,t,s,t...
|
|
ZMode zmode; // 40
|
|
BlendMode blendmode; // 41
|
|
ConstantAlpha dstalpha; // 42
|
|
PEControl zcontrol; // 43 GXSetZCompLoc, GXPixModeSync
|
|
FieldMask fieldmask; // 44
|
|
u32 drawdone; // 45, bit1=1 if end of list
|
|
u32 unknown5; // 46 clock?
|
|
u32 petoken; // 47
|
|
u32 petokenint; // 48
|
|
X10Y10 copyTexSrcXY; // 49
|
|
X10Y10 copyTexSrcWH; // 4a
|
|
u32 copyTexDest; // 4b// 4b == CopyAddress (GXDispCopy and GXTexCopy use it)
|
|
u32 unknown6; // 4c
|
|
u32 copyMipMapStrideChannels; // 4d usually set to 4 when dest is single channel, 8 when dest is
|
|
// 2 channel, 16 when dest is RGBA
|
|
// also, doubles whenever mipmap box filter option is set (excent on RGBA). Probably to do with
|
|
// number of bytes to look at when smoothing
|
|
u32 dispcopyyscale; // 4e
|
|
u32 clearcolorAR; // 4f
|
|
u32 clearcolorGB; // 50
|
|
u32 clearZValue; // 51
|
|
UPE_Copy triggerEFBCopy; // 52
|
|
u32 copyfilter[2]; // 53,54
|
|
u32 boundbox0; // 55
|
|
u32 boundbox1; // 56
|
|
u32 unknown7[2]; // 57,58
|
|
X10Y10 scissorOffset; // 59
|
|
u32 unknown8[6]; // 5a,5b,5c,5d, 5e,5f
|
|
BPS_TmemConfig tmem_config; // 60-66
|
|
u32 metric; // 67
|
|
FieldMode fieldmode; // 68
|
|
u32 unknown10[7]; // 69-6F
|
|
u32 unknown11[16]; // 70-7F
|
|
FourTexUnits tex[2]; // 80-bf
|
|
TevStageCombiner combiners[16]; // 0xC0-0xDF
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TevReg tevregs[4]; // 0xE0
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FogRangeParams fogRange; // 0xE8
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FogParams fog; // 0xEE,0xEF,0xF0,0xF1,0xF2
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AlphaTest alpha_test; // 0xF3
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ZTex1 ztex1; // 0xf4,0xf5
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ZTex2 ztex2;
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TevKSel tevksel[8]; // 0xf6,0xf7,f8,f9,fa,fb,fc,fd
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u32 bpMask; // 0xFE
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u32 unknown18; // ff
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bool UseEarlyDepthTest() const { return zcontrol.early_ztest && zmode.testenable; }
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bool UseLateDepthTest() const { return !zcontrol.early_ztest && zmode.testenable; }
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};
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#pragma pack()
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extern BPMemory bpmem;
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void LoadBPReg(u32 value0);
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void LoadBPRegPreprocess(u32 value0);
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void GetBPRegInfo(const u8* data, std::string* name, std::string* desc);
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