mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
adcfefecde
OnBootDrive used the "drives" member std::vector for drive paths, but since PR #4363, this vector is not populated anymore, so we were accessing it out of bounds. Actually, drives was not needed in the first place, since we can get the wxMenu from the event, and from there, get the label directly.
340 lines
10 KiB
C++
340 lines
10 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <mutex>
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#include <string>
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#include <vector>
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#include <wx/bitmap.h>
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#include <wx/frame.h>
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#include <wx/image.h>
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#include <wx/panel.h>
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#include <wx/timer.h>
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
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#include "DolphinWX/Globals.h"
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#include "InputCommon/GCPadStatus.h"
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#if defined(HAVE_X11) && HAVE_X11
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#include "DolphinWX/X11Utils.h"
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#endif
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// Class declarations
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class CGameListCtrl;
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class CCodeWindow;
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class CConfigMain;
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class CLogWindow;
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class FifoPlayerDlg;
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class LogConfigWindow;
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class NetPlaySetupFrame;
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class TASInputDlg;
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class wxCheatsWindow;
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class wxAuiManager;
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class wxAuiManagerEvent;
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class wxAuiNotebook;
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class wxAuiNotebookEvent;
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class wxListEvent;
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class wxMenuItem;
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class CRenderFrame : public wxFrame
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{
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public:
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CRenderFrame(wxFrame* parent, wxWindowID id = wxID_ANY, const wxString& title = "Dolphin",
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const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_FRAME_STYLE);
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bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) override;
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private:
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void OnDropFiles(wxDropFilesEvent& event);
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static bool IsValidSavestateDropped(const std::string& filepath);
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#ifdef _WIN32
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// Receive WndProc messages
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WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
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#endif
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};
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wxDECLARE_EVENT(DOLPHIN_EVT_RELOAD_THEME_BITMAPS, wxCommandEvent);
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wxDECLARE_EVENT(DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM, wxCommandEvent);
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class CFrame : public CRenderFrame
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{
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public:
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CFrame(wxFrame* parent, wxWindowID id = wxID_ANY, const wxString& title = "Dolphin",
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wxRect geometry = wxDefaultSize, bool use_debugger = false, bool batch_mode = false,
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bool show_log_window = false,
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long style = wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE);
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virtual ~CFrame();
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void* GetRenderHandle()
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{
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#if defined(HAVE_X11) && HAVE_X11
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return reinterpret_cast<void*>(X11Utils::XWindowFromHandle(m_RenderParent->GetHandle()));
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#else
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return reinterpret_cast<void*>(m_RenderParent->GetHandle());
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#endif
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}
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// These have to be public
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CCodeWindow* g_pCodeWindow = nullptr;
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NetPlaySetupFrame* g_NetPlaySetupDiag = nullptr;
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wxCheatsWindow* g_CheatsWindow = nullptr;
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TASInputDlg* g_TASInputDlg[8];
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void DoPause();
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void DoStop();
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void OnStopped();
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void DoRecordingSave();
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void UpdateGUI();
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void UpdateGameList();
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void ToggleLogWindow(bool bShow);
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void ToggleLogConfigWindow(bool bShow);
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void PostEvent(wxCommandEvent& event);
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void StatusBarMessage(const char* Text, ...);
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void ClearStatusBar();
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void OnRenderWindowSizeRequest(int width, int height);
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void BootGame(const std::string& filename);
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void OnRenderParentClose(wxCloseEvent& event);
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void OnRenderParentMove(wxMoveEvent& event);
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bool RendererHasFocus();
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bool RendererIsFullscreen();
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void DoFullscreen(bool enable_fullscreen);
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void DoExclusiveFullscreen(bool enable_fullscreen);
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void ToggleDisplayMode(bool bFullscreen);
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static void ConnectWiimote(int wm_idx, bool connect);
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void UpdateTitle(const std::string& str);
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void OpenGeneralConfiguration(wxWindowID tab_id = wxID_ANY);
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const CGameListCtrl* GetGameListCtrl() const;
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wxMenuBar* GetMenuBar() const override;
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#ifdef __WXGTK__
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Common::Event panic_event;
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bool bPanicResult;
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std::recursive_mutex keystate_lock;
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#endif
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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X11Utils::XRRConfiguration* m_XRRConfig;
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#endif
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// AUI
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wxAuiManager* m_Mgr = nullptr;
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bool bFloatWindow[IDM_DEBUG_WINDOW_LIST_END - IDM_DEBUG_WINDOW_LIST_START] = {};
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// Perspectives (Should find a way to make all of this private)
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void DoAddPage(wxWindow* Win, int i, bool Float);
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void DoRemovePage(wxWindow*, bool bHide = true);
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struct SPerspectives
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{
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std::string Name;
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wxString Perspective;
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std::vector<int> Width, Height;
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};
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std::vector<SPerspectives> Perspectives;
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u32 ActivePerspective;
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private:
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CGameListCtrl* m_GameListCtrl = nullptr;
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CConfigMain* m_main_config_dialog = nullptr;
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wxPanel* m_Panel = nullptr;
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CRenderFrame* m_RenderFrame = nullptr;
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wxWindow* m_RenderParent = nullptr;
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CLogWindow* m_LogWindow = nullptr;
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LogConfigWindow* m_LogConfigWindow = nullptr;
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FifoPlayerDlg* m_FifoPlayerDlg = nullptr;
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bool UseDebugger = false;
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bool m_bBatchMode = false;
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bool m_bEdit = false;
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bool m_bTabSplit = false;
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bool m_bNoDocking = false;
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bool m_bGameLoading = false;
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bool m_bClosing = false;
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bool m_bRendererHasFocus = false;
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bool m_confirmStop = false;
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bool m_tried_graceful_shutdown = false;
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int m_saveSlot = 1;
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enum
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{
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ADD_PANE_TOP,
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ADD_PANE_BOTTOM,
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ADD_PANE_LEFT,
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ADD_PANE_RIGHT,
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ADD_PANE_CENTER
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};
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wxTimer m_poll_hotkey_timer;
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wxTimer m_handle_signal_timer;
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wxMenuBar* m_menubar_shadow = nullptr;
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void BindEvents();
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void BindMenuBarEvents();
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void BindDebuggerMenuBarEvents();
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void BindDebuggerMenuBarUpdateEvents();
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wxToolBar* OnCreateToolBar(long style, wxWindowID id, const wxString& name) override;
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wxMenuBar* CreateMenuBar() const;
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// Utility
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wxWindow* GetNotebookPageFromId(wxWindowID Id);
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wxAuiNotebook* GetNotebookFromId(u32 NBId);
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int GetNotebookCount();
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wxAuiNotebook* CreateEmptyNotebook();
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void HandleFrameSkipHotkeys();
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// Perspectives
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void AddRemoveBlankPage();
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void OnNotebookAllowDnD(wxAuiNotebookEvent& event);
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void OnNotebookPageChanged(wxAuiNotebookEvent& event);
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void OnNotebookPageClose(wxAuiNotebookEvent& event);
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void OnNotebookTabRightUp(wxAuiNotebookEvent& event);
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void OnFloatWindow(wxCommandEvent& event);
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void ToggleFloatWindow(int Id);
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int GetNotebookAffiliation(wxWindowID Id);
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void ClosePages();
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void CloseAllNotebooks();
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void ShowResizePane();
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void TogglePane();
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void SetPaneSize();
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void TogglePaneStyle(bool On, int EventId);
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void ToggleNotebookStyle(bool On, long Style);
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void PopulateSavedPerspectives();
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// Float window
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void DoUnfloatPage(int Id);
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void OnFloatingPageClosed(wxCloseEvent& event);
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void DoFloatNotebookPage(wxWindowID Id);
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wxFrame* CreateParentFrame(wxWindowID Id = wxID_ANY, const wxString& title = "",
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wxWindow* = nullptr);
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wxString AuiFullscreen, AuiCurrent;
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void AddPane(int dir);
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void UpdateCurrentPerspective();
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void SaveIniPerspectives();
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void LoadIniPerspectives();
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void OnPaneClose(wxAuiManagerEvent& evt);
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void ReloadPanes();
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void DoLoadPerspective();
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void OnPerspectiveMenu(wxCommandEvent& event);
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void OnSelectPerspective(wxCommandEvent& event);
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#ifdef _WIN32
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// Override window proc for tricks like screensaver disabling
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WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
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#endif
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// Event functions
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void OnQuit(wxCommandEvent& event);
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void OnHelp(wxCommandEvent& event);
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void OnReloadThemeBitmaps(wxCommandEvent& event);
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void OnReloadGameList(wxCommandEvent& event);
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void OnUpdateInterpreterMenuItem(wxUpdateUIEvent& event);
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void OnUpdateLoadWiiMenuItem(wxCommandEvent&);
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void UpdateLoadWiiMenuItem() const;
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void OnOpen(wxCommandEvent& event); // File menu
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void DoOpen(bool Boot);
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void OnRefresh(wxCommandEvent& event);
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void OnBootDrive(wxCommandEvent& event);
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void OnPlay(wxCommandEvent& event); // Emulation
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void OnStop(wxCommandEvent& event);
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void OnReset(wxCommandEvent& event);
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void OnRecord(wxCommandEvent& event);
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void OnPlayRecording(wxCommandEvent& event);
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void OnRecordExport(wxCommandEvent& event);
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void OnRecordReadOnly(wxCommandEvent& event);
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void OnTASInput(wxCommandEvent& event);
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void OnTogglePauseMovie(wxCommandEvent& event);
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void OnToggleDumpFrames(wxCommandEvent& event);
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void OnToggleDumpAudio(wxCommandEvent& event);
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void OnShowLag(wxCommandEvent& event);
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void OnShowFrameCount(wxCommandEvent& event);
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void OnShowInputDisplay(wxCommandEvent& event);
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void OnShowRTCDisplay(wxCommandEvent& event);
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void OnChangeDisc(wxCommandEvent& event);
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void OnScreenshot(wxCommandEvent& event);
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void OnActive(wxActivateEvent& event);
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void OnClose(wxCloseEvent& event);
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void OnLoadState(wxCommandEvent& event);
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void OnSaveState(wxCommandEvent& event);
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void OnLoadStateFromFile(wxCommandEvent& event);
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void OnSaveStateToFile(wxCommandEvent& event);
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void OnLoadLastState(wxCommandEvent& event);
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void OnSaveFirstState(wxCommandEvent& event);
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void OnUndoLoadState(wxCommandEvent& event);
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void OnUndoSaveState(wxCommandEvent& event);
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void OnFrameStep(wxCommandEvent& event);
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void OnConfigMain(wxCommandEvent& event); // Options
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void OnConfigGFX(wxCommandEvent& event);
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void OnConfigAudio(wxCommandEvent& event);
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void OnConfigControllers(wxCommandEvent& event);
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void OnConfigHotkey(wxCommandEvent& event);
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void OnToggleFullscreen(wxCommandEvent& event);
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void OnToggleDualCore(wxCommandEvent& event);
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void OnManagerResize(wxAuiManagerEvent& event);
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void OnMove(wxMoveEvent& event);
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void OnResize(wxSizeEvent& event);
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void OnToggleToolbar(wxCommandEvent& event);
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void DoToggleToolbar(bool);
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void OnToggleStatusbar(wxCommandEvent& event);
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void OnToggleWindow(wxCommandEvent& event);
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void OnKeyDown(wxKeyEvent& event); // Keyboard
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void OnMouse(wxMouseEvent& event); // Mouse
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void OnHostMessage(wxCommandEvent& event);
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void OnMemcard(wxCommandEvent& event); // Misc
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void OnImportSave(wxCommandEvent& event);
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void OnExportAllSaves(wxCommandEvent& event);
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void OnNetPlay(wxCommandEvent& event);
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void OnShowCheatsWindow(wxCommandEvent& event);
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void OnLoadWiiMenu(wxCommandEvent& event);
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void OnInstallWAD(wxCommandEvent& event);
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void OnFifoPlayer(wxCommandEvent& event);
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void OnConnectWiimote(wxCommandEvent& event);
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void GameListChanged(wxCommandEvent& event);
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void OnGameListCtrlItemActivated(wxListEvent& event);
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void OnRenderParentResize(wxSizeEvent& event);
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void StartGame(const std::string& filename);
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void OnChangeColumnsVisible(wxCommandEvent& event);
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void OnSelectSlot(wxCommandEvent& event);
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void OnSaveCurrentSlot(wxCommandEvent& event);
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void OnLoadCurrentSlot(wxCommandEvent& event);
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void PollHotkeys(wxTimerEvent&);
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void ParseHotkeys();
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void HandleSignal(wxTimerEvent&);
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bool InitControllers();
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// Event table
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DECLARE_EVENT_TABLE();
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};
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void OnAfterLoadCallback();
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void OnStoppedCallback();
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// For TASInputDlg
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void GCTASManipFunction(GCPadStatus* PadStatus, int controllerID);
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void WiiTASManipFunction(u8* data, WiimoteEmu::ReportFeatures rptf, int controllerID, int ext,
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const wiimote_key key);
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