dolphin/Source/Core/VideoCommon/Src/Fifo.cpp
nitsuja a81631b58e made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
the intent is to replace the haphazard scheduling and finger-crossing associated with saving/loading with the correct and minimal necessary wait for each thread to reach a known safe location before commencing the savestate operation, and for any already-paused components to not need to be resumed to do so.
2012-05-26 13:09:38 +10:00

246 lines
6.4 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "VideoConfig.h"
#include "Setup.h"
#include "MemoryUtil.h"
#include "Thread.h"
#include "Atomic.h"
#include "OpcodeDecoding.h"
#include "CommandProcessor.h"
#include "PixelEngine.h"
#include "ChunkFile.h"
#include "Fifo.h"
#include "HW/Memmap.h"
#include "Core.h"
volatile bool g_bSkipCurrentFrame = false;
extern u8* g_pVideoData;
namespace
{
static volatile bool GpuRunningState = false;
static volatile bool EmuRunningState = false;
static std::mutex m_csHWVidOccupied;
// STATE_TO_SAVE
static u8 *videoBuffer;
static int size = 0;
} // namespace
void Fifo_DoState(PointerWrap &p)
{
p.DoArray(videoBuffer, FIFO_SIZE);
p.Do(size);
int pos = (int)(g_pVideoData - videoBuffer); // get offset
p.Do(pos); // read or write offset (depending on the mode)
if (p.GetMode() == PointerWrap::MODE_READ)
{
g_pVideoData = &videoBuffer[pos];
g_bSkipCurrentFrame = false;
}
}
void Fifo_PauseAndLock(bool doLock, bool unpauseOnUnlock)
{
if (doLock)
{
EmulatorState(false);
if (!Core::IsGPUThread())
m_csHWVidOccupied.lock();
_dbg_assert_(COMMON, !CommandProcessor::fifo.isGpuReadingData);
}
else
{
if (unpauseOnUnlock)
EmulatorState(true);
if (!Core::IsGPUThread())
m_csHWVidOccupied.unlock();
}
}
void Fifo_Init()
{
videoBuffer = (u8*)AllocateMemoryPages(FIFO_SIZE);
size = 0;
GpuRunningState = false;
}
void Fifo_Shutdown()
{
if (GpuRunningState) PanicAlert("Fifo shutting down while active");
FreeMemoryPages(videoBuffer, FIFO_SIZE);
}
u8* GetVideoBufferStartPtr()
{
return videoBuffer;
}
u8* GetVideoBufferEndPtr()
{
return &videoBuffer[size];
}
void Fifo_SetRendering(bool enabled)
{
g_bSkipCurrentFrame = !enabled;
}
// May be executed from any thread, even the graphics thread.
// Created to allow for self shutdown.
void ExitGpuLoop()
{
// This should break the wait loop in CPU thread
CommandProcessor::fifo.bFF_GPReadEnable = false;
SCPFifoStruct &fifo = CommandProcessor::fifo;
while(fifo.isGpuReadingData) Common::YieldCPU();
// Terminate GPU thread loop
GpuRunningState = false;
EmuRunningState = true;
}
void EmulatorState(bool running)
{
EmuRunningState = running;
}
// Description: RunGpuLoop() sends data through this function.
void ReadDataFromFifo(u8* _uData, u32 len)
{
if (size + len >= FIFO_SIZE)
{
int pos = (int)(g_pVideoData - videoBuffer);
size -= pos;
if (size + len > FIFO_SIZE)
{
PanicAlert("FIFO out of bounds (sz = %i, at %08x)", size, pos);
}
memmove(&videoBuffer[0], &videoBuffer[pos], size);
g_pVideoData = videoBuffer;
}
// Copy new video instructions to videoBuffer for future use in rendering the new picture
memcpy(videoBuffer + size, _uData, len);
size += len;
}
void ResetVideoBuffer()
{
g_pVideoData = videoBuffer;
size = 0;
}
// Description: Main FIFO update loop
// Purpose: Keep the Core HW updated about the CPU-GPU distance
void RunGpuLoop()
{
std::lock_guard<std::mutex> lk(m_csHWVidOccupied);
GpuRunningState = true;
SCPFifoStruct &fifo = CommandProcessor::fifo;
while (GpuRunningState)
{
g_video_backend->PeekMessages();
VideoFifo_CheckAsyncRequest();
CommandProcessor::SetCpStatus();
// check if we are able to run this buffer
while (GpuRunningState && !CommandProcessor::interruptWaiting && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint() && !PixelEngine::WaitingForPEInterrupt())
{
if (!GpuRunningState) break;
fifo.isGpuReadingData = true;
CommandProcessor::isPossibleWaitingSetDrawDone = fifo.bFF_GPLinkEnable ? true : false;
u32 readPtr = fifo.CPReadPointer;
u8 *uData = Memory::GetPointer(readPtr);
if (readPtr == fifo.CPEnd) readPtr = fifo.CPBase;
else readPtr += 32;
_assert_msg_(COMMANDPROCESSOR, (s32)fifo.CPReadWriteDistance - 32 >= 0 ,
"Negative fifo.CPReadWriteDistance = %i in FIFO Loop !\nThat can produce inestabilty in the game. Please report it.", fifo.CPReadWriteDistance - 32);
ReadDataFromFifo(uData, 32);
OpcodeDecoder_Run(g_bSkipCurrentFrame);
Common::AtomicStore(fifo.CPReadPointer, readPtr);
Common::AtomicAdd(fifo.CPReadWriteDistance, -32);
if((GetVideoBufferEndPtr() - g_pVideoData) == 0)
Common::AtomicStore(fifo.SafeCPReadPointer, fifo.CPReadPointer);
CommandProcessor::SetCpStatus();
// This call is pretty important in DualCore mode and must be called in the FIFO Loop.
// If we don't, s_swapRequested or s_efbAccessRequested won't be set to false
// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
VideoFifo_CheckAsyncRequest();
CommandProcessor::isPossibleWaitingSetDrawDone = false;
}
fifo.isGpuReadingData = false;
if (EmuRunningState)
Common::YieldCPU();
else
{
// While the emu is paused, we still handle async requests then sleep.
while (!EmuRunningState)
{
g_video_backend->PeekMessages();
m_csHWVidOccupied.unlock();
Common::SleepCurrentThread(1);
m_csHWVidOccupied.lock();
}
}
}
}
bool AtBreakpoint()
{
SCPFifoStruct &fifo = CommandProcessor::fifo;
return fifo.bFF_BPEnable && (fifo.CPReadPointer == fifo.CPBreakpoint);
}
void RunGpu()
{
SCPFifoStruct &fifo = CommandProcessor::fifo;
while (fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint() )
{
u8 *uData = Memory::GetPointer(fifo.CPReadPointer);
SaveSSEState();
LoadDefaultSSEState();
ReadDataFromFifo(uData, 32);
OpcodeDecoder_Run(g_bSkipCurrentFrame);
LoadSSEState();
//DEBUG_LOG(COMMANDPROCESSOR, "Fifo wraps to base");
if (fifo.CPReadPointer == fifo.CPEnd) fifo.CPReadPointer = fifo.CPBase;
else fifo.CPReadPointer += 32;
fifo.CPReadWriteDistance -= 32;
}
CommandProcessor::SetCpStatus();
}