dolphin/Source/Core/VideoBackends/D3D/GfxState.cpp
Matthew Parlane 31cfc73a09 Fixes spacing for "for", "while", "switch" and "if"
Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
2014-03-11 00:35:07 +13:00

81 lines
2.1 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Common/Log.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/GfxState.h"
namespace DX11
{
namespace D3D
{
StateManager* stateman;
template<typename T> AutoState<T>::AutoState(const T* object) : state(object)
{
((IUnknown*)state)->AddRef();
}
template<typename T> AutoState<T>::AutoState(const AutoState<T> &source)
{
state = source.GetPtr();
((T*)state)->AddRef();
}
template<typename T> AutoState<T>::~AutoState()
{
if (state) ((T*)state)->Release();
state = nullptr;
}
StateManager::StateManager() : cur_blendstate(nullptr), cur_depthstate(nullptr), cur_raststate(nullptr) {}
void StateManager::PushBlendState(const ID3D11BlendState* state) { blendstates.push(AutoBlendState(state)); }
void StateManager::PushDepthState(const ID3D11DepthStencilState* state) { depthstates.push(AutoDepthStencilState(state)); }
void StateManager::PushRasterizerState(const ID3D11RasterizerState* state) { raststates.push(AutoRasterizerState(state)); }
void StateManager::PopBlendState() { blendstates.pop(); }
void StateManager::PopDepthState() { depthstates.pop(); }
void StateManager::PopRasterizerState() { raststates.pop(); }
void StateManager::Apply()
{
if (!blendstates.empty())
{
if (cur_blendstate != blendstates.top().GetPtr())
{
cur_blendstate = (ID3D11BlendState*)blendstates.top().GetPtr();
D3D::context->OMSetBlendState(cur_blendstate, nullptr, 0xFFFFFFFF);
}
}
else ERROR_LOG(VIDEO, "Tried to apply without blend state!");
if (!depthstates.empty())
{
if (cur_depthstate != depthstates.top().GetPtr())
{
cur_depthstate = (ID3D11DepthStencilState*)depthstates.top().GetPtr();
D3D::context->OMSetDepthStencilState(cur_depthstate, 0);
}
}
else ERROR_LOG(VIDEO, "Tried to apply without depth state!");
if (!raststates.empty())
{
if (cur_raststate != raststates.top().GetPtr())
{
cur_raststate = (ID3D11RasterizerState*)raststates.top().GetPtr();
D3D::context->RSSetState(cur_raststate);
}
}
else ERROR_LOG(VIDEO, "Tried to apply without rasterizer state!");
}
} // namespace
} // namespace DX11