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Debugger
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
GUI
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Fix for setting projection hacks in ISO Properties.
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2009-06-10 01:26:42 +00:00 |
OS
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Fix for tatsunoko vs capcom and those wii games getting corrupted memory error
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2009-06-12 15:47:41 +00:00 |
BPFunctions.cpp
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Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
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2009-06-29 07:30:48 +00:00 |
cocoaGL.h
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Fix compile on osx
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2008-12-18 21:40:50 +00:00 |
cocoaGL.m
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osx fixes for nongui and ogl plugin
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2009-05-15 08:55:46 +00:00 |
Config.cpp
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revert accidental change to OpenGL's Config.cpp
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2009-06-28 16:47:14 +00:00 |
Config.h
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Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini.
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2009-06-08 19:42:25 +00:00 |
FramebufferManager.cpp
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Use EXT_framebuffer_blit whenever possible. Some video cards may not handle glCopyTexImage2D correctly.
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2009-06-29 21:54:42 +00:00 |
FramebufferManager.h
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Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
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2009-06-29 07:30:48 +00:00 |
Globals.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
GLUtil.cpp
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OpenGL: Fixed the screenshot function now that I found all the buffers
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2009-06-08 00:44:48 +00:00 |
GLUtil.h
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Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup.
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2009-06-13 22:08:01 +00:00 |
GLWindow.h
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OpenGL: Fixed the screenshot function now that I found all the buffers
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2009-06-08 00:44:48 +00:00 |
main.cpp
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Fix PeekZ when not using native resolution
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2009-07-02 01:49:28 +00:00 |
main.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
NativeVertexFormat.cpp
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OpenGL Plugin: small fix
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2009-04-03 15:39:16 +00:00 |
nGLUtil.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
nGLUtil.h
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
nmain.cpp
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
OnScreenDisplay.cpp
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Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup.
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2009-06-13 22:08:01 +00:00 |
OnScreenDisplay.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
PixelShaderCache.cpp
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Post-processing: Added options to graphics config dialog.
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2009-06-09 19:40:47 +00:00 |
PixelShaderCache.h
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revert last 2 commits
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2009-06-22 09:31:30 +00:00 |
PostProcessing.cpp
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Post-processing: Added options to graphics config dialog.
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2009-06-09 19:40:47 +00:00 |
PostProcessing.h
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Post-processing: Added options to graphics config dialog.
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2009-06-09 19:40:47 +00:00 |
rasterfont.cpp
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give the DSP breakpoints that can be toggled but don't work yet :p
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2009-06-28 12:30:34 +00:00 |
rasterfont.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
Render.cpp
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Fix PeekZ when not using native resolution
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2009-07-02 01:49:28 +00:00 |
Render.h
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Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
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2009-06-29 07:30:48 +00:00 |
SConscript
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Linux build fixes.
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2009-06-29 18:40:10 +00:00 |
SDLWindow.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
SDLWindow.h
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
stdafx.cpp
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
stdafx.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
TextureConversionShader.cpp
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revert last 2 commits
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2009-06-22 09:31:30 +00:00 |
TextureConversionShader.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
TextureConverter.cpp
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Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
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2009-06-29 07:30:48 +00:00 |
TextureConverter.h
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Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
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2009-06-29 07:30:48 +00:00 |
TextureMngr.cpp
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Clean up OpenGL code and introduce the Framebuffer Manager. More work is forthcoming; I plan to implement resolution switching (while the game is running) and also multiple virtual XFBs for game-controlled buffer swapping.
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2009-06-28 23:35:08 +00:00 |
TextureMngr.h
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revert last 2 commits
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2009-06-22 09:31:30 +00:00 |
VertexLoaderManager.cpp
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Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
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2009-02-15 12:38:25 +00:00 |
VertexManager.cpp
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revert last 2 commits
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2009-06-22 09:31:30 +00:00 |
VertexManager.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
VertexShaderCache.cpp
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Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
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2009-05-15 02:39:55 +00:00 |
VertexShaderCache.h
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revert last 2 commits
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2009-06-22 09:31:30 +00:00 |
Win32Window.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
Win32Window.h
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compile fix
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2009-01-31 20:31:19 +00:00 |
WXGLWindow.cpp
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
WXGLWindow.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
X11Window.cpp
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Fixed some log messages
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2009-03-20 15:01:49 +00:00 |
X11Window.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
XFB.cpp
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Display buffer flips are now triggered by the CPU thread through the Video_UpdateXFB function. This is a fairly significant change of behavior, but it improves performance.
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2009-06-26 08:57:53 +00:00 |
XFB.h
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Display buffer flips are now triggered by the CPU thread through the Video_UpdateXFB function. This is a fairly significant change of behavior, but it improves performance.
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2009-06-26 08:57:53 +00:00 |