mirror of
https://github.com/dolphin-emu/dolphin.git
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253 lines
8.3 KiB
C++
253 lines
8.3 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#ifdef _WIN32
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#include <Windows.h>
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#include <cstdio>
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#endif
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#include <OptionParser.h>
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#include <QAbstractEventDispatcher>
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#include <QApplication>
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#include <QObject>
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#include <QPushButton>
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#include <QWidget>
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#include "Common/MsgHandler.h"
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#include "Common/ScopeGuard.h"
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#include "Core/Analytics.h"
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#include "Core/Boot/Boot.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "DolphinQt/Host.h"
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#include "DolphinQt/MainWindow.h"
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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#include "DolphinQt/QtUtils/RunOnObject.h"
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#include "DolphinQt/Resources.h"
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#include "DolphinQt/Settings.h"
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#include "DolphinQt/Translation.h"
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#include "DolphinQt/Updater.h"
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#include "UICommon/CommandLineParse.h"
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#include "UICommon/UICommon.h"
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static bool QtMsgAlertHandler(const char* caption, const char* text, bool yes_no,
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Common::MsgType style)
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{
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const bool called_from_cpu_thread = Core::IsCPUThread();
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std::optional<bool> r = RunOnObject(QApplication::instance(), [&] {
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Common::ScopeGuard scope_guard(&Core::UndeclareAsCPUThread);
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if (called_from_cpu_thread)
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{
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// Temporarily declare this as the CPU thread to avoid getting a deadlock if any DolphinQt
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// code calls RunAsCPUThread while the CPU thread is blocked on this function returning.
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// Notably, if the panic alert steals focus from RenderWidget, Host::SetRenderFocus gets
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// called, which can attempt to use RunAsCPUThread to get us out of exclusive fullscreen.
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Core::DeclareAsCPUThread();
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}
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else
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{
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scope_guard.Dismiss();
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}
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ModalMessageBox message_box(QApplication::activeWindow(), Qt::ApplicationModal);
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message_box.setWindowTitle(QString::fromUtf8(caption));
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message_box.setText(QString::fromUtf8(text));
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message_box.setStandardButtons(yes_no ? QMessageBox::Yes | QMessageBox::No : QMessageBox::Ok);
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if (style == Common::MsgType::Warning)
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message_box.addButton(QMessageBox::Ignore)->setText(QObject::tr("Ignore for this session"));
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message_box.setIcon([&] {
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switch (style)
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{
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case Common::MsgType::Information:
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return QMessageBox::Information;
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case Common::MsgType::Question:
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return QMessageBox::Question;
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case Common::MsgType::Warning:
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return QMessageBox::Warning;
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case Common::MsgType::Critical:
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return QMessageBox::Critical;
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}
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// appease MSVC
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return QMessageBox::NoIcon;
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}());
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const int button = message_box.exec();
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if (button == QMessageBox::Yes)
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return true;
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if (button == QMessageBox::Ignore)
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{
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Common::SetEnableAlert(false);
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return true;
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}
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return false;
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});
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if (r.has_value())
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return *r;
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return false;
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}
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// N.B. On Windows, this should be called from WinMain. Link against qtmain and specify
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// /SubSystem:Windows
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int main(int argc, char* argv[])
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{
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#ifdef _WIN32
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const bool console_attached = AttachConsole(ATTACH_PARENT_PROCESS) != FALSE;
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HANDLE stdout_handle = ::GetStdHandle(STD_OUTPUT_HANDLE);
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if (console_attached && stdout_handle)
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{
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freopen("CONOUT$", "w", stdout);
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freopen("CONOUT$", "w", stderr);
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}
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#endif
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auto parser = CommandLineParse::CreateParser(CommandLineParse::ParserOptions::IncludeGUIOptions);
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const optparse::Values& options = CommandLineParse::ParseArguments(parser.get(), argc, argv);
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const std::vector<std::string> args = parser->args();
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QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
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QCoreApplication::setOrganizationName(QStringLiteral("Dolphin Emulator"));
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QCoreApplication::setOrganizationDomain(QStringLiteral("dolphin-emu.org"));
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QCoreApplication::setApplicationName(QStringLiteral("dolphin-emu"));
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QApplication app(argc, argv);
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#ifdef _WIN32
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// On Windows, Qt 5's default system font (MS Shell Dlg 2) is outdated.
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// Interestingly, the QMenu font is correct and comes from lfMenuFont
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// (Segoe UI on English computers).
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// So use it for the entire application.
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// This code will become unnecessary and obsolete once we switch to Qt 6.
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QApplication::setFont(QApplication::font("QMenu"));
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#endif
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#ifdef _WIN32
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FreeConsole();
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#endif
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UICommon::SetUserDirectory(static_cast<const char*>(options.get("user")));
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UICommon::CreateDirectories();
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UICommon::Init();
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Resources::Init();
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Settings::Instance().SetBatchModeEnabled(options.is_set("batch"));
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// Hook up alerts from core
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Common::RegisterMsgAlertHandler(QtMsgAlertHandler);
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// Hook up translations
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Translation::Initialize();
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// Whenever the event loop is about to go to sleep, dispatch the jobs
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// queued in the Core first.
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QObject::connect(QAbstractEventDispatcher::instance(), &QAbstractEventDispatcher::aboutToBlock,
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&app, &Core::HostDispatchJobs);
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std::unique_ptr<BootParameters> boot;
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bool game_specified = false;
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if (options.is_set("exec"))
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{
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const std::list<std::string> paths_list = options.all("exec");
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const std::vector<std::string> paths{std::make_move_iterator(std::begin(paths_list)),
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std::make_move_iterator(std::end(paths_list))};
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boot = BootParameters::GenerateFromFile(paths);
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game_specified = true;
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}
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else if (options.is_set("nand_title"))
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{
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const std::string hex_string = static_cast<const char*>(options.get("nand_title"));
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if (hex_string.length() == 16)
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{
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const u64 title_id = std::stoull(hex_string, nullptr, 16);
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boot = std::make_unique<BootParameters>(BootParameters::NANDTitle{title_id});
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}
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else
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{
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ModalMessageBox::critical(nullptr, QObject::tr("Error"), QObject::tr("Invalid title ID."));
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}
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game_specified = true;
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}
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else if (!args.empty())
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{
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boot = BootParameters::GenerateFromFile(args.front());
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game_specified = true;
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}
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int retval;
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if (Settings::Instance().IsBatchModeEnabled() && !game_specified)
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{
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ModalMessageBox::critical(
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nullptr, QObject::tr("Error"),
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QObject::tr("Batch mode cannot be used without specifying a game to launch."));
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retval = 1;
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}
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else if (Settings::Instance().IsBatchModeEnabled() && !boot)
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{
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// A game to launch was specified, but it was invalid.
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// An error has already been shown by code above, so exit without showing another error.
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retval = 1;
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}
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else
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{
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DolphinAnalytics::Instance().ReportDolphinStart("qt");
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MainWindow win{std::move(boot), static_cast<const char*>(options.get("movie"))};
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if (options.is_set("debugger"))
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Settings::Instance().SetDebugModeEnabled(true);
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win.Show();
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#if defined(USE_ANALYTICS) && USE_ANALYTICS
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if (!SConfig::GetInstance().m_analytics_permission_asked)
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{
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ModalMessageBox analytics_prompt(&win);
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analytics_prompt.setIcon(QMessageBox::Question);
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analytics_prompt.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
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analytics_prompt.setWindowTitle(QObject::tr("Allow Usage Statistics Reporting"));
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analytics_prompt.setText(
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QObject::tr("Do you authorize Dolphin to report information to Dolphin's developers?"));
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analytics_prompt.setInformativeText(
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QObject::tr("If authorized, Dolphin can collect data on its performance, "
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"feature usage, and configuration, as well as data on your system's "
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"hardware and operating system.\n\n"
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"No private data is ever collected. This data helps us understand "
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"how people and emulated games use Dolphin and prioritize our "
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"efforts. It also helps us identify rare configurations that are "
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"causing bugs, performance and stability issues.\n"
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"This authorization can be revoked at any time through Dolphin's "
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"settings."));
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const int answer = analytics_prompt.exec();
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SConfig::GetInstance().m_analytics_permission_asked = true;
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Settings::Instance().SetAnalyticsEnabled(answer == QMessageBox::Yes);
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DolphinAnalytics::Instance().ReloadConfig();
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}
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#endif
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if (!Settings::Instance().IsBatchModeEnabled())
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{
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auto* updater = new Updater(&win);
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updater->start();
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}
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retval = app.exec();
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}
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Core::Shutdown();
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UICommon::Shutdown();
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Host::GetInstance()->deleteLater();
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return retval;
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}
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