Files
dolphin/Source/Core/Core/HW/SystemTimers.h
2024-01-04 23:35:19 +01:00

133 lines
4.1 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
namespace Core
{
class System;
}
namespace CoreTiming
{
struct EventType;
}
namespace SystemTimers
{
/*
GameCube MHz
flipper <-> ARAM bus: 81 (DSP)
gekko <-> flipper bus: 162
flipper <-> 1T-SRAM bus: 324
gekko: 486
These contain some guesses:
Wii MHz
hollywood <-> GDDR3 RAM bus: ??? no idea really
broadway <-> hollywood bus: 243
hollywood <-> 1T-SRAM bus: 486
broadway: 729
*/
// Ratio of TB and Decrementer to clock cycles.
// TB clk is 1/4 of BUS clk. And it seems BUS clk is really 1/3 of CPU clk.
// So, ratio is 1 / (1/4 * 1/3 = 1/12) = 12.
// note: ZWW is ok and faster with TIMER_RATIO=8 though.
// !!! POSSIBLE STABLE PERF BOOST HACK THERE !!!
enum
{
TIMER_RATIO = 12
};
struct TimeBaseTick
{
constexpr TimeBaseTick() = default;
constexpr explicit TimeBaseTick(u64 tb_ticks) : cpu_ticks(tb_ticks * TIMER_RATIO) {}
constexpr operator u64() const { return cpu_ticks; }
u64 cpu_ticks = 0;
};
enum class Mode
{
GC,
Wii,
};
class SystemTimersManager
{
public:
explicit SystemTimersManager(Core::System& system);
SystemTimersManager(const SystemTimersManager& other) = delete;
SystemTimersManager(SystemTimersManager&& other) = delete;
SystemTimersManager& operator=(const SystemTimersManager& other) = delete;
SystemTimersManager& operator=(SystemTimersManager&& other) = delete;
~SystemTimersManager();
u32 GetTicksPerSecond() const;
void PreInit();
void Init();
void Shutdown();
void ChangePPCClock(Mode mode);
// Notify timing system that somebody wrote to the decrementer
void DecrementerSet();
u32 GetFakeDecrementer() const;
void TimeBaseSet();
u64 GetFakeTimeBase() const;
// Custom RTC
s64 GetLocalTimeRTCOffset() const;
// Returns an estimate of how fast/slow the emulation is running (excluding throttling induced
// sleep time). The estimate is computed over the last 1s of emulated time. Example values:
//
// - 0.5: the emulator is running at 50% speed (falling behind).
// - 1.0: the emulator is running at 100% speed.
// - 2.0: the emulator is running at 200% speed (or 100% speed but sleeping half of the time).
double GetEstimatedEmulationPerformance() const;
private:
static void DSPCallback(Core::System& system, u64 userdata, s64 cycles_late);
static void AudioDMACallback(Core::System& system, u64 userdata, s64 cycles_late);
static void IPC_HLE_UpdateCallback(Core::System& system, u64 userdata, s64 cycles_late);
static void GPUSleepCallback(Core::System& system, u64 userdata, s64 cycles_late);
static void PerfTrackerCallback(Core::System& system, u64 userdata, s64 cycles_late);
static void VICallback(Core::System& system, u64 userdata, s64 cycles_late);
static void DecrementerCallback(Core::System& system, u64 userdata, s64 cycles_late);
static void PatchEngineCallback(Core::System& system, u64 userdata, s64 cycles_late);
Core::System& m_system;
u32 m_cpu_core_clock = 486000000u; // 486 mhz
// This is completely arbitrary. If we find that we need lower latency,
// we can just increase this number.
int m_ipc_hle_period = 0;
// Custom RTC
s64 m_localtime_rtc_offset = 0;
CoreTiming::EventType* m_event_type_decrementer = nullptr;
CoreTiming::EventType* m_event_type_vi = nullptr;
CoreTiming::EventType* m_event_type_audio_dma = nullptr;
CoreTiming::EventType* m_event_type_dsp = nullptr;
CoreTiming::EventType* m_event_type_ipc_hle = nullptr;
CoreTiming::EventType* m_event_type_gpu_sleeper = nullptr;
CoreTiming::EventType* m_event_type_perf_tracker = nullptr;
// PatchEngine updates every 1/60th of a second by default
CoreTiming::EventType* m_event_type_patch_engine = nullptr;
};
} // namespace SystemTimers
inline namespace SystemTimersLiterals
{
/// Converts timebase ticks to clock ticks.
constexpr SystemTimers::TimeBaseTick operator""_tbticks(unsigned long long value)
{
return SystemTimers::TimeBaseTick(value);
}
} // namespace SystemTimersLiterals