dolphin/Source/Core/DiscIO
JosJuice 9a01c3fb9f Use positional arguments in all translatable fmt strings
We want to use positional arguments in translatable strings
that have more than one argument so that translators can change
the order of them, but the question is: Should we also use
positional arguments in translatable strings with only one
argument? I think it makes most sense that way, partially
so that translators don't even have to be aware of the
non-positional syntax and partially because "translatable
strings use positional arguments" is an easier rule for us
to remember than "transitional strings which have more than
one argument use positional arguments". But let me know if
you have a different opinion.
2020-11-16 13:28:11 +01:00
..
Blob.cpp Show file format details in game properties 2020-06-21 20:47:23 +02:00
Blob.h DiscIO: Use std::function for compression callback 2020-09-16 18:36:50 +02:00
CISOBlob.cpp DiscIO: Fix CISOFileReader::GetDataSize() 2020-01-22 18:57:50 +01:00
CISOBlob.h Show file format details in game properties 2020-06-21 20:47:23 +02:00
CMakeLists.txt Merge pull request #9025 from cyrozap/fix-build-with-older-cmake 2020-10-20 14:51:15 +02:00
CompressedBlob.cpp Use positional arguments in all translatable fmt strings 2020-11-16 13:28:11 +01:00
CompressedBlob.h Show file format details in game properties 2020-06-21 20:47:23 +02:00
DirectoryBlob.cpp DiscIO: Make use of fmt-capable panic alerts 2020-11-11 01:09:42 -05:00
DirectoryBlob.h DiscIO: Add parameters to BlobReader::SupportsReadWiiDecrypted 2020-08-29 15:18:52 +02:00
DiscExtractor.cpp modify file export to create folder in OS when explicitly extracting a directory 2020-10-29 15:20:46 -04:00
DiscExtractor.h Make netplay's "same game" check more robust 2020-08-02 22:46:53 +02:00
DiscIO.vcxproj msbuild: re-enable standalone vcxproj processing 2020-08-22 16:17:50 -07:00
DiscIO.vcxproj.filters DiscIO: Deduplicate some VolumeGC/VolumeWii code 2020-06-25 16:37:21 +02:00
DiscScrubber.cpp DiscIO: Migrate logging over to fmt 2020-10-22 15:41:42 -04:00
DiscScrubber.h DiscIO: Move scrubbing code out of ConvertToGCZ 2020-04-24 15:11:20 +02:00
DriveBlob.cpp DiscIO: Make use of fmt-capable panic alerts 2020-11-11 01:09:42 -05:00
DriveBlob.h Show file format details in game properties 2020-06-21 20:47:23 +02:00
Enums.cpp DiscIO: Migrate logging over to fmt 2020-10-22 15:41:42 -04:00
Enums.h Also override the SYSCONF country setting 2019-08-09 17:33:05 +02:00
FileBlob.cpp Use positional arguments in all translatable fmt strings 2020-11-16 13:28:11 +01:00
FileBlob.h Show file format details in game properties 2020-06-21 20:47:23 +02:00
Filesystem.cpp Qt/FilesystemWidget: Add size column 2018-06-02 18:59:56 +02:00
Filesystem.h DiscIO: Avoid copies when comparing FileSystemGCWii file names 2019-05-29 14:53:39 +02:00
FileSystemGCWii.cpp DiscIO: Make use of fmt-capable panic alerts 2020-11-11 01:09:42 -05:00
FileSystemGCWii.h DiscIO: Add functions CreateDisc and CreateWAD 2019-07-18 22:29:04 +02:00
LaggedFibonacciGenerator.cpp RVZ: Store pseudorandom junk data efficiently 2020-06-17 13:48:42 +02:00
LaggedFibonacciGenerator.h RVZ: Store pseudorandom junk data efficiently 2020-06-17 13:48:42 +02:00
MultithreadedCompressor.h DiscIO: Implement multithreaded compression 2020-05-06 14:18:51 +02:00
NANDImporter.cpp Use positional arguments in all translatable fmt strings 2020-11-16 13:28:11 +01:00
NANDImporter.h Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
ScrubbedBlob.cpp DiscIO: Deduplicate some VolumeGC/VolumeWii code 2020-06-25 16:37:21 +02:00
ScrubbedBlob.h Show file format details in game properties 2020-06-21 20:47:23 +02:00
TGCBlob.cpp DiscIO: Rework the implementation of TGC reading 2020-06-17 12:32:39 +02:00
TGCBlob.h Merge pull request #8644 from JosJuice/rework-tgc 2020-09-06 07:06:26 -04:00
Volume.cpp Make netplay's "same game" check more robust 2020-08-02 22:46:53 +02:00
Volume.h Merge pull request #8861 from JosJuice/netplay-hash 2020-09-06 17:14:08 -04:00
VolumeDisc.cpp Make netplay's "same game" check more robust 2020-08-02 22:46:53 +02:00
VolumeDisc.h Make netplay's "same game" check more robust 2020-08-02 22:46:53 +02:00
VolumeFileBlobReader.cpp Show file format details in game properties 2020-06-21 20:47:23 +02:00
VolumeFileBlobReader.h Show file format details in game properties 2020-06-21 20:47:23 +02:00
VolumeGC.cpp DiscIO: Migrate logging over to fmt 2020-10-22 15:41:42 -04:00
VolumeGC.h Make netplay's "same game" check more robust 2020-08-02 22:46:53 +02:00
VolumeVerifier.cpp Use positional arguments in all translatable fmt strings 2020-11-16 13:28:11 +01:00
VolumeVerifier.h VolumeVerifier: Call CheckDiscSize from Finish 2020-09-23 11:19:03 +02:00
VolumeWad.cpp DiscIO: Migrate logging over to fmt 2020-10-22 15:41:42 -04:00
VolumeWad.h Make netplay's "same game" check more robust 2020-08-02 22:46:53 +02:00
VolumeWii.cpp DiscIO: Make use of fmt-capable panic alerts 2020-11-11 01:09:42 -05:00
VolumeWii.h Make netplay's "same game" check more robust 2020-08-02 22:46:53 +02:00
WbfsBlob.cpp DiscIO: Make use of fmt-capable panic alerts 2020-11-11 01:09:42 -05:00
WbfsBlob.h Show file format details in game properties 2020-06-21 20:47:23 +02:00
WIABlob.cpp Use positional arguments in all translatable fmt strings 2020-11-16 13:28:11 +01:00
WIABlob.h DiscIO: Use std::function for compression callback 2020-09-16 18:36:50 +02:00
WIACompression.cpp Source/Core/DiscIO/WIACompression.cpp: add missing <limits> include 2020-10-15 19:56:53 +01:00
WIACompression.h DiscIO: Decrease RAM usage during zstd compression 2020-10-07 16:40:06 +02:00
WiiEncryptionCache.cpp DiscIO: Make WiiEncryptionCache moveable 2020-10-20 11:33:38 +02:00
WiiEncryptionCache.h DiscIO: Make WiiEncryptionCache moveable 2020-10-20 11:33:38 +02:00
WiiSaveBanner.cpp Common/CommonFuncs: Remove now-unneccessary ArraySize function 2019-06-01 10:07:57 -04:00
WiiSaveBanner.h Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00