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1161af8059
This moves much of the duplicated bounding box code into VideoCommon, leaving only the specific buffer implementations in each backend.
31 lines
646 B
C++
31 lines
646 B
C++
// Copyright 2014 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "Common/CommonTypes.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoCommon/BoundingBox.h"
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namespace DX11
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{
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class D3DBoundingBox final : public BoundingBox
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{
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public:
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~D3DBoundingBox() override;
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bool Initialize() override;
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protected:
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std::vector<BBoxType> Read(u32 index, u32 length) override;
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void Write(u32 index, const std::vector<BBoxType>& values) override;
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private:
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ComPtr<ID3D11Buffer> m_buffer;
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ComPtr<ID3D11Buffer> m_staging_buffer;
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ComPtr<ID3D11UnorderedAccessView> m_uav;
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};
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} // namespace DX11
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