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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
29 lines
616 B
C++
29 lines
616 B
C++
// Copyright 2011 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include "VideoCommon/VideoBackendBase.h"
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namespace DX11
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{
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class VideoBackend : public VideoBackendBase
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{
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public:
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bool Initialize(const WindowSystemInfo& wsi) override;
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void Shutdown() override;
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std::string GetName() const override;
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std::string GetDisplayName() const override;
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std::optional<std::string> GetWarningMessage() const override;
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void InitBackendInfo() override;
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static constexpr const char* NAME = "D3D";
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private:
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void FillBackendInfo();
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};
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} // namespace DX11
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