dolphin/Externals/GLew/glprocs.h
2008-07-23 15:21:42 +00:00

2214 lines
179 KiB
C

#ifndef _GLPROCS_H_
#define _GLPROCS_H_
/*
** GLprocs utility for getting function addresses for OpenGL(R) 1.2,
** OpenGL 1.3, OpenGL 1.4, OpenGL 1.5 and OpenGL extension functions.
**
** Version: 1.1
**
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: This software was created using the
** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
** not been independently verified as being compliant with the OpenGL(R)
** version 1.2.1 Specification.
**
** Initial version of glprocs.{c,h} contributed by Intel(R) Corporation.
*/
#ifdef _WIN32
#include "glext.h"
#include "wglext.h"
#else
#include <GL/glext.h>
#endif
#ifndef _WIN32 /* non-Windows environment */
#ifndef APIENTRY
#define APIENTRY
#endif
#ifdef __GNUC__
#define _inline __inline__
#else
#define _inline
#endif
#endif
#ifdef __cplusplus
extern "C" {
#endif
/* Structure of all OpenGL {1.2, 1.3, 1.4, 1.5}, GL extension procs.*/
typedef struct {
void (APIENTRY *BlendColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void (APIENTRY *BlendEquation) (GLenum mode);
void (APIENTRY *DrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
void (APIENTRY *ColorTable) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
void (APIENTRY *ColorTableParameterfv) (GLenum target, GLenum pname, const GLfloat *params);
void (APIENTRY *ColorTableParameteriv) (GLenum target, GLenum pname, const GLint *params);
void (APIENTRY *CopyColorTable) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
void (APIENTRY *GetColorTable) (GLenum target, GLenum format, GLenum type, GLvoid *table);
void (APIENTRY *GetColorTableParameterfv) (GLenum target, GLenum pname, GLfloat *params);
void (APIENTRY *GetColorTableParameteriv) (GLenum target, GLenum pname, GLint *params);
void (APIENTRY *ColorSubTable) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
void (APIENTRY *CopyColorSubTable) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
void (APIENTRY *ConvolutionFilter1D) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
void (APIENTRY *ConvolutionFilter2D) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
void (APIENTRY *ConvolutionParameterf) (GLenum target, GLenum pname, GLfloat params);
void (APIENTRY *ConvolutionParameterfv) (GLenum target, GLenum pname, const GLfloat *params);
void (APIENTRY *ConvolutionParameteri) (GLenum target, GLenum pname, GLint params);
void (APIENTRY *ConvolutionParameteriv) (GLenum target, GLenum pname, const GLint *params);
void (APIENTRY *CopyConvolutionFilter1D) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
void (APIENTRY *CopyConvolutionFilter2D) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
void (APIENTRY *GetConvolutionFilter) (GLenum target, GLenum format, GLenum type, GLvoid *image);
void (APIENTRY *GetConvolutionParameterfv) (GLenum target, GLenum pname, GLfloat *params);
void (APIENTRY *GetConvolutionParameteriv) (GLenum target, GLenum pname, GLint *params);
void (APIENTRY *GetSeparableFilter) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
void (APIENTRY *SeparableFilter2D) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
void (APIENTRY *GetHistogram) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
void (APIENTRY *GetHistogramParameterfv) (GLenum target, GLenum pname, GLfloat *params);
void (APIENTRY *GetHistogramParameteriv) (GLenum target, GLenum pname, GLint *params);
void (APIENTRY *GetMinmax) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
void (APIENTRY *GetMinmaxParameterfv) (GLenum target, GLenum pname, GLfloat *params);
void (APIENTRY *GetMinmaxParameteriv) (GLenum target, GLenum pname, GLint *params);
void (APIENTRY *Histogram) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
void (APIENTRY *Minmax) (GLenum target, GLenum internalformat, GLboolean sink);
void (APIENTRY *ResetHistogram) (GLenum target);
void (APIENTRY *ResetMinmax) (GLenum target);
void (APIENTRY *TexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void (APIENTRY *TexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
void (APIENTRY *CopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void (APIENTRY *ActiveTexture) (GLenum texture);
void (APIENTRY *ClientActiveTexture) (GLenum texture);
void (APIENTRY *MultiTexCoord1d) (GLenum target, GLdouble s);
void (APIENTRY *MultiTexCoord1dv) (GLenum target, const GLdouble *v);
void (APIENTRY *MultiTexCoord1f) (GLenum target, GLfloat s);
void (APIENTRY *MultiTexCoord1fv) (GLenum target, const GLfloat *v);
void (APIENTRY *MultiTexCoord1i) (GLenum target, GLint s);
void (APIENTRY *MultiTexCoord1iv) (GLenum target, const GLint *v);
void (APIENTRY *MultiTexCoord1s) (GLenum target, GLshort s);
void (APIENTRY *MultiTexCoord1sv) (GLenum target, const GLshort *v);
void (APIENTRY *MultiTexCoord2d) (GLenum target, GLdouble s, GLdouble t);
void (APIENTRY *MultiTexCoord2dv) (GLenum target, const GLdouble *v);
void (APIENTRY *MultiTexCoord2f) (GLenum target, GLfloat s, GLfloat t);
void (APIENTRY *MultiTexCoord2fv) (GLenum target, const GLfloat *v);
void (APIENTRY *MultiTexCoord2i) (GLenum target, GLint s, GLint t);
void (APIENTRY *MultiTexCoord2iv) (GLenum target, const GLint *v);
void (APIENTRY *MultiTexCoord2s) (GLenum target, GLshort s, GLshort t);
void (APIENTRY *MultiTexCoord2sv) (GLenum target, const GLshort *v);
void (APIENTRY *MultiTexCoord3d) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
void (APIENTRY *MultiTexCoord3dv) (GLenum target, const GLdouble *v);
void (APIENTRY *MultiTexCoord3f) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
void (APIENTRY *MultiTexCoord3fv) (GLenum target, const GLfloat *v);
void (APIENTRY *MultiTexCoord3i) (GLenum target, GLint s, GLint t, GLint r);
void (APIENTRY *MultiTexCoord3iv) (GLenum target, const GLint *v);
void (APIENTRY *MultiTexCoord3s) (GLenum target, GLshort s, GLshort t, GLshort r);
void (APIENTRY *MultiTexCoord3sv) (GLenum target, const GLshort *v);
void (APIENTRY *MultiTexCoord4d) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void (APIENTRY *MultiTexCoord4dv) (GLenum target, const GLdouble *v);
void (APIENTRY *MultiTexCoord4f) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void (APIENTRY *MultiTexCoord4fv) (GLenum target, const GLfloat *v);
void (APIENTRY *MultiTexCoord4i) (GLenum target, GLint s, GLint t, GLint r, GLint q);
void (APIENTRY *MultiTexCoord4iv) (GLenum target, const GLint *v);
void (APIENTRY *MultiTexCoord4s) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
void (APIENTRY *MultiTexCoord4sv) (GLenum target, const GLshort *v);
void (APIENTRY *LoadTransposeMatrixf) (const GLfloat *m);
void (APIENTRY *LoadTransposeMatrixd) (const GLdouble *m);
void (APIENTRY *MultTransposeMatrixf) (const GLfloat *m);
void (APIENTRY *MultTransposeMatrixd) (const GLdouble *m);
void (APIENTRY *SampleCoverage) (GLclampf value, GLboolean invert);
void (APIENTRY *CompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
void (APIENTRY *CompressedTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
void (APIENTRY *CompressedTexImage1D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
void (APIENTRY *CompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
void (APIENTRY *CompressedTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
void (APIENTRY *CompressedTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
void (APIENTRY *GetCompressedTexImage) (GLenum target, GLint level, GLvoid *img);
void (APIENTRY *BlendFuncSeparate) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void (APIENTRY *FogCoordf) (GLfloat coord);
void (APIENTRY *FogCoordfv) (const GLfloat *coord);
void (APIENTRY *FogCoordd) (GLdouble coord);
void (APIENTRY *FogCoorddv) (const GLdouble *coord);
void (APIENTRY *FogCoordPointer) (GLenum type, GLsizei stride, const GLvoid *pointer);
void (APIENTRY *MultiDrawArrays) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
void (APIENTRY *MultiDrawElements) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
void (APIENTRY *PointParameterf) (GLenum pname, GLfloat param);
void (APIENTRY *PointParameterfv) (GLenum pname, const GLfloat *params);
void (APIENTRY *PointParameteri) (GLenum pname, GLint param);
void (APIENTRY *PointParameteriv) (GLenum pname, const GLint *params);
void (APIENTRY *SecondaryColor3b) (GLbyte red, GLbyte green, GLbyte blue);
void (APIENTRY *SecondaryColor3bv) (const GLbyte *v);
void (APIENTRY *SecondaryColor3d) (GLdouble red, GLdouble green, GLdouble blue);
void (APIENTRY *SecondaryColor3dv) (const GLdouble *v);
void (APIENTRY *SecondaryColor3f) (GLfloat red, GLfloat green, GLfloat blue);
void (APIENTRY *SecondaryColor3fv) (const GLfloat *v);
void (APIENTRY *SecondaryColor3i) (GLint red, GLint green, GLint blue);
void (APIENTRY *SecondaryColor3iv) (const GLint *v);
void (APIENTRY *SecondaryColor3s) (GLshort red, GLshort green, GLshort blue);
void (APIENTRY *SecondaryColor3sv) (const GLshort *v);
void (APIENTRY *SecondaryColor3ub) (GLubyte red, GLubyte green, GLubyte blue);
void (APIENTRY *SecondaryColor3ubv) (const GLubyte *v);
void (APIENTRY *SecondaryColor3ui) (GLuint red, GLuint green, GLuint blue);
void (APIENTRY *SecondaryColor3uiv) (const GLuint *v);
void (APIENTRY *SecondaryColor3us) (GLushort red, GLushort green, GLushort blue);
void (APIENTRY *SecondaryColor3usv) (const GLushort *v);
void (APIENTRY *SecondaryColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void (APIENTRY *WindowPos2d) (GLdouble x, GLdouble y);
void (APIENTRY *WindowPos2dv) (const GLdouble *v);
void (APIENTRY *WindowPos2f) (GLfloat x, GLfloat y);
void (APIENTRY *WindowPos2fv) (const GLfloat *v);
void (APIENTRY *WindowPos2i) (GLint x, GLint y);
void (APIENTRY *WindowPos2iv) (const GLint *v);
void (APIENTRY *WindowPos2s) (GLshort x, GLshort y);
void (APIENTRY *WindowPos2sv) (const GLshort *v);
void (APIENTRY *WindowPos3d) (GLdouble x, GLdouble y, GLdouble z);
void (APIENTRY *WindowPos3dv) (const GLdouble *v);
void (APIENTRY *WindowPos3f) (GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *WindowPos3fv) (const GLfloat *v);
void (APIENTRY *WindowPos3i) (GLint x, GLint y, GLint z);
void (APIENTRY *WindowPos3iv) (const GLint *v);
void (APIENTRY *WindowPos3s) (GLshort x, GLshort y, GLshort z);
void (APIENTRY *WindowPos3sv) (const GLshort *v);
void (APIENTRY *GenQueries) (GLsizei n, GLuint *ids);
void (APIENTRY *DeleteQueries) (GLsizei n, const GLuint *ids);
GLboolean (APIENTRY *IsQuery) (GLuint id);
void (APIENTRY *BeginQuery) (GLenum target, GLuint id);
void (APIENTRY *EndQuery) (GLenum target);
void (APIENTRY *GetQueryiv) (GLenum target, GLenum pname, GLint *params);
void (APIENTRY *GetQueryObjectiv) (GLuint id, GLenum pname, GLint *params);
void (APIENTRY *GetQueryObjectuiv) (GLuint id, GLenum pname, GLuint *params);
void (APIENTRY *BindBuffer) (GLenum target, GLuint buffer);
void (APIENTRY *DeleteBuffers) (GLsizei n, const GLuint *buffers);
void (APIENTRY *GenBuffers) (GLsizei n, GLuint *buffers);
GLboolean (APIENTRY *IsBuffer) (GLuint buffer);
void (APIENTRY *BufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
void (APIENTRY *BufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
void (APIENTRY *GetBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
GLvoid* (APIENTRY *MapBuffer) (GLenum target, GLenum access);
GLboolean (APIENTRY *UnmapBuffer) (GLenum target);
void (APIENTRY *GetBufferParameteriv) (GLenum target, GLenum pname, GLint *params);
void (APIENTRY *GetBufferPointerv) (GLenum target, GLenum pname, GLvoid* *params);
void (APIENTRY *ActiveTextureARB) (GLenum texture);
void (APIENTRY *ClientActiveTextureARB) (GLenum texture);
void (APIENTRY *MultiTexCoord1dARB) (GLenum target, GLdouble s);
void (APIENTRY *MultiTexCoord1dvARB) (GLenum target, const GLdouble *v);
void (APIENTRY *MultiTexCoord1fARB) (GLenum target, GLfloat s);
void (APIENTRY *MultiTexCoord1fvARB) (GLenum target, const GLfloat *v);
void (APIENTRY *MultiTexCoord1iARB) (GLenum target, GLint s);
void (APIENTRY *MultiTexCoord1ivARB) (GLenum target, const GLint *v);
void (APIENTRY *MultiTexCoord1sARB) (GLenum target, GLshort s);
void (APIENTRY *MultiTexCoord1svARB) (GLenum target, const GLshort *v);
void (APIENTRY *MultiTexCoord2dARB) (GLenum target, GLdouble s, GLdouble t);
void (APIENTRY *MultiTexCoord2dvARB) (GLenum target, const GLdouble *v);
void (APIENTRY *MultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t);
void (APIENTRY *MultiTexCoord2fvARB) (GLenum target, const GLfloat *v);
void (APIENTRY *MultiTexCoord2iARB) (GLenum target, GLint s, GLint t);
void (APIENTRY *MultiTexCoord2ivARB) (GLenum target, const GLint *v);
void (APIENTRY *MultiTexCoord2sARB) (GLenum target, GLshort s, GLshort t);
void (APIENTRY *MultiTexCoord2svARB) (GLenum target, const GLshort *v);
void (APIENTRY *MultiTexCoord3dARB) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
void (APIENTRY *MultiTexCoord3dvARB) (GLenum target, const GLdouble *v);
void (APIENTRY *MultiTexCoord3fARB) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
void (APIENTRY *MultiTexCoord3fvARB) (GLenum target, const GLfloat *v);
void (APIENTRY *MultiTexCoord3iARB) (GLenum target, GLint s, GLint t, GLint r);
void (APIENTRY *MultiTexCoord3ivARB) (GLenum target, const GLint *v);
void (APIENTRY *MultiTexCoord3sARB) (GLenum target, GLshort s, GLshort t, GLshort r);
void (APIENTRY *MultiTexCoord3svARB) (GLenum target, const GLshort *v);
void (APIENTRY *MultiTexCoord4dARB) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void (APIENTRY *MultiTexCoord4dvARB) (GLenum target, const GLdouble *v);
void (APIENTRY *MultiTexCoord4fARB) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void (APIENTRY *MultiTexCoord4fvARB) (GLenum target, const GLfloat *v);
void (APIENTRY *MultiTexCoord4iARB) (GLenum target, GLint s, GLint t, GLint r, GLint q);
void (APIENTRY *MultiTexCoord4ivARB) (GLenum target, const GLint *v);
void (APIENTRY *MultiTexCoord4sARB) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
void (APIENTRY *MultiTexCoord4svARB) (GLenum target, const GLshort *v);
void (APIENTRY *LoadTransposeMatrixfARB) (const GLfloat *m);
void (APIENTRY *LoadTransposeMatrixdARB) (const GLdouble *m);
void (APIENTRY *MultTransposeMatrixfARB) (const GLfloat *m);
void (APIENTRY *MultTransposeMatrixdARB) (const GLdouble *m);
void (APIENTRY *SampleCoverageARB) (GLclampf value, GLboolean invert);
void (APIENTRY *CompressedTexImage3DARB) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
void (APIENTRY *CompressedTexImage2DARB) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
void (APIENTRY *CompressedTexImage1DARB) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
void (APIENTRY *CompressedTexSubImage3DARB) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
void (APIENTRY *CompressedTexSubImage2DARB) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
void (APIENTRY *CompressedTexSubImage1DARB) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
void (APIENTRY *GetCompressedTexImageARB) (GLenum target, GLint level, GLvoid *img);
void (APIENTRY *PointParameterfARB) (GLenum pname, GLfloat param);
void (APIENTRY *PointParameterfvARB) (GLenum pname, const GLfloat *params);
void (APIENTRY *WeightbvARB) (GLint size, const GLbyte *weights);
void (APIENTRY *WeightsvARB) (GLint size, const GLshort *weights);
void (APIENTRY *WeightivARB) (GLint size, const GLint *weights);
void (APIENTRY *WeightfvARB) (GLint size, const GLfloat *weights);
void (APIENTRY *WeightdvARB) (GLint size, const GLdouble *weights);
void (APIENTRY *WeightubvARB) (GLint size, const GLubyte *weights);
void (APIENTRY *WeightusvARB) (GLint size, const GLushort *weights);
void (APIENTRY *WeightuivARB) (GLint size, const GLuint *weights);
void (APIENTRY *WeightPointerARB) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void (APIENTRY *VertexBlendARB) (GLint count);
void (APIENTRY *CurrentPaletteMatrixARB) (GLint index);
void (APIENTRY *MatrixIndexubvARB) (GLint size, const GLubyte *indices);
void (APIENTRY *MatrixIndexusvARB) (GLint size, const GLushort *indices);
void (APIENTRY *MatrixIndexuivARB) (GLint size, const GLuint *indices);
void (APIENTRY *MatrixIndexPointerARB) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void (APIENTRY *WindowPos2dARB) (GLdouble x, GLdouble y);
void (APIENTRY *WindowPos2dvARB) (const GLdouble *v);
void (APIENTRY *WindowPos2fARB) (GLfloat x, GLfloat y);
void (APIENTRY *WindowPos2fvARB) (const GLfloat *v);
void (APIENTRY *WindowPos2iARB) (GLint x, GLint y);
void (APIENTRY *WindowPos2ivARB) (const GLint *v);
void (APIENTRY *WindowPos2sARB) (GLshort x, GLshort y);
void (APIENTRY *WindowPos2svARB) (const GLshort *v);
void (APIENTRY *WindowPos3dARB) (GLdouble x, GLdouble y, GLdouble z);
void (APIENTRY *WindowPos3dvARB) (const GLdouble *v);
void (APIENTRY *WindowPos3fARB) (GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *WindowPos3fvARB) (const GLfloat *v);
void (APIENTRY *WindowPos3iARB) (GLint x, GLint y, GLint z);
void (APIENTRY *WindowPos3ivARB) (const GLint *v);
void (APIENTRY *WindowPos3sARB) (GLshort x, GLshort y, GLshort z);
void (APIENTRY *WindowPos3svARB) (const GLshort *v);
void (APIENTRY *VertexAttrib1dARB) (GLuint index, GLdouble x);
void (APIENTRY *VertexAttrib1dvARB) (GLuint index, const GLdouble *v);
void (APIENTRY *VertexAttrib1fARB) (GLuint index, GLfloat x);
void (APIENTRY *VertexAttrib1fvARB) (GLuint index, const GLfloat *v);
void (APIENTRY *VertexAttrib1sARB) (GLuint index, GLshort x);
void (APIENTRY *VertexAttrib1svARB) (GLuint index, const GLshort *v);
void (APIENTRY *VertexAttrib2dARB) (GLuint index, GLdouble x, GLdouble y);
void (APIENTRY *VertexAttrib2dvARB) (GLuint index, const GLdouble *v);
void (APIENTRY *VertexAttrib2fARB) (GLuint index, GLfloat x, GLfloat y);
void (APIENTRY *VertexAttrib2fvARB) (GLuint index, const GLfloat *v);
void (APIENTRY *VertexAttrib2sARB) (GLuint index, GLshort x, GLshort y);
void (APIENTRY *VertexAttrib2svARB) (GLuint index, const GLshort *v);
void (APIENTRY *VertexAttrib3dARB) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
void (APIENTRY *VertexAttrib3dvARB) (GLuint index, const GLdouble *v);
void (APIENTRY *VertexAttrib3fARB) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *VertexAttrib3fvARB) (GLuint index, const GLfloat *v);
void (APIENTRY *VertexAttrib3sARB) (GLuint index, GLshort x, GLshort y, GLshort z);
void (APIENTRY *VertexAttrib3svARB) (GLuint index, const GLshort *v);
void (APIENTRY *VertexAttrib4NbvARB) (GLuint index, const GLbyte *v);
void (APIENTRY *VertexAttrib4NivARB) (GLuint index, const GLint *v);
void (APIENTRY *VertexAttrib4NsvARB) (GLuint index, const GLshort *v);
void (APIENTRY *VertexAttrib4NubARB) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
void (APIENTRY *VertexAttrib4NubvARB) (GLuint index, const GLubyte *v);
void (APIENTRY *VertexAttrib4NuivARB) (GLuint index, const GLuint *v);
void (APIENTRY *VertexAttrib4NusvARB) (GLuint index, const GLushort *v);
void (APIENTRY *VertexAttrib4bvARB) (GLuint index, const GLbyte *v);
void (APIENTRY *VertexAttrib4dARB) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void (APIENTRY *VertexAttrib4dvARB) (GLuint index, const GLdouble *v);
void (APIENTRY *VertexAttrib4fARB) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void (APIENTRY *VertexAttrib4fvARB) (GLuint index, const GLfloat *v);
void (APIENTRY *VertexAttrib4ivARB) (GLuint index, const GLint *v);
void (APIENTRY *VertexAttrib4sARB) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
void (APIENTRY *VertexAttrib4svARB) (GLuint index, const GLshort *v);
void (APIENTRY *VertexAttrib4ubvARB) (GLuint index, const GLubyte *v);
void (APIENTRY *VertexAttrib4uivARB) (GLuint index, const GLuint *v);
void (APIENTRY *VertexAttrib4usvARB) (GLuint index, const GLushort *v);
void (APIENTRY *VertexAttribPointerARB) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
void (APIENTRY *EnableVertexAttribArrayARB) (GLuint index);
void (APIENTRY *DisableVertexAttribArrayARB) (GLuint index);
void (APIENTRY *ProgramStringARB) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
void (APIENTRY *BindProgramARB) (GLenum target, GLuint program);
void (APIENTRY *DeleteProgramsARB) (GLsizei n, const GLuint *programs);
void (APIENTRY *GenProgramsARB) (GLsizei n, GLuint *programs);
void (APIENTRY *ProgramEnvParameter4dARB) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void (APIENTRY *ProgramEnvParameter4dvARB) (GLenum target, GLuint index, const GLdouble *params);
void (APIENTRY *ProgramEnvParameter4fARB) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void (APIENTRY *ProgramEnvParameter4fvARB) (GLenum target, GLuint index, const GLfloat *params);
void (APIENTRY *ProgramLocalParameter4dARB) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void (APIENTRY *ProgramLocalParameter4dvARB) (GLenum target, GLuint index, const GLdouble *params);
void (APIENTRY *ProgramLocalParameter4fARB) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void (APIENTRY *ProgramLocalParameter4fvARB) (GLenum target, GLuint index, const GLfloat *params);
void (APIENTRY *GetProgramEnvParameterdvARB) (GLenum target, GLuint index, GLdouble *params);
void (APIENTRY *GetProgramEnvParameterfvARB) (GLenum target, GLuint index, GLfloat *params);
void (APIENTRY *GetProgramLocalParameterdvARB) (GLenum target, GLuint index, GLdouble *params);
void (APIENTRY *GetProgramLocalParameterfvARB) (GLenum target, GLuint index, GLfloat *params);
void (APIENTRY *GetProgramivARB) (GLenum target, GLenum pname, GLint *params);
void (APIENTRY *GetProgramStringARB) (GLenum target, GLenum pname, GLvoid *string);
void (APIENTRY *GetVertexAttribdvARB) (GLuint index, GLenum pname, GLdouble *params);
void (APIENTRY *GetVertexAttribfvARB) (GLuint index, GLenum pname, GLfloat *params);
void (APIENTRY *GetVertexAttribivARB) (GLuint index, GLenum pname, GLint *params);
void (APIENTRY *GetVertexAttribPointervARB) (GLuint index, GLenum pname, GLvoid* *pointer);
GLboolean (APIENTRY *IsProgramARB) (GLuint program);
void (APIENTRY *BindBufferARB) (GLenum target, GLuint buffer);
void (APIENTRY *DeleteBuffersARB) (GLsizei n, const GLuint *buffers);
void (APIENTRY *GenBuffersARB) (GLsizei n, GLuint *buffers);
GLboolean (APIENTRY *IsBufferARB) (GLuint buffer);
void (APIENTRY *BufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
void (APIENTRY *BufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
void (APIENTRY *GetBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
GLvoid* (APIENTRY *MapBufferARB) (GLenum target, GLenum access);
GLboolean (APIENTRY *UnmapBufferARB) (GLenum target);
void (APIENTRY *GetBufferParameterivARB) (GLenum target, GLenum pname, GLint *params);
void (APIENTRY *GetBufferPointervARB) (GLenum target, GLenum pname, GLvoid* *params);
void (APIENTRY *GenQueriesARB) (GLsizei n, GLuint *ids);
void (APIENTRY *DeleteQueriesARB) (GLsizei n, const GLuint *ids);
GLboolean (APIENTRY *IsQueryARB) (GLuint id);
void (APIENTRY *BeginQueryARB) (GLenum target, GLuint id);
void (APIENTRY *EndQueryARB) (GLenum target);
void (APIENTRY *GetQueryivARB) (GLenum target, GLenum pname, GLint *params);
void (APIENTRY *GetQueryObjectivARB) (GLuint id, GLenum pname, GLint *params);
void (APIENTRY *GetQueryObjectuivARB) (GLuint id, GLenum pname, GLuint *params);
void (APIENTRY *DeleteObjectARB) (GLhandleARB obj);
GLhandleARB (APIENTRY *GetHandleARB) (GLenum pname);
void (APIENTRY *DetachObjectARB) (GLhandleARB containerObj, GLhandleARB attachedObj);
GLhandleARB (APIENTRY *CreateShaderObjectARB) (GLenum shaderType);
void (APIENTRY *ShaderSourceARB) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
void (APIENTRY *CompileShaderARB) (GLhandleARB shaderObj);
GLhandleARB (APIENTRY *CreateProgramObjectARB) (void);
void (APIENTRY *AttachObjectARB) (GLhandleARB containerObj, GLhandleARB obj);
void (APIENTRY *LinkProgramARB) (GLhandleARB programObj);
void (APIENTRY *UseProgramObjectARB) (GLhandleARB programObj);
void (APIENTRY *ValidateProgramARB) (GLhandleARB programObj);
void (APIENTRY *Uniform1fARB) (GLint location, GLfloat v0);
void (APIENTRY *Uniform2fARB) (GLint location, GLfloat v0, GLfloat v1);
void (APIENTRY *Uniform3fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
void (APIENTRY *Uniform4fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
void (APIENTRY *Uniform1iARB) (GLint location, GLint v0);
void (APIENTRY *Uniform2iARB) (GLint location, GLint v0, GLint v1);
void (APIENTRY *Uniform3iARB) (GLint location, GLint v0, GLint v1, GLint v2);
void (APIENTRY *Uniform4iARB) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
void (APIENTRY *Uniform1fvARB) (GLint location, GLsizei count, const GLfloat *value);
void (APIENTRY *Uniform2fvARB) (GLint location, GLsizei count, const GLfloat *value);
void (APIENTRY *Uniform3fvARB) (GLint location, GLsizei count, const GLfloat *value);
void (APIENTRY *Uniform4fvARB) (GLint location, GLsizei count, const GLfloat *value);
void (APIENTRY *Uniform1ivARB) (GLint location, GLsizei count, const GLint *value);
void (APIENTRY *Uniform2ivARB) (GLint location, GLsizei count, const GLint *value);
void (APIENTRY *Uniform3ivARB) (GLint location, GLsizei count, const GLint *value);
void (APIENTRY *Uniform4ivARB) (GLint location, GLsizei count, const GLint *value);
void (APIENTRY *UniformMatrix2fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void (APIENTRY *UniformMatrix3fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void (APIENTRY *UniformMatrix4fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void (APIENTRY *GetObjectParameterfvARB) (GLhandleARB obj, GLenum pname, GLfloat *params);
void (APIENTRY *GetObjectParameterivARB) (GLhandleARB obj, GLenum pname, GLint *params);
void (APIENTRY *GetInfoLogARB) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
void (APIENTRY *GetAttachedObjectsARB) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
GLint (APIENTRY *GetUniformLocationARB) (GLhandleARB programObj, const GLcharARB *name);
void (APIENTRY *GetActiveUniformARB) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
void (APIENTRY *GetUniformfvARB) (GLhandleARB programObj, GLint location, GLfloat *params);
void (APIENTRY *GetUniformivARB) (GLhandleARB programObj, GLint location, GLint *params);
void (APIENTRY *GetShaderSourceARB) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
void (APIENTRY *BindAttribLocationARB) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
void (APIENTRY *GetActiveAttribARB) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
GLint (APIENTRY *GetAttribLocationARB) (GLhandleARB programObj, const GLcharARB *name);
void (APIENTRY *BlendColorEXT) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void (APIENTRY *PolygonOffsetEXT) (GLfloat factor, GLfloat bias);
void (APIENTRY *TexImage3DEXT) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void (APIENTRY *TexSubImage3DEXT) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
void (APIENTRY *GetTexFilterFuncSGIS) (GLenum target, GLenum filter, GLfloat *weights);
void (APIENTRY *TexFilterFuncSGIS) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
void (APIENTRY *TexSubImage1DEXT) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
void (APIENTRY *TexSubImage2DEXT) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void (APIENTRY *CopyTexImage1DEXT) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
void (APIENTRY *CopyTexImage2DEXT) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void (APIENTRY *CopyTexSubImage1DEXT) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void (APIENTRY *CopyTexSubImage2DEXT) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void (APIENTRY *CopyTexSubImage3DEXT) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void (APIENTRY *GetHistogramEXT) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
void (APIENTRY *GetHistogramParameterfvEXT) (GLenum target, GLenum pname, GLfloat *params);
void (APIENTRY *GetHistogramParameterivEXT) (GLenum target, GLenum pname, GLint *params);
void (APIENTRY *GetMinmaxEXT) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
void (APIENTRY *GetMinmaxParameterfvEXT) (GLenum target, GLenum pname, GLfloat *params);
void (APIENTRY *GetMinmaxParameterivEXT) (GLenum target, GLenum pname, GLint *params);
void (APIENTRY *HistogramEXT) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
void (APIENTRY *MinmaxEXT) (GLenum target, GLenum internalformat, GLboolean sink);
void (APIENTRY *ResetHistogramEXT) (GLenum target);
void (APIENTRY *ResetMinmaxEXT) (GLenum target);
void (APIENTRY *ConvolutionFilter1DEXT) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
void (APIENTRY *ConvolutionFilter2DEXT) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
void (APIENTRY *ConvolutionParameterfEXT) (GLenum target, GLenum pname, GLfloat params);
void (APIENTRY *ConvolutionParameterfvEXT) (GLenum target, GLenum pname, const GLfloat *params);
void (APIENTRY *ConvolutionParameteriEXT) (GLenum target, GLenum pname, GLint params);
void (APIENTRY *ConvolutionParameterivEXT) (GLenum target, GLenum pname, const GLint *params);
void (APIENTRY *CopyConvolutionFilter1DEXT) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
void (APIENTRY *CopyConvolutionFilter2DEXT) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
void (APIENTRY *GetConvolutionFilterEXT) (GLenum target, GLenum format, GLenum type, GLvoid *image);
void (APIENTRY *GetConvolutionParameterfvEXT) (GLenum target, GLenum pname, GLfloat *params);
void (APIENTRY *GetConvolutionParameterivEXT) (GLenum target, GLenum pname, GLint *params);
void (APIENTRY *GetSeparableFilterEXT) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
void (APIENTRY *SeparableFilter2DEXT) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
void (APIENTRY *ColorTableSGI) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
void (APIENTRY *ColorTableParameterfvSGI) (GLenum target, GLenum pname, const GLfloat *params);
void (APIENTRY *ColorTableParameterivSGI) (GLenum target, GLenum pname, const GLint *params);
void (APIENTRY *CopyColorTableSGI) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
void (APIENTRY *GetColorTableSGI) (GLenum target, GLenum format, GLenum type, GLvoid *table);
void (APIENTRY *GetColorTableParameterfvSGI) (GLenum target, GLenum pname, GLfloat *params);
void (APIENTRY *GetColorTableParameterivSGI) (GLenum target, GLenum pname, GLint *params);
void (APIENTRY *PixelTexGenSGIX) (GLenum mode);
void (APIENTRY *PixelTexGenParameteriSGIS) (GLenum pname, GLint param);
void (APIENTRY *PixelTexGenParameterivSGIS) (GLenum pname, const GLint *params);
void (APIENTRY *PixelTexGenParameterfSGIS) (GLenum pname, GLfloat param);
void (APIENTRY *PixelTexGenParameterfvSGIS) (GLenum pname, const GLfloat *params);
void (APIENTRY *GetPixelTexGenParameterivSGIS) (GLenum pname, GLint *params);
void (APIENTRY *GetPixelTexGenParameterfvSGIS) (GLenum pname, GLfloat *params);
void (APIENTRY *TexImage4DSGIS) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void (APIENTRY *TexSubImage4DSGIS) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
GLboolean (APIENTRY *AreTexturesResidentEXT) (GLsizei n, const GLuint *textures, GLboolean *residences);
void (APIENTRY *BindTextureEXT) (GLenum target, GLuint texture);
void (APIENTRY *DeleteTexturesEXT) (GLsizei n, const GLuint *textures);
void (APIENTRY *GenTexturesEXT) (GLsizei n, GLuint *textures);
GLboolean (APIENTRY *IsTextureEXT) (GLuint texture);
void (APIENTRY *PrioritizeTexturesEXT) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
void (APIENTRY *DetailTexFuncSGIS) (GLenum target, GLsizei n, const GLfloat *points);
void (APIENTRY *GetDetailTexFuncSGIS) (GLenum target, GLfloat *points);
void (APIENTRY *SharpenTexFuncSGIS) (GLenum target, GLsizei n, const GLfloat *points);
void (APIENTRY *GetSharpenTexFuncSGIS) (GLenum target, GLfloat *points);
void (APIENTRY *SampleMaskSGIS) (GLclampf value, GLboolean invert);
void (APIENTRY *SamplePatternSGIS) (GLenum pattern);
void (APIENTRY *ArrayElementEXT) (GLint i);
void (APIENTRY *ColorPointerEXT) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void (APIENTRY *DrawArraysEXT) (GLenum mode, GLint first, GLsizei count);
void (APIENTRY *EdgeFlagPointerEXT) (GLsizei stride, GLsizei count, const GLboolean *pointer);
void (APIENTRY *GetPointervEXT) (GLenum pname, GLvoid* *params);
void (APIENTRY *IndexPointerEXT) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void (APIENTRY *NormalPointerEXT) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void (APIENTRY *TexCoordPointerEXT) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void (APIENTRY *VertexPointerEXT) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void (APIENTRY *BlendEquationEXT) (GLenum mode);
void (APIENTRY *SpriteParameterfSGIX) (GLenum pname, GLfloat param);
void (APIENTRY *SpriteParameterfvSGIX) (GLenum pname, const GLfloat *params);
void (APIENTRY *SpriteParameteriSGIX) (GLenum pname, GLint param);
void (APIENTRY *SpriteParameterivSGIX) (GLenum pname, const GLint *params);
void (APIENTRY *PointParameterfEXT) (GLenum pname, GLfloat param);
void (APIENTRY *PointParameterfvEXT) (GLenum pname, const GLfloat *params);
void (APIENTRY *PointParameterfSGIS) (GLenum pname, GLfloat param);
void (APIENTRY *PointParameterfvSGIS) (GLenum pname, const GLfloat *params);
GLint (APIENTRY *GetInstrumentsSGIX) (void);
void (APIENTRY *InstrumentsBufferSGIX) (GLsizei size, GLint *buffer);
GLint (APIENTRY *PollInstrumentsSGIX) (GLint *marker_p);
void (APIENTRY *ReadInstrumentsSGIX) (GLint marker);
void (APIENTRY *StartInstrumentsSGIX) (void);
void (APIENTRY *StopInstrumentsSGIX) (GLint marker);
void (APIENTRY *FrameZoomSGIX) (GLint factor);
void (APIENTRY *TagSampleBufferSGIX) (void);
void (APIENTRY *DeformationMap3dSGIX) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
void (APIENTRY *DeformationMap3fSGIX) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
void (APIENTRY *DeformSGIX) (GLbitfield mask);
void (APIENTRY *LoadIdentityDeformationMapSGIX) (GLbitfield mask);
void (APIENTRY *ReferencePlaneSGIX) (const GLdouble *equation);
void (APIENTRY *FlushRasterSGIX) (void);
void (APIENTRY *FogFuncSGIS) (GLsizei n, const GLfloat *points);
void (APIENTRY *GetFogFuncSGIS) (GLfloat *points);
void (APIENTRY *ImageTransformParameteriHP) (GLenum target, GLenum pname, GLint param);
void (APIENTRY *ImageTransformParameterfHP) (GLenum target, GLenum pname, GLfloat param);
void (APIENTRY *ImageTransformParameterivHP) (GLenum target, GLenum pname, const GLint *params);
void (APIENTRY *ImageTransformParameterfvHP) (GLenum target, GLenum pname, const GLfloat *params);
void (APIENTRY *GetImageTransformParameterivHP) (GLenum target, GLenum pname, GLint *params);
void (APIENTRY *GetImageTransformParameterfvHP) (GLenum target, GLenum pname, GLfloat *params);
void (APIENTRY *ColorSubTableEXT) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
void (APIENTRY *CopyColorSubTableEXT) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
void (APIENTRY *HintPGI) (GLenum target, GLint mode);
void (APIENTRY *ColorTableEXT) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
void (APIENTRY *GetColorTableEXT) (GLenum target, GLenum format, GLenum type, GLvoid *data);
void (APIENTRY *GetColorTableParameterivEXT) (GLenum target, GLenum pname, GLint *params);
void (APIENTRY *GetColorTableParameterfvEXT) (GLenum target, GLenum pname, GLfloat *params);
void (APIENTRY *GetListParameterfvSGIX) (GLuint list, GLenum pname, GLfloat *params);
void (APIENTRY *GetListParameterivSGIX) (GLuint list, GLenum pname, GLint *params);
void (APIENTRY *ListParameterfSGIX) (GLuint list, GLenum pname, GLfloat param);
void (APIENTRY *ListParameterfvSGIX) (GLuint list, GLenum pname, const GLfloat *params);
void (APIENTRY *ListParameteriSGIX) (GLuint list, GLenum pname, GLint param);
void (APIENTRY *ListParameterivSGIX) (GLuint list, GLenum pname, const GLint *params);
void (APIENTRY *IndexMaterialEXT) (GLenum face, GLenum mode);
void (APIENTRY *IndexFuncEXT) (GLenum func, GLclampf ref);
void (APIENTRY *LockArraysEXT) (GLint first, GLsizei count);
void (APIENTRY *UnlockArraysEXT) (void);
void (APIENTRY *CullParameterdvEXT) (GLenum pname, GLdouble *params);
void (APIENTRY *CullParameterfvEXT) (GLenum pname, GLfloat *params);
void (APIENTRY *FragmentColorMaterialSGIX) (GLenum face, GLenum mode);
void (APIENTRY *FragmentLightfSGIX) (GLenum light, GLenum pname, GLfloat param);
void (APIENTRY *FragmentLightfvSGIX) (GLenum light, GLenum pname, const GLfloat *params);
void (APIENTRY *FragmentLightiSGIX) (GLenum light, GLenum pname, GLint param);
void (APIENTRY *FragmentLightivSGIX) (GLenum light, GLenum pname, const GLint *params);
void (APIENTRY *FragmentLightModelfSGIX) (GLenum pname, GLfloat param);
void (APIENTRY *FragmentLightModelfvSGIX) (GLenum pname, const GLfloat *params);
void (APIENTRY *FragmentLightModeliSGIX) (GLenum pname, GLint param);
void (APIENTRY *FragmentLightModelivSGIX) (GLenum pname, const GLint *params);
void (APIENTRY *FragmentMaterialfSGIX) (GLenum face, GLenum pname, GLfloat param);
void (APIENTRY *FragmentMaterialfvSGIX) (GLenum face, GLenum pname, const GLfloat *params);
void (APIENTRY *FragmentMaterialiSGIX) (GLenum face, GLenum pname, GLint param);
void (APIENTRY *FragmentMaterialivSGIX) (GLenum face, GLenum pname, const GLint *params);
void (APIENTRY *GetFragmentLightfvSGIX) (GLenum light, GLenum pname, GLfloat *params);
void (APIENTRY *GetFragmentLightivSGIX) (GLenum light, GLenum pname, GLint *params);
void (APIENTRY *GetFragmentMaterialfvSGIX) (GLenum face, GLenum pname, GLfloat *params);
void (APIENTRY *GetFragmentMaterialivSGIX) (GLenum face, GLenum pname, GLint *params);
void (APIENTRY *LightEnviSGIX) (GLenum pname, GLint param);
void (APIENTRY *DrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
void (APIENTRY *ApplyTextureEXT) (GLenum mode);
void (APIENTRY *TextureLightEXT) (GLenum pname);
void (APIENTRY *TextureMaterialEXT) (GLenum face, GLenum mode);
void (APIENTRY *AsyncMarkerSGIX) (GLuint marker);
GLint (APIENTRY *FinishAsyncSGIX) (GLuint *markerp);
GLint (APIENTRY *PollAsyncSGIX) (GLuint *markerp);
GLuint (APIENTRY *GenAsyncMarkersSGIX) (GLsizei range);
void (APIENTRY *DeleteAsyncMarkersSGIX) (GLuint marker, GLsizei range);
GLboolean (APIENTRY *IsAsyncMarkerSGIX) (GLuint marker);
void (APIENTRY *VertexPointervINTEL) (GLint size, GLenum type, const GLvoid* *pointer);
void (APIENTRY *NormalPointervINTEL) (GLenum type, const GLvoid* *pointer);
void (APIENTRY *ColorPointervINTEL) (GLint size, GLenum type, const GLvoid* *pointer);
void (APIENTRY *TexCoordPointervINTEL) (GLint size, GLenum type, const GLvoid* *pointer);
void (APIENTRY *PixelTransformParameteriEXT) (GLenum target, GLenum pname, GLint param);
void (APIENTRY *PixelTransformParameterfEXT) (GLenum target, GLenum pname, GLfloat param);
void (APIENTRY *PixelTransformParameterivEXT) (GLenum target, GLenum pname, const GLint *params);
void (APIENTRY *PixelTransformParameterfvEXT) (GLenum target, GLenum pname, const GLfloat *params);
void (APIENTRY *SecondaryColor3bEXT) (GLbyte red, GLbyte green, GLbyte blue);
void (APIENTRY *SecondaryColor3bvEXT) (const GLbyte *v);
void (APIENTRY *SecondaryColor3dEXT) (GLdouble red, GLdouble green, GLdouble blue);
void (APIENTRY *SecondaryColor3dvEXT) (const GLdouble *v);
void (APIENTRY *SecondaryColor3fEXT) (GLfloat red, GLfloat green, GLfloat blue);
void (APIENTRY *SecondaryColor3fvEXT) (const GLfloat *v);
void (APIENTRY *SecondaryColor3iEXT) (GLint red, GLint green, GLint blue);
void (APIENTRY *SecondaryColor3ivEXT) (const GLint *v);
void (APIENTRY *SecondaryColor3sEXT) (GLshort red, GLshort green, GLshort blue);
void (APIENTRY *SecondaryColor3svEXT) (const GLshort *v);
void (APIENTRY *SecondaryColor3ubEXT) (GLubyte red, GLubyte green, GLubyte blue);
void (APIENTRY *SecondaryColor3ubvEXT) (const GLubyte *v);
void (APIENTRY *SecondaryColor3uiEXT) (GLuint red, GLuint green, GLuint blue);
void (APIENTRY *SecondaryColor3uivEXT) (const GLuint *v);
void (APIENTRY *SecondaryColor3usEXT) (GLushort red, GLushort green, GLushort blue);
void (APIENTRY *SecondaryColor3usvEXT) (const GLushort *v);
void (APIENTRY *SecondaryColorPointerEXT) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void (APIENTRY *TextureNormalEXT) (GLenum mode);
void (APIENTRY *MultiDrawArraysEXT) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
void (APIENTRY *MultiDrawElementsEXT) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
void (APIENTRY *FogCoordfEXT) (GLfloat coord);
void (APIENTRY *FogCoordfvEXT) (const GLfloat *coord);
void (APIENTRY *FogCoorddEXT) (GLdouble coord);
void (APIENTRY *FogCoorddvEXT) (const GLdouble *coord);
void (APIENTRY *FogCoordPointerEXT) (GLenum type, GLsizei stride, const GLvoid *pointer);
void (APIENTRY *Tangent3bEXT) (GLbyte tx, GLbyte ty, GLbyte tz);
void (APIENTRY *Tangent3bvEXT) (const GLbyte *v);
void (APIENTRY *Tangent3dEXT) (GLdouble tx, GLdouble ty, GLdouble tz);
void (APIENTRY *Tangent3dvEXT) (const GLdouble *v);
void (APIENTRY *Tangent3fEXT) (GLfloat tx, GLfloat ty, GLfloat tz);
void (APIENTRY *Tangent3fvEXT) (const GLfloat *v);
void (APIENTRY *Tangent3iEXT) (GLint tx, GLint ty, GLint tz);
void (APIENTRY *Tangent3ivEXT) (const GLint *v);
void (APIENTRY *Tangent3sEXT) (GLshort tx, GLshort ty, GLshort tz);
void (APIENTRY *Tangent3svEXT) (const GLshort *v);
void (APIENTRY *Binormal3bEXT) (GLbyte bx, GLbyte by, GLbyte bz);
void (APIENTRY *Binormal3bvEXT) (const GLbyte *v);
void (APIENTRY *Binormal3dEXT) (GLdouble bx, GLdouble by, GLdouble bz);
void (APIENTRY *Binormal3dvEXT) (const GLdouble *v);
void (APIENTRY *Binormal3fEXT) (GLfloat bx, GLfloat by, GLfloat bz);
void (APIENTRY *Binormal3fvEXT) (const GLfloat *v);
void (APIENTRY *Binormal3iEXT) (GLint bx, GLint by, GLint bz);
void (APIENTRY *Binormal3ivEXT) (const GLint *v);
void (APIENTRY *Binormal3sEXT) (GLshort bx, GLshort by, GLshort bz);
void (APIENTRY *Binormal3svEXT) (const GLshort *v);
void (APIENTRY *TangentPointerEXT) (GLenum type, GLsizei stride, const GLvoid *pointer);
void (APIENTRY *BinormalPointerEXT) (GLenum type, GLsizei stride, const GLvoid *pointer);
void (APIENTRY *FinishTextureSUNX) (void);
void (APIENTRY *GlobalAlphaFactorbSUN) (GLbyte factor);
void (APIENTRY *GlobalAlphaFactorsSUN) (GLshort factor);
void (APIENTRY *GlobalAlphaFactoriSUN) (GLint factor);
void (APIENTRY *GlobalAlphaFactorfSUN) (GLfloat factor);
void (APIENTRY *GlobalAlphaFactordSUN) (GLdouble factor);
void (APIENTRY *GlobalAlphaFactorubSUN) (GLubyte factor);
void (APIENTRY *GlobalAlphaFactorusSUN) (GLushort factor);
void (APIENTRY *GlobalAlphaFactoruiSUN) (GLuint factor);
void (APIENTRY *ReplacementCodeuiSUN) (GLuint code);
void (APIENTRY *ReplacementCodeusSUN) (GLushort code);
void (APIENTRY *ReplacementCodeubSUN) (GLubyte code);
void (APIENTRY *ReplacementCodeuivSUN) (const GLuint *code);
void (APIENTRY *ReplacementCodeusvSUN) (const GLushort *code);
void (APIENTRY *ReplacementCodeubvSUN) (const GLubyte *code);
void (APIENTRY *ReplacementCodePointerSUN) (GLenum type, GLsizei stride, const GLvoid* *pointer);
void (APIENTRY *Color4ubVertex2fSUN) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
void (APIENTRY *Color4ubVertex2fvSUN) (const GLubyte *c, const GLfloat *v);
void (APIENTRY *Color4ubVertex3fSUN) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *Color4ubVertex3fvSUN) (const GLubyte *c, const GLfloat *v);
void (APIENTRY *Color3fVertex3fSUN) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *Color3fVertex3fvSUN) (const GLfloat *c, const GLfloat *v);
void (APIENTRY *Normal3fVertex3fSUN) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *Normal3fVertex3fvSUN) (const GLfloat *n, const GLfloat *v);
void (APIENTRY *Color4fNormal3fVertex3fSUN) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *Color4fNormal3fVertex3fvSUN) (const GLfloat *c, const GLfloat *n, const GLfloat *v);
void (APIENTRY *TexCoord2fVertex3fSUN) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *TexCoord2fVertex3fvSUN) (const GLfloat *tc, const GLfloat *v);
void (APIENTRY *TexCoord4fVertex4fSUN) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void (APIENTRY *TexCoord4fVertex4fvSUN) (const GLfloat *tc, const GLfloat *v);
void (APIENTRY *TexCoord2fColor4ubVertex3fSUN) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *TexCoord2fColor4ubVertex3fvSUN) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
void (APIENTRY *TexCoord2fColor3fVertex3fSUN) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *TexCoord2fColor3fVertex3fvSUN) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
void (APIENTRY *TexCoord2fNormal3fVertex3fSUN) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *TexCoord2fNormal3fVertex3fvSUN) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
void (APIENTRY *TexCoord2fColor4fNormal3fVertex3fSUN) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *TexCoord2fColor4fNormal3fVertex3fvSUN) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
void (APIENTRY *TexCoord4fColor4fNormal3fVertex4fSUN) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void (APIENTRY *TexCoord4fColor4fNormal3fVertex4fvSUN) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
void (APIENTRY *ReplacementCodeuiVertex3fSUN) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *ReplacementCodeuiVertex3fvSUN) (const GLuint *rc, const GLfloat *v);
void (APIENTRY *ReplacementCodeuiColor4ubVertex3fSUN) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *ReplacementCodeuiColor4ubVertex3fvSUN) (const GLuint *rc, const GLubyte *c, const GLfloat *v);
void (APIENTRY *ReplacementCodeuiColor3fVertex3fSUN) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *ReplacementCodeuiColor3fVertex3fvSUN) (const GLuint *rc, const GLfloat *c, const GLfloat *v);
void (APIENTRY *ReplacementCodeuiNormal3fVertex3fSUN) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *ReplacementCodeuiNormal3fVertex3fvSUN) (const GLuint *rc, const GLfloat *n, const GLfloat *v);
void (APIENTRY *ReplacementCodeuiColor4fNormal3fVertex3fSUN) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *ReplacementCodeuiColor4fNormal3fVertex3fvSUN) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
void (APIENTRY *ReplacementCodeuiTexCoord2fVertex3fSUN) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *ReplacementCodeuiTexCoord2fVertex3fvSUN) (const GLuint *rc, const GLfloat *tc, const GLfloat *v);
void (APIENTRY *ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
void (APIENTRY *ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
void (APIENTRY *BlendFuncSeparateEXT) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void (APIENTRY *BlendFuncSeparateINGR) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void (APIENTRY *VertexWeightfEXT) (GLfloat weight);
void (APIENTRY *VertexWeightfvEXT) (const GLfloat *weight);
void (APIENTRY *VertexWeightPointerEXT) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
void (APIENTRY *FlushVertexArrayRangeNV) (void);
void (APIENTRY *VertexArrayRangeNV) (GLsizei length, const GLvoid *pointer);
void (APIENTRY *CombinerParameterfvNV) (GLenum pname, const GLfloat *params);
void (APIENTRY *CombinerParameterfNV) (GLenum pname, GLfloat param);
void (APIENTRY *CombinerParameterivNV) (GLenum pname, const GLint *params);
void (APIENTRY *CombinerParameteriNV) (GLenum pname, GLint param);
void (APIENTRY *CombinerInputNV) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
void (APIENTRY *CombinerOutputNV) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
void (APIENTRY *FinalCombinerInputNV) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
void (APIENTRY *GetCombinerInputParameterfvNV) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
void (APIENTRY *GetCombinerInputParameterivNV) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
void (APIENTRY *GetCombinerOutputParameterfvNV) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
void (APIENTRY *GetCombinerOutputParameterivNV) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
void (APIENTRY *GetFinalCombinerInputParameterfvNV) (GLenum variable, GLenum pname, GLfloat *params);
void (APIENTRY *GetFinalCombinerInputParameterivNV) (GLenum variable, GLenum pname, GLint *params);
void (APIENTRY *ResizeBuffersMESA) (void);
void (APIENTRY *WindowPos2dMESA) (GLdouble x, GLdouble y);
void (APIENTRY *WindowPos2dvMESA) (const GLdouble *v);
void (APIENTRY *WindowPos2fMESA) (GLfloat x, GLfloat y);
void (APIENTRY *WindowPos2fvMESA) (const GLfloat *v);
void (APIENTRY *WindowPos2iMESA) (GLint x, GLint y);
void (APIENTRY *WindowPos2ivMESA) (const GLint *v);
void (APIENTRY *WindowPos2sMESA) (GLshort x, GLshort y);
void (APIENTRY *WindowPos2svMESA) (const GLshort *v);
void (APIENTRY *WindowPos3dMESA) (GLdouble x, GLdouble y, GLdouble z);
void (APIENTRY *WindowPos3dvMESA) (const GLdouble *v);
void (APIENTRY *WindowPos3fMESA) (GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *WindowPos3fvMESA) (const GLfloat *v);
void (APIENTRY *WindowPos3iMESA) (GLint x, GLint y, GLint z);
void (APIENTRY *WindowPos3ivMESA) (const GLint *v);
void (APIENTRY *WindowPos3sMESA) (GLshort x, GLshort y, GLshort z);
void (APIENTRY *WindowPos3svMESA) (const GLshort *v);
void (APIENTRY *WindowPos4dMESA) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void (APIENTRY *WindowPos4dvMESA) (const GLdouble *v);
void (APIENTRY *WindowPos4fMESA) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void (APIENTRY *WindowPos4fvMESA) (const GLfloat *v);
void (APIENTRY *WindowPos4iMESA) (GLint x, GLint y, GLint z, GLint w);
void (APIENTRY *WindowPos4ivMESA) (const GLint *v);
void (APIENTRY *WindowPos4sMESA) (GLshort x, GLshort y, GLshort z, GLshort w);
void (APIENTRY *WindowPos4svMESA) (const GLshort *v);
void (APIENTRY *MultiModeDrawArraysIBM) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
void (APIENTRY *MultiModeDrawElementsIBM) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride);
void (APIENTRY *ColorPointerListIBM) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
void (APIENTRY *SecondaryColorPointerListIBM) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
void (APIENTRY *EdgeFlagPointerListIBM) (GLint stride, const GLboolean* *pointer, GLint ptrstride);
void (APIENTRY *FogCoordPointerListIBM) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
void (APIENTRY *IndexPointerListIBM) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
void (APIENTRY *NormalPointerListIBM) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
void (APIENTRY *TexCoordPointerListIBM) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
void (APIENTRY *VertexPointerListIBM) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
void (APIENTRY *TbufferMask3DFX) (GLuint mask);
void (APIENTRY *SampleMaskEXT) (GLclampf value, GLboolean invert);
void (APIENTRY *SamplePatternEXT) (GLenum pattern);
void (APIENTRY *TextureColorMaskSGIS) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void (APIENTRY *IglooInterfaceSGIX) (GLenum pname, const GLvoid *params);
void (APIENTRY *DeleteFencesNV) (GLsizei n, const GLuint *fences);
void (APIENTRY *GenFencesNV) (GLsizei n, GLuint *fences);
GLboolean (APIENTRY *IsFenceNV) (GLuint fence);
GLboolean (APIENTRY *TestFenceNV) (GLuint fence);
void (APIENTRY *GetFenceivNV) (GLuint fence, GLenum pname, GLint *params);
void (APIENTRY *FinishFenceNV) (GLuint fence);
void (APIENTRY *SetFenceNV) (GLuint fence, GLenum condition);
void (APIENTRY *MapControlPointsNV) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
void (APIENTRY *MapParameterivNV) (GLenum target, GLenum pname, const GLint *params);
void (APIENTRY *MapParameterfvNV) (GLenum target, GLenum pname, const GLfloat *params);
void (APIENTRY *GetMapControlPointsNV) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
void (APIENTRY *GetMapParameterivNV) (GLenum target, GLenum pname, GLint *params);
void (APIENTRY *GetMapParameterfvNV) (GLenum target, GLenum pname, GLfloat *params);
void (APIENTRY *GetMapAttribParameterivNV) (GLenum target, GLuint index, GLenum pname, GLint *params);
void (APIENTRY *GetMapAttribParameterfvNV) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
void (APIENTRY *EvalMapsNV) (GLenum target, GLenum mode);
void (APIENTRY *CombinerStageParameterfvNV) (GLenum stage, GLenum pname, const GLfloat *params);
void (APIENTRY *GetCombinerStageParameterfvNV) (GLenum stage, GLenum pname, GLfloat *params);
GLboolean (APIENTRY *AreProgramsResidentNV) (GLsizei n, const GLuint *programs, GLboolean *residences);
void (APIENTRY *BindProgramNV) (GLenum target, GLuint id);
void (APIENTRY *DeleteProgramsNV) (GLsizei n, const GLuint *programs);
void (APIENTRY *ExecuteProgramNV) (GLenum target, GLuint id, const GLfloat *params);
void (APIENTRY *GenProgramsNV) (GLsizei n, GLuint *programs);
void (APIENTRY *GetProgramParameterdvNV) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
void (APIENTRY *GetProgramParameterfvNV) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
void (APIENTRY *GetProgramivNV) (GLuint id, GLenum pname, GLint *params);
void (APIENTRY *GetProgramStringNV) (GLuint id, GLenum pname, GLubyte *program);
void (APIENTRY *GetTrackMatrixivNV) (GLenum target, GLuint address, GLenum pname, GLint *params);
void (APIENTRY *GetVertexAttribdvNV) (GLuint index, GLenum pname, GLdouble *params);
void (APIENTRY *GetVertexAttribfvNV) (GLuint index, GLenum pname, GLfloat *params);
void (APIENTRY *GetVertexAttribivNV) (GLuint index, GLenum pname, GLint *params);
void (APIENTRY *GetVertexAttribPointervNV) (GLuint index, GLenum pname, GLvoid* *pointer);
GLboolean (APIENTRY *IsProgramNV) (GLuint id);
void (APIENTRY *LoadProgramNV) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
void (APIENTRY *ProgramParameter4dNV) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void (APIENTRY *ProgramParameter4dvNV) (GLenum target, GLuint index, const GLdouble *v);
void (APIENTRY *ProgramParameter4fNV) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void (APIENTRY *ProgramParameter4fvNV) (GLenum target, GLuint index, const GLfloat *v);
void (APIENTRY *ProgramParameters4dvNV) (GLenum target, GLuint index, GLuint count, const GLdouble *v);
void (APIENTRY *ProgramParameters4fvNV) (GLenum target, GLuint index, GLuint count, const GLfloat *v);
void (APIENTRY *RequestResidentProgramsNV) (GLsizei n, const GLuint *programs);
void (APIENTRY *TrackMatrixNV) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
void (APIENTRY *VertexAttribPointerNV) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
void (APIENTRY *VertexAttrib1dNV) (GLuint index, GLdouble x);
void (APIENTRY *VertexAttrib1dvNV) (GLuint index, const GLdouble *v);
void (APIENTRY *VertexAttrib1fNV) (GLuint index, GLfloat x);
void (APIENTRY *VertexAttrib1fvNV) (GLuint index, const GLfloat *v);
void (APIENTRY *VertexAttrib1sNV) (GLuint index, GLshort x);
void (APIENTRY *VertexAttrib1svNV) (GLuint index, const GLshort *v);
void (APIENTRY *VertexAttrib2dNV) (GLuint index, GLdouble x, GLdouble y);
void (APIENTRY *VertexAttrib2dvNV) (GLuint index, const GLdouble *v);
void (APIENTRY *VertexAttrib2fNV) (GLuint index, GLfloat x, GLfloat y);
void (APIENTRY *VertexAttrib2fvNV) (GLuint index, const GLfloat *v);
void (APIENTRY *VertexAttrib2sNV) (GLuint index, GLshort x, GLshort y);
void (APIENTRY *VertexAttrib2svNV) (GLuint index, const GLshort *v);
void (APIENTRY *VertexAttrib3dNV) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
void (APIENTRY *VertexAttrib3dvNV) (GLuint index, const GLdouble *v);
void (APIENTRY *VertexAttrib3fNV) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *VertexAttrib3fvNV) (GLuint index, const GLfloat *v);
void (APIENTRY *VertexAttrib3sNV) (GLuint index, GLshort x, GLshort y, GLshort z);
void (APIENTRY *VertexAttrib3svNV) (GLuint index, const GLshort *v);
void (APIENTRY *VertexAttrib4dNV) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void (APIENTRY *VertexAttrib4dvNV) (GLuint index, const GLdouble *v);
void (APIENTRY *VertexAttrib4fNV) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void (APIENTRY *VertexAttrib4fvNV) (GLuint index, const GLfloat *v);
void (APIENTRY *VertexAttrib4sNV) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
void (APIENTRY *VertexAttrib4svNV) (GLuint index, const GLshort *v);
void (APIENTRY *VertexAttrib4ubNV) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
void (APIENTRY *VertexAttrib4ubvNV) (GLuint index, const GLubyte *v);
void (APIENTRY *VertexAttribs1dvNV) (GLuint index, GLsizei count, const GLdouble *v);
void (APIENTRY *VertexAttribs1fvNV) (GLuint index, GLsizei count, const GLfloat *v);
void (APIENTRY *VertexAttribs1svNV) (GLuint index, GLsizei count, const GLshort *v);
void (APIENTRY *VertexAttribs2dvNV) (GLuint index, GLsizei count, const GLdouble *v);
void (APIENTRY *VertexAttribs2fvNV) (GLuint index, GLsizei count, const GLfloat *v);
void (APIENTRY *VertexAttribs2svNV) (GLuint index, GLsizei count, const GLshort *v);
void (APIENTRY *VertexAttribs3dvNV) (GLuint index, GLsizei count, const GLdouble *v);
void (APIENTRY *VertexAttribs3fvNV) (GLuint index, GLsizei count, const GLfloat *v);
void (APIENTRY *VertexAttribs3svNV) (GLuint index, GLsizei count, const GLshort *v);
void (APIENTRY *VertexAttribs4dvNV) (GLuint index, GLsizei count, const GLdouble *v);
void (APIENTRY *VertexAttribs4fvNV) (GLuint index, GLsizei count, const GLfloat *v);
void (APIENTRY *VertexAttribs4svNV) (GLuint index, GLsizei count, const GLshort *v);
void (APIENTRY *VertexAttribs4ubvNV) (GLuint index, GLsizei count, const GLubyte *v);
void (APIENTRY *TexBumpParameterivATI) (GLenum pname, const GLint *param);
void (APIENTRY *TexBumpParameterfvATI) (GLenum pname, const GLfloat *param);
void (APIENTRY *GetTexBumpParameterivATI) (GLenum pname, GLint *param);
void (APIENTRY *GetTexBumpParameterfvATI) (GLenum pname, GLfloat *param);
GLuint (APIENTRY *GenFragmentShadersATI) (GLuint range);
void (APIENTRY *BindFragmentShaderATI) (GLuint id);
void (APIENTRY *DeleteFragmentShaderATI) (GLuint id);
void (APIENTRY *BeginFragmentShaderATI) (void);
void (APIENTRY *EndFragmentShaderATI) (void);
void (APIENTRY *PassTexCoordATI) (GLuint dst, GLuint coord, GLenum swizzle);
void (APIENTRY *SampleMapATI) (GLuint dst, GLuint interp, GLenum swizzle);
void (APIENTRY *ColorFragmentOp1ATI) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
void (APIENTRY *ColorFragmentOp2ATI) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
void (APIENTRY *ColorFragmentOp3ATI) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
void (APIENTRY *AlphaFragmentOp1ATI) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
void (APIENTRY *AlphaFragmentOp2ATI) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
void (APIENTRY *AlphaFragmentOp3ATI) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
void (APIENTRY *SetFragmentShaderConstantATI) (GLuint dst, const GLfloat *value);
void (APIENTRY *PNTrianglesiATI) (GLenum pname, GLint param);
void (APIENTRY *PNTrianglesfATI) (GLenum pname, GLfloat param);
GLuint (APIENTRY *NewObjectBufferATI) (GLsizei size, const GLvoid *pointer, GLenum usage);
GLboolean (APIENTRY *IsObjectBufferATI) (GLuint buffer);
void (APIENTRY *UpdateObjectBufferATI) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
void (APIENTRY *GetObjectBufferfvATI) (GLuint buffer, GLenum pname, GLfloat *params);
void (APIENTRY *GetObjectBufferivATI) (GLuint buffer, GLenum pname, GLint *params);
void (APIENTRY *FreeObjectBufferATI) (GLuint buffer);
void (APIENTRY *ArrayObjectATI) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
void (APIENTRY *GetArrayObjectfvATI) (GLenum array, GLenum pname, GLfloat *params);
void (APIENTRY *GetArrayObjectivATI) (GLenum array, GLenum pname, GLint *params);
void (APIENTRY *VariantArrayObjectATI) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
void (APIENTRY *GetVariantArrayObjectfvATI) (GLuint id, GLenum pname, GLfloat *params);
void (APIENTRY *GetVariantArrayObjectivATI) (GLuint id, GLenum pname, GLint *params);
void (APIENTRY *BeginVertexShaderEXT) (void);
void (APIENTRY *EndVertexShaderEXT) (void);
void (APIENTRY *BindVertexShaderEXT) (GLuint id);
GLuint (APIENTRY *GenVertexShadersEXT) (GLuint range);
void (APIENTRY *DeleteVertexShaderEXT) (GLuint id);
void (APIENTRY *ShaderOp1EXT) (GLenum op, GLuint res, GLuint arg1);
void (APIENTRY *ShaderOp2EXT) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
void (APIENTRY *ShaderOp3EXT) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
void (APIENTRY *SwizzleEXT) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
void (APIENTRY *WriteMaskEXT) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
void (APIENTRY *InsertComponentEXT) (GLuint res, GLuint src, GLuint num);
void (APIENTRY *ExtractComponentEXT) (GLuint res, GLuint src, GLuint num);
GLuint (APIENTRY *GenSymbolsEXT) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
void (APIENTRY *SetInvariantEXT) (GLuint id, GLenum type, const GLvoid *addr);
void (APIENTRY *SetLocalConstantEXT) (GLuint id, GLenum type, const GLvoid *addr);
void (APIENTRY *VariantbvEXT) (GLuint id, const GLbyte *addr);
void (APIENTRY *VariantsvEXT) (GLuint id, const GLshort *addr);
void (APIENTRY *VariantivEXT) (GLuint id, const GLint *addr);
void (APIENTRY *VariantfvEXT) (GLuint id, const GLfloat *addr);
void (APIENTRY *VariantdvEXT) (GLuint id, const GLdouble *addr);
void (APIENTRY *VariantubvEXT) (GLuint id, const GLubyte *addr);
void (APIENTRY *VariantusvEXT) (GLuint id, const GLushort *addr);
void (APIENTRY *VariantuivEXT) (GLuint id, const GLuint *addr);
void (APIENTRY *VariantPointerEXT) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr);
void (APIENTRY *EnableVariantClientStateEXT) (GLuint id);
void (APIENTRY *DisableVariantClientStateEXT) (GLuint id);
GLuint (APIENTRY *BindLightParameterEXT) (GLenum light, GLenum value);
GLuint (APIENTRY *BindMaterialParameterEXT) (GLenum face, GLenum value);
GLuint (APIENTRY *BindTexGenParameterEXT) (GLenum unit, GLenum coord, GLenum value);
GLuint (APIENTRY *BindTextureUnitParameterEXT) (GLenum unit, GLenum value);
GLuint (APIENTRY *BindParameterEXT) (GLenum value);
GLboolean (APIENTRY *IsVariantEnabledEXT) (GLuint id, GLenum cap);
void (APIENTRY *GetVariantBooleanvEXT) (GLuint id, GLenum value, GLboolean *data);
void (APIENTRY *GetVariantIntegervEXT) (GLuint id, GLenum value, GLint *data);
void (APIENTRY *GetVariantFloatvEXT) (GLuint id, GLenum value, GLfloat *data);
void (APIENTRY *GetVariantPointervEXT) (GLuint id, GLenum value, GLvoid* *data);
void (APIENTRY *GetInvariantBooleanvEXT) (GLuint id, GLenum value, GLboolean *data);
void (APIENTRY *GetInvariantIntegervEXT) (GLuint id, GLenum value, GLint *data);
void (APIENTRY *GetInvariantFloatvEXT) (GLuint id, GLenum value, GLfloat *data);
void (APIENTRY *GetLocalConstantBooleanvEXT) (GLuint id, GLenum value, GLboolean *data);
void (APIENTRY *GetLocalConstantIntegervEXT) (GLuint id, GLenum value, GLint *data);
void (APIENTRY *GetLocalConstantFloatvEXT) (GLuint id, GLenum value, GLfloat *data);
void (APIENTRY *VertexStream1sATI) (GLenum stream, GLshort x);
void (APIENTRY *VertexStream1svATI) (GLenum stream, const GLshort *coords);
void (APIENTRY *VertexStream1iATI) (GLenum stream, GLint x);
void (APIENTRY *VertexStream1ivATI) (GLenum stream, const GLint *coords);
void (APIENTRY *VertexStream1fATI) (GLenum stream, GLfloat x);
void (APIENTRY *VertexStream1fvATI) (GLenum stream, const GLfloat *coords);
void (APIENTRY *VertexStream1dATI) (GLenum stream, GLdouble x);
void (APIENTRY *VertexStream1dvATI) (GLenum stream, const GLdouble *coords);
void (APIENTRY *VertexStream2sATI) (GLenum stream, GLshort x, GLshort y);
void (APIENTRY *VertexStream2svATI) (GLenum stream, const GLshort *coords);
void (APIENTRY *VertexStream2iATI) (GLenum stream, GLint x, GLint y);
void (APIENTRY *VertexStream2ivATI) (GLenum stream, const GLint *coords);
void (APIENTRY *VertexStream2fATI) (GLenum stream, GLfloat x, GLfloat y);
void (APIENTRY *VertexStream2fvATI) (GLenum stream, const GLfloat *coords);
void (APIENTRY *VertexStream2dATI) (GLenum stream, GLdouble x, GLdouble y);
void (APIENTRY *VertexStream2dvATI) (GLenum stream, const GLdouble *coords);
void (APIENTRY *VertexStream3sATI) (GLenum stream, GLshort x, GLshort y, GLshort z);
void (APIENTRY *VertexStream3svATI) (GLenum stream, const GLshort *coords);
void (APIENTRY *VertexStream3iATI) (GLenum stream, GLint x, GLint y, GLint z);
void (APIENTRY *VertexStream3ivATI) (GLenum stream, const GLint *coords);
void (APIENTRY *VertexStream3fATI) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *VertexStream3fvATI) (GLenum stream, const GLfloat *coords);
void (APIENTRY *VertexStream3dATI) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
void (APIENTRY *VertexStream3dvATI) (GLenum stream, const GLdouble *coords);
void (APIENTRY *VertexStream4sATI) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
void (APIENTRY *VertexStream4svATI) (GLenum stream, const GLshort *coords);
void (APIENTRY *VertexStream4iATI) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
void (APIENTRY *VertexStream4ivATI) (GLenum stream, const GLint *coords);
void (APIENTRY *VertexStream4fATI) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void (APIENTRY *VertexStream4fvATI) (GLenum stream, const GLfloat *coords);
void (APIENTRY *VertexStream4dATI) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void (APIENTRY *VertexStream4dvATI) (GLenum stream, const GLdouble *coords);
void (APIENTRY *NormalStream3bATI) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
void (APIENTRY *NormalStream3bvATI) (GLenum stream, const GLbyte *coords);
void (APIENTRY *NormalStream3sATI) (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
void (APIENTRY *NormalStream3svATI) (GLenum stream, const GLshort *coords);
void (APIENTRY *NormalStream3iATI) (GLenum stream, GLint nx, GLint ny, GLint nz);
void (APIENTRY *NormalStream3ivATI) (GLenum stream, const GLint *coords);
void (APIENTRY *NormalStream3fATI) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
void (APIENTRY *NormalStream3fvATI) (GLenum stream, const GLfloat *coords);
void (APIENTRY *NormalStream3dATI) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
void (APIENTRY *NormalStream3dvATI) (GLenum stream, const GLdouble *coords);
void (APIENTRY *ClientActiveVertexStreamATI) (GLenum stream);
void (APIENTRY *VertexBlendEnviATI) (GLenum pname, GLint param);
void (APIENTRY *VertexBlendEnvfATI) (GLenum pname, GLfloat param);
void (APIENTRY *ElementPointerATI) (GLenum type, const GLvoid *pointer);
void (APIENTRY *DrawElementArrayATI) (GLenum mode, GLsizei count);
void (APIENTRY *DrawRangeElementArrayATI) (GLenum mode, GLuint start, GLuint end, GLsizei count);
void (APIENTRY *DrawMeshArraysSUN) (GLenum mode, GLint first, GLsizei count, GLsizei width);
void (APIENTRY *GenOcclusionQueriesNV) (GLsizei n, GLuint *ids);
void (APIENTRY *DeleteOcclusionQueriesNV) (GLsizei n, const GLuint *ids);
GLboolean (APIENTRY *IsOcclusionQueryNV) (GLuint id);
void (APIENTRY *BeginOcclusionQueryNV) (GLuint id);
void (APIENTRY *EndOcclusionQueryNV) (void);
void (APIENTRY *GetOcclusionQueryivNV) (GLuint id, GLenum pname, GLint *params);
void (APIENTRY *GetOcclusionQueryuivNV) (GLuint id, GLenum pname, GLuint *params);
void (APIENTRY *PointParameteriNV) (GLenum pname, GLint param);
void (APIENTRY *PointParameterivNV) (GLenum pname, const GLint *params);
void (APIENTRY *ActiveStencilFaceEXT) (GLenum face);
void (APIENTRY *ElementPointerAPPLE) (GLenum type, const GLvoid *pointer);
void (APIENTRY *DrawElementArrayAPPLE) (GLenum mode, GLint first, GLsizei count);
void (APIENTRY *DrawRangeElementArrayAPPLE) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
void (APIENTRY *MultiDrawElementArrayAPPLE) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
void (APIENTRY *MultiDrawRangeElementArrayAPPLE) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
void (APIENTRY *GenFencesAPPLE) (GLsizei n, GLuint *fences);
void (APIENTRY *DeleteFencesAPPLE) (GLsizei n, const GLuint *fences);
void (APIENTRY *SetFenceAPPLE) (GLuint fence);
GLboolean (APIENTRY *IsFenceAPPLE) (GLuint fence);
GLboolean (APIENTRY *TestFenceAPPLE) (GLuint fence);
void (APIENTRY *FinishFenceAPPLE) (GLuint fence);
GLboolean (APIENTRY *TestObjectAPPLE) (GLenum object, GLuint name);
void (APIENTRY *FinishObjectAPPLE) (GLenum object, GLint name);
void (APIENTRY *BindVertexArrayAPPLE) (GLuint array);
void (APIENTRY *DeleteVertexArraysAPPLE) (GLsizei n, const GLuint *arrays);
void (APIENTRY *GenVertexArraysAPPLE) (GLsizei n, const GLuint *arrays);
GLboolean (APIENTRY *IsVertexArrayAPPLE) (GLuint array);
void (APIENTRY *VertexArrayRangeAPPLE) (GLsizei length, GLvoid *pointer);
void (APIENTRY *FlushVertexArrayRangeAPPLE) (GLsizei length, GLvoid *pointer);
void (APIENTRY *VertexArrayParameteriAPPLE) (GLenum pname, GLint param);
void (APIENTRY *DrawBuffersATI) (GLsizei n, const GLenum *bufs);
void (APIENTRY *ProgramNamedParameter4fNV) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void (APIENTRY *ProgramNamedParameter4dNV) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void (APIENTRY *ProgramNamedParameter4fvNV) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
void (APIENTRY *ProgramNamedParameter4dvNV) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
void (APIENTRY *GetProgramNamedParameterfvNV) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
void (APIENTRY *GetProgramNamedParameterdvNV) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
void (APIENTRY *Vertex2hNV) (GLhalfNV x, GLhalfNV y);
void (APIENTRY *Vertex2hvNV) (const GLhalfNV *v);
void (APIENTRY *Vertex3hNV) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
void (APIENTRY *Vertex3hvNV) (const GLhalfNV *v);
void (APIENTRY *Vertex4hNV) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
void (APIENTRY *Vertex4hvNV) (const GLhalfNV *v);
void (APIENTRY *Normal3hNV) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
void (APIENTRY *Normal3hvNV) (const GLhalfNV *v);
void (APIENTRY *Color3hNV) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
void (APIENTRY *Color3hvNV) (const GLhalfNV *v);
void (APIENTRY *Color4hNV) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
void (APIENTRY *Color4hvNV) (const GLhalfNV *v);
void (APIENTRY *TexCoord1hNV) (GLhalfNV s);
void (APIENTRY *TexCoord1hvNV) (const GLhalfNV *v);
void (APIENTRY *TexCoord2hNV) (GLhalfNV s, GLhalfNV t);
void (APIENTRY *TexCoord2hvNV) (const GLhalfNV *v);
void (APIENTRY *TexCoord3hNV) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
void (APIENTRY *TexCoord3hvNV) (const GLhalfNV *v);
void (APIENTRY *TexCoord4hNV) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
void (APIENTRY *TexCoord4hvNV) (const GLhalfNV *v);
void (APIENTRY *MultiTexCoord1hNV) (GLenum target, GLhalfNV s);
void (APIENTRY *MultiTexCoord1hvNV) (GLenum target, const GLhalfNV *v);
void (APIENTRY *MultiTexCoord2hNV) (GLenum target, GLhalfNV s, GLhalfNV t);
void (APIENTRY *MultiTexCoord2hvNV) (GLenum target, const GLhalfNV *v);
void (APIENTRY *MultiTexCoord3hNV) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
void (APIENTRY *MultiTexCoord3hvNV) (GLenum target, const GLhalfNV *v);
void (APIENTRY *MultiTexCoord4hNV) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
void (APIENTRY *MultiTexCoord4hvNV) (GLenum target, const GLhalfNV *v);
void (APIENTRY *FogCoordhNV) (GLhalfNV fog);
void (APIENTRY *FogCoordhvNV) (const GLhalfNV *fog);
void (APIENTRY *SecondaryColor3hNV) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
void (APIENTRY *SecondaryColor3hvNV) (const GLhalfNV *v);
void (APIENTRY *VertexWeighthNV) (GLhalfNV weight);
void (APIENTRY *VertexWeighthvNV) (const GLhalfNV *weight);
void (APIENTRY *VertexAttrib1hNV) (GLuint index, GLhalfNV x);
void (APIENTRY *VertexAttrib1hvNV) (GLuint index, const GLhalfNV *v);
void (APIENTRY *VertexAttrib2hNV) (GLuint index, GLhalfNV x, GLhalfNV y);
void (APIENTRY *VertexAttrib2hvNV) (GLuint index, const GLhalfNV *v);
void (APIENTRY *VertexAttrib3hNV) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
void (APIENTRY *VertexAttrib3hvNV) (GLuint index, const GLhalfNV *v);
void (APIENTRY *VertexAttrib4hNV) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
void (APIENTRY *VertexAttrib4hvNV) (GLuint index, const GLhalfNV *v);
void (APIENTRY *VertexAttribs1hvNV) (GLuint index, GLsizei n, const GLhalfNV *v);
void (APIENTRY *VertexAttribs2hvNV) (GLuint index, GLsizei n, const GLhalfNV *v);
void (APIENTRY *VertexAttribs3hvNV) (GLuint index, GLsizei n, const GLhalfNV *v);
void (APIENTRY *VertexAttribs4hvNV) (GLuint index, GLsizei n, const GLhalfNV *v);
void (APIENTRY *PixelDataRangeNV) (GLenum target, GLsizei length, GLvoid *pointer);
void (APIENTRY *FlushPixelDataRangeNV) (GLenum target);
void (APIENTRY *PrimitiveRestartNV) (void);
void (APIENTRY *PrimitiveRestartIndexNV) (GLuint index);
GLvoid* (APIENTRY *MapObjectBufferATI) (GLuint buffer);
void (APIENTRY *UnmapObjectBufferATI) (GLuint buffer);
void (APIENTRY *StencilOpSeparateATI) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
void (APIENTRY *StencilFuncSeparateATI) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
void (APIENTRY *VertexAttribArrayObjectATI) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
void (APIENTRY *GetVertexAttribArrayObjectfvATI) (GLuint index, GLenum pname, GLfloat *params);
void (APIENTRY *GetVertexAttribArrayObjectivATI) (GLuint index, GLenum pname, GLint *params);
void (APIENTRY *DepthBoundsEXT) (GLclampd zmin, GLclampd zmax);
void (APIENTRY *BlendEquationSeparateEXT) (GLenum modeRGB, GLenum modeAlpha);
void (APIENTRY *AddSwapHintRectWIN) (GLint x, GLint y, GLsizei width, GLsizei height);
#ifdef _WIN32
HANDLE (WINAPI *CreateBufferRegionARB) (HDC hDC, int iLayerPlane, UINT uType);
VOID (WINAPI *DeleteBufferRegionARB) (HANDLE hRegion);
BOOL (WINAPI *SaveBufferRegionARB) (HANDLE hRegion, int x, int y, int width, int height);
BOOL (WINAPI *RestoreBufferRegionARB) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
const int (WINAPI *GetExtensionsStringARB) (HDC hdc);
BOOL (WINAPI *GetPixelFormatAttribivARB) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
BOOL (WINAPI *GetPixelFormatAttribfvARB) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
BOOL (WINAPI *ChoosePixelFormatARB) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
BOOL (WINAPI *MakeContextCurrentARB) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
HDC (WINAPI *GetCurrentReadDCARB) (void);
HPBUFFERARB (WINAPI *CreatePbufferARB) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
HDC (WINAPI *GetPbufferDCARB) (HPBUFFERARB hPbuffer);
int (WINAPI *ReleasePbufferDCARB) (HPBUFFERARB hPbuffer, HDC hDC);
BOOL (WINAPI *DestroyPbufferARB) (HPBUFFERARB hPbuffer);
BOOL (WINAPI *QueryPbufferARB) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
BOOL (WINAPI *BindTexImageARB) (HPBUFFERARB hPbuffer, int iBuffer);
BOOL (WINAPI *ReleaseTexImageARB) (HPBUFFERARB hPbuffer, int iBuffer);
BOOL (WINAPI *SetPbufferAttribARB) (HPBUFFERARB hPbuffer, const int *piAttribList);
GLboolean (WINAPI *CreateDisplayColorTableEXT) (GLushort id);
GLboolean (WINAPI *LoadDisplayColorTableEXT) (const GLushort *table, GLuint length);
GLboolean (WINAPI *BindDisplayColorTableEXT) (GLushort id);
VOID (WINAPI *DestroyDisplayColorTableEXT) (GLushort id);
const int (WINAPI *GetExtensionsStringEXT) (void);
BOOL (WINAPI *MakeContextCurrentEXT) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
HDC (WINAPI *GetCurrentReadDCEXT) (void);
HPBUFFEREXT (WINAPI *CreatePbufferEXT) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
HDC (WINAPI *GetPbufferDCEXT) (HPBUFFEREXT hPbuffer);
int (WINAPI *ReleasePbufferDCEXT) (HPBUFFEREXT hPbuffer, HDC hDC);
BOOL (WINAPI *DestroyPbufferEXT) (HPBUFFEREXT hPbuffer);
BOOL (WINAPI *QueryPbufferEXT) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
BOOL (WINAPI *GetPixelFormatAttribivEXT) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
BOOL (WINAPI *GetPixelFormatAttribfvEXT) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
BOOL (WINAPI *ChoosePixelFormatEXT) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
BOOL (WINAPI *SwapIntervalEXT) (int interval);
int (WINAPI *GetSwapIntervalEXT) (void);
void* (WINAPI *AllocateMemoryNV) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
void (WINAPI *FreeMemoryNV) (void);
BOOL (WINAPI *GetSyncValuesOML) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
BOOL (WINAPI *GetMscRateOML) (HDC hdc, INT32 *numerator, INT32 *denominator);
INT64 (WINAPI *SwapBuffersMscOML) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
INT64 (WINAPI *SwapLayerBuffersMscOML) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
BOOL (WINAPI *WaitForMscOML) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
BOOL (WINAPI *WaitForSbcOML) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
BOOL (WINAPI *GetDigitalVideoParametersI3D) (HDC hDC, int iAttribute, int *piValue);
BOOL (WINAPI *SetDigitalVideoParametersI3D) (HDC hDC, int iAttribute, const int *piValue);
BOOL (WINAPI *GetGammaTableParametersI3D) (HDC hDC, int iAttribute, int *piValue);
BOOL (WINAPI *SetGammaTableParametersI3D) (HDC hDC, int iAttribute, const int *piValue);
BOOL (WINAPI *GetGammaTableI3D) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
BOOL (WINAPI *SetGammaTableI3D) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
BOOL (WINAPI *EnableGenlockI3D) (HDC hDC);
BOOL (WINAPI *DisableGenlockI3D) (HDC hDC);
BOOL (WINAPI *IsEnabledGenlockI3D) (HDC hDC, BOOL *pFlag);
BOOL (WINAPI *GenlockSourceI3D) (HDC hDC, UINT uSource);
BOOL (WINAPI *GetGenlockSourceI3D) (HDC hDC, UINT *uSource);
BOOL (WINAPI *GenlockSourceEdgeI3D) (HDC hDC, UINT uEdge);
BOOL (WINAPI *GetGenlockSourceEdgeI3D) (HDC hDC, UINT *uEdge);
BOOL (WINAPI *GenlockSampleRateI3D) (HDC hDC, UINT uRate);
BOOL (WINAPI *GetGenlockSampleRateI3D) (HDC hDC, UINT *uRate);
BOOL (WINAPI *GenlockSourceDelayI3D) (HDC hDC, UINT uDelay);
BOOL (WINAPI *GetGenlockSourceDelayI3D) (HDC hDC, UINT *uDelay);
BOOL (WINAPI *QueryGenlockMaxSourceDelayI3D) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
LPVOID (WINAPI *CreateImageBufferI3D) (HDC hDC, DWORD dwSize, UINT uFlags);
BOOL (WINAPI *DestroyImageBufferI3D) (HDC hDC, LPVOID pAddress);
BOOL (WINAPI *AssociateImageBufferEventsI3D) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
BOOL (WINAPI *ReleaseImageBufferEventsI3D) (HDC hDC, const LPVOID *pAddress, UINT count);
BOOL (WINAPI *EnableFrameLockI3D) (void);
BOOL (WINAPI *DisableFrameLockI3D) (void);
BOOL (WINAPI *IsEnabledFrameLockI3D) (BOOL *pFlag);
BOOL (WINAPI *QueryFrameLockMasterI3D) (BOOL *pFlag);
BOOL (WINAPI *GetFrameUsageI3D) (float *pUsage);
BOOL (WINAPI *BeginFrameTrackingI3D) (void);
BOOL (WINAPI *EndFrameTrackingI3D) (void);
BOOL (WINAPI *QueryFrameTrackingI3D) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
#endif /* _WIN32 */
} _GLextensionProcs;
#define glBlendColor (_GET_TLS_PROCTABLE()->BlendColor)
#define glBlendEquation (_GET_TLS_PROCTABLE()->BlendEquation)
#define glDrawRangeElements (_GET_TLS_PROCTABLE()->DrawRangeElements)
#define glColorTable (_GET_TLS_PROCTABLE()->ColorTable)
#define glColorTableParameterfv (_GET_TLS_PROCTABLE()->ColorTableParameterfv)
#define glColorTableParameteriv (_GET_TLS_PROCTABLE()->ColorTableParameteriv)
#define glCopyColorTable (_GET_TLS_PROCTABLE()->CopyColorTable)
#define glGetColorTable (_GET_TLS_PROCTABLE()->GetColorTable)
#define glGetColorTableParameterfv (_GET_TLS_PROCTABLE()->GetColorTableParameterfv)
#define glGetColorTableParameteriv (_GET_TLS_PROCTABLE()->GetColorTableParameteriv)
#define glColorSubTable (_GET_TLS_PROCTABLE()->ColorSubTable)
#define glCopyColorSubTable (_GET_TLS_PROCTABLE()->CopyColorSubTable)
#define glConvolutionFilter1D (_GET_TLS_PROCTABLE()->ConvolutionFilter1D)
#define glConvolutionFilter2D (_GET_TLS_PROCTABLE()->ConvolutionFilter2D)
#define glConvolutionParameterf (_GET_TLS_PROCTABLE()->ConvolutionParameterf)
#define glConvolutionParameterfv (_GET_TLS_PROCTABLE()->ConvolutionParameterfv)
#define glConvolutionParameteri (_GET_TLS_PROCTABLE()->ConvolutionParameteri)
#define glConvolutionParameteriv (_GET_TLS_PROCTABLE()->ConvolutionParameteriv)
#define glCopyConvolutionFilter1D (_GET_TLS_PROCTABLE()->CopyConvolutionFilter1D)
#define glCopyConvolutionFilter2D (_GET_TLS_PROCTABLE()->CopyConvolutionFilter2D)
#define glGetConvolutionFilter (_GET_TLS_PROCTABLE()->GetConvolutionFilter)
#define glGetConvolutionParameterfv (_GET_TLS_PROCTABLE()->GetConvolutionParameterfv)
#define glGetConvolutionParameteriv (_GET_TLS_PROCTABLE()->GetConvolutionParameteriv)
#define glGetSeparableFilter (_GET_TLS_PROCTABLE()->GetSeparableFilter)
#define glSeparableFilter2D (_GET_TLS_PROCTABLE()->SeparableFilter2D)
#define glGetHistogram (_GET_TLS_PROCTABLE()->GetHistogram)
#define glGetHistogramParameterfv (_GET_TLS_PROCTABLE()->GetHistogramParameterfv)
#define glGetHistogramParameteriv (_GET_TLS_PROCTABLE()->GetHistogramParameteriv)
#define glGetMinmax (_GET_TLS_PROCTABLE()->GetMinmax)
#define glGetMinmaxParameterfv (_GET_TLS_PROCTABLE()->GetMinmaxParameterfv)
#define glGetMinmaxParameteriv (_GET_TLS_PROCTABLE()->GetMinmaxParameteriv)
#define glHistogram (_GET_TLS_PROCTABLE()->Histogram)
#define glMinmax (_GET_TLS_PROCTABLE()->Minmax)
#define glResetHistogram (_GET_TLS_PROCTABLE()->ResetHistogram)
#define glResetMinmax (_GET_TLS_PROCTABLE()->ResetMinmax)
#define glTexImage3D (_GET_TLS_PROCTABLE()->TexImage3D)
#define glTexSubImage3D (_GET_TLS_PROCTABLE()->TexSubImage3D)
#define glCopyTexSubImage3D (_GET_TLS_PROCTABLE()->CopyTexSubImage3D)
#define glActiveTexture (_GET_TLS_PROCTABLE()->ActiveTexture)
#define glClientActiveTexture (_GET_TLS_PROCTABLE()->ClientActiveTexture)
#define glMultiTexCoord1d (_GET_TLS_PROCTABLE()->MultiTexCoord1d)
#define glMultiTexCoord1dv (_GET_TLS_PROCTABLE()->MultiTexCoord1dv)
#define glMultiTexCoord1f (_GET_TLS_PROCTABLE()->MultiTexCoord1f)
#define glMultiTexCoord1fv (_GET_TLS_PROCTABLE()->MultiTexCoord1fv)
#define glMultiTexCoord1i (_GET_TLS_PROCTABLE()->MultiTexCoord1i)
#define glMultiTexCoord1iv (_GET_TLS_PROCTABLE()->MultiTexCoord1iv)
#define glMultiTexCoord1s (_GET_TLS_PROCTABLE()->MultiTexCoord1s)
#define glMultiTexCoord1sv (_GET_TLS_PROCTABLE()->MultiTexCoord1sv)
#define glMultiTexCoord2d (_GET_TLS_PROCTABLE()->MultiTexCoord2d)
#define glMultiTexCoord2dv (_GET_TLS_PROCTABLE()->MultiTexCoord2dv)
#define glMultiTexCoord2f (_GET_TLS_PROCTABLE()->MultiTexCoord2f)
#define glMultiTexCoord2fv (_GET_TLS_PROCTABLE()->MultiTexCoord2fv)
#define glMultiTexCoord2i (_GET_TLS_PROCTABLE()->MultiTexCoord2i)
#define glMultiTexCoord2iv (_GET_TLS_PROCTABLE()->MultiTexCoord2iv)
#define glMultiTexCoord2s (_GET_TLS_PROCTABLE()->MultiTexCoord2s)
#define glMultiTexCoord2sv (_GET_TLS_PROCTABLE()->MultiTexCoord2sv)
#define glMultiTexCoord3d (_GET_TLS_PROCTABLE()->MultiTexCoord3d)
#define glMultiTexCoord3dv (_GET_TLS_PROCTABLE()->MultiTexCoord3dv)
#define glMultiTexCoord3f (_GET_TLS_PROCTABLE()->MultiTexCoord3f)
#define glMultiTexCoord3fv (_GET_TLS_PROCTABLE()->MultiTexCoord3fv)
#define glMultiTexCoord3i (_GET_TLS_PROCTABLE()->MultiTexCoord3i)
#define glMultiTexCoord3iv (_GET_TLS_PROCTABLE()->MultiTexCoord3iv)
#define glMultiTexCoord3s (_GET_TLS_PROCTABLE()->MultiTexCoord3s)
#define glMultiTexCoord3sv (_GET_TLS_PROCTABLE()->MultiTexCoord3sv)
#define glMultiTexCoord4d (_GET_TLS_PROCTABLE()->MultiTexCoord4d)
#define glMultiTexCoord4dv (_GET_TLS_PROCTABLE()->MultiTexCoord4dv)
#define glMultiTexCoord4f (_GET_TLS_PROCTABLE()->MultiTexCoord4f)
#define glMultiTexCoord4fv (_GET_TLS_PROCTABLE()->MultiTexCoord4fv)
#define glMultiTexCoord4i (_GET_TLS_PROCTABLE()->MultiTexCoord4i)
#define glMultiTexCoord4iv (_GET_TLS_PROCTABLE()->MultiTexCoord4iv)
#define glMultiTexCoord4s (_GET_TLS_PROCTABLE()->MultiTexCoord4s)
#define glMultiTexCoord4sv (_GET_TLS_PROCTABLE()->MultiTexCoord4sv)
#define glLoadTransposeMatrixf (_GET_TLS_PROCTABLE()->LoadTransposeMatrixf)
#define glLoadTransposeMatrixd (_GET_TLS_PROCTABLE()->LoadTransposeMatrixd)
#define glMultTransposeMatrixf (_GET_TLS_PROCTABLE()->MultTransposeMatrixf)
#define glMultTransposeMatrixd (_GET_TLS_PROCTABLE()->MultTransposeMatrixd)
#define glSampleCoverage (_GET_TLS_PROCTABLE()->SampleCoverage)
#define glCompressedTexImage3D (_GET_TLS_PROCTABLE()->CompressedTexImage3D)
#define glCompressedTexImage2D (_GET_TLS_PROCTABLE()->CompressedTexImage2D)
#define glCompressedTexImage1D (_GET_TLS_PROCTABLE()->CompressedTexImage1D)
#define glCompressedTexSubImage3D (_GET_TLS_PROCTABLE()->CompressedTexSubImage3D)
#define glCompressedTexSubImage2D (_GET_TLS_PROCTABLE()->CompressedTexSubImage2D)
#define glCompressedTexSubImage1D (_GET_TLS_PROCTABLE()->CompressedTexSubImage1D)
#define glGetCompressedTexImage (_GET_TLS_PROCTABLE()->GetCompressedTexImage)
#define glBlendFuncSeparate (_GET_TLS_PROCTABLE()->BlendFuncSeparate)
#define glFogCoordf (_GET_TLS_PROCTABLE()->FogCoordf)
#define glFogCoordfv (_GET_TLS_PROCTABLE()->FogCoordfv)
#define glFogCoordd (_GET_TLS_PROCTABLE()->FogCoordd)
#define glFogCoorddv (_GET_TLS_PROCTABLE()->FogCoorddv)
#define glFogCoordPointer (_GET_TLS_PROCTABLE()->FogCoordPointer)
#define glMultiDrawArrays (_GET_TLS_PROCTABLE()->MultiDrawArrays)
#define glMultiDrawElements (_GET_TLS_PROCTABLE()->MultiDrawElements)
#define glPointParameterf (_GET_TLS_PROCTABLE()->PointParameterf)
#define glPointParameterfv (_GET_TLS_PROCTABLE()->PointParameterfv)
#define glPointParameteri (_GET_TLS_PROCTABLE()->PointParameteri)
#define glPointParameteriv (_GET_TLS_PROCTABLE()->PointParameteriv)
#define glSecondaryColor3b (_GET_TLS_PROCTABLE()->SecondaryColor3b)
#define glSecondaryColor3bv (_GET_TLS_PROCTABLE()->SecondaryColor3bv)
#define glSecondaryColor3d (_GET_TLS_PROCTABLE()->SecondaryColor3d)
#define glSecondaryColor3dv (_GET_TLS_PROCTABLE()->SecondaryColor3dv)
#define glSecondaryColor3f (_GET_TLS_PROCTABLE()->SecondaryColor3f)
#define glSecondaryColor3fv (_GET_TLS_PROCTABLE()->SecondaryColor3fv)
#define glSecondaryColor3i (_GET_TLS_PROCTABLE()->SecondaryColor3i)
#define glSecondaryColor3iv (_GET_TLS_PROCTABLE()->SecondaryColor3iv)
#define glSecondaryColor3s (_GET_TLS_PROCTABLE()->SecondaryColor3s)
#define glSecondaryColor3sv (_GET_TLS_PROCTABLE()->SecondaryColor3sv)
#define glSecondaryColor3ub (_GET_TLS_PROCTABLE()->SecondaryColor3ub)
#define glSecondaryColor3ubv (_GET_TLS_PROCTABLE()->SecondaryColor3ubv)
#define glSecondaryColor3ui (_GET_TLS_PROCTABLE()->SecondaryColor3ui)
#define glSecondaryColor3uiv (_GET_TLS_PROCTABLE()->SecondaryColor3uiv)
#define glSecondaryColor3us (_GET_TLS_PROCTABLE()->SecondaryColor3us)
#define glSecondaryColor3usv (_GET_TLS_PROCTABLE()->SecondaryColor3usv)
#define glSecondaryColorPointer (_GET_TLS_PROCTABLE()->SecondaryColorPointer)
#define glWindowPos2d (_GET_TLS_PROCTABLE()->WindowPos2d)
#define glWindowPos2dv (_GET_TLS_PROCTABLE()->WindowPos2dv)
#define glWindowPos2f (_GET_TLS_PROCTABLE()->WindowPos2f)
#define glWindowPos2fv (_GET_TLS_PROCTABLE()->WindowPos2fv)
#define glWindowPos2i (_GET_TLS_PROCTABLE()->WindowPos2i)
#define glWindowPos2iv (_GET_TLS_PROCTABLE()->WindowPos2iv)
#define glWindowPos2s (_GET_TLS_PROCTABLE()->WindowPos2s)
#define glWindowPos2sv (_GET_TLS_PROCTABLE()->WindowPos2sv)
#define glWindowPos3d (_GET_TLS_PROCTABLE()->WindowPos3d)
#define glWindowPos3dv (_GET_TLS_PROCTABLE()->WindowPos3dv)
#define glWindowPos3f (_GET_TLS_PROCTABLE()->WindowPos3f)
#define glWindowPos3fv (_GET_TLS_PROCTABLE()->WindowPos3fv)
#define glWindowPos3i (_GET_TLS_PROCTABLE()->WindowPos3i)
#define glWindowPos3iv (_GET_TLS_PROCTABLE()->WindowPos3iv)
#define glWindowPos3s (_GET_TLS_PROCTABLE()->WindowPos3s)
#define glWindowPos3sv (_GET_TLS_PROCTABLE()->WindowPos3sv)
#define glGenQueries (_GET_TLS_PROCTABLE()->GenQueries)
#define glDeleteQueries (_GET_TLS_PROCTABLE()->DeleteQueries)
#define glIsQuery (_GET_TLS_PROCTABLE()->IsQuery)
#define glBeginQuery (_GET_TLS_PROCTABLE()->BeginQuery)
#define glEndQuery (_GET_TLS_PROCTABLE()->EndQuery)
#define glGetQueryiv (_GET_TLS_PROCTABLE()->GetQueryiv)
#define glGetQueryObjectiv (_GET_TLS_PROCTABLE()->GetQueryObjectiv)
#define glGetQueryObjectuiv (_GET_TLS_PROCTABLE()->GetQueryObjectuiv)
#define glBindBuffer (_GET_TLS_PROCTABLE()->BindBuffer)
#define glDeleteBuffers (_GET_TLS_PROCTABLE()->DeleteBuffers)
#define glGenBuffers (_GET_TLS_PROCTABLE()->GenBuffers)
#define glIsBuffer (_GET_TLS_PROCTABLE()->IsBuffer)
#define glBufferData (_GET_TLS_PROCTABLE()->BufferData)
#define glBufferSubData (_GET_TLS_PROCTABLE()->BufferSubData)
#define glGetBufferSubData (_GET_TLS_PROCTABLE()->GetBufferSubData)
#define glMapBuffer (_GET_TLS_PROCTABLE()->MapBuffer)
#define glUnmapBuffer (_GET_TLS_PROCTABLE()->UnmapBuffer)
#define glGetBufferParameteriv (_GET_TLS_PROCTABLE()->GetBufferParameteriv)
#define glGetBufferPointerv (_GET_TLS_PROCTABLE()->GetBufferPointerv)
#define glActiveTextureARB (_GET_TLS_PROCTABLE()->ActiveTextureARB)
#define glClientActiveTextureARB (_GET_TLS_PROCTABLE()->ClientActiveTextureARB)
#define glMultiTexCoord1dARB (_GET_TLS_PROCTABLE()->MultiTexCoord1dARB)
#define glMultiTexCoord1dvARB (_GET_TLS_PROCTABLE()->MultiTexCoord1dvARB)
#define glMultiTexCoord1fARB (_GET_TLS_PROCTABLE()->MultiTexCoord1fARB)
#define glMultiTexCoord1fvARB (_GET_TLS_PROCTABLE()->MultiTexCoord1fvARB)
#define glMultiTexCoord1iARB (_GET_TLS_PROCTABLE()->MultiTexCoord1iARB)
#define glMultiTexCoord1ivARB (_GET_TLS_PROCTABLE()->MultiTexCoord1ivARB)
#define glMultiTexCoord1sARB (_GET_TLS_PROCTABLE()->MultiTexCoord1sARB)
#define glMultiTexCoord1svARB (_GET_TLS_PROCTABLE()->MultiTexCoord1svARB)
#define glMultiTexCoord2dARB (_GET_TLS_PROCTABLE()->MultiTexCoord2dARB)
#define glMultiTexCoord2dvARB (_GET_TLS_PROCTABLE()->MultiTexCoord2dvARB)
#define glMultiTexCoord2fARB (_GET_TLS_PROCTABLE()->MultiTexCoord2fARB)
#define glMultiTexCoord2fvARB (_GET_TLS_PROCTABLE()->MultiTexCoord2fvARB)
#define glMultiTexCoord2iARB (_GET_TLS_PROCTABLE()->MultiTexCoord2iARB)
#define glMultiTexCoord2ivARB (_GET_TLS_PROCTABLE()->MultiTexCoord2ivARB)
#define glMultiTexCoord2sARB (_GET_TLS_PROCTABLE()->MultiTexCoord2sARB)
#define glMultiTexCoord2svARB (_GET_TLS_PROCTABLE()->MultiTexCoord2svARB)
#define glMultiTexCoord3dARB (_GET_TLS_PROCTABLE()->MultiTexCoord3dARB)
#define glMultiTexCoord3dvARB (_GET_TLS_PROCTABLE()->MultiTexCoord3dvARB)
#define glMultiTexCoord3fARB (_GET_TLS_PROCTABLE()->MultiTexCoord3fARB)
#define glMultiTexCoord3fvARB (_GET_TLS_PROCTABLE()->MultiTexCoord3fvARB)
#define glMultiTexCoord3iARB (_GET_TLS_PROCTABLE()->MultiTexCoord3iARB)
#define glMultiTexCoord3ivARB (_GET_TLS_PROCTABLE()->MultiTexCoord3ivARB)
#define glMultiTexCoord3sARB (_GET_TLS_PROCTABLE()->MultiTexCoord3sARB)
#define glMultiTexCoord3svARB (_GET_TLS_PROCTABLE()->MultiTexCoord3svARB)
#define glMultiTexCoord4dARB (_GET_TLS_PROCTABLE()->MultiTexCoord4dARB)
#define glMultiTexCoord4dvARB (_GET_TLS_PROCTABLE()->MultiTexCoord4dvARB)
#define glMultiTexCoord4fARB (_GET_TLS_PROCTABLE()->MultiTexCoord4fARB)
#define glMultiTexCoord4fvARB (_GET_TLS_PROCTABLE()->MultiTexCoord4fvARB)
#define glMultiTexCoord4iARB (_GET_TLS_PROCTABLE()->MultiTexCoord4iARB)
#define glMultiTexCoord4ivARB (_GET_TLS_PROCTABLE()->MultiTexCoord4ivARB)
#define glMultiTexCoord4sARB (_GET_TLS_PROCTABLE()->MultiTexCoord4sARB)
#define glMultiTexCoord4svARB (_GET_TLS_PROCTABLE()->MultiTexCoord4svARB)
#define glLoadTransposeMatrixfARB (_GET_TLS_PROCTABLE()->LoadTransposeMatrixfARB)
#define glLoadTransposeMatrixdARB (_GET_TLS_PROCTABLE()->LoadTransposeMatrixdARB)
#define glMultTransposeMatrixfARB (_GET_TLS_PROCTABLE()->MultTransposeMatrixfARB)
#define glMultTransposeMatrixdARB (_GET_TLS_PROCTABLE()->MultTransposeMatrixdARB)
#define glSampleCoverageARB (_GET_TLS_PROCTABLE()->SampleCoverageARB)
#define glCompressedTexImage3DARB (_GET_TLS_PROCTABLE()->CompressedTexImage3DARB)
#define glCompressedTexImage2DARB (_GET_TLS_PROCTABLE()->CompressedTexImage2DARB)
#define glCompressedTexImage1DARB (_GET_TLS_PROCTABLE()->CompressedTexImage1DARB)
#define glCompressedTexSubImage3DARB (_GET_TLS_PROCTABLE()->CompressedTexSubImage3DARB)
#define glCompressedTexSubImage2DARB (_GET_TLS_PROCTABLE()->CompressedTexSubImage2DARB)
#define glCompressedTexSubImage1DARB (_GET_TLS_PROCTABLE()->CompressedTexSubImage1DARB)
#define glGetCompressedTexImageARB (_GET_TLS_PROCTABLE()->GetCompressedTexImageARB)
#define glPointParameterfARB (_GET_TLS_PROCTABLE()->PointParameterfARB)
#define glPointParameterfvARB (_GET_TLS_PROCTABLE()->PointParameterfvARB)
#define glWeightbvARB (_GET_TLS_PROCTABLE()->WeightbvARB)
#define glWeightsvARB (_GET_TLS_PROCTABLE()->WeightsvARB)
#define glWeightivARB (_GET_TLS_PROCTABLE()->WeightivARB)
#define glWeightfvARB (_GET_TLS_PROCTABLE()->WeightfvARB)
#define glWeightdvARB (_GET_TLS_PROCTABLE()->WeightdvARB)
#define glWeightubvARB (_GET_TLS_PROCTABLE()->WeightubvARB)
#define glWeightusvARB (_GET_TLS_PROCTABLE()->WeightusvARB)
#define glWeightuivARB (_GET_TLS_PROCTABLE()->WeightuivARB)
#define glWeightPointerARB (_GET_TLS_PROCTABLE()->WeightPointerARB)
#define glVertexBlendARB (_GET_TLS_PROCTABLE()->VertexBlendARB)
#define glCurrentPaletteMatrixARB (_GET_TLS_PROCTABLE()->CurrentPaletteMatrixARB)
#define glMatrixIndexubvARB (_GET_TLS_PROCTABLE()->MatrixIndexubvARB)
#define glMatrixIndexusvARB (_GET_TLS_PROCTABLE()->MatrixIndexusvARB)
#define glMatrixIndexuivARB (_GET_TLS_PROCTABLE()->MatrixIndexuivARB)
#define glMatrixIndexPointerARB (_GET_TLS_PROCTABLE()->MatrixIndexPointerARB)
#define glWindowPos2dARB (_GET_TLS_PROCTABLE()->WindowPos2dARB)
#define glWindowPos2dvARB (_GET_TLS_PROCTABLE()->WindowPos2dvARB)
#define glWindowPos2fARB (_GET_TLS_PROCTABLE()->WindowPos2fARB)
#define glWindowPos2fvARB (_GET_TLS_PROCTABLE()->WindowPos2fvARB)
#define glWindowPos2iARB (_GET_TLS_PROCTABLE()->WindowPos2iARB)
#define glWindowPos2ivARB (_GET_TLS_PROCTABLE()->WindowPos2ivARB)
#define glWindowPos2sARB (_GET_TLS_PROCTABLE()->WindowPos2sARB)
#define glWindowPos2svARB (_GET_TLS_PROCTABLE()->WindowPos2svARB)
#define glWindowPos3dARB (_GET_TLS_PROCTABLE()->WindowPos3dARB)
#define glWindowPos3dvARB (_GET_TLS_PROCTABLE()->WindowPos3dvARB)
#define glWindowPos3fARB (_GET_TLS_PROCTABLE()->WindowPos3fARB)
#define glWindowPos3fvARB (_GET_TLS_PROCTABLE()->WindowPos3fvARB)
#define glWindowPos3iARB (_GET_TLS_PROCTABLE()->WindowPos3iARB)
#define glWindowPos3ivARB (_GET_TLS_PROCTABLE()->WindowPos3ivARB)
#define glWindowPos3sARB (_GET_TLS_PROCTABLE()->WindowPos3sARB)
#define glWindowPos3svARB (_GET_TLS_PROCTABLE()->WindowPos3svARB)
#define glVertexAttrib1dARB (_GET_TLS_PROCTABLE()->VertexAttrib1dARB)
#define glVertexAttrib1dvARB (_GET_TLS_PROCTABLE()->VertexAttrib1dvARB)
#define glVertexAttrib1fARB (_GET_TLS_PROCTABLE()->VertexAttrib1fARB)
#define glVertexAttrib1fvARB (_GET_TLS_PROCTABLE()->VertexAttrib1fvARB)
#define glVertexAttrib1sARB (_GET_TLS_PROCTABLE()->VertexAttrib1sARB)
#define glVertexAttrib1svARB (_GET_TLS_PROCTABLE()->VertexAttrib1svARB)
#define glVertexAttrib2dARB (_GET_TLS_PROCTABLE()->VertexAttrib2dARB)
#define glVertexAttrib2dvARB (_GET_TLS_PROCTABLE()->VertexAttrib2dvARB)
#define glVertexAttrib2fARB (_GET_TLS_PROCTABLE()->VertexAttrib2fARB)
#define glVertexAttrib2fvARB (_GET_TLS_PROCTABLE()->VertexAttrib2fvARB)
#define glVertexAttrib2sARB (_GET_TLS_PROCTABLE()->VertexAttrib2sARB)
#define glVertexAttrib2svARB (_GET_TLS_PROCTABLE()->VertexAttrib2svARB)
#define glVertexAttrib3dARB (_GET_TLS_PROCTABLE()->VertexAttrib3dARB)
#define glVertexAttrib3dvARB (_GET_TLS_PROCTABLE()->VertexAttrib3dvARB)
#define glVertexAttrib3fARB (_GET_TLS_PROCTABLE()->VertexAttrib3fARB)
#define glVertexAttrib3fvARB (_GET_TLS_PROCTABLE()->VertexAttrib3fvARB)
#define glVertexAttrib3sARB (_GET_TLS_PROCTABLE()->VertexAttrib3sARB)
#define glVertexAttrib3svARB (_GET_TLS_PROCTABLE()->VertexAttrib3svARB)
#define glVertexAttrib4NbvARB (_GET_TLS_PROCTABLE()->VertexAttrib4NbvARB)
#define glVertexAttrib4NivARB (_GET_TLS_PROCTABLE()->VertexAttrib4NivARB)
#define glVertexAttrib4NsvARB (_GET_TLS_PROCTABLE()->VertexAttrib4NsvARB)
#define glVertexAttrib4NubARB (_GET_TLS_PROCTABLE()->VertexAttrib4NubARB)
#define glVertexAttrib4NubvARB (_GET_TLS_PROCTABLE()->VertexAttrib4NubvARB)
#define glVertexAttrib4NuivARB (_GET_TLS_PROCTABLE()->VertexAttrib4NuivARB)
#define glVertexAttrib4NusvARB (_GET_TLS_PROCTABLE()->VertexAttrib4NusvARB)
#define glVertexAttrib4bvARB (_GET_TLS_PROCTABLE()->VertexAttrib4bvARB)
#define glVertexAttrib4dARB (_GET_TLS_PROCTABLE()->VertexAttrib4dARB)
#define glVertexAttrib4dvARB (_GET_TLS_PROCTABLE()->VertexAttrib4dvARB)
#define glVertexAttrib4fARB (_GET_TLS_PROCTABLE()->VertexAttrib4fARB)
#define glVertexAttrib4fvARB (_GET_TLS_PROCTABLE()->VertexAttrib4fvARB)
#define glVertexAttrib4ivARB (_GET_TLS_PROCTABLE()->VertexAttrib4ivARB)
#define glVertexAttrib4sARB (_GET_TLS_PROCTABLE()->VertexAttrib4sARB)
#define glVertexAttrib4svARB (_GET_TLS_PROCTABLE()->VertexAttrib4svARB)
#define glVertexAttrib4ubvARB (_GET_TLS_PROCTABLE()->VertexAttrib4ubvARB)
#define glVertexAttrib4uivARB (_GET_TLS_PROCTABLE()->VertexAttrib4uivARB)
#define glVertexAttrib4usvARB (_GET_TLS_PROCTABLE()->VertexAttrib4usvARB)
#define glVertexAttribPointerARB (_GET_TLS_PROCTABLE()->VertexAttribPointerARB)
#define glEnableVertexAttribArrayARB (_GET_TLS_PROCTABLE()->EnableVertexAttribArrayARB)
#define glDisableVertexAttribArrayARB (_GET_TLS_PROCTABLE()->DisableVertexAttribArrayARB)
#define glProgramStringARB (_GET_TLS_PROCTABLE()->ProgramStringARB)
#define glBindProgramARB (_GET_TLS_PROCTABLE()->BindProgramARB)
#define glDeleteProgramsARB (_GET_TLS_PROCTABLE()->DeleteProgramsARB)
#define glGenProgramsARB (_GET_TLS_PROCTABLE()->GenProgramsARB)
#define glProgramEnvParameter4dARB (_GET_TLS_PROCTABLE()->ProgramEnvParameter4dARB)
#define glProgramEnvParameter4dvARB (_GET_TLS_PROCTABLE()->ProgramEnvParameter4dvARB)
#define glProgramEnvParameter4fARB (_GET_TLS_PROCTABLE()->ProgramEnvParameter4fARB)
#define glProgramEnvParameter4fvARB (_GET_TLS_PROCTABLE()->ProgramEnvParameter4fvARB)
#define glProgramLocalParameter4dARB (_GET_TLS_PROCTABLE()->ProgramLocalParameter4dARB)
#define glProgramLocalParameter4dvARB (_GET_TLS_PROCTABLE()->ProgramLocalParameter4dvARB)
#define glProgramLocalParameter4fARB (_GET_TLS_PROCTABLE()->ProgramLocalParameter4fARB)
#define glProgramLocalParameter4fvARB (_GET_TLS_PROCTABLE()->ProgramLocalParameter4fvARB)
#define glGetProgramEnvParameterdvARB (_GET_TLS_PROCTABLE()->GetProgramEnvParameterdvARB)
#define glGetProgramEnvParameterfvARB (_GET_TLS_PROCTABLE()->GetProgramEnvParameterfvARB)
#define glGetProgramLocalParameterdvARB (_GET_TLS_PROCTABLE()->GetProgramLocalParameterdvARB)
#define glGetProgramLocalParameterfvARB (_GET_TLS_PROCTABLE()->GetProgramLocalParameterfvARB)
#define glGetProgramivARB (_GET_TLS_PROCTABLE()->GetProgramivARB)
#define glGetProgramStringARB (_GET_TLS_PROCTABLE()->GetProgramStringARB)
#define glGetVertexAttribdvARB (_GET_TLS_PROCTABLE()->GetVertexAttribdvARB)
#define glGetVertexAttribfvARB (_GET_TLS_PROCTABLE()->GetVertexAttribfvARB)
#define glGetVertexAttribivARB (_GET_TLS_PROCTABLE()->GetVertexAttribivARB)
#define glGetVertexAttribPointervARB (_GET_TLS_PROCTABLE()->GetVertexAttribPointervARB)
#define glIsProgramARB (_GET_TLS_PROCTABLE()->IsProgramARB)
#define glBindBufferARB (_GET_TLS_PROCTABLE()->BindBufferARB)
#define glDeleteBuffersARB (_GET_TLS_PROCTABLE()->DeleteBuffersARB)
#define glGenBuffersARB (_GET_TLS_PROCTABLE()->GenBuffersARB)
#define glIsBufferARB (_GET_TLS_PROCTABLE()->IsBufferARB)
#define glBufferDataARB (_GET_TLS_PROCTABLE()->BufferDataARB)
#define glBufferSubDataARB (_GET_TLS_PROCTABLE()->BufferSubDataARB)
#define glGetBufferSubDataARB (_GET_TLS_PROCTABLE()->GetBufferSubDataARB)
#define glMapBufferARB (_GET_TLS_PROCTABLE()->MapBufferARB)
#define glUnmapBufferARB (_GET_TLS_PROCTABLE()->UnmapBufferARB)
#define glGetBufferParameterivARB (_GET_TLS_PROCTABLE()->GetBufferParameterivARB)
#define glGetBufferPointervARB (_GET_TLS_PROCTABLE()->GetBufferPointervARB)
#define glGenQueriesARB (_GET_TLS_PROCTABLE()->GenQueriesARB)
#define glDeleteQueriesARB (_GET_TLS_PROCTABLE()->DeleteQueriesARB)
#define glIsQueryARB (_GET_TLS_PROCTABLE()->IsQueryARB)
#define glBeginQueryARB (_GET_TLS_PROCTABLE()->BeginQueryARB)
#define glEndQueryARB (_GET_TLS_PROCTABLE()->EndQueryARB)
#define glGetQueryivARB (_GET_TLS_PROCTABLE()->GetQueryivARB)
#define glGetQueryObjectivARB (_GET_TLS_PROCTABLE()->GetQueryObjectivARB)
#define glGetQueryObjectuivARB (_GET_TLS_PROCTABLE()->GetQueryObjectuivARB)
#define glDeleteObjectARB (_GET_TLS_PROCTABLE()->DeleteObjectARB)
#define glGetHandleARB (_GET_TLS_PROCTABLE()->GetHandleARB)
#define glDetachObjectARB (_GET_TLS_PROCTABLE()->DetachObjectARB)
#define glCreateShaderObjectARB (_GET_TLS_PROCTABLE()->CreateShaderObjectARB)
#define glShaderSourceARB (_GET_TLS_PROCTABLE()->ShaderSourceARB)
#define glCompileShaderARB (_GET_TLS_PROCTABLE()->CompileShaderARB)
#define glCreateProgramObjectARB (_GET_TLS_PROCTABLE()->CreateProgramObjectARB)
#define glAttachObjectARB (_GET_TLS_PROCTABLE()->AttachObjectARB)
#define glLinkProgramARB (_GET_TLS_PROCTABLE()->LinkProgramARB)
#define glUseProgramObjectARB (_GET_TLS_PROCTABLE()->UseProgramObjectARB)
#define glValidateProgramARB (_GET_TLS_PROCTABLE()->ValidateProgramARB)
#define glUniform1fARB (_GET_TLS_PROCTABLE()->Uniform1fARB)
#define glUniform2fARB (_GET_TLS_PROCTABLE()->Uniform2fARB)
#define glUniform3fARB (_GET_TLS_PROCTABLE()->Uniform3fARB)
#define glUniform4fARB (_GET_TLS_PROCTABLE()->Uniform4fARB)
#define glUniform1iARB (_GET_TLS_PROCTABLE()->Uniform1iARB)
#define glUniform2iARB (_GET_TLS_PROCTABLE()->Uniform2iARB)
#define glUniform3iARB (_GET_TLS_PROCTABLE()->Uniform3iARB)
#define glUniform4iARB (_GET_TLS_PROCTABLE()->Uniform4iARB)
#define glUniform1fvARB (_GET_TLS_PROCTABLE()->Uniform1fvARB)
#define glUniform2fvARB (_GET_TLS_PROCTABLE()->Uniform2fvARB)
#define glUniform3fvARB (_GET_TLS_PROCTABLE()->Uniform3fvARB)
#define glUniform4fvARB (_GET_TLS_PROCTABLE()->Uniform4fvARB)
#define glUniform1ivARB (_GET_TLS_PROCTABLE()->Uniform1ivARB)
#define glUniform2ivARB (_GET_TLS_PROCTABLE()->Uniform2ivARB)
#define glUniform3ivARB (_GET_TLS_PROCTABLE()->Uniform3ivARB)
#define glUniform4ivARB (_GET_TLS_PROCTABLE()->Uniform4ivARB)
#define glUniformMatrix2fvARB (_GET_TLS_PROCTABLE()->UniformMatrix2fvARB)
#define glUniformMatrix3fvARB (_GET_TLS_PROCTABLE()->UniformMatrix3fvARB)
#define glUniformMatrix4fvARB (_GET_TLS_PROCTABLE()->UniformMatrix4fvARB)
#define glGetObjectParameterfvARB (_GET_TLS_PROCTABLE()->GetObjectParameterfvARB)
#define glGetObjectParameterivARB (_GET_TLS_PROCTABLE()->GetObjectParameterivARB)
#define glGetInfoLogARB (_GET_TLS_PROCTABLE()->GetInfoLogARB)
#define glGetAttachedObjectsARB (_GET_TLS_PROCTABLE()->GetAttachedObjectsARB)
#define glGetUniformLocationARB (_GET_TLS_PROCTABLE()->GetUniformLocationARB)
#define glGetActiveUniformARB (_GET_TLS_PROCTABLE()->GetActiveUniformARB)
#define glGetUniformfvARB (_GET_TLS_PROCTABLE()->GetUniformfvARB)
#define glGetUniformivARB (_GET_TLS_PROCTABLE()->GetUniformivARB)
#define glGetShaderSourceARB (_GET_TLS_PROCTABLE()->GetShaderSourceARB)
#define glBindAttribLocationARB (_GET_TLS_PROCTABLE()->BindAttribLocationARB)
#define glGetActiveAttribARB (_GET_TLS_PROCTABLE()->GetActiveAttribARB)
#define glGetAttribLocationARB (_GET_TLS_PROCTABLE()->GetAttribLocationARB)
#define glBlendColorEXT (_GET_TLS_PROCTABLE()->BlendColorEXT)
#define glPolygonOffsetEXT (_GET_TLS_PROCTABLE()->PolygonOffsetEXT)
#define glTexImage3DEXT (_GET_TLS_PROCTABLE()->TexImage3DEXT)
#define glTexSubImage3DEXT (_GET_TLS_PROCTABLE()->TexSubImage3DEXT)
#define glGetTexFilterFuncSGIS (_GET_TLS_PROCTABLE()->GetTexFilterFuncSGIS)
#define glTexFilterFuncSGIS (_GET_TLS_PROCTABLE()->TexFilterFuncSGIS)
#define glTexSubImage1DEXT (_GET_TLS_PROCTABLE()->TexSubImage1DEXT)
#define glTexSubImage2DEXT (_GET_TLS_PROCTABLE()->TexSubImage2DEXT)
#define glCopyTexImage1DEXT (_GET_TLS_PROCTABLE()->CopyTexImage1DEXT)
#define glCopyTexImage2DEXT (_GET_TLS_PROCTABLE()->CopyTexImage2DEXT)
#define glCopyTexSubImage1DEXT (_GET_TLS_PROCTABLE()->CopyTexSubImage1DEXT)
#define glCopyTexSubImage2DEXT (_GET_TLS_PROCTABLE()->CopyTexSubImage2DEXT)
#define glCopyTexSubImage3DEXT (_GET_TLS_PROCTABLE()->CopyTexSubImage3DEXT)
#define glGetHistogramEXT (_GET_TLS_PROCTABLE()->GetHistogramEXT)
#define glGetHistogramParameterfvEXT (_GET_TLS_PROCTABLE()->GetHistogramParameterfvEXT)
#define glGetHistogramParameterivEXT (_GET_TLS_PROCTABLE()->GetHistogramParameterivEXT)
#define glGetMinmaxEXT (_GET_TLS_PROCTABLE()->GetMinmaxEXT)
#define glGetMinmaxParameterfvEXT (_GET_TLS_PROCTABLE()->GetMinmaxParameterfvEXT)
#define glGetMinmaxParameterivEXT (_GET_TLS_PROCTABLE()->GetMinmaxParameterivEXT)
#define glHistogramEXT (_GET_TLS_PROCTABLE()->HistogramEXT)
#define glMinmaxEXT (_GET_TLS_PROCTABLE()->MinmaxEXT)
#define glResetHistogramEXT (_GET_TLS_PROCTABLE()->ResetHistogramEXT)
#define glResetMinmaxEXT (_GET_TLS_PROCTABLE()->ResetMinmaxEXT)
#define glConvolutionFilter1DEXT (_GET_TLS_PROCTABLE()->ConvolutionFilter1DEXT)
#define glConvolutionFilter2DEXT (_GET_TLS_PROCTABLE()->ConvolutionFilter2DEXT)
#define glConvolutionParameterfEXT (_GET_TLS_PROCTABLE()->ConvolutionParameterfEXT)
#define glConvolutionParameterfvEXT (_GET_TLS_PROCTABLE()->ConvolutionParameterfvEXT)
#define glConvolutionParameteriEXT (_GET_TLS_PROCTABLE()->ConvolutionParameteriEXT)
#define glConvolutionParameterivEXT (_GET_TLS_PROCTABLE()->ConvolutionParameterivEXT)
#define glCopyConvolutionFilter1DEXT (_GET_TLS_PROCTABLE()->CopyConvolutionFilter1DEXT)
#define glCopyConvolutionFilter2DEXT (_GET_TLS_PROCTABLE()->CopyConvolutionFilter2DEXT)
#define glGetConvolutionFilterEXT (_GET_TLS_PROCTABLE()->GetConvolutionFilterEXT)
#define glGetConvolutionParameterfvEXT (_GET_TLS_PROCTABLE()->GetConvolutionParameterfvEXT)
#define glGetConvolutionParameterivEXT (_GET_TLS_PROCTABLE()->GetConvolutionParameterivEXT)
#define glGetSeparableFilterEXT (_GET_TLS_PROCTABLE()->GetSeparableFilterEXT)
#define glSeparableFilter2DEXT (_GET_TLS_PROCTABLE()->SeparableFilter2DEXT)
#define glColorTableSGI (_GET_TLS_PROCTABLE()->ColorTableSGI)
#define glColorTableParameterfvSGI (_GET_TLS_PROCTABLE()->ColorTableParameterfvSGI)
#define glColorTableParameterivSGI (_GET_TLS_PROCTABLE()->ColorTableParameterivSGI)
#define glCopyColorTableSGI (_GET_TLS_PROCTABLE()->CopyColorTableSGI)
#define glGetColorTableSGI (_GET_TLS_PROCTABLE()->GetColorTableSGI)
#define glGetColorTableParameterfvSGI (_GET_TLS_PROCTABLE()->GetColorTableParameterfvSGI)
#define glGetColorTableParameterivSGI (_GET_TLS_PROCTABLE()->GetColorTableParameterivSGI)
#define glPixelTexGenSGIX (_GET_TLS_PROCTABLE()->PixelTexGenSGIX)
#define glPixelTexGenParameteriSGIS (_GET_TLS_PROCTABLE()->PixelTexGenParameteriSGIS)
#define glPixelTexGenParameterivSGIS (_GET_TLS_PROCTABLE()->PixelTexGenParameterivSGIS)
#define glPixelTexGenParameterfSGIS (_GET_TLS_PROCTABLE()->PixelTexGenParameterfSGIS)
#define glPixelTexGenParameterfvSGIS (_GET_TLS_PROCTABLE()->PixelTexGenParameterfvSGIS)
#define glGetPixelTexGenParameterivSGIS (_GET_TLS_PROCTABLE()->GetPixelTexGenParameterivSGIS)
#define glGetPixelTexGenParameterfvSGIS (_GET_TLS_PROCTABLE()->GetPixelTexGenParameterfvSGIS)
#define glTexImage4DSGIS (_GET_TLS_PROCTABLE()->TexImage4DSGIS)
#define glTexSubImage4DSGIS (_GET_TLS_PROCTABLE()->TexSubImage4DSGIS)
#define glAreTexturesResidentEXT (_GET_TLS_PROCTABLE()->AreTexturesResidentEXT)
#define glBindTextureEXT (_GET_TLS_PROCTABLE()->BindTextureEXT)
#define glDeleteTexturesEXT (_GET_TLS_PROCTABLE()->DeleteTexturesEXT)
#define glGenTexturesEXT (_GET_TLS_PROCTABLE()->GenTexturesEXT)
#define glIsTextureEXT (_GET_TLS_PROCTABLE()->IsTextureEXT)
#define glPrioritizeTexturesEXT (_GET_TLS_PROCTABLE()->PrioritizeTexturesEXT)
#define glDetailTexFuncSGIS (_GET_TLS_PROCTABLE()->DetailTexFuncSGIS)
#define glGetDetailTexFuncSGIS (_GET_TLS_PROCTABLE()->GetDetailTexFuncSGIS)
#define glSharpenTexFuncSGIS (_GET_TLS_PROCTABLE()->SharpenTexFuncSGIS)
#define glGetSharpenTexFuncSGIS (_GET_TLS_PROCTABLE()->GetSharpenTexFuncSGIS)
#define glSampleMaskSGIS (_GET_TLS_PROCTABLE()->SampleMaskSGIS)
#define glSamplePatternSGIS (_GET_TLS_PROCTABLE()->SamplePatternSGIS)
#define glArrayElementEXT (_GET_TLS_PROCTABLE()->ArrayElementEXT)
#define glColorPointerEXT (_GET_TLS_PROCTABLE()->ColorPointerEXT)
#define glDrawArraysEXT (_GET_TLS_PROCTABLE()->DrawArraysEXT)
#define glEdgeFlagPointerEXT (_GET_TLS_PROCTABLE()->EdgeFlagPointerEXT)
#define glGetPointervEXT (_GET_TLS_PROCTABLE()->GetPointervEXT)
#define glIndexPointerEXT (_GET_TLS_PROCTABLE()->IndexPointerEXT)
#define glNormalPointerEXT (_GET_TLS_PROCTABLE()->NormalPointerEXT)
#define glTexCoordPointerEXT (_GET_TLS_PROCTABLE()->TexCoordPointerEXT)
#define glVertexPointerEXT (_GET_TLS_PROCTABLE()->VertexPointerEXT)
#define glBlendEquationEXT (_GET_TLS_PROCTABLE()->BlendEquationEXT)
#define glSpriteParameterfSGIX (_GET_TLS_PROCTABLE()->SpriteParameterfSGIX)
#define glSpriteParameterfvSGIX (_GET_TLS_PROCTABLE()->SpriteParameterfvSGIX)
#define glSpriteParameteriSGIX (_GET_TLS_PROCTABLE()->SpriteParameteriSGIX)
#define glSpriteParameterivSGIX (_GET_TLS_PROCTABLE()->SpriteParameterivSGIX)
#define glPointParameterfEXT (_GET_TLS_PROCTABLE()->PointParameterfEXT)
#define glPointParameterfvEXT (_GET_TLS_PROCTABLE()->PointParameterfvEXT)
#define glPointParameterfSGIS (_GET_TLS_PROCTABLE()->PointParameterfSGIS)
#define glPointParameterfvSGIS (_GET_TLS_PROCTABLE()->PointParameterfvSGIS)
#define glGetInstrumentsSGIX (_GET_TLS_PROCTABLE()->GetInstrumentsSGIX)
#define glInstrumentsBufferSGIX (_GET_TLS_PROCTABLE()->InstrumentsBufferSGIX)
#define glPollInstrumentsSGIX (_GET_TLS_PROCTABLE()->PollInstrumentsSGIX)
#define glReadInstrumentsSGIX (_GET_TLS_PROCTABLE()->ReadInstrumentsSGIX)
#define glStartInstrumentsSGIX (_GET_TLS_PROCTABLE()->StartInstrumentsSGIX)
#define glStopInstrumentsSGIX (_GET_TLS_PROCTABLE()->StopInstrumentsSGIX)
#define glFrameZoomSGIX (_GET_TLS_PROCTABLE()->FrameZoomSGIX)
#define glTagSampleBufferSGIX (_GET_TLS_PROCTABLE()->TagSampleBufferSGIX)
#define glDeformationMap3dSGIX (_GET_TLS_PROCTABLE()->DeformationMap3dSGIX)
#define glDeformationMap3fSGIX (_GET_TLS_PROCTABLE()->DeformationMap3fSGIX)
#define glDeformSGIX (_GET_TLS_PROCTABLE()->DeformSGIX)
#define glLoadIdentityDeformationMapSGIX (_GET_TLS_PROCTABLE()->LoadIdentityDeformationMapSGIX)
#define glReferencePlaneSGIX (_GET_TLS_PROCTABLE()->ReferencePlaneSGIX)
#define glFlushRasterSGIX (_GET_TLS_PROCTABLE()->FlushRasterSGIX)
#define glFogFuncSGIS (_GET_TLS_PROCTABLE()->FogFuncSGIS)
#define glGetFogFuncSGIS (_GET_TLS_PROCTABLE()->GetFogFuncSGIS)
#define glImageTransformParameteriHP (_GET_TLS_PROCTABLE()->ImageTransformParameteriHP)
#define glImageTransformParameterfHP (_GET_TLS_PROCTABLE()->ImageTransformParameterfHP)
#define glImageTransformParameterivHP (_GET_TLS_PROCTABLE()->ImageTransformParameterivHP)
#define glImageTransformParameterfvHP (_GET_TLS_PROCTABLE()->ImageTransformParameterfvHP)
#define glGetImageTransformParameterivHP (_GET_TLS_PROCTABLE()->GetImageTransformParameterivHP)
#define glGetImageTransformParameterfvHP (_GET_TLS_PROCTABLE()->GetImageTransformParameterfvHP)
#define glColorSubTableEXT (_GET_TLS_PROCTABLE()->ColorSubTableEXT)
#define glCopyColorSubTableEXT (_GET_TLS_PROCTABLE()->CopyColorSubTableEXT)
#define glHintPGI (_GET_TLS_PROCTABLE()->HintPGI)
#define glColorTableEXT (_GET_TLS_PROCTABLE()->ColorTableEXT)
#define glGetColorTableEXT (_GET_TLS_PROCTABLE()->GetColorTableEXT)
#define glGetColorTableParameterivEXT (_GET_TLS_PROCTABLE()->GetColorTableParameterivEXT)
#define glGetColorTableParameterfvEXT (_GET_TLS_PROCTABLE()->GetColorTableParameterfvEXT)
#define glGetListParameterfvSGIX (_GET_TLS_PROCTABLE()->GetListParameterfvSGIX)
#define glGetListParameterivSGIX (_GET_TLS_PROCTABLE()->GetListParameterivSGIX)
#define glListParameterfSGIX (_GET_TLS_PROCTABLE()->ListParameterfSGIX)
#define glListParameterfvSGIX (_GET_TLS_PROCTABLE()->ListParameterfvSGIX)
#define glListParameteriSGIX (_GET_TLS_PROCTABLE()->ListParameteriSGIX)
#define glListParameterivSGIX (_GET_TLS_PROCTABLE()->ListParameterivSGIX)
#define glIndexMaterialEXT (_GET_TLS_PROCTABLE()->IndexMaterialEXT)
#define glIndexFuncEXT (_GET_TLS_PROCTABLE()->IndexFuncEXT)
#define glLockArraysEXT (_GET_TLS_PROCTABLE()->LockArraysEXT)
#define glUnlockArraysEXT (_GET_TLS_PROCTABLE()->UnlockArraysEXT)
#define glCullParameterdvEXT (_GET_TLS_PROCTABLE()->CullParameterdvEXT)
#define glCullParameterfvEXT (_GET_TLS_PROCTABLE()->CullParameterfvEXT)
#define glFragmentColorMaterialSGIX (_GET_TLS_PROCTABLE()->FragmentColorMaterialSGIX)
#define glFragmentLightfSGIX (_GET_TLS_PROCTABLE()->FragmentLightfSGIX)
#define glFragmentLightfvSGIX (_GET_TLS_PROCTABLE()->FragmentLightfvSGIX)
#define glFragmentLightiSGIX (_GET_TLS_PROCTABLE()->FragmentLightiSGIX)
#define glFragmentLightivSGIX (_GET_TLS_PROCTABLE()->FragmentLightivSGIX)
#define glFragmentLightModelfSGIX (_GET_TLS_PROCTABLE()->FragmentLightModelfSGIX)
#define glFragmentLightModelfvSGIX (_GET_TLS_PROCTABLE()->FragmentLightModelfvSGIX)
#define glFragmentLightModeliSGIX (_GET_TLS_PROCTABLE()->FragmentLightModeliSGIX)
#define glFragmentLightModelivSGIX (_GET_TLS_PROCTABLE()->FragmentLightModelivSGIX)
#define glFragmentMaterialfSGIX (_GET_TLS_PROCTABLE()->FragmentMaterialfSGIX)
#define glFragmentMaterialfvSGIX (_GET_TLS_PROCTABLE()->FragmentMaterialfvSGIX)
#define glFragmentMaterialiSGIX (_GET_TLS_PROCTABLE()->FragmentMaterialiSGIX)
#define glFragmentMaterialivSGIX (_GET_TLS_PROCTABLE()->FragmentMaterialivSGIX)
#define glGetFragmentLightfvSGIX (_GET_TLS_PROCTABLE()->GetFragmentLightfvSGIX)
#define glGetFragmentLightivSGIX (_GET_TLS_PROCTABLE()->GetFragmentLightivSGIX)
#define glGetFragmentMaterialfvSGIX (_GET_TLS_PROCTABLE()->GetFragmentMaterialfvSGIX)
#define glGetFragmentMaterialivSGIX (_GET_TLS_PROCTABLE()->GetFragmentMaterialivSGIX)
#define glLightEnviSGIX (_GET_TLS_PROCTABLE()->LightEnviSGIX)
#define glDrawRangeElementsEXT (_GET_TLS_PROCTABLE()->DrawRangeElementsEXT)
#define glApplyTextureEXT (_GET_TLS_PROCTABLE()->ApplyTextureEXT)
#define glTextureLightEXT (_GET_TLS_PROCTABLE()->TextureLightEXT)
#define glTextureMaterialEXT (_GET_TLS_PROCTABLE()->TextureMaterialEXT)
#define glAsyncMarkerSGIX (_GET_TLS_PROCTABLE()->AsyncMarkerSGIX)
#define glFinishAsyncSGIX (_GET_TLS_PROCTABLE()->FinishAsyncSGIX)
#define glPollAsyncSGIX (_GET_TLS_PROCTABLE()->PollAsyncSGIX)
#define glGenAsyncMarkersSGIX (_GET_TLS_PROCTABLE()->GenAsyncMarkersSGIX)
#define glDeleteAsyncMarkersSGIX (_GET_TLS_PROCTABLE()->DeleteAsyncMarkersSGIX)
#define glIsAsyncMarkerSGIX (_GET_TLS_PROCTABLE()->IsAsyncMarkerSGIX)
#define glVertexPointervINTEL (_GET_TLS_PROCTABLE()->VertexPointervINTEL)
#define glNormalPointervINTEL (_GET_TLS_PROCTABLE()->NormalPointervINTEL)
#define glColorPointervINTEL (_GET_TLS_PROCTABLE()->ColorPointervINTEL)
#define glTexCoordPointervINTEL (_GET_TLS_PROCTABLE()->TexCoordPointervINTEL)
#define glPixelTransformParameteriEXT (_GET_TLS_PROCTABLE()->PixelTransformParameteriEXT)
#define glPixelTransformParameterfEXT (_GET_TLS_PROCTABLE()->PixelTransformParameterfEXT)
#define glPixelTransformParameterivEXT (_GET_TLS_PROCTABLE()->PixelTransformParameterivEXT)
#define glPixelTransformParameterfvEXT (_GET_TLS_PROCTABLE()->PixelTransformParameterfvEXT)
#define glSecondaryColor3bEXT (_GET_TLS_PROCTABLE()->SecondaryColor3bEXT)
#define glSecondaryColor3bvEXT (_GET_TLS_PROCTABLE()->SecondaryColor3bvEXT)
#define glSecondaryColor3dEXT (_GET_TLS_PROCTABLE()->SecondaryColor3dEXT)
#define glSecondaryColor3dvEXT (_GET_TLS_PROCTABLE()->SecondaryColor3dvEXT)
#define glSecondaryColor3fEXT (_GET_TLS_PROCTABLE()->SecondaryColor3fEXT)
#define glSecondaryColor3fvEXT (_GET_TLS_PROCTABLE()->SecondaryColor3fvEXT)
#define glSecondaryColor3iEXT (_GET_TLS_PROCTABLE()->SecondaryColor3iEXT)
#define glSecondaryColor3ivEXT (_GET_TLS_PROCTABLE()->SecondaryColor3ivEXT)
#define glSecondaryColor3sEXT (_GET_TLS_PROCTABLE()->SecondaryColor3sEXT)
#define glSecondaryColor3svEXT (_GET_TLS_PROCTABLE()->SecondaryColor3svEXT)
#define glSecondaryColor3ubEXT (_GET_TLS_PROCTABLE()->SecondaryColor3ubEXT)
#define glSecondaryColor3ubvEXT (_GET_TLS_PROCTABLE()->SecondaryColor3ubvEXT)
#define glSecondaryColor3uiEXT (_GET_TLS_PROCTABLE()->SecondaryColor3uiEXT)
#define glSecondaryColor3uivEXT (_GET_TLS_PROCTABLE()->SecondaryColor3uivEXT)
#define glSecondaryColor3usEXT (_GET_TLS_PROCTABLE()->SecondaryColor3usEXT)
#define glSecondaryColor3usvEXT (_GET_TLS_PROCTABLE()->SecondaryColor3usvEXT)
#define glSecondaryColorPointerEXT (_GET_TLS_PROCTABLE()->SecondaryColorPointerEXT)
#define glTextureNormalEXT (_GET_TLS_PROCTABLE()->TextureNormalEXT)
#define glMultiDrawArraysEXT (_GET_TLS_PROCTABLE()->MultiDrawArraysEXT)
#define glMultiDrawElementsEXT (_GET_TLS_PROCTABLE()->MultiDrawElementsEXT)
#define glFogCoordfEXT (_GET_TLS_PROCTABLE()->FogCoordfEXT)
#define glFogCoordfvEXT (_GET_TLS_PROCTABLE()->FogCoordfvEXT)
#define glFogCoorddEXT (_GET_TLS_PROCTABLE()->FogCoorddEXT)
#define glFogCoorddvEXT (_GET_TLS_PROCTABLE()->FogCoorddvEXT)
#define glFogCoordPointerEXT (_GET_TLS_PROCTABLE()->FogCoordPointerEXT)
#define glTangent3bEXT (_GET_TLS_PROCTABLE()->Tangent3bEXT)
#define glTangent3bvEXT (_GET_TLS_PROCTABLE()->Tangent3bvEXT)
#define glTangent3dEXT (_GET_TLS_PROCTABLE()->Tangent3dEXT)
#define glTangent3dvEXT (_GET_TLS_PROCTABLE()->Tangent3dvEXT)
#define glTangent3fEXT (_GET_TLS_PROCTABLE()->Tangent3fEXT)
#define glTangent3fvEXT (_GET_TLS_PROCTABLE()->Tangent3fvEXT)
#define glTangent3iEXT (_GET_TLS_PROCTABLE()->Tangent3iEXT)
#define glTangent3ivEXT (_GET_TLS_PROCTABLE()->Tangent3ivEXT)
#define glTangent3sEXT (_GET_TLS_PROCTABLE()->Tangent3sEXT)
#define glTangent3svEXT (_GET_TLS_PROCTABLE()->Tangent3svEXT)
#define glBinormal3bEXT (_GET_TLS_PROCTABLE()->Binormal3bEXT)
#define glBinormal3bvEXT (_GET_TLS_PROCTABLE()->Binormal3bvEXT)
#define glBinormal3dEXT (_GET_TLS_PROCTABLE()->Binormal3dEXT)
#define glBinormal3dvEXT (_GET_TLS_PROCTABLE()->Binormal3dvEXT)
#define glBinormal3fEXT (_GET_TLS_PROCTABLE()->Binormal3fEXT)
#define glBinormal3fvEXT (_GET_TLS_PROCTABLE()->Binormal3fvEXT)
#define glBinormal3iEXT (_GET_TLS_PROCTABLE()->Binormal3iEXT)
#define glBinormal3ivEXT (_GET_TLS_PROCTABLE()->Binormal3ivEXT)
#define glBinormal3sEXT (_GET_TLS_PROCTABLE()->Binormal3sEXT)
#define glBinormal3svEXT (_GET_TLS_PROCTABLE()->Binormal3svEXT)
#define glTangentPointerEXT (_GET_TLS_PROCTABLE()->TangentPointerEXT)
#define glBinormalPointerEXT (_GET_TLS_PROCTABLE()->BinormalPointerEXT)
#define glFinishTextureSUNX (_GET_TLS_PROCTABLE()->FinishTextureSUNX)
#define glGlobalAlphaFactorbSUN (_GET_TLS_PROCTABLE()->GlobalAlphaFactorbSUN)
#define glGlobalAlphaFactorsSUN (_GET_TLS_PROCTABLE()->GlobalAlphaFactorsSUN)
#define glGlobalAlphaFactoriSUN (_GET_TLS_PROCTABLE()->GlobalAlphaFactoriSUN)
#define glGlobalAlphaFactorfSUN (_GET_TLS_PROCTABLE()->GlobalAlphaFactorfSUN)
#define glGlobalAlphaFactordSUN (_GET_TLS_PROCTABLE()->GlobalAlphaFactordSUN)
#define glGlobalAlphaFactorubSUN (_GET_TLS_PROCTABLE()->GlobalAlphaFactorubSUN)
#define glGlobalAlphaFactorusSUN (_GET_TLS_PROCTABLE()->GlobalAlphaFactorusSUN)
#define glGlobalAlphaFactoruiSUN (_GET_TLS_PROCTABLE()->GlobalAlphaFactoruiSUN)
#define glReplacementCodeuiSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiSUN)
#define glReplacementCodeusSUN (_GET_TLS_PROCTABLE()->ReplacementCodeusSUN)
#define glReplacementCodeubSUN (_GET_TLS_PROCTABLE()->ReplacementCodeubSUN)
#define glReplacementCodeuivSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuivSUN)
#define glReplacementCodeusvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeusvSUN)
#define glReplacementCodeubvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeubvSUN)
#define glReplacementCodePointerSUN (_GET_TLS_PROCTABLE()->ReplacementCodePointerSUN)
#define glColor4ubVertex2fSUN (_GET_TLS_PROCTABLE()->Color4ubVertex2fSUN)
#define glColor4ubVertex2fvSUN (_GET_TLS_PROCTABLE()->Color4ubVertex2fvSUN)
#define glColor4ubVertex3fSUN (_GET_TLS_PROCTABLE()->Color4ubVertex3fSUN)
#define glColor4ubVertex3fvSUN (_GET_TLS_PROCTABLE()->Color4ubVertex3fvSUN)
#define glColor3fVertex3fSUN (_GET_TLS_PROCTABLE()->Color3fVertex3fSUN)
#define glColor3fVertex3fvSUN (_GET_TLS_PROCTABLE()->Color3fVertex3fvSUN)
#define glNormal3fVertex3fSUN (_GET_TLS_PROCTABLE()->Normal3fVertex3fSUN)
#define glNormal3fVertex3fvSUN (_GET_TLS_PROCTABLE()->Normal3fVertex3fvSUN)
#define glColor4fNormal3fVertex3fSUN (_GET_TLS_PROCTABLE()->Color4fNormal3fVertex3fSUN)
#define glColor4fNormal3fVertex3fvSUN (_GET_TLS_PROCTABLE()->Color4fNormal3fVertex3fvSUN)
#define glTexCoord2fVertex3fSUN (_GET_TLS_PROCTABLE()->TexCoord2fVertex3fSUN)
#define glTexCoord2fVertex3fvSUN (_GET_TLS_PROCTABLE()->TexCoord2fVertex3fvSUN)
#define glTexCoord4fVertex4fSUN (_GET_TLS_PROCTABLE()->TexCoord4fVertex4fSUN)
#define glTexCoord4fVertex4fvSUN (_GET_TLS_PROCTABLE()->TexCoord4fVertex4fvSUN)
#define glTexCoord2fColor4ubVertex3fSUN (_GET_TLS_PROCTABLE()->TexCoord2fColor4ubVertex3fSUN)
#define glTexCoord2fColor4ubVertex3fvSUN (_GET_TLS_PROCTABLE()->TexCoord2fColor4ubVertex3fvSUN)
#define glTexCoord2fColor3fVertex3fSUN (_GET_TLS_PROCTABLE()->TexCoord2fColor3fVertex3fSUN)
#define glTexCoord2fColor3fVertex3fvSUN (_GET_TLS_PROCTABLE()->TexCoord2fColor3fVertex3fvSUN)
#define glTexCoord2fNormal3fVertex3fSUN (_GET_TLS_PROCTABLE()->TexCoord2fNormal3fVertex3fSUN)
#define glTexCoord2fNormal3fVertex3fvSUN (_GET_TLS_PROCTABLE()->TexCoord2fNormal3fVertex3fvSUN)
#define glTexCoord2fColor4fNormal3fVertex3fSUN (_GET_TLS_PROCTABLE()->TexCoord2fColor4fNormal3fVertex3fSUN)
#define glTexCoord2fColor4fNormal3fVertex3fvSUN (_GET_TLS_PROCTABLE()->TexCoord2fColor4fNormal3fVertex3fvSUN)
#define glTexCoord4fColor4fNormal3fVertex4fSUN (_GET_TLS_PROCTABLE()->TexCoord4fColor4fNormal3fVertex4fSUN)
#define glTexCoord4fColor4fNormal3fVertex4fvSUN (_GET_TLS_PROCTABLE()->TexCoord4fColor4fNormal3fVertex4fvSUN)
#define glReplacementCodeuiVertex3fSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiVertex3fSUN)
#define glReplacementCodeuiVertex3fvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiVertex3fvSUN)
#define glReplacementCodeuiColor4ubVertex3fSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiColor4ubVertex3fSUN)
#define glReplacementCodeuiColor4ubVertex3fvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiColor4ubVertex3fvSUN)
#define glReplacementCodeuiColor3fVertex3fSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiColor3fVertex3fSUN)
#define glReplacementCodeuiColor3fVertex3fvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiColor3fVertex3fvSUN)
#define glReplacementCodeuiNormal3fVertex3fSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiNormal3fVertex3fSUN)
#define glReplacementCodeuiNormal3fVertex3fvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiNormal3fVertex3fvSUN)
#define glReplacementCodeuiColor4fNormal3fVertex3fSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiColor4fNormal3fVertex3fSUN)
#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiColor4fNormal3fVertex3fvSUN)
#define glReplacementCodeuiTexCoord2fVertex3fSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiTexCoord2fVertex3fSUN)
#define glReplacementCodeuiTexCoord2fVertex3fvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiTexCoord2fVertex3fvSUN)
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
#define glBlendFuncSeparateEXT (_GET_TLS_PROCTABLE()->BlendFuncSeparateEXT)
#define glBlendFuncSeparateINGR (_GET_TLS_PROCTABLE()->BlendFuncSeparateINGR)
#define glVertexWeightfEXT (_GET_TLS_PROCTABLE()->VertexWeightfEXT)
#define glVertexWeightfvEXT (_GET_TLS_PROCTABLE()->VertexWeightfvEXT)
#define glVertexWeightPointerEXT (_GET_TLS_PROCTABLE()->VertexWeightPointerEXT)
#define glFlushVertexArrayRangeNV (_GET_TLS_PROCTABLE()->FlushVertexArrayRangeNV)
#define glVertexArrayRangeNV (_GET_TLS_PROCTABLE()->VertexArrayRangeNV)
#define glCombinerParameterfvNV (_GET_TLS_PROCTABLE()->CombinerParameterfvNV)
#define glCombinerParameterfNV (_GET_TLS_PROCTABLE()->CombinerParameterfNV)
#define glCombinerParameterivNV (_GET_TLS_PROCTABLE()->CombinerParameterivNV)
#define glCombinerParameteriNV (_GET_TLS_PROCTABLE()->CombinerParameteriNV)
#define glCombinerInputNV (_GET_TLS_PROCTABLE()->CombinerInputNV)
#define glCombinerOutputNV (_GET_TLS_PROCTABLE()->CombinerOutputNV)
#define glFinalCombinerInputNV (_GET_TLS_PROCTABLE()->FinalCombinerInputNV)
#define glGetCombinerInputParameterfvNV (_GET_TLS_PROCTABLE()->GetCombinerInputParameterfvNV)
#define glGetCombinerInputParameterivNV (_GET_TLS_PROCTABLE()->GetCombinerInputParameterivNV)
#define glGetCombinerOutputParameterfvNV (_GET_TLS_PROCTABLE()->GetCombinerOutputParameterfvNV)
#define glGetCombinerOutputParameterivNV (_GET_TLS_PROCTABLE()->GetCombinerOutputParameterivNV)
#define glGetFinalCombinerInputParameterfvNV (_GET_TLS_PROCTABLE()->GetFinalCombinerInputParameterfvNV)
#define glGetFinalCombinerInputParameterivNV (_GET_TLS_PROCTABLE()->GetFinalCombinerInputParameterivNV)
#define glResizeBuffersMESA (_GET_TLS_PROCTABLE()->ResizeBuffersMESA)
#define glWindowPos2dMESA (_GET_TLS_PROCTABLE()->WindowPos2dMESA)
#define glWindowPos2dvMESA (_GET_TLS_PROCTABLE()->WindowPos2dvMESA)
#define glWindowPos2fMESA (_GET_TLS_PROCTABLE()->WindowPos2fMESA)
#define glWindowPos2fvMESA (_GET_TLS_PROCTABLE()->WindowPos2fvMESA)
#define glWindowPos2iMESA (_GET_TLS_PROCTABLE()->WindowPos2iMESA)
#define glWindowPos2ivMESA (_GET_TLS_PROCTABLE()->WindowPos2ivMESA)
#define glWindowPos2sMESA (_GET_TLS_PROCTABLE()->WindowPos2sMESA)
#define glWindowPos2svMESA (_GET_TLS_PROCTABLE()->WindowPos2svMESA)
#define glWindowPos3dMESA (_GET_TLS_PROCTABLE()->WindowPos3dMESA)
#define glWindowPos3dvMESA (_GET_TLS_PROCTABLE()->WindowPos3dvMESA)
#define glWindowPos3fMESA (_GET_TLS_PROCTABLE()->WindowPos3fMESA)
#define glWindowPos3fvMESA (_GET_TLS_PROCTABLE()->WindowPos3fvMESA)
#define glWindowPos3iMESA (_GET_TLS_PROCTABLE()->WindowPos3iMESA)
#define glWindowPos3ivMESA (_GET_TLS_PROCTABLE()->WindowPos3ivMESA)
#define glWindowPos3sMESA (_GET_TLS_PROCTABLE()->WindowPos3sMESA)
#define glWindowPos3svMESA (_GET_TLS_PROCTABLE()->WindowPos3svMESA)
#define glWindowPos4dMESA (_GET_TLS_PROCTABLE()->WindowPos4dMESA)
#define glWindowPos4dvMESA (_GET_TLS_PROCTABLE()->WindowPos4dvMESA)
#define glWindowPos4fMESA (_GET_TLS_PROCTABLE()->WindowPos4fMESA)
#define glWindowPos4fvMESA (_GET_TLS_PROCTABLE()->WindowPos4fvMESA)
#define glWindowPos4iMESA (_GET_TLS_PROCTABLE()->WindowPos4iMESA)
#define glWindowPos4ivMESA (_GET_TLS_PROCTABLE()->WindowPos4ivMESA)
#define glWindowPos4sMESA (_GET_TLS_PROCTABLE()->WindowPos4sMESA)
#define glWindowPos4svMESA (_GET_TLS_PROCTABLE()->WindowPos4svMESA)
#define glMultiModeDrawArraysIBM (_GET_TLS_PROCTABLE()->MultiModeDrawArraysIBM)
#define glMultiModeDrawElementsIBM (_GET_TLS_PROCTABLE()->MultiModeDrawElementsIBM)
#define glColorPointerListIBM (_GET_TLS_PROCTABLE()->ColorPointerListIBM)
#define glSecondaryColorPointerListIBM (_GET_TLS_PROCTABLE()->SecondaryColorPointerListIBM)
#define glEdgeFlagPointerListIBM (_GET_TLS_PROCTABLE()->EdgeFlagPointerListIBM)
#define glFogCoordPointerListIBM (_GET_TLS_PROCTABLE()->FogCoordPointerListIBM)
#define glIndexPointerListIBM (_GET_TLS_PROCTABLE()->IndexPointerListIBM)
#define glNormalPointerListIBM (_GET_TLS_PROCTABLE()->NormalPointerListIBM)
#define glTexCoordPointerListIBM (_GET_TLS_PROCTABLE()->TexCoordPointerListIBM)
#define glVertexPointerListIBM (_GET_TLS_PROCTABLE()->VertexPointerListIBM)
#define glTbufferMask3DFX (_GET_TLS_PROCTABLE()->TbufferMask3DFX)
#define glSampleMaskEXT (_GET_TLS_PROCTABLE()->SampleMaskEXT)
#define glSamplePatternEXT (_GET_TLS_PROCTABLE()->SamplePatternEXT)
#define glTextureColorMaskSGIS (_GET_TLS_PROCTABLE()->TextureColorMaskSGIS)
#define glIglooInterfaceSGIX (_GET_TLS_PROCTABLE()->IglooInterfaceSGIX)
#define glDeleteFencesNV (_GET_TLS_PROCTABLE()->DeleteFencesNV)
#define glGenFencesNV (_GET_TLS_PROCTABLE()->GenFencesNV)
#define glIsFenceNV (_GET_TLS_PROCTABLE()->IsFenceNV)
#define glTestFenceNV (_GET_TLS_PROCTABLE()->TestFenceNV)
#define glGetFenceivNV (_GET_TLS_PROCTABLE()->GetFenceivNV)
#define glFinishFenceNV (_GET_TLS_PROCTABLE()->FinishFenceNV)
#define glSetFenceNV (_GET_TLS_PROCTABLE()->SetFenceNV)
#define glMapControlPointsNV (_GET_TLS_PROCTABLE()->MapControlPointsNV)
#define glMapParameterivNV (_GET_TLS_PROCTABLE()->MapParameterivNV)
#define glMapParameterfvNV (_GET_TLS_PROCTABLE()->MapParameterfvNV)
#define glGetMapControlPointsNV (_GET_TLS_PROCTABLE()->GetMapControlPointsNV)
#define glGetMapParameterivNV (_GET_TLS_PROCTABLE()->GetMapParameterivNV)
#define glGetMapParameterfvNV (_GET_TLS_PROCTABLE()->GetMapParameterfvNV)
#define glGetMapAttribParameterivNV (_GET_TLS_PROCTABLE()->GetMapAttribParameterivNV)
#define glGetMapAttribParameterfvNV (_GET_TLS_PROCTABLE()->GetMapAttribParameterfvNV)
#define glEvalMapsNV (_GET_TLS_PROCTABLE()->EvalMapsNV)
#define glCombinerStageParameterfvNV (_GET_TLS_PROCTABLE()->CombinerStageParameterfvNV)
#define glGetCombinerStageParameterfvNV (_GET_TLS_PROCTABLE()->GetCombinerStageParameterfvNV)
#define glAreProgramsResidentNV (_GET_TLS_PROCTABLE()->AreProgramsResidentNV)
#define glBindProgramNV (_GET_TLS_PROCTABLE()->BindProgramNV)
#define glDeleteProgramsNV (_GET_TLS_PROCTABLE()->DeleteProgramsNV)
#define glExecuteProgramNV (_GET_TLS_PROCTABLE()->ExecuteProgramNV)
#define glGenProgramsNV (_GET_TLS_PROCTABLE()->GenProgramsNV)
#define glGetProgramParameterdvNV (_GET_TLS_PROCTABLE()->GetProgramParameterdvNV)
#define glGetProgramParameterfvNV (_GET_TLS_PROCTABLE()->GetProgramParameterfvNV)
#define glGetProgramivNV (_GET_TLS_PROCTABLE()->GetProgramivNV)
#define glGetProgramStringNV (_GET_TLS_PROCTABLE()->GetProgramStringNV)
#define glGetTrackMatrixivNV (_GET_TLS_PROCTABLE()->GetTrackMatrixivNV)
#define glGetVertexAttribdvNV (_GET_TLS_PROCTABLE()->GetVertexAttribdvNV)
#define glGetVertexAttribfvNV (_GET_TLS_PROCTABLE()->GetVertexAttribfvNV)
#define glGetVertexAttribivNV (_GET_TLS_PROCTABLE()->GetVertexAttribivNV)
#define glGetVertexAttribPointervNV (_GET_TLS_PROCTABLE()->GetVertexAttribPointervNV)
#define glIsProgramNV (_GET_TLS_PROCTABLE()->IsProgramNV)
#define glLoadProgramNV (_GET_TLS_PROCTABLE()->LoadProgramNV)
#define glProgramParameter4dNV (_GET_TLS_PROCTABLE()->ProgramParameter4dNV)
#define glProgramParameter4dvNV (_GET_TLS_PROCTABLE()->ProgramParameter4dvNV)
#define glProgramParameter4fNV (_GET_TLS_PROCTABLE()->ProgramParameter4fNV)
#define glProgramParameter4fvNV (_GET_TLS_PROCTABLE()->ProgramParameter4fvNV)
#define glProgramParameters4dvNV (_GET_TLS_PROCTABLE()->ProgramParameters4dvNV)
#define glProgramParameters4fvNV (_GET_TLS_PROCTABLE()->ProgramParameters4fvNV)
#define glRequestResidentProgramsNV (_GET_TLS_PROCTABLE()->RequestResidentProgramsNV)
#define glTrackMatrixNV (_GET_TLS_PROCTABLE()->TrackMatrixNV)
#define glVertexAttribPointerNV (_GET_TLS_PROCTABLE()->VertexAttribPointerNV)
#define glVertexAttrib1dNV (_GET_TLS_PROCTABLE()->VertexAttrib1dNV)
#define glVertexAttrib1dvNV (_GET_TLS_PROCTABLE()->VertexAttrib1dvNV)
#define glVertexAttrib1fNV (_GET_TLS_PROCTABLE()->VertexAttrib1fNV)
#define glVertexAttrib1fvNV (_GET_TLS_PROCTABLE()->VertexAttrib1fvNV)
#define glVertexAttrib1sNV (_GET_TLS_PROCTABLE()->VertexAttrib1sNV)
#define glVertexAttrib1svNV (_GET_TLS_PROCTABLE()->VertexAttrib1svNV)
#define glVertexAttrib2dNV (_GET_TLS_PROCTABLE()->VertexAttrib2dNV)
#define glVertexAttrib2dvNV (_GET_TLS_PROCTABLE()->VertexAttrib2dvNV)
#define glVertexAttrib2fNV (_GET_TLS_PROCTABLE()->VertexAttrib2fNV)
#define glVertexAttrib2fvNV (_GET_TLS_PROCTABLE()->VertexAttrib2fvNV)
#define glVertexAttrib2sNV (_GET_TLS_PROCTABLE()->VertexAttrib2sNV)
#define glVertexAttrib2svNV (_GET_TLS_PROCTABLE()->VertexAttrib2svNV)
#define glVertexAttrib3dNV (_GET_TLS_PROCTABLE()->VertexAttrib3dNV)
#define glVertexAttrib3dvNV (_GET_TLS_PROCTABLE()->VertexAttrib3dvNV)
#define glVertexAttrib3fNV (_GET_TLS_PROCTABLE()->VertexAttrib3fNV)
#define glVertexAttrib3fvNV (_GET_TLS_PROCTABLE()->VertexAttrib3fvNV)
#define glVertexAttrib3sNV (_GET_TLS_PROCTABLE()->VertexAttrib3sNV)
#define glVertexAttrib3svNV (_GET_TLS_PROCTABLE()->VertexAttrib3svNV)
#define glVertexAttrib4dNV (_GET_TLS_PROCTABLE()->VertexAttrib4dNV)
#define glVertexAttrib4dvNV (_GET_TLS_PROCTABLE()->VertexAttrib4dvNV)
#define glVertexAttrib4fNV (_GET_TLS_PROCTABLE()->VertexAttrib4fNV)
#define glVertexAttrib4fvNV (_GET_TLS_PROCTABLE()->VertexAttrib4fvNV)
#define glVertexAttrib4sNV (_GET_TLS_PROCTABLE()->VertexAttrib4sNV)
#define glVertexAttrib4svNV (_GET_TLS_PROCTABLE()->VertexAttrib4svNV)
#define glVertexAttrib4ubNV (_GET_TLS_PROCTABLE()->VertexAttrib4ubNV)
#define glVertexAttrib4ubvNV (_GET_TLS_PROCTABLE()->VertexAttrib4ubvNV)
#define glVertexAttribs1dvNV (_GET_TLS_PROCTABLE()->VertexAttribs1dvNV)
#define glVertexAttribs1fvNV (_GET_TLS_PROCTABLE()->VertexAttribs1fvNV)
#define glVertexAttribs1svNV (_GET_TLS_PROCTABLE()->VertexAttribs1svNV)
#define glVertexAttribs2dvNV (_GET_TLS_PROCTABLE()->VertexAttribs2dvNV)
#define glVertexAttribs2fvNV (_GET_TLS_PROCTABLE()->VertexAttribs2fvNV)
#define glVertexAttribs2svNV (_GET_TLS_PROCTABLE()->VertexAttribs2svNV)
#define glVertexAttribs3dvNV (_GET_TLS_PROCTABLE()->VertexAttribs3dvNV)
#define glVertexAttribs3fvNV (_GET_TLS_PROCTABLE()->VertexAttribs3fvNV)
#define glVertexAttribs3svNV (_GET_TLS_PROCTABLE()->VertexAttribs3svNV)
#define glVertexAttribs4dvNV (_GET_TLS_PROCTABLE()->VertexAttribs4dvNV)
#define glVertexAttribs4fvNV (_GET_TLS_PROCTABLE()->VertexAttribs4fvNV)
#define glVertexAttribs4svNV (_GET_TLS_PROCTABLE()->VertexAttribs4svNV)
#define glVertexAttribs4ubvNV (_GET_TLS_PROCTABLE()->VertexAttribs4ubvNV)
#define glTexBumpParameterivATI (_GET_TLS_PROCTABLE()->TexBumpParameterivATI)
#define glTexBumpParameterfvATI (_GET_TLS_PROCTABLE()->TexBumpParameterfvATI)
#define glGetTexBumpParameterivATI (_GET_TLS_PROCTABLE()->GetTexBumpParameterivATI)
#define glGetTexBumpParameterfvATI (_GET_TLS_PROCTABLE()->GetTexBumpParameterfvATI)
#define glGenFragmentShadersATI (_GET_TLS_PROCTABLE()->GenFragmentShadersATI)
#define glBindFragmentShaderATI (_GET_TLS_PROCTABLE()->BindFragmentShaderATI)
#define glDeleteFragmentShaderATI (_GET_TLS_PROCTABLE()->DeleteFragmentShaderATI)
#define glBeginFragmentShaderATI (_GET_TLS_PROCTABLE()->BeginFragmentShaderATI)
#define glEndFragmentShaderATI (_GET_TLS_PROCTABLE()->EndFragmentShaderATI)
#define glPassTexCoordATI (_GET_TLS_PROCTABLE()->PassTexCoordATI)
#define glSampleMapATI (_GET_TLS_PROCTABLE()->SampleMapATI)
#define glColorFragmentOp1ATI (_GET_TLS_PROCTABLE()->ColorFragmentOp1ATI)
#define glColorFragmentOp2ATI (_GET_TLS_PROCTABLE()->ColorFragmentOp2ATI)
#define glColorFragmentOp3ATI (_GET_TLS_PROCTABLE()->ColorFragmentOp3ATI)
#define glAlphaFragmentOp1ATI (_GET_TLS_PROCTABLE()->AlphaFragmentOp1ATI)
#define glAlphaFragmentOp2ATI (_GET_TLS_PROCTABLE()->AlphaFragmentOp2ATI)
#define glAlphaFragmentOp3ATI (_GET_TLS_PROCTABLE()->AlphaFragmentOp3ATI)
#define glSetFragmentShaderConstantATI (_GET_TLS_PROCTABLE()->SetFragmentShaderConstantATI)
#define glPNTrianglesiATI (_GET_TLS_PROCTABLE()->PNTrianglesiATI)
#define glPNTrianglesfATI (_GET_TLS_PROCTABLE()->PNTrianglesfATI)
#define glNewObjectBufferATI (_GET_TLS_PROCTABLE()->NewObjectBufferATI)
#define glIsObjectBufferATI (_GET_TLS_PROCTABLE()->IsObjectBufferATI)
#define glUpdateObjectBufferATI (_GET_TLS_PROCTABLE()->UpdateObjectBufferATI)
#define glGetObjectBufferfvATI (_GET_TLS_PROCTABLE()->GetObjectBufferfvATI)
#define glGetObjectBufferivATI (_GET_TLS_PROCTABLE()->GetObjectBufferivATI)
#define glFreeObjectBufferATI (_GET_TLS_PROCTABLE()->FreeObjectBufferATI)
#define glArrayObjectATI (_GET_TLS_PROCTABLE()->ArrayObjectATI)
#define glGetArrayObjectfvATI (_GET_TLS_PROCTABLE()->GetArrayObjectfvATI)
#define glGetArrayObjectivATI (_GET_TLS_PROCTABLE()->GetArrayObjectivATI)
#define glVariantArrayObjectATI (_GET_TLS_PROCTABLE()->VariantArrayObjectATI)
#define glGetVariantArrayObjectfvATI (_GET_TLS_PROCTABLE()->GetVariantArrayObjectfvATI)
#define glGetVariantArrayObjectivATI (_GET_TLS_PROCTABLE()->GetVariantArrayObjectivATI)
#define glBeginVertexShaderEXT (_GET_TLS_PROCTABLE()->BeginVertexShaderEXT)
#define glEndVertexShaderEXT (_GET_TLS_PROCTABLE()->EndVertexShaderEXT)
#define glBindVertexShaderEXT (_GET_TLS_PROCTABLE()->BindVertexShaderEXT)
#define glGenVertexShadersEXT (_GET_TLS_PROCTABLE()->GenVertexShadersEXT)
#define glDeleteVertexShaderEXT (_GET_TLS_PROCTABLE()->DeleteVertexShaderEXT)
#define glShaderOp1EXT (_GET_TLS_PROCTABLE()->ShaderOp1EXT)
#define glShaderOp2EXT (_GET_TLS_PROCTABLE()->ShaderOp2EXT)
#define glShaderOp3EXT (_GET_TLS_PROCTABLE()->ShaderOp3EXT)
#define glSwizzleEXT (_GET_TLS_PROCTABLE()->SwizzleEXT)
#define glWriteMaskEXT (_GET_TLS_PROCTABLE()->WriteMaskEXT)
#define glInsertComponentEXT (_GET_TLS_PROCTABLE()->InsertComponentEXT)
#define glExtractComponentEXT (_GET_TLS_PROCTABLE()->ExtractComponentEXT)
#define glGenSymbolsEXT (_GET_TLS_PROCTABLE()->GenSymbolsEXT)
#define glSetInvariantEXT (_GET_TLS_PROCTABLE()->SetInvariantEXT)
#define glSetLocalConstantEXT (_GET_TLS_PROCTABLE()->SetLocalConstantEXT)
#define glVariantbvEXT (_GET_TLS_PROCTABLE()->VariantbvEXT)
#define glVariantsvEXT (_GET_TLS_PROCTABLE()->VariantsvEXT)
#define glVariantivEXT (_GET_TLS_PROCTABLE()->VariantivEXT)
#define glVariantfvEXT (_GET_TLS_PROCTABLE()->VariantfvEXT)
#define glVariantdvEXT (_GET_TLS_PROCTABLE()->VariantdvEXT)
#define glVariantubvEXT (_GET_TLS_PROCTABLE()->VariantubvEXT)
#define glVariantusvEXT (_GET_TLS_PROCTABLE()->VariantusvEXT)
#define glVariantuivEXT (_GET_TLS_PROCTABLE()->VariantuivEXT)
#define glVariantPointerEXT (_GET_TLS_PROCTABLE()->VariantPointerEXT)
#define glEnableVariantClientStateEXT (_GET_TLS_PROCTABLE()->EnableVariantClientStateEXT)
#define glDisableVariantClientStateEXT (_GET_TLS_PROCTABLE()->DisableVariantClientStateEXT)
#define glBindLightParameterEXT (_GET_TLS_PROCTABLE()->BindLightParameterEXT)
#define glBindMaterialParameterEXT (_GET_TLS_PROCTABLE()->BindMaterialParameterEXT)
#define glBindTexGenParameterEXT (_GET_TLS_PROCTABLE()->BindTexGenParameterEXT)
#define glBindTextureUnitParameterEXT (_GET_TLS_PROCTABLE()->BindTextureUnitParameterEXT)
#define glBindParameterEXT (_GET_TLS_PROCTABLE()->BindParameterEXT)
#define glIsVariantEnabledEXT (_GET_TLS_PROCTABLE()->IsVariantEnabledEXT)
#define glGetVariantBooleanvEXT (_GET_TLS_PROCTABLE()->GetVariantBooleanvEXT)
#define glGetVariantIntegervEXT (_GET_TLS_PROCTABLE()->GetVariantIntegervEXT)
#define glGetVariantFloatvEXT (_GET_TLS_PROCTABLE()->GetVariantFloatvEXT)
#define glGetVariantPointervEXT (_GET_TLS_PROCTABLE()->GetVariantPointervEXT)
#define glGetInvariantBooleanvEXT (_GET_TLS_PROCTABLE()->GetInvariantBooleanvEXT)
#define glGetInvariantIntegervEXT (_GET_TLS_PROCTABLE()->GetInvariantIntegervEXT)
#define glGetInvariantFloatvEXT (_GET_TLS_PROCTABLE()->GetInvariantFloatvEXT)
#define glGetLocalConstantBooleanvEXT (_GET_TLS_PROCTABLE()->GetLocalConstantBooleanvEXT)
#define glGetLocalConstantIntegervEXT (_GET_TLS_PROCTABLE()->GetLocalConstantIntegervEXT)
#define glGetLocalConstantFloatvEXT (_GET_TLS_PROCTABLE()->GetLocalConstantFloatvEXT)
#define glVertexStream1sATI (_GET_TLS_PROCTABLE()->VertexStream1sATI)
#define glVertexStream1svATI (_GET_TLS_PROCTABLE()->VertexStream1svATI)
#define glVertexStream1iATI (_GET_TLS_PROCTABLE()->VertexStream1iATI)
#define glVertexStream1ivATI (_GET_TLS_PROCTABLE()->VertexStream1ivATI)
#define glVertexStream1fATI (_GET_TLS_PROCTABLE()->VertexStream1fATI)
#define glVertexStream1fvATI (_GET_TLS_PROCTABLE()->VertexStream1fvATI)
#define glVertexStream1dATI (_GET_TLS_PROCTABLE()->VertexStream1dATI)
#define glVertexStream1dvATI (_GET_TLS_PROCTABLE()->VertexStream1dvATI)
#define glVertexStream2sATI (_GET_TLS_PROCTABLE()->VertexStream2sATI)
#define glVertexStream2svATI (_GET_TLS_PROCTABLE()->VertexStream2svATI)
#define glVertexStream2iATI (_GET_TLS_PROCTABLE()->VertexStream2iATI)
#define glVertexStream2ivATI (_GET_TLS_PROCTABLE()->VertexStream2ivATI)
#define glVertexStream2fATI (_GET_TLS_PROCTABLE()->VertexStream2fATI)
#define glVertexStream2fvATI (_GET_TLS_PROCTABLE()->VertexStream2fvATI)
#define glVertexStream2dATI (_GET_TLS_PROCTABLE()->VertexStream2dATI)
#define glVertexStream2dvATI (_GET_TLS_PROCTABLE()->VertexStream2dvATI)
#define glVertexStream3sATI (_GET_TLS_PROCTABLE()->VertexStream3sATI)
#define glVertexStream3svATI (_GET_TLS_PROCTABLE()->VertexStream3svATI)
#define glVertexStream3iATI (_GET_TLS_PROCTABLE()->VertexStream3iATI)
#define glVertexStream3ivATI (_GET_TLS_PROCTABLE()->VertexStream3ivATI)
#define glVertexStream3fATI (_GET_TLS_PROCTABLE()->VertexStream3fATI)
#define glVertexStream3fvATI (_GET_TLS_PROCTABLE()->VertexStream3fvATI)
#define glVertexStream3dATI (_GET_TLS_PROCTABLE()->VertexStream3dATI)
#define glVertexStream3dvATI (_GET_TLS_PROCTABLE()->VertexStream3dvATI)
#define glVertexStream4sATI (_GET_TLS_PROCTABLE()->VertexStream4sATI)
#define glVertexStream4svATI (_GET_TLS_PROCTABLE()->VertexStream4svATI)
#define glVertexStream4iATI (_GET_TLS_PROCTABLE()->VertexStream4iATI)
#define glVertexStream4ivATI (_GET_TLS_PROCTABLE()->VertexStream4ivATI)
#define glVertexStream4fATI (_GET_TLS_PROCTABLE()->VertexStream4fATI)
#define glVertexStream4fvATI (_GET_TLS_PROCTABLE()->VertexStream4fvATI)
#define glVertexStream4dATI (_GET_TLS_PROCTABLE()->VertexStream4dATI)
#define glVertexStream4dvATI (_GET_TLS_PROCTABLE()->VertexStream4dvATI)
#define glNormalStream3bATI (_GET_TLS_PROCTABLE()->NormalStream3bATI)
#define glNormalStream3bvATI (_GET_TLS_PROCTABLE()->NormalStream3bvATI)
#define glNormalStream3sATI (_GET_TLS_PROCTABLE()->NormalStream3sATI)
#define glNormalStream3svATI (_GET_TLS_PROCTABLE()->NormalStream3svATI)
#define glNormalStream3iATI (_GET_TLS_PROCTABLE()->NormalStream3iATI)
#define glNormalStream3ivATI (_GET_TLS_PROCTABLE()->NormalStream3ivATI)
#define glNormalStream3fATI (_GET_TLS_PROCTABLE()->NormalStream3fATI)
#define glNormalStream3fvATI (_GET_TLS_PROCTABLE()->NormalStream3fvATI)
#define glNormalStream3dATI (_GET_TLS_PROCTABLE()->NormalStream3dATI)
#define glNormalStream3dvATI (_GET_TLS_PROCTABLE()->NormalStream3dvATI)
#define glClientActiveVertexStreamATI (_GET_TLS_PROCTABLE()->ClientActiveVertexStreamATI)
#define glVertexBlendEnviATI (_GET_TLS_PROCTABLE()->VertexBlendEnviATI)
#define glVertexBlendEnvfATI (_GET_TLS_PROCTABLE()->VertexBlendEnvfATI)
#define glElementPointerATI (_GET_TLS_PROCTABLE()->ElementPointerATI)
#define glDrawElementArrayATI (_GET_TLS_PROCTABLE()->DrawElementArrayATI)
#define glDrawRangeElementArrayATI (_GET_TLS_PROCTABLE()->DrawRangeElementArrayATI)
#define glDrawMeshArraysSUN (_GET_TLS_PROCTABLE()->DrawMeshArraysSUN)
#define glGenOcclusionQueriesNV (_GET_TLS_PROCTABLE()->GenOcclusionQueriesNV)
#define glDeleteOcclusionQueriesNV (_GET_TLS_PROCTABLE()->DeleteOcclusionQueriesNV)
#define glIsOcclusionQueryNV (_GET_TLS_PROCTABLE()->IsOcclusionQueryNV)
#define glBeginOcclusionQueryNV (_GET_TLS_PROCTABLE()->BeginOcclusionQueryNV)
#define glEndOcclusionQueryNV (_GET_TLS_PROCTABLE()->EndOcclusionQueryNV)
#define glGetOcclusionQueryivNV (_GET_TLS_PROCTABLE()->GetOcclusionQueryivNV)
#define glGetOcclusionQueryuivNV (_GET_TLS_PROCTABLE()->GetOcclusionQueryuivNV)
#define glPointParameteriNV (_GET_TLS_PROCTABLE()->PointParameteriNV)
#define glPointParameterivNV (_GET_TLS_PROCTABLE()->PointParameterivNV)
#define glActiveStencilFaceEXT (_GET_TLS_PROCTABLE()->ActiveStencilFaceEXT)
#define glElementPointerAPPLE (_GET_TLS_PROCTABLE()->ElementPointerAPPLE)
#define glDrawElementArrayAPPLE (_GET_TLS_PROCTABLE()->DrawElementArrayAPPLE)
#define glDrawRangeElementArrayAPPLE (_GET_TLS_PROCTABLE()->DrawRangeElementArrayAPPLE)
#define glMultiDrawElementArrayAPPLE (_GET_TLS_PROCTABLE()->MultiDrawElementArrayAPPLE)
#define glMultiDrawRangeElementArrayAPPLE (_GET_TLS_PROCTABLE()->MultiDrawRangeElementArrayAPPLE)
#define glGenFencesAPPLE (_GET_TLS_PROCTABLE()->GenFencesAPPLE)
#define glDeleteFencesAPPLE (_GET_TLS_PROCTABLE()->DeleteFencesAPPLE)
#define glSetFenceAPPLE (_GET_TLS_PROCTABLE()->SetFenceAPPLE)
#define glIsFenceAPPLE (_GET_TLS_PROCTABLE()->IsFenceAPPLE)
#define glTestFenceAPPLE (_GET_TLS_PROCTABLE()->TestFenceAPPLE)
#define glFinishFenceAPPLE (_GET_TLS_PROCTABLE()->FinishFenceAPPLE)
#define glTestObjectAPPLE (_GET_TLS_PROCTABLE()->TestObjectAPPLE)
#define glFinishObjectAPPLE (_GET_TLS_PROCTABLE()->FinishObjectAPPLE)
#define glBindVertexArrayAPPLE (_GET_TLS_PROCTABLE()->BindVertexArrayAPPLE)
#define glDeleteVertexArraysAPPLE (_GET_TLS_PROCTABLE()->DeleteVertexArraysAPPLE)
#define glGenVertexArraysAPPLE (_GET_TLS_PROCTABLE()->GenVertexArraysAPPLE)
#define glIsVertexArrayAPPLE (_GET_TLS_PROCTABLE()->IsVertexArrayAPPLE)
#define glVertexArrayRangeAPPLE (_GET_TLS_PROCTABLE()->VertexArrayRangeAPPLE)
#define glFlushVertexArrayRangeAPPLE (_GET_TLS_PROCTABLE()->FlushVertexArrayRangeAPPLE)
#define glVertexArrayParameteriAPPLE (_GET_TLS_PROCTABLE()->VertexArrayParameteriAPPLE)
#define glDrawBuffersATI (_GET_TLS_PROCTABLE()->DrawBuffersATI)
#define glProgramNamedParameter4fNV (_GET_TLS_PROCTABLE()->ProgramNamedParameter4fNV)
#define glProgramNamedParameter4dNV (_GET_TLS_PROCTABLE()->ProgramNamedParameter4dNV)
#define glProgramNamedParameter4fvNV (_GET_TLS_PROCTABLE()->ProgramNamedParameter4fvNV)
#define glProgramNamedParameter4dvNV (_GET_TLS_PROCTABLE()->ProgramNamedParameter4dvNV)
#define glGetProgramNamedParameterfvNV (_GET_TLS_PROCTABLE()->GetProgramNamedParameterfvNV)
#define glGetProgramNamedParameterdvNV (_GET_TLS_PROCTABLE()->GetProgramNamedParameterdvNV)
#define glVertex2hNV (_GET_TLS_PROCTABLE()->Vertex2hNV)
#define glVertex2hvNV (_GET_TLS_PROCTABLE()->Vertex2hvNV)
#define glVertex3hNV (_GET_TLS_PROCTABLE()->Vertex3hNV)
#define glVertex3hvNV (_GET_TLS_PROCTABLE()->Vertex3hvNV)
#define glVertex4hNV (_GET_TLS_PROCTABLE()->Vertex4hNV)
#define glVertex4hvNV (_GET_TLS_PROCTABLE()->Vertex4hvNV)
#define glNormal3hNV (_GET_TLS_PROCTABLE()->Normal3hNV)
#define glNormal3hvNV (_GET_TLS_PROCTABLE()->Normal3hvNV)
#define glColor3hNV (_GET_TLS_PROCTABLE()->Color3hNV)
#define glColor3hvNV (_GET_TLS_PROCTABLE()->Color3hvNV)
#define glColor4hNV (_GET_TLS_PROCTABLE()->Color4hNV)
#define glColor4hvNV (_GET_TLS_PROCTABLE()->Color4hvNV)
#define glTexCoord1hNV (_GET_TLS_PROCTABLE()->TexCoord1hNV)
#define glTexCoord1hvNV (_GET_TLS_PROCTABLE()->TexCoord1hvNV)
#define glTexCoord2hNV (_GET_TLS_PROCTABLE()->TexCoord2hNV)
#define glTexCoord2hvNV (_GET_TLS_PROCTABLE()->TexCoord2hvNV)
#define glTexCoord3hNV (_GET_TLS_PROCTABLE()->TexCoord3hNV)
#define glTexCoord3hvNV (_GET_TLS_PROCTABLE()->TexCoord3hvNV)
#define glTexCoord4hNV (_GET_TLS_PROCTABLE()->TexCoord4hNV)
#define glTexCoord4hvNV (_GET_TLS_PROCTABLE()->TexCoord4hvNV)
#define glMultiTexCoord1hNV (_GET_TLS_PROCTABLE()->MultiTexCoord1hNV)
#define glMultiTexCoord1hvNV (_GET_TLS_PROCTABLE()->MultiTexCoord1hvNV)
#define glMultiTexCoord2hNV (_GET_TLS_PROCTABLE()->MultiTexCoord2hNV)
#define glMultiTexCoord2hvNV (_GET_TLS_PROCTABLE()->MultiTexCoord2hvNV)
#define glMultiTexCoord3hNV (_GET_TLS_PROCTABLE()->MultiTexCoord3hNV)
#define glMultiTexCoord3hvNV (_GET_TLS_PROCTABLE()->MultiTexCoord3hvNV)
#define glMultiTexCoord4hNV (_GET_TLS_PROCTABLE()->MultiTexCoord4hNV)
#define glMultiTexCoord4hvNV (_GET_TLS_PROCTABLE()->MultiTexCoord4hvNV)
#define glFogCoordhNV (_GET_TLS_PROCTABLE()->FogCoordhNV)
#define glFogCoordhvNV (_GET_TLS_PROCTABLE()->FogCoordhvNV)
#define glSecondaryColor3hNV (_GET_TLS_PROCTABLE()->SecondaryColor3hNV)
#define glSecondaryColor3hvNV (_GET_TLS_PROCTABLE()->SecondaryColor3hvNV)
#define glVertexWeighthNV (_GET_TLS_PROCTABLE()->VertexWeighthNV)
#define glVertexWeighthvNV (_GET_TLS_PROCTABLE()->VertexWeighthvNV)
#define glVertexAttrib1hNV (_GET_TLS_PROCTABLE()->VertexAttrib1hNV)
#define glVertexAttrib1hvNV (_GET_TLS_PROCTABLE()->VertexAttrib1hvNV)
#define glVertexAttrib2hNV (_GET_TLS_PROCTABLE()->VertexAttrib2hNV)
#define glVertexAttrib2hvNV (_GET_TLS_PROCTABLE()->VertexAttrib2hvNV)
#define glVertexAttrib3hNV (_GET_TLS_PROCTABLE()->VertexAttrib3hNV)
#define glVertexAttrib3hvNV (_GET_TLS_PROCTABLE()->VertexAttrib3hvNV)
#define glVertexAttrib4hNV (_GET_TLS_PROCTABLE()->VertexAttrib4hNV)
#define glVertexAttrib4hvNV (_GET_TLS_PROCTABLE()->VertexAttrib4hvNV)
#define glVertexAttribs1hvNV (_GET_TLS_PROCTABLE()->VertexAttribs1hvNV)
#define glVertexAttribs2hvNV (_GET_TLS_PROCTABLE()->VertexAttribs2hvNV)
#define glVertexAttribs3hvNV (_GET_TLS_PROCTABLE()->VertexAttribs3hvNV)
#define glVertexAttribs4hvNV (_GET_TLS_PROCTABLE()->VertexAttribs4hvNV)
#define glPixelDataRangeNV (_GET_TLS_PROCTABLE()->PixelDataRangeNV)
#define glFlushPixelDataRangeNV (_GET_TLS_PROCTABLE()->FlushPixelDataRangeNV)
#define glPrimitiveRestartNV (_GET_TLS_PROCTABLE()->PrimitiveRestartNV)
#define glPrimitiveRestartIndexNV (_GET_TLS_PROCTABLE()->PrimitiveRestartIndexNV)
#define glMapObjectBufferATI (_GET_TLS_PROCTABLE()->MapObjectBufferATI)
#define glUnmapObjectBufferATI (_GET_TLS_PROCTABLE()->UnmapObjectBufferATI)
#define glStencilOpSeparateATI (_GET_TLS_PROCTABLE()->StencilOpSeparateATI)
#define glStencilFuncSeparateATI (_GET_TLS_PROCTABLE()->StencilFuncSeparateATI)
#define glVertexAttribArrayObjectATI (_GET_TLS_PROCTABLE()->VertexAttribArrayObjectATI)
#define glGetVertexAttribArrayObjectfvATI (_GET_TLS_PROCTABLE()->GetVertexAttribArrayObjectfvATI)
#define glGetVertexAttribArrayObjectivATI (_GET_TLS_PROCTABLE()->GetVertexAttribArrayObjectivATI)
#define glDepthBoundsEXT (_GET_TLS_PROCTABLE()->DepthBoundsEXT)
#define glBlendEquationSeparateEXT (_GET_TLS_PROCTABLE()->BlendEquationSeparateEXT)
#define glAddSwapHintRectWIN (_GET_TLS_PROCTABLE()->AddSwapHintRectWIN)
#ifdef _WIN32
#define wglCreateBufferRegionARB (_GET_TLS_PROCTABLE()->CreateBufferRegionARB)
#define wglDeleteBufferRegionARB (_GET_TLS_PROCTABLE()->DeleteBufferRegionARB)
#define wglSaveBufferRegionARB (_GET_TLS_PROCTABLE()->SaveBufferRegionARB)
#define wglRestoreBufferRegionARB (_GET_TLS_PROCTABLE()->RestoreBufferRegionARB)
#define wglGetExtensionsStringARB (_GET_TLS_PROCTABLE()->GetExtensionsStringARB)
#define wglGetPixelFormatAttribivARB (_GET_TLS_PROCTABLE()->GetPixelFormatAttribivARB)
#define wglGetPixelFormatAttribfvARB (_GET_TLS_PROCTABLE()->GetPixelFormatAttribfvARB)
#define wglChoosePixelFormatARB (_GET_TLS_PROCTABLE()->ChoosePixelFormatARB)
#define wglMakeContextCurrentARB (_GET_TLS_PROCTABLE()->MakeContextCurrentARB)
#define wglGetCurrentReadDCARB (_GET_TLS_PROCTABLE()->GetCurrentReadDCARB)
#define wglCreatePbufferARB (_GET_TLS_PROCTABLE()->CreatePbufferARB)
#define wglGetPbufferDCARB (_GET_TLS_PROCTABLE()->GetPbufferDCARB)
#define wglReleasePbufferDCARB (_GET_TLS_PROCTABLE()->ReleasePbufferDCARB)
#define wglDestroyPbufferARB (_GET_TLS_PROCTABLE()->DestroyPbufferARB)
#define wglQueryPbufferARB (_GET_TLS_PROCTABLE()->QueryPbufferARB)
#define wglBindTexImageARB (_GET_TLS_PROCTABLE()->BindTexImageARB)
#define wglReleaseTexImageARB (_GET_TLS_PROCTABLE()->ReleaseTexImageARB)
#define wglSetPbufferAttribARB (_GET_TLS_PROCTABLE()->SetPbufferAttribARB)
#define wglCreateDisplayColorTableEXT (_GET_TLS_PROCTABLE()->CreateDisplayColorTableEXT)
#define wglLoadDisplayColorTableEXT (_GET_TLS_PROCTABLE()->LoadDisplayColorTableEXT)
#define wglBindDisplayColorTableEXT (_GET_TLS_PROCTABLE()->BindDisplayColorTableEXT)
#define wglDestroyDisplayColorTableEXT (_GET_TLS_PROCTABLE()->DestroyDisplayColorTableEXT)
#define wglGetExtensionsStringEXT (_GET_TLS_PROCTABLE()->GetExtensionsStringEXT)
#define wglMakeContextCurrentEXT (_GET_TLS_PROCTABLE()->MakeContextCurrentEXT)
#define wglGetCurrentReadDCEXT (_GET_TLS_PROCTABLE()->GetCurrentReadDCEXT)
#define wglCreatePbufferEXT (_GET_TLS_PROCTABLE()->CreatePbufferEXT)
#define wglGetPbufferDCEXT (_GET_TLS_PROCTABLE()->GetPbufferDCEXT)
#define wglReleasePbufferDCEXT (_GET_TLS_PROCTABLE()->ReleasePbufferDCEXT)
#define wglDestroyPbufferEXT (_GET_TLS_PROCTABLE()->DestroyPbufferEXT)
#define wglQueryPbufferEXT (_GET_TLS_PROCTABLE()->QueryPbufferEXT)
#define wglGetPixelFormatAttribivEXT (_GET_TLS_PROCTABLE()->GetPixelFormatAttribivEXT)
#define wglGetPixelFormatAttribfvEXT (_GET_TLS_PROCTABLE()->GetPixelFormatAttribfvEXT)
#define wglChoosePixelFormatEXT (_GET_TLS_PROCTABLE()->ChoosePixelFormatEXT)
#define wglSwapIntervalEXT (_GET_TLS_PROCTABLE()->SwapIntervalEXT)
#define wglGetSwapIntervalEXT (_GET_TLS_PROCTABLE()->GetSwapIntervalEXT)
#define wglAllocateMemoryNV (_GET_TLS_PROCTABLE()->AllocateMemoryNV)
#define wglFreeMemoryNV (_GET_TLS_PROCTABLE()->FreeMemoryNV)
#define wglGetSyncValuesOML (_GET_TLS_PROCTABLE()->GetSyncValuesOML)
#define wglGetMscRateOML (_GET_TLS_PROCTABLE()->GetMscRateOML)
#define wglSwapBuffersMscOML (_GET_TLS_PROCTABLE()->SwapBuffersMscOML)
#define wglSwapLayerBuffersMscOML (_GET_TLS_PROCTABLE()->SwapLayerBuffersMscOML)
#define wglWaitForMscOML (_GET_TLS_PROCTABLE()->WaitForMscOML)
#define wglWaitForSbcOML (_GET_TLS_PROCTABLE()->WaitForSbcOML)
#define wglGetDigitalVideoParametersI3D (_GET_TLS_PROCTABLE()->GetDigitalVideoParametersI3D)
#define wglSetDigitalVideoParametersI3D (_GET_TLS_PROCTABLE()->SetDigitalVideoParametersI3D)
#define wglGetGammaTableParametersI3D (_GET_TLS_PROCTABLE()->GetGammaTableParametersI3D)
#define wglSetGammaTableParametersI3D (_GET_TLS_PROCTABLE()->SetGammaTableParametersI3D)
#define wglGetGammaTableI3D (_GET_TLS_PROCTABLE()->GetGammaTableI3D)
#define wglSetGammaTableI3D (_GET_TLS_PROCTABLE()->SetGammaTableI3D)
#define wglEnableGenlockI3D (_GET_TLS_PROCTABLE()->EnableGenlockI3D)
#define wglDisableGenlockI3D (_GET_TLS_PROCTABLE()->DisableGenlockI3D)
#define wglIsEnabledGenlockI3D (_GET_TLS_PROCTABLE()->IsEnabledGenlockI3D)
#define wglGenlockSourceI3D (_GET_TLS_PROCTABLE()->GenlockSourceI3D)
#define wglGetGenlockSourceI3D (_GET_TLS_PROCTABLE()->GetGenlockSourceI3D)
#define wglGenlockSourceEdgeI3D (_GET_TLS_PROCTABLE()->GenlockSourceEdgeI3D)
#define wglGetGenlockSourceEdgeI3D (_GET_TLS_PROCTABLE()->GetGenlockSourceEdgeI3D)
#define wglGenlockSampleRateI3D (_GET_TLS_PROCTABLE()->GenlockSampleRateI3D)
#define wglGetGenlockSampleRateI3D (_GET_TLS_PROCTABLE()->GetGenlockSampleRateI3D)
#define wglGenlockSourceDelayI3D (_GET_TLS_PROCTABLE()->GenlockSourceDelayI3D)
#define wglGetGenlockSourceDelayI3D (_GET_TLS_PROCTABLE()->GetGenlockSourceDelayI3D)
#define wglQueryGenlockMaxSourceDelayI3D (_GET_TLS_PROCTABLE()->QueryGenlockMaxSourceDelayI3D)
#define wglCreateImageBufferI3D (_GET_TLS_PROCTABLE()->CreateImageBufferI3D)
#define wglDestroyImageBufferI3D (_GET_TLS_PROCTABLE()->DestroyImageBufferI3D)
#define wglAssociateImageBufferEventsI3D (_GET_TLS_PROCTABLE()->AssociateImageBufferEventsI3D)
#define wglReleaseImageBufferEventsI3D (_GET_TLS_PROCTABLE()->ReleaseImageBufferEventsI3D)
#define wglEnableFrameLockI3D (_GET_TLS_PROCTABLE()->EnableFrameLockI3D)
#define wglDisableFrameLockI3D (_GET_TLS_PROCTABLE()->DisableFrameLockI3D)
#define wglIsEnabledFrameLockI3D (_GET_TLS_PROCTABLE()->IsEnabledFrameLockI3D)
#define wglQueryFrameLockMasterI3D (_GET_TLS_PROCTABLE()->QueryFrameLockMasterI3D)
#define wglGetFrameUsageI3D (_GET_TLS_PROCTABLE()->GetFrameUsageI3D)
#define wglBeginFrameTrackingI3D (_GET_TLS_PROCTABLE()->BeginFrameTrackingI3D)
#define wglEndFrameTrackingI3D (_GET_TLS_PROCTABLE()->EndFrameTrackingI3D)
#define wglQueryFrameTrackingI3D (_GET_TLS_PROCTABLE()->QueryFrameTrackingI3D)
#endif /* _WIN32 */
#ifndef _APP_PROCTABLE
/*
* Applications can replace the following function with its own function
* for accessing thread local proc/context dependent proc table.
* The following default function works for most applications which
* are using the same device for all their contexts - even if
* the contexts are on different threads.
*/
static _inline _GLextensionProcs *_GET_TLS_PROCTABLE(void)
{
extern _GLextensionProcs _extensionProcs;
return (&_extensionProcs);
}
#else
/*
* Application should replace this compiled function with
* an inlined function for maximum performance.
*/
extern _GLextensionProcs *_GET_TLS_PROCTABLE(void);
#endif
/*
* Provide an initialization function for the application
* to initialize its own proc tables in case the application
* needs to use multiple proc tables.
*/
static _inline void _InitExtensionProcs(_GLextensionProcs *appProcs)
{
extern _GLextensionProcs _extensionProcs;
*appProcs = _extensionProcs;
}
#ifdef __cplusplus
}
#endif
#endif /* _GLPROCS_H_ */