mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
fa9f5c44fb
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1677 8ced0084-cf51-0410-be5f-012b33b47a6e
101 lines
2.6 KiB
C++
101 lines
2.6 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#ifndef GCOGL_VERTEXSHADER_H
|
|
#define GCOGL_VERTEXSHADER_H
|
|
|
|
#include "XFMemory.h"
|
|
|
|
#define SHADER_POSMTX_ATTRIB 1
|
|
#define SHADER_NORM1_ATTRIB 6
|
|
#define SHADER_NORM2_ATTRIB 7
|
|
|
|
|
|
// shader variables
|
|
#define I_POSNORMALMATRIX "cpnmtx"
|
|
#define I_PROJECTION "cproj"
|
|
#define I_MATERIALS "cmtrl"
|
|
#define I_LIGHTS "clights"
|
|
#define I_TEXMATRICES "ctexmtx"
|
|
#define I_TRANSFORMMATRICES "ctrmtx"
|
|
#define I_NORMALMATRICES "cnmtx"
|
|
#define I_POSTTRANSFORMMATRICES "cpostmtx"
|
|
#define I_FOGPARAMS "cfog"
|
|
|
|
#define C_POSNORMALMATRIX 0
|
|
#define C_PROJECTION (C_POSNORMALMATRIX+6)
|
|
#define C_MATERIALS (C_PROJECTION+4)
|
|
#define C_LIGHTS (C_MATERIALS+4)
|
|
#define C_TEXMATRICES (C_LIGHTS+40)
|
|
#define C_TRANSFORMMATRICES (C_TEXMATRICES+24)
|
|
#define C_NORMALMATRICES (C_TRANSFORMMATRICES+64)
|
|
#define C_POSTTRANSFORMMATRICES (C_NORMALMATRICES+32)
|
|
#define C_FOGPARAMS (C_POSTTRANSFORMMATRICES+64)
|
|
|
|
|
|
class VERTEXSHADERUID
|
|
{
|
|
public:
|
|
u32 values[9];
|
|
|
|
VERTEXSHADERUID() {
|
|
memset(values, 0, sizeof(values));
|
|
}
|
|
|
|
VERTEXSHADERUID(const VERTEXSHADERUID& r) {
|
|
for (size_t i = 0; i < sizeof(values) / sizeof(u32); ++i)
|
|
values[i] = r.values[i];
|
|
}
|
|
|
|
int GetNumValues() const {
|
|
return (((values[0] >> 23) & 0xf)*3 + 3)/4 + 3; // numTexGens*3/4+1
|
|
}
|
|
|
|
bool operator <(const VERTEXSHADERUID& _Right) const
|
|
{
|
|
if (values[0] < _Right.values[0])
|
|
return true;
|
|
else if (values[0] > _Right.values[0])
|
|
return false;
|
|
int N = GetNumValues();
|
|
for (int i = 1; i < N; ++i) {
|
|
if (values[i] < _Right.values[i])
|
|
return true;
|
|
else if (values[i] > _Right.values[i])
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool operator ==(const VERTEXSHADERUID& _Right) const
|
|
{
|
|
if (values[0] != _Right.values[0])
|
|
return false;
|
|
int N = GetNumValues();
|
|
for (int i = 1; i < N; ++i) {
|
|
if (values[i] != _Right.values[i])
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
char *GenerateVertexShader(u32 components, bool has_zbuffer_target);
|
|
void GetVertexShaderId(VERTEXSHADERUID& vid, u32 components, u32 zbufrender);
|
|
|
|
#endif
|