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afe2bc60f6
Not initializing until the filesystem is used is good when a filesystem is constructed and then never used, but nobody does that. This simplifies the code a little and lets all methods be const.
65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "DiscIO/Volume.h"
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namespace DiscIO
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{
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// TODO: eww
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class FileInfoGCWii;
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// file info of an FST entry
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class FileInfo
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{
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public:
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virtual ~FileInfo();
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// Not guaranteed to return a meaningful value for directories
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virtual u64 GetOffset() const = 0;
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// Not guaranteed to return a meaningful value for directories
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virtual u32 GetSize() const = 0;
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virtual bool IsDirectory() const = 0;
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virtual std::string GetName() const = 0;
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};
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class FileSystem
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{
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public:
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FileSystem(const Volume* _rVolume, const Partition& partition);
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virtual ~FileSystem();
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virtual bool IsValid() const = 0;
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// TODO: Should only return FileInfo, not FileInfoGCWii
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virtual const std::vector<FileInfoGCWii>& GetFileList() const = 0;
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virtual const FileInfo* FindFileInfo(const std::string& path) const = 0;
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virtual const FileInfo* FindFileInfo(u64 disc_offset) const = 0;
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virtual u64 ReadFile(const FileInfo* file_info, u8* _pBuffer, u64 _MaxBufferSize,
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u64 _OffsetInFile = 0) const = 0;
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virtual bool ExportFile(const FileInfo* file_info,
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const std::string& _rExportFilename) const = 0;
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virtual bool ExportApploader(const std::string& _rExportFolder) const = 0;
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virtual bool ExportDOL(const std::string& _rExportFolder) const = 0;
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virtual std::string GetPath(u64 _Address) const = 0;
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virtual std::string GetPathFromFSTOffset(size_t file_info_offset) const = 0;
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virtual std::optional<u64> GetBootDOLOffset() const = 0;
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virtual std::optional<u32> GetBootDOLSize(u64 dol_offset) const = 0;
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virtual const Partition GetPartition() const { return m_partition; }
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protected:
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const Volume* const m_rVolume;
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const Partition m_partition;
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};
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std::unique_ptr<FileSystem> CreateFileSystem(const Volume* volume, const Partition& partition);
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} // namespace
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