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TextureDecoder.cpp: merged two functionally identical decode5A3RGBA and decode5A3rgba methods. OpcodeDecoding.cpp and DLCache.cpp: optimization for GX_LOAD_XF_REG. The PSUHFB solution sounds better for SSSE3, but this is a small win for the default case. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6692 8ced0084-cf51-0410-be5f-012b33b47a6e |
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CMakeLists.txt | ||
OpenCL.rules | ||
VideoCommon.vcproj |