mirror of
https://github.com/dolphin-emu/dolphin.git
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1f1dae367d
The original reason I wanted to do this was so that we can replace the Android-specific code with this in the future, but of course, just deduplicating between DolphinWX and DolphinQt2 is nice too. Fixes: - DolphinQt2 showing the wrong size for split WBFS disc images. - DolphinQt2 being case sensitive when checking if a file is a DOL/ELF. - DolphinQt2 not detecting when a Wii banner has become available after the game list cache was created. Removes: - DolphinWX's ability to load PNGs as custom banners. But it was already rather broken (see https://bugs.dolphin-emu.org/issues/10365 and https://bugs.dolphin-emu.org/issues/10366). The reason I removed this was because PNG decoding relied on wx code and we don't have any good non-wx/Qt code for loading PNG files right now (let's not use SOIL), but we should be able to use libpng directly to implement PNG loading in the future. - DolphinQt2's ability to ignore a cached game if the last modified time differs. We currently don't have a non-wx/Qt way to get the time.
90 lines
2.3 KiB
C++
90 lines
2.3 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "Common/CommonTypes.h"
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namespace DiscIO
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{
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// Increment CACHE_REVISION (GameFileCache.cpp) if these enums are modified
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enum class Platform
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{
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GAMECUBE_DISC = 0,
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WII_DISC,
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WII_WAD,
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ELF_DOL,
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NUMBER_OF_PLATFORMS
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};
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enum class Country
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{
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COUNTRY_EUROPE = 0,
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COUNTRY_JAPAN,
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COUNTRY_USA,
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COUNTRY_AUSTRALIA,
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COUNTRY_FRANCE,
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COUNTRY_GERMANY,
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COUNTRY_ITALY,
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COUNTRY_KOREA,
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COUNTRY_NETHERLANDS,
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COUNTRY_RUSSIA,
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COUNTRY_SPAIN,
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COUNTRY_TAIWAN,
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COUNTRY_WORLD,
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COUNTRY_UNKNOWN,
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NUMBER_OF_COUNTRIES
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};
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// Regions 0 - 2 and 4 match Nintendo's GameCube/Wii region numbering.
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enum class Region
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{
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NTSC_J = 0, // Japan and Taiwan (and South Korea for GameCube only)
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NTSC_U = 1, // Mainly North America
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PAL = 2, // Mainly Europe and Oceania
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UNKNOWN_REGION = 3, // 3 seems to be unused? Anyway, we need an UNKNOWN_REGION. Let's put it here
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NTSC_K = 4 // South Korea (Wii only)
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};
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// Languages 0 - 9 match Nintendo's Wii language numbering.
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// Languages 1 - 6 match Nintendo's PAL GameCube languages 0 - 5.
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// NTSC GameCubes only support one language and thus don't number languages.
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enum class Language
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{
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LANGUAGE_JAPANESE = 0,
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LANGUAGE_ENGLISH = 1,
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LANGUAGE_GERMAN = 2,
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LANGUAGE_FRENCH = 3,
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LANGUAGE_SPANISH = 4,
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LANGUAGE_ITALIAN = 5,
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LANGUAGE_DUTCH = 6,
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LANGUAGE_SIMPLIFIED_CHINESE = 7,
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LANGUAGE_TRADITIONAL_CHINESE = 8,
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LANGUAGE_KOREAN = 9,
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LANGUAGE_UNKNOWN
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};
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std::string GetName(Country country, bool translate);
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std::string GetName(Language language, bool translate);
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bool IsDisc(Platform volume_type);
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bool IsWii(Platform volume_type);
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bool IsNTSC(Region region);
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Country TypicalCountryForRegion(Region region);
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// Avoid using this function if you can. Country codes aren't always reliable region indicators.
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Region RegionSwitchGC(u8 country_code);
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// Avoid using this function if you can. Country codes aren't always reliable region indicators.
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Region RegionSwitchWii(u8 country_code);
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Country CountrySwitch(u8 country_code);
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Region GetSysMenuRegion(u16 title_version);
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std::string GetSysMenuVersionString(u16 title_version);
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const std::string& GetCompanyFromID(const std::string& company_id);
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}
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