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50a476c371
Macros should be all upper-cased. This is also kind of a wart that's been sticking out for quite a while now (we avoid prefixing underscores).
313 lines
8.3 KiB
C++
313 lines
8.3 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "UICommon/GameFile.h"
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#include <algorithm>
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#include <cinttypes>
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#include <cstdio>
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#include <cstring>
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#include <iterator>
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#include <map>
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#include <memory>
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#include <sstream>
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#include <string>
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#include <utility>
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#include <vector>
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#include "Common/ChunkFile.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/Hash.h"
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#include "Common/IniFile.h"
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#include "Common/NandPaths.h"
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#include "Common/StringUtil.h"
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#include "Core/Boot/Boot.h"
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#include "Core/ConfigManager.h"
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#include "Core/IOS/ES/Formats.h"
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#include "Core/TitleDatabase.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/WiiSaveBanner.h"
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namespace UICommon
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{
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static const std::string EMPTY_STRING;
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const std::string& GameFile::Lookup(DiscIO::Language language,
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const std::map<DiscIO::Language, std::string>& strings)
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{
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auto end = strings.end();
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auto it = strings.find(language);
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if (it != end)
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return it->second;
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// English tends to be a good fallback when the requested language isn't available
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if (language != DiscIO::Language::LANGUAGE_ENGLISH)
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{
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it = strings.find(DiscIO::Language::LANGUAGE_ENGLISH);
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if (it != end)
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return it->second;
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}
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// If English isn't available either, just pick something
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if (!strings.empty())
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return strings.cbegin()->second;
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return EMPTY_STRING;
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}
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const std::string&
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GameFile::LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string>& strings) const
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{
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const bool wii = DiscIO::IsWii(m_platform);
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return Lookup(SConfig::GetInstance().GetCurrentLanguage(wii), strings);
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}
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GameFile::GameFile(const std::string& path)
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: m_file_path(path), m_region(DiscIO::Region::UNKNOWN_REGION),
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m_country(DiscIO::Country::COUNTRY_UNKNOWN)
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{
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{
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std::string name, extension;
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SplitPath(m_file_path, nullptr, &name, &extension);
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m_file_name = name + extension;
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std::unique_ptr<DiscIO::Volume> volume(DiscIO::CreateVolumeFromFilename(m_file_path));
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if (volume != nullptr)
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{
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m_platform = volume->GetVolumeType();
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m_short_names = volume->GetShortNames();
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m_long_names = volume->GetLongNames();
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m_short_makers = volume->GetShortMakers();
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m_long_makers = volume->GetLongMakers();
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m_descriptions = volume->GetDescriptions();
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m_region = volume->GetRegion();
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m_country = volume->GetCountry();
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m_blob_type = volume->GetBlobType();
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m_file_size = volume->GetRawSize();
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m_volume_size = volume->GetSize();
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m_internal_name = volume->GetInternalName();
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m_game_id = volume->GetGameID();
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m_title_id = volume->GetTitleID().value_or(0);
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m_maker_id = volume->GetMakerID();
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m_revision = volume->GetRevision().value_or(0);
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m_disc_number = volume->GetDiscNumber().value_or(0);
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m_apploader_date = volume->GetApploaderDate();
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m_volume_banner.buffer = volume->GetBanner(&m_volume_banner.width, &m_volume_banner.height);
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m_valid = true;
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}
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}
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if (!IsValid() && IsElfOrDol())
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{
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m_valid = true;
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m_file_size = File::GetSize(m_file_path);
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m_platform = DiscIO::Platform::ELF_DOL;
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m_blob_type = DiscIO::BlobType::DIRECTORY;
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}
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}
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bool GameFile::IsValid() const
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{
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if (!m_valid)
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return false;
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if (m_platform == DiscIO::Platform::WII_WAD && !IOS::ES::IsChannel(m_title_id))
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return false;
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return true;
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}
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bool GameFile::CustomNameChanged(const Core::TitleDatabase& title_database)
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{
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const auto type = m_platform == DiscIO::Platform::WII_WAD ?
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Core::TitleDatabase::TitleType::Channel :
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Core::TitleDatabase::TitleType::Other;
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m_pending.custom_name = title_database.GetTitleName(m_game_id, type);
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return m_custom_name != m_pending.custom_name;
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}
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void GameFile::CustomNameCommit()
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{
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m_custom_name = std::move(m_pending.custom_name);
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}
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bool GameFile::EmuStateChanged()
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{
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IniFile ini = SConfig::LoadGameIni(m_game_id, m_revision);
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ini.GetIfExists("EmuState", "EmulationStateId", &m_pending.emu_state.rating, 0);
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ini.GetIfExists("EmuState", "EmulationIssues", &m_pending.emu_state.issues, std::string());
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return m_emu_state != m_pending.emu_state;
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}
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void GameFile::EmuStateCommit()
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{
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m_emu_state = std::move(m_pending.emu_state);
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}
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void GameFile::EmuState::DoState(PointerWrap& p)
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{
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p.Do(rating);
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p.Do(issues);
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}
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void GameBanner::DoState(PointerWrap& p)
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{
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p.Do(buffer);
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p.Do(width);
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p.Do(height);
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}
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void GameFile::DoState(PointerWrap& p)
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{
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p.Do(m_valid);
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p.Do(m_file_path);
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p.Do(m_file_name);
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p.Do(m_file_size);
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p.Do(m_volume_size);
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p.Do(m_short_names);
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p.Do(m_long_names);
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p.Do(m_short_makers);
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p.Do(m_long_makers);
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p.Do(m_descriptions);
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p.Do(m_internal_name);
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p.Do(m_game_id);
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p.Do(m_title_id);
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p.Do(m_maker_id);
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p.Do(m_region);
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p.Do(m_country);
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p.Do(m_platform);
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p.Do(m_blob_type);
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p.Do(m_revision);
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p.Do(m_disc_number);
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p.Do(m_apploader_date);
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m_volume_banner.DoState(p);
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m_emu_state.DoState(p);
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p.Do(m_custom_name);
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}
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bool GameFile::IsElfOrDol() const
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{
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if (m_file_path.size() < 4)
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return false;
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std::string name_end = m_file_path.substr(m_file_path.size() - 4);
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std::transform(name_end.begin(), name_end.end(), name_end.begin(), ::tolower);
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return name_end == ".elf" || name_end == ".dol";
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}
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bool GameFile::BannerChanged()
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{
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// Wii banners can only be read if there is a save file.
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// In case the cache was created without a save file existing,
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// let's try reading the save file again, because it might exist now.
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if (!m_volume_banner.empty())
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return false;
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if (!DiscIO::IsWii(m_platform))
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return false;
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m_volume_banner.buffer =
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DiscIO::WiiSaveBanner(m_title_id).GetBanner(&m_volume_banner.width, &m_volume_banner.height);
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if (m_volume_banner.buffer.empty())
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return false;
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// We only reach here if m_volume_banner was empty, so we can always return true
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// without needing any extra check to know whether the banners are different
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return true;
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}
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void GameFile::BannerCommit()
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{
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m_volume_banner = std::move(m_pending.volume_banner);
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}
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const std::string& GameFile::GetName(bool long_name) const
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{
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if (!m_custom_name.empty())
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return m_custom_name;
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const std::string& name = long_name ? GetLongName() : GetShortName();
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if (!name.empty())
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return name;
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// No usable name, return filename (better than nothing)
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return m_file_name;
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}
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const std::string& GameFile::GetMaker(bool long_maker) const
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{
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const std::string& maker = long_maker ? GetLongMaker() : GetShortMaker();
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if (!maker.empty())
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return maker;
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if (m_game_id.size() >= 6)
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return DiscIO::GetCompanyFromID(m_maker_id);
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return EMPTY_STRING;
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}
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std::vector<DiscIO::Language> GameFile::GetLanguages() const
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{
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std::vector<DiscIO::Language> languages;
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// TODO: What if some languages don't have long names but have other strings?
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for (std::pair<DiscIO::Language, std::string> name : m_long_names)
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languages.push_back(name.first);
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return languages;
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}
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std::string GameFile::GetUniqueIdentifier() const
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{
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const DiscIO::Language lang = DiscIO::Language::LANGUAGE_ENGLISH;
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std::vector<std::string> info;
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if (!GetGameID().empty())
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info.push_back(GetGameID());
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if (GetRevision() != 0)
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info.push_back("Revision " + std::to_string(GetRevision()));
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std::string name(GetLongName(lang));
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if (name.empty())
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name = GetName();
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int disc_number = GetDiscNumber() + 1;
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std::string lower_name = name;
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std::transform(lower_name.begin(), lower_name.end(), lower_name.begin(), ::tolower);
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if (disc_number > 1 &&
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lower_name.find(StringFromFormat("disc %i", disc_number)) == std::string::npos &&
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lower_name.find(StringFromFormat("disc%i", disc_number)) == std::string::npos)
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{
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std::string disc_text = "Disc ";
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info.push_back(disc_text + std::to_string(disc_number));
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}
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if (info.empty())
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return name;
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std::ostringstream ss;
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std::copy(info.begin(), info.end() - 1, std::ostream_iterator<std::string>(ss, ", "));
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ss << info.back();
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return name + " (" + ss.str() + ")";
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}
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std::string GameFile::GetWiiFSPath() const
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{
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ASSERT(DiscIO::IsWii(m_platform));
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return Common::GetTitleDataPath(m_title_id, Common::FROM_CONFIGURED_ROOT);
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}
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} // namespace UICommon
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