mirror of
https://github.com/dolphin-emu/dolphin.git
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267 lines
6.5 KiB
C++
267 lines
6.5 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "VideoBackends/Software/BPMemLoader.h"
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#include "VideoBackends/Software/DebugUtil.h"
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#include "VideoBackends/Software/EfbInterface.h"
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#include "VideoBackends/Software/HwRasterizer.h"
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#include "VideoBackends/Software/SWCommandProcessor.h"
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#include "VideoBackends/Software/SWRenderer.h"
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#include "VideoBackends/Software/SWStatistics.h"
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#include "VideoBackends/Software/SWVideoConfig.h"
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#include "VideoBackends/Software/TextureSampler.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/ImageWrite.h"
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namespace DebugUtil
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{
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static bool drawingHwTriangles = false;
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static const int NUM_OBJECT_BUFFERS = 40;
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static u32 *ObjectBuffer[NUM_OBJECT_BUFFERS];
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static u32 TempBuffer[NUM_OBJECT_BUFFERS];
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static bool DrawnToBuffer[NUM_OBJECT_BUFFERS];
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static const char* ObjectBufferName[NUM_OBJECT_BUFFERS];
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static int BufferBase[NUM_OBJECT_BUFFERS];
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void Init()
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{
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for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
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{
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ObjectBuffer[i] = new u32[EFB_WIDTH*EFB_HEIGHT]();
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DrawnToBuffer[i] = false;
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ObjectBufferName[i] = nullptr;
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BufferBase[i] = 0;
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}
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}
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void Shutdown()
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{
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for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
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{
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delete[] ObjectBuffer[i];
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}
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}
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static void SaveTexture(const std::string& filename, u32 texmap, s32 mip)
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{
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FourTexUnits& texUnit = bpmem.tex[(texmap >> 2) & 1];
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u8 subTexmap = texmap & 3;
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TexImage0& ti0 = texUnit.texImage0[subTexmap];
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u32 width = ti0.width + 1;
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u32 height = ti0.height + 1;
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u8 *data = new u8[width * height * 4];
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GetTextureRGBA(data, texmap, mip, width, height);
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TextureToPng(data, width*4, filename, width, height, true);
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delete[] data;
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}
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void GetTextureRGBA(u8 *dst, u32 texmap, s32 mip, u32 width, u32 height)
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{
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for (u32 y = 0; y < height; y++)
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{
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for (u32 x = 0; x < width; x++)
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{
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TextureSampler::SampleMip(x << 7, y << 7, mip, false, texmap, dst);
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dst += 4;
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}
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}
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}
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static s32 GetMaxTextureLod(u32 texmap)
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{
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FourTexUnits& texUnit = bpmem.tex[(texmap >> 2) & 1];
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u8 subTexmap = texmap & 3;
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u8 maxLod = texUnit.texMode1[subTexmap].max_lod;
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u8 mip = maxLod >> 4;
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u8 fract = maxLod & 0xf;
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if (fract)
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++mip;
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return (s32)mip;
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}
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void DumpActiveTextures()
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{
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for (unsigned int stageNum = 0; stageNum < bpmem.genMode.numindstages; stageNum++)
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{
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u32 texmap = bpmem.tevindref.getTexMap(stageNum);
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s32 maxLod = GetMaxTextureLod(texmap);
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for (s32 mip = 0; mip <= maxLod; ++mip)
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{
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SaveTexture(StringFromFormat("%star%i_ind%i_map%i_mip%i.png",
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File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
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swstats.thisFrame.numDrawnObjects, stageNum, texmap, mip), texmap, mip);
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}
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}
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for (unsigned int stageNum = 0; stageNum <= bpmem.genMode.numtevstages; stageNum++)
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{
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int stageNum2 = stageNum >> 1;
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int stageOdd = stageNum&1;
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TwoTevStageOrders &order = bpmem.tevorders[stageNum2];
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int texmap = order.getTexMap(stageOdd);
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s32 maxLod = GetMaxTextureLod(texmap);
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for (s32 mip = 0; mip <= maxLod; ++mip)
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{
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SaveTexture(StringFromFormat("%star%i_stage%i_map%i_mip%i.png",
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File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
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swstats.thisFrame.numDrawnObjects, stageNum, texmap, mip), texmap, mip);
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}
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}
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}
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static void DumpEfb(const std::string& filename)
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{
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u8 *data = new u8[EFB_WIDTH * EFB_HEIGHT * 4];
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u8 *writePtr = data;
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u8 sample[4];
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for (int y = 0; y < EFB_HEIGHT; y++)
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{
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for (int x = 0; x < EFB_WIDTH; x++)
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{
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EfbInterface::GetColor(x, y, sample);
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// ABGR to RGBA
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*(writePtr++) = sample[3];
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*(writePtr++) = sample[2];
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*(writePtr++) = sample[1];
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*(writePtr++) = sample[0];
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}
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}
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TextureToPng(data, EFB_WIDTH * 4, filename, EFB_WIDTH, EFB_HEIGHT, true);
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delete[] data;
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}
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static void DumpColorTexture(const std::string& filename, u32 width, u32 height)
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{
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TextureToPng(SWRenderer::GetCurrentColorTexture(), width * 4, filename, width, height, true);
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}
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void DrawObjectBuffer(s16 x, s16 y, u8 *color, int bufferBase, int subBuffer, const char *name)
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{
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int buffer = bufferBase + subBuffer;
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u32 offset = (x + y * EFB_WIDTH) * 4;
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u8 *dst = (u8*)&ObjectBuffer[buffer][offset];
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*(dst++) = color[2];
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*(dst++) = color[1];
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*(dst++) = color[0];
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*(dst++) = color[3];
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DrawnToBuffer[buffer] = true;
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ObjectBufferName[buffer] = name;
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BufferBase[buffer] = bufferBase;
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}
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void DrawTempBuffer(u8 *color, int buffer)
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{
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u8 *dst = (u8*)&TempBuffer[buffer];
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*(dst++) = color[2];
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*(dst++) = color[1];
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*(dst++) = color[0];
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*(dst++) = color[3];
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}
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void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char *name)
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{
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int buffer = bufferBase + subBuffer;
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u32 offset = (x + y * EFB_WIDTH);
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ObjectBuffer[buffer][offset] = TempBuffer[buffer];
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DrawnToBuffer[buffer] = true;
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ObjectBufferName[buffer] = name;
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BufferBase[buffer] = bufferBase;
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}
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void OnObjectBegin()
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{
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if (!g_bSkipCurrentFrame)
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{
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if (g_SWVideoConfig.bDumpTextures && swstats.thisFrame.numDrawnObjects >= g_SWVideoConfig.drawStart && swstats.thisFrame.numDrawnObjects < g_SWVideoConfig.drawEnd)
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DumpActiveTextures();
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if (g_SWVideoConfig.bHwRasterizer)
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{
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HwRasterizer::BeginTriangles();
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drawingHwTriangles = true;
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}
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}
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}
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void OnObjectEnd()
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{
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if (!g_bSkipCurrentFrame)
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{
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if (g_SWVideoConfig.bDumpObjects && swstats.thisFrame.numDrawnObjects >= g_SWVideoConfig.drawStart && swstats.thisFrame.numDrawnObjects < g_SWVideoConfig.drawEnd)
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DumpEfb(StringFromFormat("%sobject%i.png",
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File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
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swstats.thisFrame.numDrawnObjects));
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if (g_SWVideoConfig.bHwRasterizer || drawingHwTriangles)
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{
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HwRasterizer::EndTriangles();
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drawingHwTriangles = false;
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}
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for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
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{
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if (DrawnToBuffer[i])
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{
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DrawnToBuffer[i] = false;
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std::string filename = StringFromFormat("%sobject%i_%s(%i).png",
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File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
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swstats.thisFrame.numDrawnObjects, ObjectBufferName[i], i - BufferBase[i]);
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TextureToPng((u8*)ObjectBuffer[i], EFB_WIDTH * 4, filename, EFB_WIDTH, EFB_HEIGHT, true);
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memset(ObjectBuffer[i], 0, EFB_WIDTH * EFB_HEIGHT * sizeof(u32));
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}
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}
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swstats.thisFrame.numDrawnObjects++;
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}
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}
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// If frame dumping is enabled, dump whatever is drawn to the screen.
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void OnFrameEnd(u32 width, u32 height)
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{
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if (!g_bSkipCurrentFrame)
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{
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if (SConfig::GetInstance().m_DumpFrames)
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{
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DumpColorTexture(StringFromFormat("%sframe%i_color.png",
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File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), swstats.frameCount), width, height);
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}
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}
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}
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}
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