mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
7a6a5e2791
Address static memory relative to a base register, analog to what we're doing with PPCSTATE in the CPU JIT. This allows executable memory for the vertex loader JIT to be allocated anywhere, not just within 2 GiB of static data. Fixes issue 8180.
533 lines
15 KiB
C++
533 lines
15 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/BitSet.h"
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#include "Common/CPUDetect.h"
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#include "Common/Intrinsics.h"
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#include "Common/JitRegister.h"
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#include "Common/x64ABI.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexLoaderX64.h"
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using namespace Gen;
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static const X64Reg src_reg = ABI_PARAM1;
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static const X64Reg dst_reg = ABI_PARAM2;
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static const X64Reg scratch1 = RAX;
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static const X64Reg scratch2 = ABI_PARAM3;
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static const X64Reg scratch3 = ABI_PARAM4;
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static const X64Reg count_reg = R10;
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static const X64Reg skipped_reg = R11;
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static const X64Reg base_reg = RBX;
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static const u8* memory_base_ptr = (u8*)&g_main_cp_state.array_strides;
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static OpArg MPIC(const void* ptr)
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{
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return MDisp(base_reg, (s32)((u8*)ptr - memory_base_ptr));
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}
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VertexLoaderX64::VertexLoaderX64(const TVtxDesc& vtx_desc, const VAT& vtx_att) : VertexLoaderBase(vtx_desc, vtx_att)
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{
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if (!IsInitialized())
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return;
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AllocCodeSpace(4096);
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ClearCodeSpace();
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GenerateVertexLoader();
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WriteProtect();
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std::string name;
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AppendToString(&name);
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JitRegister::Register(region, GetCodePtr(), name.c_str());
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}
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OpArg VertexLoaderX64::GetVertexAddr(int array, u64 attribute)
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{
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OpArg data = MDisp(src_reg, m_src_ofs);
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if (attribute & MASK_INDEXED)
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{
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if (attribute == INDEX8)
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{
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MOVZX(64, 8, scratch1, data);
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m_src_ofs += 1;
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}
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else
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{
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MOV(16, R(scratch1), data);
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m_src_ofs += 2;
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BSWAP(16, scratch1);
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MOVZX(64, 16, scratch1, R(scratch1));
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}
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if (array == ARRAY_POSITION)
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{
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CMP(attribute == INDEX8 ? 8 : 16, R(scratch1), Imm8(-1));
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m_skip_vertex = J_CC(CC_E, true);
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}
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IMUL(32, scratch1, MPIC(&g_main_cp_state.array_strides[array]));
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MOV(64, R(scratch2), MPIC(&VertexLoaderManager::cached_arraybases[array]));
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return MRegSum(scratch1, scratch2);
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}
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else
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{
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return data;
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}
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}
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int VertexLoaderX64::ReadVertex(OpArg data, u64 attribute, int format, int count_in, int count_out, bool dequantize, u8 scaling_exponent, AttributeFormat* native_format)
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{
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static const __m128i shuffle_lut[4][3] = {
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{_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFF00L), // 1x u8
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFF01L, 0xFFFFFF00L), // 2x u8
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFF02L, 0xFFFFFF01L, 0xFFFFFF00L)}, // 3x u8
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{_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0x00FFFFFFL), // 1x s8
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x01FFFFFFL, 0x00FFFFFFL), // 2x s8
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_mm_set_epi32(0xFFFFFFFFL, 0x02FFFFFFL, 0x01FFFFFFL, 0x00FFFFFFL)}, // 3x s8
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{_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFF0001L), // 1x u16
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFF0203L, 0xFFFF0001L), // 2x u16
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFF0405L, 0xFFFF0203L, 0xFFFF0001L)}, // 3x u16
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{_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0x0001FFFFL), // 1x s16
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x0203FFFFL, 0x0001FFFFL), // 2x s16
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_mm_set_epi32(0xFFFFFFFFL, 0x0405FFFFL, 0x0203FFFFL, 0x0001FFFFL)}, // 3x s16
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};
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static const __m128 scale_factors[32] = {
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_mm_set_ps1(1./(1u<< 0)), _mm_set_ps1(1./(1u<< 1)), _mm_set_ps1(1./(1u<< 2)), _mm_set_ps1(1./(1u<< 3)),
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_mm_set_ps1(1./(1u<< 4)), _mm_set_ps1(1./(1u<< 5)), _mm_set_ps1(1./(1u<< 6)), _mm_set_ps1(1./(1u<< 7)),
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_mm_set_ps1(1./(1u<< 8)), _mm_set_ps1(1./(1u<< 9)), _mm_set_ps1(1./(1u<<10)), _mm_set_ps1(1./(1u<<11)),
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_mm_set_ps1(1./(1u<<12)), _mm_set_ps1(1./(1u<<13)), _mm_set_ps1(1./(1u<<14)), _mm_set_ps1(1./(1u<<15)),
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_mm_set_ps1(1./(1u<<16)), _mm_set_ps1(1./(1u<<17)), _mm_set_ps1(1./(1u<<18)), _mm_set_ps1(1./(1u<<19)),
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_mm_set_ps1(1./(1u<<20)), _mm_set_ps1(1./(1u<<21)), _mm_set_ps1(1./(1u<<22)), _mm_set_ps1(1./(1u<<23)),
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_mm_set_ps1(1./(1u<<24)), _mm_set_ps1(1./(1u<<25)), _mm_set_ps1(1./(1u<<26)), _mm_set_ps1(1./(1u<<27)),
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_mm_set_ps1(1./(1u<<28)), _mm_set_ps1(1./(1u<<29)), _mm_set_ps1(1./(1u<<30)), _mm_set_ps1(1./(1u<<31)),
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};
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X64Reg coords = XMM0;
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int elem_size = 1 << (format / 2);
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int load_bytes = elem_size * count_in;
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OpArg dest = MDisp(dst_reg, m_dst_ofs);
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native_format->components = count_out;
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native_format->enable = true;
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native_format->offset = m_dst_ofs;
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native_format->type = VAR_FLOAT;
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native_format->integer = false;
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m_dst_ofs += sizeof(float) * count_out;
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if (attribute == DIRECT)
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m_src_ofs += load_bytes;
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if (format == FORMAT_FLOAT)
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{
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// Floats don't need to be scaled or converted,
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// so we can just load/swap/store them directly
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// and return early.
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for (int i = 0; i < count_in; i++)
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{
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LoadAndSwap(32, scratch3, data);
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MOV(32, dest, R(scratch3));
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data.AddMemOffset(sizeof(float));
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dest.AddMemOffset(sizeof(float));
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}
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return load_bytes;
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}
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if (cpu_info.bSSSE3)
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{
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if (load_bytes > 8)
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MOVDQU(coords, data);
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else if (load_bytes > 4)
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MOVQ_xmm(coords, data);
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else
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MOVD_xmm(coords, data);
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PSHUFB(coords, MPIC(&shuffle_lut[format][count_in - 1]));
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// Sign-extend.
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if (format == FORMAT_BYTE)
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PSRAD(coords, 24);
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if (format == FORMAT_SHORT)
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PSRAD(coords, 16);
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}
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else
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{
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// SSE2
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X64Reg temp = XMM1;
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switch (format)
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{
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case FORMAT_UBYTE:
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MOVD_xmm(coords, data);
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PXOR(temp, R(temp));
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PUNPCKLBW(coords, R(temp));
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PUNPCKLWD(coords, R(temp));
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break;
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case FORMAT_BYTE:
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MOVD_xmm(coords, data);
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PUNPCKLBW(coords, R(coords));
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PUNPCKLWD(coords, R(coords));
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PSRAD(coords, 24);
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break;
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case FORMAT_USHORT:
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case FORMAT_SHORT:
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switch (count_in)
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{
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case 1:
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LoadAndSwap(32, scratch3, data);
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MOVD_xmm(coords, R(scratch3)); // ......X.
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break;
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case 2:
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LoadAndSwap(32, scratch3, data);
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MOVD_xmm(coords, R(scratch3)); // ......XY
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PSHUFLW(coords, R(coords), 0x24); // ....Y.X.
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break;
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case 3:
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LoadAndSwap(64, scratch3, data);
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MOVQ_xmm(coords, R(scratch3)); // ....XYZ.
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PUNPCKLQDQ(coords, R(coords)); // ..Z.XYZ.
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PSHUFLW(coords, R(coords), 0xAC); // ..Z.Y.X.
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break;
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}
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if (format == FORMAT_SHORT)
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PSRAD(coords, 16);
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else
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PSRLD(coords, 16);
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break;
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}
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}
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CVTDQ2PS(coords, R(coords));
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if (dequantize && scaling_exponent)
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MULPS(coords, MPIC(&scale_factors[scaling_exponent]));
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switch (count_out)
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{
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case 1: MOVSS(dest, coords); break;
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case 2: MOVLPS(dest, coords); break;
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case 3: MOVUPS(dest, coords); break;
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}
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return load_bytes;
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}
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void VertexLoaderX64::ReadColor(OpArg data, u64 attribute, int format)
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{
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int load_bytes = 0;
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switch (format)
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{
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case FORMAT_24B_888:
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case FORMAT_32B_888x:
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case FORMAT_32B_8888:
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MOV(32, R(scratch1), data);
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if (format != FORMAT_32B_8888)
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OR(32, R(scratch1), Imm32(0xFF000000));
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MOV(32, MDisp(dst_reg, m_dst_ofs), R(scratch1));
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load_bytes = 3 + (format != FORMAT_24B_888);
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break;
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case FORMAT_16B_565:
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// RRRRRGGG GGGBBBBB
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// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
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LoadAndSwap(16, scratch1, data);
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if (cpu_info.bBMI1 && cpu_info.bBMI2)
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{
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MOV(32, R(scratch2), Imm32(0x07C3F7C0));
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PDEP(32, scratch3, scratch1, R(scratch2));
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MOV(32, R(scratch2), Imm32(0xF8FCF800));
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PDEP(32, scratch1, scratch1, R(scratch2));
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ANDN(32, scratch2, scratch2, R(scratch3));
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OR(32, R(scratch1), R(scratch2));
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}
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else
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{
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MOV(32, R(scratch3), R(scratch1));
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SHL(32, R(scratch1), Imm8(16));
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AND(32, R(scratch1), Imm32(0xF8000000));
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MOV(32, R(scratch2), R(scratch3));
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SHL(32, R(scratch2), Imm8(13));
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AND(32, R(scratch2), Imm32(0x00FC0000));
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OR(32, R(scratch1), R(scratch2));
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SHL(32, R(scratch3), Imm8(11));
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AND(32, R(scratch3), Imm32(0x0000F800));
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OR(32, R(scratch1), R(scratch3));
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MOV(32, R(scratch2), R(scratch1));
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SHR(32, R(scratch1), Imm8(5));
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AND(32, R(scratch1), Imm32(0x07000700));
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OR(32, R(scratch1), R(scratch2));
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SHR(32, R(scratch2), Imm8(6));
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AND(32, R(scratch2), Imm32(0x00030000));
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OR(32, R(scratch1), R(scratch2));
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}
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OR(32, R(scratch1), Imm32(0x000000FF));
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SwapAndStore(32, MDisp(dst_reg, m_dst_ofs), scratch1);
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load_bytes = 2;
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break;
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case FORMAT_16B_4444:
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// RRRRGGGG BBBBAAAA
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// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
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LoadAndSwap(16, scratch1, data);
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if (cpu_info.bBMI2)
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{
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MOV(32, R(scratch3), Imm32(0x0F0F0F0F));
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PDEP(32, scratch2, scratch1, R(scratch3));
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MOV(32, R(scratch3), Imm32(0xF0F0F0F0));
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PDEP(32, scratch1, scratch1, R(scratch3));
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}
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else
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{
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MOV(32, R(scratch3), R(scratch1));
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SHL(32, R(scratch1), Imm8(12));
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AND(32, R(scratch1), Imm32(0x0F000000));
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MOV(32, R(scratch2), R(scratch1));
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MOV(32, R(scratch1), R(scratch3));
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SHL(32, R(scratch1), Imm8(8));
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AND(32, R(scratch1), Imm32(0x000F0000));
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OR(32, R(scratch2), R(scratch1));
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MOV(32, R(scratch1), R(scratch3));
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SHL(32, R(scratch1), Imm8(4));
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AND(32, R(scratch1), Imm32(0x00000F00));
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OR(32, R(scratch2), R(scratch1));
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AND(32, R(scratch3), Imm8(0x0F));
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OR(32, R(scratch2), R(scratch3));
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MOV(32, R(scratch1), R(scratch2));
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SHL(32, R(scratch1), Imm8(4));
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}
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OR(32, R(scratch1), R(scratch2));
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SwapAndStore(32, MDisp(dst_reg, m_dst_ofs), scratch1);
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load_bytes = 2;
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break;
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case FORMAT_24B_6666:
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// RRRRRRGG GGGGBBBB BBAAAAAA
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// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
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data.AddMemOffset(-1); // subtract one from address so we can use a 32bit load and bswap
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LoadAndSwap(32, scratch1, data);
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if (cpu_info.bBMI2)
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{
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MOV(32, R(scratch2), Imm32(0xFCFCFCFC));
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PDEP(32, scratch1, scratch1, R(scratch2));
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MOV(32, R(scratch2), R(scratch1));
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}
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else
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{
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MOV(32, R(scratch3), R(scratch1));
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SHL(32, R(scratch1), Imm8(8));
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AND(32, R(scratch1), Imm32(0xFC000000));
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MOV(32, R(scratch2), R(scratch1));
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MOV(32, R(scratch1), R(scratch3));
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SHL(32, R(scratch1), Imm8(6));
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AND(32, R(scratch1), Imm32(0x00FC0000));
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OR(32, R(scratch2), R(scratch1));
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MOV(32, R(scratch1), R(scratch3));
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SHL(32, R(scratch1), Imm8(4));
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AND(32, R(scratch1), Imm32(0x0000FC00));
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OR(32, R(scratch2), R(scratch1));
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SHL(32, R(scratch3), Imm8(2));
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AND(32, R(scratch3), Imm32(0x000000FC));
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OR(32, R(scratch2), R(scratch3));
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MOV(32, R(scratch1), R(scratch2));
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}
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SHR(32, R(scratch1), Imm8(6));
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AND(32, R(scratch1), Imm32(0x03030303));
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OR(32, R(scratch1), R(scratch2));
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SwapAndStore(32, MDisp(dst_reg, m_dst_ofs), scratch1);
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load_bytes = 3;
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break;
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}
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if (attribute == DIRECT)
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m_src_ofs += load_bytes;
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}
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void VertexLoaderX64::GenerateVertexLoader()
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{
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BitSet32 regs = {src_reg, dst_reg, scratch1, scratch2, scratch3, count_reg, skipped_reg, base_reg};
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regs &= ABI_ALL_CALLEE_SAVED;
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ABI_PushRegistersAndAdjustStack(regs, 0);
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// Backup count since we're going to count it down.
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PUSH(32, R(ABI_PARAM3));
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// ABI_PARAM3 is one of the lower registers, so free it for scratch2.
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MOV(32, R(count_reg), R(ABI_PARAM3));
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MOV(64, R(base_reg), R(ABI_PARAM4));
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if (m_VtxDesc.Position & MASK_INDEXED)
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XOR(32, R(skipped_reg), R(skipped_reg));
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// TODO: load constants into registers outside the main loop
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const u8* loop_start = GetCodePtr();
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if (m_VtxDesc.PosMatIdx)
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{
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MOVZX(32, 8, scratch1, MDisp(src_reg, m_src_ofs));
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AND(32, R(scratch1), Imm8(0x3F));
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MOV(32, MDisp(dst_reg, m_dst_ofs), R(scratch1));
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m_native_components |= VB_HAS_POSMTXIDX;
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m_native_vtx_decl.posmtx.components = 4;
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m_native_vtx_decl.posmtx.enable = true;
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m_native_vtx_decl.posmtx.offset = m_dst_ofs;
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m_native_vtx_decl.posmtx.type = VAR_UNSIGNED_BYTE;
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m_native_vtx_decl.posmtx.integer = true;
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m_src_ofs += sizeof(u8);
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m_dst_ofs += sizeof(u32);
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}
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u32 texmatidx_ofs[8];
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const u64 tm[8] = {
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m_VtxDesc.Tex0MatIdx, m_VtxDesc.Tex1MatIdx, m_VtxDesc.Tex2MatIdx, m_VtxDesc.Tex3MatIdx,
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m_VtxDesc.Tex4MatIdx, m_VtxDesc.Tex5MatIdx, m_VtxDesc.Tex6MatIdx, m_VtxDesc.Tex7MatIdx,
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};
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for (int i = 0; i < 8; i++)
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{
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if (tm[i])
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texmatidx_ofs[i] = m_src_ofs++;
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}
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OpArg data = GetVertexAddr(ARRAY_POSITION, m_VtxDesc.Position);
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int pos_elements = 2 + m_VtxAttr.PosElements;
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ReadVertex(data, m_VtxDesc.Position, m_VtxAttr.PosFormat, pos_elements, pos_elements,
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m_VtxAttr.ByteDequant, m_VtxAttr.PosFrac, &m_native_vtx_decl.position);
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if (m_VtxDesc.Normal)
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{
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static const u8 map[8] = { 7, 6, 15, 14 };
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u8 scaling_exponent = map[m_VtxAttr.NormalFormat];
|
|
|
|
for (int i = 0; i < (m_VtxAttr.NormalElements ? 3 : 1); i++)
|
|
{
|
|
if (!i || m_VtxAttr.NormalIndex3)
|
|
{
|
|
data = GetVertexAddr(ARRAY_NORMAL, m_VtxDesc.Normal);
|
|
int elem_size = 1 << (m_VtxAttr.NormalFormat / 2);
|
|
data.AddMemOffset(i * elem_size * 3);
|
|
}
|
|
data.AddMemOffset(ReadVertex(data, m_VtxDesc.Normal, m_VtxAttr.NormalFormat, 3, 3,
|
|
true, scaling_exponent, &m_native_vtx_decl.normals[i]));
|
|
}
|
|
|
|
m_native_components |= VB_HAS_NRM0;
|
|
if (m_VtxAttr.NormalElements)
|
|
m_native_components |= VB_HAS_NRM1 | VB_HAS_NRM2;
|
|
}
|
|
|
|
const u64 col[2] = { m_VtxDesc.Color0, m_VtxDesc.Color1 };
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
if (col[i])
|
|
{
|
|
data = GetVertexAddr(ARRAY_COLOR + i, col[i]);
|
|
ReadColor(data, col[i], m_VtxAttr.color[i].Comp);
|
|
m_native_components |= VB_HAS_COL0 << i;
|
|
m_native_vtx_decl.colors[i].components = 4;
|
|
m_native_vtx_decl.colors[i].enable = true;
|
|
m_native_vtx_decl.colors[i].offset = m_dst_ofs;
|
|
m_native_vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE;
|
|
m_native_vtx_decl.colors[i].integer = false;
|
|
m_dst_ofs += 4;
|
|
}
|
|
}
|
|
|
|
const u64 tc[8] = {
|
|
m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
|
|
m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord,
|
|
};
|
|
for (int i = 0; i < 8; i++)
|
|
{
|
|
int elements = m_VtxAttr.texCoord[i].Elements + 1;
|
|
if (tc[i])
|
|
{
|
|
data = GetVertexAddr(ARRAY_TEXCOORD0 + i, tc[i]);
|
|
u8 scaling_exponent = m_VtxAttr.texCoord[i].Frac;
|
|
ReadVertex(data, tc[i], m_VtxAttr.texCoord[i].Format, elements, tm[i] ? 2 : elements,
|
|
m_VtxAttr.ByteDequant, scaling_exponent, &m_native_vtx_decl.texcoords[i]);
|
|
m_native_components |= VB_HAS_UV0 << i;
|
|
}
|
|
if (tm[i])
|
|
{
|
|
m_native_components |= VB_HAS_TEXMTXIDX0 << i;
|
|
m_native_vtx_decl.texcoords[i].components = 3;
|
|
m_native_vtx_decl.texcoords[i].enable = true;
|
|
m_native_vtx_decl.texcoords[i].type = VAR_FLOAT;
|
|
m_native_vtx_decl.texcoords[i].integer = false;
|
|
MOVZX(64, 8, scratch1, MDisp(src_reg, texmatidx_ofs[i]));
|
|
if (tc[i])
|
|
{
|
|
CVTSI2SS(XMM0, R(scratch1));
|
|
MOVSS(MDisp(dst_reg, m_dst_ofs), XMM0);
|
|
m_dst_ofs += sizeof(float);
|
|
}
|
|
else
|
|
{
|
|
m_native_vtx_decl.texcoords[i].offset = m_dst_ofs;
|
|
PXOR(XMM0, R(XMM0));
|
|
CVTSI2SS(XMM0, R(scratch1));
|
|
SHUFPS(XMM0, R(XMM0), 0x45); // 000X -> 0X00
|
|
MOVUPS(MDisp(dst_reg, m_dst_ofs), XMM0);
|
|
m_dst_ofs += sizeof(float) * 3;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Prepare for the next vertex.
|
|
ADD(64, R(dst_reg), Imm32(m_dst_ofs));
|
|
const u8* cont = GetCodePtr();
|
|
ADD(64, R(src_reg), Imm32(m_src_ofs));
|
|
|
|
SUB(32, R(count_reg), Imm8(1));
|
|
J_CC(CC_NZ, loop_start);
|
|
|
|
// Get the original count.
|
|
POP(32, R(ABI_RETURN));
|
|
|
|
ABI_PopRegistersAndAdjustStack(regs, 0);
|
|
|
|
if (m_VtxDesc.Position & MASK_INDEXED)
|
|
{
|
|
SUB(32, R(ABI_RETURN), R(skipped_reg));
|
|
RET();
|
|
|
|
SetJumpTarget(m_skip_vertex);
|
|
ADD(32, R(skipped_reg), Imm8(1));
|
|
JMP(cont);
|
|
}
|
|
else
|
|
{
|
|
RET();
|
|
}
|
|
|
|
m_VertexSize = m_src_ofs;
|
|
m_native_vtx_decl.stride = m_dst_ofs;
|
|
}
|
|
|
|
int VertexLoaderX64::RunVertices(DataReader src, DataReader dst, int count)
|
|
{
|
|
m_numLoadedVertices += count;
|
|
return ((int (*)(u8*, u8*, int, const void*))region)(
|
|
src.GetPointer(),
|
|
dst.GetPointer(),
|
|
count,
|
|
memory_base_ptr);
|
|
}
|