mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
45d1f88ea7
The name "CMakeTests" is inaccurate and irregular.
251 lines
7.5 KiB
CMake
251 lines
7.5 KiB
CMake
# - Find SDL2
|
|
# Find the SDL2 headers and libraries
|
|
#
|
|
# SDL2::SDL2 - Imported target to use for building a library
|
|
# SDL2::SDL2main - Imported interface target to use if you want SDL and SDLmain.
|
|
# SDL2_FOUND - True if SDL2 was found.
|
|
# SDL2_DYNAMIC - If we found a DLL version of SDL (meaning you might want to copy a DLL from SDL2::SDL2)
|
|
#
|
|
# Original Author:
|
|
# 2015 Ryan Pavlik <ryan.pavlik@gmail.com> <abiryan@ryand.net>
|
|
#
|
|
# Copyright Sensics, Inc. 2015.
|
|
# Distributed under the Boost Software License, Version 1.0.
|
|
# (See accompanying file LICENSE_1_0.txt or copy at
|
|
# http://www.boost.org/LICENSE_1_0.txt)
|
|
|
|
# Set up architectures (for windows) and prefixes (for mingw builds)
|
|
if(WIN32)
|
|
if(MINGW)
|
|
include(MinGWSearchPathExtras OPTIONAL)
|
|
if(MINGWSEARCH_TARGET_TRIPLE)
|
|
set(SDL2_PREFIX ${MINGWSEARCH_TARGET_TRIPLE})
|
|
endif()
|
|
endif()
|
|
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
|
set(SDL2_LIB_PATH_SUFFIX lib/x64)
|
|
if(NOT MSVC AND NOT SDL2_PREFIX)
|
|
set(SDL2_PREFIX x86_64-w64-mingw32)
|
|
endif()
|
|
else()
|
|
set(SDL2_LIB_PATH_SUFFIX lib/x86)
|
|
if(NOT MSVC AND NOT SDL2_PREFIX)
|
|
set(SDL2_PREFIX i686-w64-mingw32)
|
|
endif()
|
|
endif()
|
|
endif()
|
|
|
|
if(SDL2_PREFIX)
|
|
set(SDL2_ORIGPREFIXPATH ${CMAKE_PREFIX_PATH})
|
|
if(SDL2_ROOT_DIR)
|
|
list(APPEND CMAKE_PREFIX_PATH "${SDL2_ROOT_DIR}")
|
|
endif()
|
|
if(CMAKE_PREFIX_PATH)
|
|
foreach(_prefix ${CMAKE_PREFIX_PATH})
|
|
list(APPEND CMAKE_PREFIX_PATH "${_prefix}/${SDL2_PREFIX}")
|
|
endforeach()
|
|
endif()
|
|
if(MINGWSEARCH_PREFIXES)
|
|
list(APPEND CMAKE_PREFIX_PATH ${MINGWSEARCH_PREFIXES})
|
|
endif()
|
|
endif()
|
|
|
|
# Invoke pkgconfig for hints
|
|
find_package(PkgConfig QUIET)
|
|
set(SDL2_INCLUDE_HINTS)
|
|
set(SDL2_LIB_HINTS)
|
|
if(PKG_CONFIG_FOUND)
|
|
pkg_search_module(SDL2PC QUIET sdl2)
|
|
if(SDL2PC_INCLUDE_DIRS)
|
|
set(SDL2_INCLUDE_HINTS ${SDL2PC_INCLUDE_DIRS})
|
|
endif()
|
|
if(SDL2PC_LIBRARY_DIRS)
|
|
set(SDL2_LIB_HINTS ${SDL2PC_LIBRARY_DIRS})
|
|
endif()
|
|
endif()
|
|
|
|
include(FindPackageHandleStandardArgs)
|
|
|
|
find_library(SDL2_LIBRARY
|
|
NAMES
|
|
SDL2
|
|
HINTS
|
|
${SDL2_LIB_HINTS}
|
|
PATHS
|
|
${SDL2_ROOT_DIR}
|
|
ENV SDL2DIR
|
|
PATH_SUFFIXES lib SDL2 ${SDL2_LIB_PATH_SUFFIX})
|
|
|
|
set(_sdl2_framework FALSE)
|
|
# Some special-casing if we've found/been given a framework.
|
|
# Handles whether we're given the library inside the framework or the framework itself.
|
|
if(APPLE AND "${SDL2_LIBRARY}" MATCHES "(/[^/]+)*.framework(/.*)?$")
|
|
set(_sdl2_framework TRUE)
|
|
set(SDL2_FRAMEWORK "${SDL2_LIBRARY}")
|
|
# Move up in the directory tree as required to get the framework directory.
|
|
while("${SDL2_FRAMEWORK}" MATCHES "(/[^/]+)*.framework(/.*)$" AND NOT "${SDL2_FRAMEWORK}" MATCHES "(/[^/]+)*.framework$")
|
|
get_filename_component(SDL2_FRAMEWORK "${SDL2_FRAMEWORK}" DIRECTORY)
|
|
endwhile()
|
|
if("${SDL2_FRAMEWORK}" MATCHES "(/[^/]+)*.framework$")
|
|
set(SDL2_FRAMEWORK_NAME ${CMAKE_MATCH_1})
|
|
# If we found a framework, do a search for the header ahead of time that will be more likely to get the framework header.
|
|
find_path(SDL2_INCLUDE_DIR
|
|
NAMES
|
|
SDL_haptic.h # this file was introduced with SDL2
|
|
HINTS
|
|
"${SDL2_FRAMEWORK}/Headers/")
|
|
else()
|
|
# For some reason we couldn't get the framework directory itself.
|
|
# Shouldn't happen, but might if something is weird.
|
|
unset(SDL2_FRAMEWORK)
|
|
endif()
|
|
endif()
|
|
|
|
find_path(SDL2_INCLUDE_DIR
|
|
NAMES
|
|
SDL_haptic.h # this file was introduced with SDL2
|
|
HINTS
|
|
${SDL2_INCLUDE_HINTS}
|
|
PATHS
|
|
${SDL2_ROOT_DIR}
|
|
ENV SDL2DIR
|
|
PATH_SUFFIXES include include/sdl2 include/SDL2 SDL2)
|
|
|
|
if(WIN32 AND SDL2_LIBRARY)
|
|
find_file(SDL2_RUNTIME_LIBRARY
|
|
NAMES
|
|
SDL2.dll
|
|
libSDL2.dll
|
|
HINTS
|
|
${SDL2_LIB_HINTS}
|
|
PATHS
|
|
${SDL2_ROOT_DIR}
|
|
ENV SDL2DIR
|
|
PATH_SUFFIXES bin lib ${SDL2_LIB_PATH_SUFFIX})
|
|
endif()
|
|
|
|
|
|
if(WIN32 OR ANDROID OR IOS OR (APPLE AND NOT _sdl2_framework))
|
|
set(SDL2_EXTRA_REQUIRED SDL2_SDLMAIN_LIBRARY)
|
|
find_library(SDL2_SDLMAIN_LIBRARY
|
|
NAMES
|
|
SDL2main
|
|
PATHS
|
|
${SDL2_ROOT_DIR}
|
|
ENV SDL2DIR
|
|
PATH_SUFFIXES lib ${SDL2_LIB_PATH_SUFFIX})
|
|
endif()
|
|
|
|
if(MINGW AND NOT SDL2PC_FOUND)
|
|
find_library(SDL2_MINGW_LIBRARY mingw32)
|
|
find_library(SDL2_MWINDOWS_LIBRARY mwindows)
|
|
endif()
|
|
|
|
if(SDL2_PREFIX)
|
|
# Restore things the way they used to be.
|
|
set(CMAKE_PREFIX_PATH ${SDL2_ORIGPREFIXPATH})
|
|
endif()
|
|
|
|
# handle the QUIETLY and REQUIRED arguments and set QUATLIB_FOUND to TRUE if
|
|
# all listed variables are TRUE
|
|
include(FindPackageHandleStandardArgs)
|
|
find_package_handle_standard_args(SDL2
|
|
DEFAULT_MSG
|
|
SDL2_LIBRARY
|
|
SDL2_INCLUDE_DIR
|
|
${SDL2_EXTRA_REQUIRED})
|
|
|
|
if(SDL2_FOUND)
|
|
if(NOT TARGET SDL2::SDL2)
|
|
# Create SDL2::SDL2
|
|
if(WIN32 AND SDL2_RUNTIME_LIBRARY)
|
|
set(SDL2_DYNAMIC TRUE)
|
|
add_library(SDL2::SDL2 SHARED IMPORTED)
|
|
set_target_properties(SDL2::SDL2
|
|
PROPERTIES
|
|
IMPORTED_IMPLIB "${SDL2_LIBRARY}"
|
|
IMPORTED_LOCATION "${SDL2_RUNTIME_LIBRARY}"
|
|
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}"
|
|
)
|
|
else()
|
|
add_library(SDL2::SDL2 UNKNOWN IMPORTED)
|
|
if(SDL2_FRAMEWORK AND SDL2_FRAMEWORK_NAME)
|
|
# Handle the case that SDL2 is a framework and we were able to decompose it above.
|
|
set_target_properties(SDL2::SDL2 PROPERTIES
|
|
IMPORTED_LOCATION "${SDL2_FRAMEWORK}/${SDL2_FRAMEWORK_NAME}")
|
|
elseif(_sdl2_framework AND SDL2_LIBRARY MATCHES "(/[^/]+)*.framework$")
|
|
# Handle the case that SDL2 is a framework and SDL_LIBRARY is just the framework itself.
|
|
|
|
# This takes the basename of the framework, without the extension,
|
|
# and sets it (as a child of the framework) as the imported location for the target.
|
|
# This is the library symlink inside of the framework.
|
|
set_target_properties(SDL2::SDL2 PROPERTIES
|
|
IMPORTED_LOCATION "${SDL2_LIBRARY}/${CMAKE_MATCH_1}")
|
|
else()
|
|
# Handle non-frameworks (including non-Mac), as well as the case that we're given the library inside of the framework
|
|
set_target_properties(SDL2::SDL2 PROPERTIES
|
|
IMPORTED_LOCATION "${SDL2_LIBRARY}")
|
|
endif()
|
|
set_target_properties(SDL2::SDL2
|
|
PROPERTIES
|
|
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}"
|
|
)
|
|
endif()
|
|
|
|
if(APPLE)
|
|
# Need Cocoa here, is always a framework
|
|
find_library(SDL2_COCOA_LIBRARY Cocoa)
|
|
list(APPEND SDL2_EXTRA_REQUIRED SDL2_COCOA_LIBRARY)
|
|
if(SDL2_COCOA_LIBRARY)
|
|
set_target_properties(SDL2::SDL2 PROPERTIES
|
|
IMPORTED_LINK_INTERFACE_LIBRARIES ${SDL2_COCOA_LIBRARY})
|
|
endif()
|
|
endif()
|
|
|
|
|
|
# Compute what to do with SDL2main
|
|
set(SDL2MAIN_LIBRARIES SDL2::SDL2)
|
|
add_library(SDL2::SDL2main INTERFACE IMPORTED)
|
|
if(SDL2_SDLMAIN_LIBRARY)
|
|
add_library(SDL2::SDL2main_real STATIC IMPORTED)
|
|
set_target_properties(SDL2::SDL2main_real
|
|
PROPERTIES
|
|
IMPORTED_LOCATION "${SDL2_SDLMAIN_LIBRARY}")
|
|
set(SDL2MAIN_LIBRARIES SDL2::SDL2main_real ${SDL2MAIN_LIBRARIES})
|
|
endif()
|
|
if(MINGW)
|
|
# MinGW requires some additional libraries to appear earlier in the link line.
|
|
if(SDL2PC_LIBRARIES)
|
|
# Use pkgconfig-suggested extra libraries if available.
|
|
list(REMOVE_ITEM SDL2PC_LIBRARIES SDL2main SDL2)
|
|
set(SDL2MAIN_LIBRARIES ${SDL2PC_LIBRARIES} ${SDL2MAIN_LIBRARIES})
|
|
else()
|
|
# fall back to extra libraries specified in pkg-config in
|
|
# an official binary distro of SDL2 for MinGW I downloaded
|
|
if(SDL2_MINGW_LIBRARY)
|
|
set(SDL2MAIN_LIBRARIES ${SDL2_MINGW_LIBRARY} ${SDL2MAIN_LIBRARIES})
|
|
endif()
|
|
if(SDL2_MWINDOWS_LIBRARY)
|
|
set(SDL2MAIN_LIBRARIES ${SDL2_MWINDOWS_LIBRARY} ${SDL2MAIN_LIBRARIES})
|
|
endif()
|
|
endif()
|
|
set_target_properties(SDL2::SDL2main
|
|
PROPERTIES
|
|
INTERFACE_COMPILE_DEFINITIONS "main=SDL_main")
|
|
endif()
|
|
set_target_properties(SDL2::SDL2main
|
|
PROPERTIES
|
|
INTERFACE_LINK_LIBRARIES "${SDL2MAIN_LIBRARIES}")
|
|
endif()
|
|
mark_as_advanced(SDL2_ROOT_DIR)
|
|
endif()
|
|
|
|
mark_as_advanced(SDL2_LIBRARY
|
|
SDL2_RUNTIME_LIBRARY
|
|
SDL2_INCLUDE_DIR
|
|
SDL2_SDLMAIN_LIBRARY
|
|
SDL2_COCOA_LIBRARY
|
|
SDL2_MINGW_LIBRARY
|
|
SDL2_MWINDOWS_LIBRARY)
|
|
|