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https://github.com/dolphin-emu/dolphin.git
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6e774f1b64
This is good hygiene, and also happens to be required to build Dolphin using Clang modules. (Under this setup, each header file becomes a module, and each #include is automatically translated to a module import. Recursive includes still leak through (by default), but modules are compiled independently, and can't depend on defines or types having previously been set up. The main reason to retrofit it onto Dolphin is compilation performance - no more textual includes whatsoever, rather than putting a few blessed common headers into a PCH. Unfortunately, I found multiple Clang bugs while trying to build Dolphin this way, so it's not ready yet, but I can start with this prerequisite.)
73 lines
1.2 KiB
C++
73 lines
1.2 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "VideoCommon/NativeVertexFormat.h"
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class VertexLoader_Normal
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{
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public:
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// Init
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static void Init();
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// GetSize
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static unsigned int GetSize(u64 _type, unsigned int _format,
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unsigned int _elements, unsigned int _index3);
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// GetFunction
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static TPipelineFunction GetFunction(u64 _type,
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unsigned int _format, unsigned int _elements, unsigned int _index3);
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private:
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enum ENormalType
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{
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NRM_NOT_PRESENT = 0,
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NRM_DIRECT = 1,
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NRM_INDEX8 = 2,
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NRM_INDEX16 = 3,
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NUM_NRM_TYPE
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};
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enum ENormalFormat
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{
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FORMAT_UBYTE = 0,
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FORMAT_BYTE = 1,
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FORMAT_USHORT = 2,
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FORMAT_SHORT = 3,
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FORMAT_FLOAT = 4,
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NUM_NRM_FORMAT
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};
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enum ENormalElements
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{
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NRM_NBT = 0,
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NRM_NBT3 = 1,
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NUM_NRM_ELEMENTS
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};
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enum ENormalIndices
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{
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NRM_INDICES1 = 0,
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NRM_INDICES3 = 1,
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NUM_NRM_INDICES
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};
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struct Set
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{
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template <typename T>
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void operator=(const T&)
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{
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gc_size = T::size;
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function = T::function;
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}
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int gc_size;
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TPipelineFunction function;
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};
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static Set m_Table[NUM_NRM_TYPE][NUM_NRM_INDICES][NUM_NRM_ELEMENTS][NUM_NRM_FORMAT];
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};
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