dolphin/Source/Core/Common/Src/FileUtil.h
smelenchuk b0fa0a83f8 * Dump AVI output on every VI (fixes issue #4064).
* Add audio dumping (fixes issue #1638).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7131 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 18:59:42 +00:00

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4.0 KiB
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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _FILEUTIL_H_
#define _FILEUTIL_H_
#include <string>
#include <vector>
#include <string.h>
#include "Common.h"
// User directory indices for GetUserPath
enum {
D_USER_IDX,
D_GCUSER_IDX,
D_WIIUSER_IDX,
D_WIIROOT_IDX,
D_CONFIG_IDX,
D_GAMECONFIG_IDX,
D_MAPS_IDX,
D_CACHE_IDX,
D_SHADERCACHE_IDX,
D_SHADERS_IDX,
D_STATESAVES_IDX,
D_SCREENSHOTS_IDX,
D_OPENCL_IDX,
D_HIRESTEXTURES_IDX,
D_DUMP_IDX,
D_DUMPFRAMES_IDX,
D_DUMPAUDIO_IDX,
D_DUMPTEXTURES_IDX,
D_DUMPDSP_IDX,
D_LOGS_IDX,
D_MAILLOGS_IDX,
D_WIISYSCONF_IDX,
F_DOLPHINCONFIG_IDX,
F_DSPCONFIG_IDX,
F_DEBUGGERCONFIG_IDX,
F_LOGGERCONFIG_IDX,
F_MAINLOG_IDX,
F_WIISYSCONF_IDX,
F_RAMDUMP_IDX,
F_ARAMDUMP_IDX,
F_GCSRAM_IDX,
};
namespace File
{
// FileSystem tree node/
struct FSTEntry
{
bool isDirectory;
u64 size; // file length or number of entries from children
std::string physicalName; // name on disk
std::string virtualName; // name in FST names table
std::vector<FSTEntry> children;
};
// Returns true if file filename exists
bool Exists(const char *filename);
// Returns true if filename is a directory
bool IsDirectory(const char *filename);
// Returns the size of filename (64bit)
u64 GetSize(const char *filename);
// Overloaded GetSize, accepts file descriptor
u64 GetSize(const int fd);
// Overloaded GetSize, accepts FILE*
u64 GetSize(FILE *f);
// Returns true if successful, or path already exists.
bool CreateDir(const char *filename);
// Creates the full path of fullPath returns true on success
bool CreateFullPath(const char *fullPath);
// Deletes a given filename, return true on success
// Doesn't supports deleting a directory
bool Delete(const char *filename);
// Deletes a directory filename, returns true on success
bool DeleteDir(const char *filename);
// renames file srcFilename to destFilename, returns true on success
bool Rename(const char *srcFilename, const char *destFilename);
// copies file srcFilename to destFilename, returns true on success
bool Copy(const char *srcFilename, const char *destFilename);
// creates an empty file filename, returns true on success
bool CreateEmptyFile(const char *filename);
// Scans the directory tree gets, starting from _Directory and adds the
// results into parentEntry. Returns the number of files+directories found
u32 ScanDirectoryTree(const char *directory, FSTEntry& parentEntry);
// deletes the given directory and anything under it. Returns true on success.
bool DeleteDirRecursively(const char *directory);
// Returns the current directory
std::string GetCurrentDir();
// Create directory and copy contents (does not overwrite existing files)
void CopyDir(const char *source_path, const char *dest_path);
// Set the current directory to given directory
bool SetCurrentDir(const char *directory);
// Returns a pointer to a string with a Dolphin data dir in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
const char *GetUserPath(int DirIDX);
// Returns the path to where the plugins are
std::string GetPluginsDirectory();
// Returns the path to where the sys file are
std::string GetSysDirectory();
#ifdef __APPLE__
std::string GetBundleDirectory();
#endif
bool WriteStringToFile(bool text_file, const std::string &str, const char *filename);
bool ReadFileToString(bool text_file, const char *filename, std::string &str);
} // namespace
#endif