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95 lines
3.2 KiB
C++
95 lines
3.2 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <vector>
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#include "Common/GL/GLUtil.h"
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#include "VideoCommon/AbstractFramebuffer.h"
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#include "VideoCommon/AbstractStagingTexture.h"
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#include "VideoCommon/AbstractTexture.h"
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namespace OGL
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{
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class OGLTexture final : public AbstractTexture
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{
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public:
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explicit OGLTexture(const TextureConfig& tex_config);
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~OGLTexture();
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void CopyRectangleFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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u32 dst_layer, u32 dst_level) override;
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void ScaleRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) override;
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void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
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u32 layer, u32 level) override;
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void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size) override;
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GLuint GetRawTexIdentifier() const;
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GLuint GetFramebuffer() const;
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private:
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void BlitFramebuffer(OGLTexture* srcentry, const MathUtil::Rectangle<int>& src_rect,
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u32 src_layer, u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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u32 dst_layer, u32 dst_level);
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GLuint m_texId;
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GLuint m_framebuffer = 0;
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};
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class OGLStagingTexture final : public AbstractStagingTexture
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{
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public:
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OGLStagingTexture() = delete;
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~OGLStagingTexture();
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void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
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u32 src_layer, u32 src_level,
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const MathUtil::Rectangle<int>& dst_rect) override;
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void CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
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const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
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u32 dst_level) override;
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bool Map() override;
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void Unmap() override;
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void Flush() override;
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static std::unique_ptr<OGLStagingTexture> Create(StagingTextureType type,
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const TextureConfig& config);
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private:
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OGLStagingTexture(StagingTextureType type, const TextureConfig& config, GLenum target,
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GLuint buffer_name, size_t buffer_size, char* map_ptr, size_t map_stride);
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private:
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GLenum m_target;
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GLuint m_buffer_name;
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size_t m_buffer_size;
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GLsync m_fence = 0;
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};
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class OGLFramebuffer final : public AbstractFramebuffer
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{
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public:
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OGLFramebuffer(AbstractTextureFormat color_format, AbstractTextureFormat depth_format, u32 width,
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u32 height, u32 layers, u32 samples, GLuint fbo);
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~OGLFramebuffer() override;
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GLuint GetFBO() const { return m_fbo; }
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static std::unique_ptr<OGLFramebuffer> Create(const OGLTexture* color_attachment,
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const OGLTexture* depth_attachment);
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protected:
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GLuint m_fbo;
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};
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} // namespace OGL
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