mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
dca22e08eb
Replaces old and simple usages of std::atomic<bool> with Common::Flag (which was introduced after the initial usage), so it's clear that the variable is a flag and because Common::Flag is well tested. This also replaces the ready logic in WiimoteReal with Common::Event since it was basically just unnecessarily reimplementing Common::Event.
43 lines
796 B
C++
43 lines
796 B
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <mutex>
|
|
#include <thread>
|
|
|
|
#include "AudioCommon/SoundStream.h"
|
|
#include "Common/Event.h"
|
|
#include "Common/Thread.h"
|
|
|
|
#if defined(HAVE_AO) && HAVE_AO
|
|
#include <ao/ao.h>
|
|
#endif
|
|
|
|
class AOSound final : public SoundStream
|
|
{
|
|
#if defined(HAVE_AO) && HAVE_AO
|
|
std::thread thread;
|
|
Common::Flag m_run_thread;
|
|
std::mutex soundCriticalSection;
|
|
Common::Event soundSyncEvent;
|
|
|
|
int buf_size;
|
|
|
|
ao_device* device;
|
|
ao_sample_format format;
|
|
int default_driver;
|
|
|
|
short realtimeBuffer[1024 * 1024];
|
|
|
|
public:
|
|
bool Start() override;
|
|
void SoundLoop() override;
|
|
void Stop() override;
|
|
void Update() override;
|
|
|
|
static bool isValid() { return true; }
|
|
#endif
|
|
};
|