..
Crypto
Systematically eliminating compiler warnings.
2010-02-24 03:38:36 +00:00
ABI.cpp
Fixed the crash in DSP LLE JIT on x64 by aligning the stack.
2010-04-13 10:18:05 +00:00
ABI.h
Atomic_GCC.h
NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
2010-02-19 17:05:26 +00:00
Atomic_Win32.h
fixed xfb bumping introduced by my last commit.
2010-04-14 13:57:16 +00:00
Atomic.h
NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
2010-02-19 17:05:26 +00:00
BreakPoints.cpp
BreakPoints.h
CDUtils.cpp
Systematically eliminating compiler warnings.
2010-02-24 03:38:36 +00:00
CDUtils.h
Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way
2010-02-16 08:46:21 +00:00
ChunkFile.h
Gamelist loading speedup: Be lazy about parsing the file system - it's not necessary for Wii games since the banners are external (in savegames). Also make it possible for the gamelist code to create cache entries for GC images without banners.
2010-06-03 20:37:32 +00:00
ColorUtil.cpp
ColorUtil.h
Common.h
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
CommonFuncs.h
Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way
2010-02-16 08:46:21 +00:00
CommonPaths.h
Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
2010-06-03 18:05:08 +00:00
CommonTypes.h
OS X buildfix
2010-05-02 21:12:51 +00:00
ConsoleListener.cpp
ConsoleListener.h
NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
2010-02-19 17:05:26 +00:00
CPUDetect.cpp
Fixed the issue that cpu_info is not initialized in plugin. This commit enables SSSE3/SSE4.1 codes in rev5119.
2010-02-24 10:10:48 +00:00
CPUDetect.h
Fixed the issue that cpu_info is not initialized in plugin. This commit enables SSSE3/SSE4.1 codes in rev5119.
2010-02-24 10:10:48 +00:00
DebugInterface.h
Move MemCheck functionality into the virtual DebugInterface class from the more general MemView class.
2010-02-18 12:06:13 +00:00
DynamicLibrary.cpp
Don't store the absolute pathname of plugins in the configuration file,
2010-06-05 18:52:56 +00:00
DynamicLibrary.h
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
ExtendedTrace.cpp
ExtendedTrace.h
FileSearch.cpp
Random fixes and cleanups
2010-04-08 16:59:35 +00:00
FileSearch.h
Random fixes and cleanups
2010-04-08 16:59:35 +00:00
FileUtil.cpp
Don't store the absolute pathname of plugins in the configuration file,
2010-06-05 18:52:56 +00:00
FileUtil.h
OSX fix Dolphin not actually using the Application Support path.
2010-05-12 04:26:32 +00:00
FixedSizeQueue.h
Hash.cpp
Hash.h
IniFile.cpp
New GCPad/Wiimote: Enabled SDL 1.2 on the Windows build to support some gamepads that weren't working with DirectInput. Made DirectInput use (and prefer) buffered data rather than polled data (some gamepads should work better). In GUI: Changed all numeric wxChoice to wxSpinCtrl (config dialog opens much faster), removed "+" buttons, made UI more compact. Fixed a few problems that were introduced with the IniFile change. Made minor changes to IniFile.
2010-06-05 05:30:23 +00:00
IniFile.h
New GCPad/Wiimote: Enabled SDL 1.2 on the Windows build to support some gamepads that weren't working with DirectInput. Made DirectInput use (and prefer) buffered data rather than polled data (some gamepads should work better). In GUI: Changed all numeric wxChoice to wxSpinCtrl (config dialog opens much faster), removed "+" buttons, made UI more compact. Fixed a few problems that were introduced with the IniFile change. Made minor changes to IniFile.
2010-06-05 05:30:23 +00:00
LinearDiskCache.cpp
HUGE commit :)
2010-06-05 00:01:18 +00:00
LinearDiskCache.h
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
Log.h
Simplify logging a bit.
2010-05-26 21:07:13 +00:00
LogManager.cpp
Changed both video plugins to save PNG screenshots. Made GCPad New default in trunk (it already is in stable). Fixed a hack in new wiimote plugin. Other minor changes.
2010-05-29 10:09:24 +00:00
LogManager.h
JIT single stepping
2010-04-10 15:41:44 +00:00
MathUtil.cpp
MathUtil.h
MemArena.cpp
Allows more than one instance of Dolphin to be running. Credit goes to Billiard for the code.
2010-03-27 06:37:37 +00:00
MemArena.h
MemoryUtil.cpp
Gah, screw it
2010-03-05 10:07:49 +00:00
MemoryUtil.h
Misc.cpp
MsgHandler.cpp
MsgHandler.h
OpenCL.cpp
The rendering codepath doesn't currently quite recover from an OpenCL
2010-05-30 08:08:26 +00:00
OpenCL.h
Don't assume writeable C strings.
2010-05-26 22:40:06 +00:00
Plugin.cpp
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
Plugin.h
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
PluginDSP.cpp
PluginDSP.h
PluginPAD.cpp
Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
2010-06-03 18:05:08 +00:00
PluginPAD.h
Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
2010-06-03 18:05:08 +00:00
PluginVideo.cpp
PluginVideo.h
PluginWiimote.cpp
Fixed WXKeyToString which had several problems, mostly just to get
2010-06-05 19:03:37 +00:00
PluginWiimote.h
Fixed WXKeyToString which had several problems, mostly just to get
2010-06-05 19:03:37 +00:00
SConscript
Reapply r5586 and r5587:
2010-06-03 18:49:35 +00:00
SDCardUtil.cpp
misc stuff
2010-05-23 08:41:58 +00:00
SDCardUtil.h
misc stuff
2010-05-23 08:41:58 +00:00
Setup.h
stdafx.cpp
stdafx.h
StringUtil.cpp
Nits.
2010-06-04 20:54:13 +00:00
StringUtil.h
Refactor the original and much more compatible IniFile implementation to work more like Billiard's, with a public Section interface, but keep the old interface as well.
2010-06-04 19:56:34 +00:00
svnrev_template.h
SymbolDB.cpp
Improve iterator usage.
2010-05-28 23:14:16 +00:00
SymbolDB.h
SysConf.cpp
Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload.
2010-03-18 14:34:37 +00:00
SysConf.h
Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload.
2010-03-18 14:34:37 +00:00
Thread.cpp
Massive Poo storm, had to take shelter. Hacks, fixes, etc etc
2010-04-29 13:46:20 +00:00
Thread.h
Massive Poo storm, had to take shelter. Hacks, fixes, etc etc
2010-04-29 13:46:20 +00:00
Thunk.cpp
keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic.
2010-02-14 22:37:46 +00:00
Thunk.h
keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic.
2010-02-14 22:37:46 +00:00
Timer.cpp
Timer.h
x64Analyzer.cpp
x64Analyzer.h
x64Emitter.cpp
Fixed a small bug in J_CC when emitting jumps that exceed 0x80 in range (only used by DSP NR yet).
2010-04-11 12:27:27 +00:00
x64Emitter.h
DSPJit: disabled NR again until we fix DSPEmitter::increase_addr_reg.
2010-04-09 19:18:50 +00:00