dolphin/Source/Core/VideoCommon/XFMemory.h
Lioncash 1df1ba55bb VideoCommon: Convert some DataReader includes into forward declarations
Gets rid of some indirect inclusions in cpp files.
Also this will reduce the amount of rebuilt files if
changes occur in the DataReader header.
2016-01-31 15:19:20 -05:00

315 lines
6.9 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
#include "VideoCommon/CPMemory.h"
class DataReader;
// Lighting
// Projection
enum : u32
{
XF_TEXPROJ_ST = 0,
XF_TEXPROJ_STQ = 1
};
// Input form
enum : u32
{
XF_TEXINPUT_AB11 = 0,
XF_TEXINPUT_ABC1 = 1
};
// Texture generation type
enum : u32
{
XF_TEXGEN_REGULAR = 0,
XF_TEXGEN_EMBOSS_MAP = 1, // Used when bump mapping
XF_TEXGEN_COLOR_STRGBC0 = 2,
XF_TEXGEN_COLOR_STRGBC1 = 3
};
// Source row
enum : u32
{
XF_SRCGEOM_INROW = 0, // Input is abc
XF_SRCNORMAL_INROW = 1, // Input is abc
XF_SRCCOLORS_INROW = 2,
XF_SRCBINORMAL_T_INROW = 3, // Input is abc
XF_SRCBINORMAL_B_INROW = 4, // Input is abc
XF_SRCTEX0_INROW = 5,
XF_SRCTEX1_INROW = 6,
XF_SRCTEX2_INROW = 7,
XF_SRCTEX3_INROW = 8,
XF_SRCTEX4_INROW = 9,
XF_SRCTEX5_INROW = 10,
XF_SRCTEX6_INROW = 11,
XF_SRCTEX7_INROW = 12
};
// Control source
enum : u32
{
GX_SRC_REG = 0,
GX_SRC_VTX = 1
};
// Light diffuse attenuation function
enum : u32
{
LIGHTDIF_NONE = 0,
LIGHTDIF_SIGN = 1,
LIGHTDIF_CLAMP = 2
};
// Light attenuation function
enum : u32
{
LIGHTATTN_NONE = 0, // No attenuation
LIGHTATTN_SPEC = 1, // Point light attenuation
LIGHTATTN_DIR = 2, // Directional light attenuation
LIGHTATTN_SPOT = 3 // Spot light attenuation
};
// Projection type
enum : u32
{
GX_PERSPECTIVE = 0,
GX_ORTHOGRAPHIC = 1
};
// Registers and register ranges
enum
{
XFMEM_POSMATRICES = 0x000,
XFMEM_POSMATRICES_END = 0x100,
XFMEM_NORMALMATRICES = 0x400,
XFMEM_NORMALMATRICES_END = 0x460,
XFMEM_POSTMATRICES = 0x500,
XFMEM_POSTMATRICES_END = 0x600,
XFMEM_LIGHTS = 0x600,
XFMEM_LIGHTS_END = 0x680,
XFMEM_ERROR = 0x1000,
XFMEM_DIAG = 0x1001,
XFMEM_STATE0 = 0x1002,
XFMEM_STATE1 = 0x1003,
XFMEM_CLOCK = 0x1004,
XFMEM_CLIPDISABLE = 0x1005,
XFMEM_SETGPMETRIC = 0x1006,
XFMEM_VTXSPECS = 0x1008,
XFMEM_SETNUMCHAN = 0x1009,
XFMEM_SETCHAN0_AMBCOLOR = 0x100a,
XFMEM_SETCHAN1_AMBCOLOR = 0x100b,
XFMEM_SETCHAN0_MATCOLOR = 0x100c,
XFMEM_SETCHAN1_MATCOLOR = 0x100d,
XFMEM_SETCHAN0_COLOR = 0x100e,
XFMEM_SETCHAN1_COLOR = 0x100f,
XFMEM_SETCHAN0_ALPHA = 0x1010,
XFMEM_SETCHAN1_ALPHA = 0x1011,
XFMEM_DUALTEX = 0x1012,
XFMEM_SETMATRIXINDA = 0x1018,
XFMEM_SETMATRIXINDB = 0x1019,
XFMEM_SETVIEWPORT = 0x101a,
XFMEM_SETZSCALE = 0x101c,
XFMEM_SETZOFFSET = 0x101f,
XFMEM_SETPROJECTION = 0x1020,
// XFMEM_SETPROJECTIONB = 0x1021,
// XFMEM_SETPROJECTIONC = 0x1022,
// XFMEM_SETPROJECTIOND = 0x1023,
// XFMEM_SETPROJECTIONE = 0x1024,
// XFMEM_SETPROJECTIONF = 0x1025,
// XFMEM_SETPROJECTIONORTHO1 = 0x1026,
// XFMEM_SETPROJECTIONORTHO2 = 0x1027,
XFMEM_SETNUMTEXGENS = 0x103f,
XFMEM_SETTEXMTXINFO = 0x1040,
XFMEM_SETPOSMTXINFO = 0x1050,
};
union LitChannel
{
struct
{
u32 matsource : 1;
u32 enablelighting : 1;
u32 lightMask0_3 : 4;
u32 ambsource : 1;
u32 diffusefunc : 2; // LIGHTDIF_X
u32 attnfunc : 2; // LIGHTATTN_X
u32 lightMask4_7 : 4;
};
struct
{
u32 hex : 15;
u32 unused : 17;
};
struct
{
u32 dummy0 : 7;
u32 lightparams : 4;
u32 dummy1 : 21;
};
unsigned int GetFullLightMask() const
{
return enablelighting ? (lightMask0_3 | (lightMask4_7 << 4)) : 0;
}
};
union INVTXSPEC
{
struct
{
u32 numcolors : 2;
u32 numnormals : 2; // 0 - nothing, 1 - just normal, 2 - normals and binormals
u32 numtextures : 4;
u32 unused : 24;
};
u32 hex;
};
union TexMtxInfo
{
struct
{
u32 unknown : 1;
u32 projection : 1; // XF_TEXPROJ_X
u32 inputform : 2; // XF_TEXINPUT_X
u32 texgentype : 3; // XF_TEXGEN_X
u32 sourcerow : 5; // XF_SRCGEOM_X
u32 embosssourceshift : 3; // what generated texcoord to use
u32 embosslightshift : 3; // light index that is used
};
u32 hex;
};
union PostMtxInfo
{
struct
{
u32 index : 6; // base row of dual transform matrix
u32 unused : 2;
u32 normalize : 1; // normalize before send operation
};
u32 hex;
};
union NumColorChannel
{
struct
{
u32 numColorChans : 2;
};
u32 hex;
};
union NumTexGen
{
struct
{
u32 numTexGens : 4;
};
u32 hex;
};
union DualTexInfo
{
struct
{
u32 enabled : 1;
};
u32 hex;
};
struct Light
{
u32 useless[3];
u8 color[4];
float cosatt[3]; // cos attenuation
float distatt[3]; // dist attenuation
union
{
struct
{
float dpos[3];
float ddir[3]; // specular lights only
};
struct
{
float sdir[3];
float shalfangle[3]; // specular lights only
};
};
};
struct Viewport
{
float wd;
float ht;
float zRange;
float xOrig;
float yOrig;
float farZ;
};
struct Projection
{
float rawProjection[6];
u32 type; // only GX_PERSPECTIVE or GX_ORTHOGRAPHIC are allowed
};
struct XFMemory
{
float posMatrices[256]; // 0x0000 - 0x00ff
u32 unk0[768]; // 0x0100 - 0x03ff
float normalMatrices[96]; // 0x0400 - 0x045f
u32 unk1[160]; // 0x0460 - 0x04ff
float postMatrices[256]; // 0x0500 - 0x05ff
Light lights[8]; // 0x0600 - 0x067f
u32 unk2[2432]; // 0x0680 - 0x0fff
u32 error; // 0x1000
u32 diag; // 0x1001
u32 state0; // 0x1002
u32 state1; // 0x1003
u32 xfClock; // 0x1004
u32 clipDisable; // 0x1005
u32 perf0; // 0x1006
u32 perf1; // 0x1007
INVTXSPEC hostinfo; // 0x1008 number of textures,colors,normals from vertex input
NumColorChannel numChan; // 0x1009
u32 ambColor[2]; // 0x100a, 0x100b
u32 matColor[2]; // 0x100c, 0x100d
LitChannel color[2]; // 0x100e, 0x100f
LitChannel alpha[2]; // 0x1010, 0x1011
DualTexInfo dualTexTrans; // 0x1012
u32 unk3; // 0x1013
u32 unk4; // 0x1014
u32 unk5; // 0x1015
u32 unk6; // 0x1016
u32 unk7; // 0x1017
TMatrixIndexA MatrixIndexA; // 0x1018
TMatrixIndexB MatrixIndexB; // 0x1019
Viewport viewport; // 0x101a - 0x101f
Projection projection; // 0x1020 - 0x1026
u32 unk8[24]; // 0x1027 - 0x103e
NumTexGen numTexGen; // 0x103f
TexMtxInfo texMtxInfo[8]; // 0x1040 - 0x1047
u32 unk9[8]; // 0x1048 - 0x104f
PostMtxInfo postMtxInfo[8]; // 0x1050 - 0x1057
};
extern XFMemory xfmem;
void LoadXFReg(u32 transferSize, u32 address, DataReader src);
void LoadIndexedXF(u32 val, int array);
void PreprocessIndexedXF(u32 val, int refarray);