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Public domain does not have an internationally agreed upon definition, As such it's generally preferred to use an extremely liberal license, which can explicitly list the rights granted by the copyright holder. The CC0 license is the usual choice here. This "relicensing" is done without hunting down copyright holders, since it is presumed that their release of this work into the public domain authorizes us to redistribute this code under any other license of our choosing.
96 lines
2.5 KiB
C++
96 lines
2.5 KiB
C++
// SPDX-License-Identifier: CC0-1.0
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#pragma once
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#include <cstddef>
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#include <list>
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#include <memory>
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#include <string>
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#include <string_view>
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#include <enet/enet.h>
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#include "Common/CommonTypes.h"
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#include "Common/Thread.h"
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#include "Common/TraversalProto.h"
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class TraversalClientClient
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{
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public:
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virtual ~TraversalClientClient() = default;
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virtual void OnTraversalStateChanged() = 0;
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virtual void OnConnectReady(ENetAddress addr) = 0;
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virtual void OnConnectFailed(TraversalConnectFailedReason reason) = 0;
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};
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class TraversalClient
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{
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public:
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enum class State
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{
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Connecting,
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Connected,
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Failure,
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};
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enum class FailureReason
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{
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BadHost = 0x300,
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VersionTooOld,
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ServerForgotAboutUs,
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SocketSendError,
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ResendTimeout,
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};
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TraversalClient(ENetHost* netHost, const std::string& server, const u16 port);
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~TraversalClient();
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TraversalHostId GetHostID() const;
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State GetState() const;
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FailureReason GetFailureReason() const;
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bool HasFailed() const { return m_State == State::Failure; }
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bool IsConnecting() const { return m_State == State::Connecting; }
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bool IsConnected() const { return m_State == State::Connected; }
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void Reset();
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void ConnectToClient(std::string_view host);
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void ReconnectToServer();
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void Update();
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void HandleResends();
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TraversalClientClient* m_Client = nullptr;
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private:
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struct OutgoingTraversalPacketInfo
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{
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TraversalPacket packet;
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int tries;
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u32 sendTime;
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};
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void HandleServerPacket(TraversalPacket* packet);
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// called from NetHost
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bool TestPacket(u8* data, size_t size, ENetAddress* from);
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void ResendPacket(OutgoingTraversalPacketInfo* info);
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TraversalRequestId SendTraversalPacket(const TraversalPacket& packet);
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void OnFailure(FailureReason reason);
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void HandlePing();
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static int ENET_CALLBACK InterceptCallback(ENetHost* host, ENetEvent* event);
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ENetHost* m_NetHost;
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TraversalHostId m_HostId{};
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State m_State{};
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FailureReason m_FailureReason{};
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TraversalRequestId m_ConnectRequestId = 0;
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bool m_PendingConnect = false;
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std::list<OutgoingTraversalPacketInfo> m_OutgoingTraversalPackets;
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ENetAddress m_ServerAddress{};
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std::string m_Server;
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u16 m_port;
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u32 m_PingTime = 0;
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};
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extern std::unique_ptr<TraversalClient> g_TraversalClient;
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// the NetHost connected to the TraversalClient.
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extern std::unique_ptr<ENetHost> g_MainNetHost;
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// Create g_TraversalClient and g_MainNetHost if necessary.
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bool EnsureTraversalClient(const std::string& server, u16 server_port, u16 listen_port = 0);
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void ReleaseTraversalClient();
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