dolphin/Source
JosJuice b3f71f7cdc JitArm64: Allow DoJit at address 0 (fix launching Wii titles)
JitArm64::DoJit contains a check where it prints a warning and tries
to pause emulation if instructed to compile code at address 0. I'm
assuming this was done in order to provide a nicer error behavior
in cases where PC was accidentally set to null. Unfortunately, it
has started causing us problems recently, as 688bd61 writes and runs
some code at address 0 to simulate the PPC being held in reset.
What makes this worse is that calling Core::SetState from the CPU
thread is actually not allowed and will cause a deadlock instead of
the intended behavior. I don't believe there is anything on a real
console that would stop you from executing code at address 0 (as
long as the MMU has been set up to allow it), and Jit64::DoJit
doesn't contain any check like this, so let's remove the check.
2021-04-01 11:28:53 +02:00
..
Android Merge pull request #9614 from JosJuice/okay-fine-i-give-in 2021-03-28 09:29:08 -04:00
Core JitArm64: Allow DoJit at address 0 (fix launching Wii titles) 2021-04-01 11:28:53 +02:00
DSPSpy
DSPTool msbuild: bundle all dolphin "core" code into single library 2021-01-27 14:29:49 -08:00
PCH msvc: bump _MSC_FULL_VER check to 192829335 2021-01-09 19:21:03 -08:00
UnitTests Refactor CP array constants slightly 2021-03-26 17:27:21 -07:00
VSProps msbuild: re-enable HAS_OPENGL and HAS_VULKAN 2021-01-27 19:10:53 -08:00
.clang-format
CMakeLists.txt CMake: Build with -std:c++latest for MSVC 2021-03-03 23:44:35 +01:00
dolphin-emu.sln msbuild: bundle all dolphin "core" code into single library 2021-01-27 14:29:49 -08:00