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Since all queues are FIFO data structures, the name wasn't informative as to why you'd use it over a normal queue. I originally thought it had something to do with the hardware graphics FIFO. This renames it using the common acronym SPSC, which stands for single-producer single-consumer, and is most commonly used to talk about lock-free data structures, both of which this is. |
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ChangeGameDialog.cpp | ||
ChangeGameDialog.h | ||
MD5Dialog.cpp | ||
MD5Dialog.h | ||
NetPlayLauncher.cpp | ||
NetPlayLauncher.h | ||
NetPlaySetupFrame.cpp | ||
NetPlaySetupFrame.h | ||
NetWindow.cpp | ||
NetWindow.h | ||
PadMapDialog.cpp | ||
PadMapDialog.h |