dolphin/Source/Core/DolphinWX/NetPlay
Michael M b58f8d19ab Rename Common::FifoQueue to Common::SPSCQueue
Since all queues are FIFO data structures, the name wasn't informative
as to why you'd use it over a normal queue. I originally thought it had
something to do with the hardware graphics FIFO.

This renames it using the common acronym SPSC, which stands for
single-producer single-consumer, and is most commonly used to talk about
lock-free data structures, both of which this is.
2017-08-23 17:00:52 -07:00
..
ChangeGameDialog.cpp DolphinWX: rename CGameListCtrl -> GameListCtrl 2017-06-23 17:25:52 -07:00
ChangeGameDialog.h DolphinWX: rename CGameListCtrl -> GameListCtrl 2017-06-23 17:25:52 -07:00
MD5Dialog.cpp Make DolphinQt2 netplay strings more like in DolphinWX 2017-08-10 15:58:04 +02:00
MD5Dialog.h trivial warning fixes 2016-07-20 01:23:19 -04:00
NetPlayLauncher.cpp NetPlayServer: handle port forwarding in constructor 2017-08-13 18:50:52 -07:00
NetPlayLauncher.h NetPlayServer: handle port forwarding in constructor 2017-08-13 18:50:52 -07:00
NetPlaySetupFrame.cpp WX: make Netplay use new-style config 2017-08-03 13:16:17 -07:00
NetPlaySetupFrame.h DolphinWX: rename CGameListCtrl -> GameListCtrl 2017-06-23 17:25:52 -07:00
NetWindow.cpp Rename Common::FifoQueue to Common::SPSCQueue 2017-08-23 17:00:52 -07:00
NetWindow.h Rename Common::FifoQueue to Common::SPSCQueue 2017-08-23 17:00:52 -07:00
PadMapDialog.cpp DolphinWX: Put wx related headers before including anything else 2017-01-24 03:22:03 +01:00
PadMapDialog.h WX: HiDPI: NetPlay 2016-10-04 13:47:22 +11:00