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b597ec3e08
When executing a BL-type instruction, push the new LR onto the stack, then CALL the dispatcher or linked block rather than JMPing to it. When executing BLR, compare [rsp+8] to LR, and RET if it's right, which it usually will be unless the thread was switched out. If it's not right, reset RSP to avoid overflow. This both saves a trip through the dispatcher and improves branch prediction. There is a small possibility of stack overflow anyway, which should be handled... *yawn* |
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AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinQt | ||
DolphinWX | ||
InputCommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |