Files
dolphin/Source/Core/VideoCommon/Src
NeoBrainX 7cf3ef6ddc DX9: Write a detailed description of the vertex position offset magic in drawShadedTexQuad. I hope this makes at least a bit sense to anyone but me, it's better than no documentation at all though.
DX9: Revert to the old EFB coordinate scaling. Glitches caused by higher EFB scales probably can't even be fixed properly in DX9, so let's not even mess with it...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6573 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 17:49:21 +00:00
..
2010-12-04 17:58:33 +00:00
2010-11-23 13:57:01 +00:00
2010-12-04 17:58:33 +00:00
2010-05-22 21:58:43 +00:00
2010-01-21 21:27:52 +00:00
2010-11-29 16:16:48 +00:00
2010-07-18 00:18:31 +00:00
2010-11-27 11:11:05 +00:00