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1081497cad
We call this "game ID" everywhere else, and it's not actually completely unique.
138 lines
3.7 KiB
C++
138 lines
3.7 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <vector>
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/MsgHandler.h"
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#include "Core/ConfigManager.h"
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#include "Core/HW/Wiimote.h"
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#include "InputCommon/ControllerEmu.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/InputConfig.h"
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bool InputConfig::LoadConfig(bool isGC)
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{
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IniFile inifile;
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bool useProfile[MAX_BBMOTES] = {false, false, false, false, false};
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std::string num[MAX_BBMOTES] = {"1", "2", "3", "4", "BB"};
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std::string profile[MAX_BBMOTES];
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std::string path;
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if (SConfig::GetInstance().GetGameID() != "00000000")
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{
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std::string type;
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if (isGC)
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{
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type = "Pad";
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path = "Profiles/GCPad/";
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}
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else
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{
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type = "Wiimote";
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path = "Profiles/Wiimote/";
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}
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IniFile game_ini = SConfig::GetInstance().LoadGameIni();
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IniFile::Section* control_section = game_ini.GetOrCreateSection("Controls");
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for (int i = 0; i < 4; i++)
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{
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if (control_section->Exists(type + "Profile" + num[i]))
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{
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if (control_section->Get(type + "Profile" + num[i], &profile[i]))
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{
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if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + path + profile[i] + ".ini"))
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{
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useProfile[i] = true;
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}
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else
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{
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// TODO: PanicAlert shouldn't be used for this.
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PanicAlertT("Selected controller profile does not exist");
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}
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}
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}
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}
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}
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if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini"))
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{
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int n = 0;
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for (auto& controller : m_controllers)
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{
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// Load settings from ini
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if (useProfile[n])
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{
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IniFile profile_ini;
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profile_ini.Load(File::GetUserPath(D_CONFIG_IDX) + path + profile[n] + ".ini");
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controller->LoadConfig(profile_ini.GetOrCreateSection("Profile"));
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}
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else
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{
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controller->LoadConfig(inifile.GetOrCreateSection(controller->GetName()));
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}
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// Update refs
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controller->UpdateReferences(g_controller_interface);
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// Next profile
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n++;
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}
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return true;
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}
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else
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{
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m_controllers[0]->LoadDefaults(g_controller_interface);
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m_controllers[0]->UpdateReferences(g_controller_interface);
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return false;
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}
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}
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void InputConfig::SaveConfig()
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{
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std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini";
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IniFile inifile;
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inifile.Load(ini_filename);
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for (auto& controller : m_controllers)
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controller->SaveConfig(inifile.GetOrCreateSection(controller->GetName()));
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inifile.Save(ini_filename);
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}
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ControllerEmu* InputConfig::GetController(int index)
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{
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return m_controllers.at(index).get();
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}
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void InputConfig::ClearControllers()
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{
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m_controllers.clear();
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}
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bool InputConfig::ControllersNeedToBeCreated() const
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{
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return m_controllers.empty();
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}
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bool InputConfig::IsControllerControlledByGamepadDevice(int index) const
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{
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if (static_cast<size_t>(index) >= m_controllers.size())
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return false;
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const auto& controller = m_controllers.at(index).get()->default_device;
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// Filter out anything which obviously not a gamepad
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return !((controller.source == "Keyboard") // OSX IOKit Keyboard/Mouse
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|| (controller.source == "Quartz") // OSX Quartz Keyboard/Mouse
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|| (controller.source == "XInput2") // Linux and BSD Keyboard/Mouse
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|| (controller.source == "Android" &&
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controller.name == "Touchscreen") // Android Touchscreen
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|| (controller.source == "DInput" &&
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controller.name == "Keyboard Mouse")); // Windows Keyboard/Mouse
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}
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