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Added AchievementSettings in Config with RA_INTEGRATION_ENABLED, RA_USERNAME, and RA_API_TOKEN. Includes code to load and store from Achievements.ini file in config folder.
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Core/ConfigLoaders/IsSettingSaveable.h"
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#include <algorithm>
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#include <vector>
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#include "Common/Config/Config.h"
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#include "Core/Config/AchievementSettings.h"
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Config/UISettings.h"
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#include "Core/Config/WiimoteSettings.h"
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namespace ConfigLoaders
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{
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bool IsSettingSaveable(const Config::Location& config_location)
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{
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for (Config::System system :
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{Config::System::SYSCONF, Config::System::GFX, Config::System::DualShockUDPClient,
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Config::System::Logger, Config::System::FreeLook, Config::System::Main,
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Config::System::GameSettingsOnly})
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{
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if (config_location.system == system)
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return true;
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}
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static const auto s_setting_saveable = {
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// UI.General
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&Config::MAIN_USE_DISCORD_PRESENCE.GetLocation(),
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// Wiimote
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&Config::WIIMOTE_1_SOURCE.GetLocation(),
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&Config::WIIMOTE_2_SOURCE.GetLocation(),
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&Config::WIIMOTE_3_SOURCE.GetLocation(),
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&Config::WIIMOTE_4_SOURCE.GetLocation(),
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&Config::WIIMOTE_BB_SOURCE.GetLocation(),
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// Achievements
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&Config::RA_ENABLED.GetLocation(),
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&Config::RA_USERNAME.GetLocation(),
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&Config::RA_API_TOKEN.GetLocation(),
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};
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return std::any_of(begin(s_setting_saveable), end(s_setting_saveable),
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[&config_location](const Config::Location* location) {
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return *location == config_location;
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});
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}
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} // namespace ConfigLoaders
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