dolphin/Source/Core/DiscIO/VolumeCreator.cpp
JosJuice ace060748b Don't read from disk when checking volume type
Should be faster than relying on the OS to cache the magic words.
Also gets rid of the odd recursive call in VolumeDirectory.
2015-01-17 13:21:02 +01:00

244 lines
6.2 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <cstddef>
#include <cstring>
#include <string>
#include <vector>
#include <polarssl/aes.h>
#include "Common/CommonTypes.h"
#include "Common/StringUtil.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
#include "DiscIO/VolumeDirectory.h"
#include "DiscIO/VolumeGC.h"
#include "DiscIO/VolumeWad.h"
#include "DiscIO/VolumeWiiCrypted.h"
namespace DiscIO
{
enum EDiscType
{
DISC_TYPE_UNK,
DISC_TYPE_WII,
DISC_TYPE_WII_CONTAINER,
DISC_TYPE_GC,
DISC_TYPE_WAD
};
class CBlobBigEndianReader
{
public:
CBlobBigEndianReader(IBlobReader& _rReader) : m_rReader(_rReader) {}
u32 Read32(u64 _Offset)
{
u32 Temp;
m_rReader.Read(_Offset, 4, (u8*)&Temp);
return Common::swap32(Temp);
}
u16 Read16(u64 _Offset)
{
u16 Temp;
m_rReader.Read(_Offset, 2, (u8*)&Temp);
return Common::swap16(Temp);
}
u8 Read8(u64 _Offset)
{
u8 Temp;
m_rReader.Read(_Offset, 1, &Temp);
return Temp;
}
private:
IBlobReader& m_rReader;
};
static const unsigned char s_master_key[16] = {
0xeb,0xe4,0x2a,0x22,0x5e,0x85,0x93,0xe4,
0x48,0xd9,0xc5,0x45,0x73,0x81,0xaa,0xf7
};
static const unsigned char s_master_key_korean[16] = {
0x63,0xb8,0x2b,0xb4,0xf4,0x61,0x4e,0x2e,
0x13,0xf2,0xfe,0xfb,0xba,0x4c,0x9b,0x7e
};
static IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _PartitionGroup, u32 _VolumeType, u32 _VolumeNum);
EDiscType GetDiscType(IBlobReader& _rReader);
IVolume* CreateVolumeFromFilename(const std::string& _rFilename, u32 _PartitionGroup, u32 _VolumeNum)
{
IBlobReader* pReader = CreateBlobReader(_rFilename);
if (pReader == nullptr)
return nullptr;
switch (GetDiscType(*pReader))
{
case DISC_TYPE_WII:
case DISC_TYPE_GC:
return new CVolumeGC(pReader);
case DISC_TYPE_WAD:
return new CVolumeWAD(pReader);
case DISC_TYPE_WII_CONTAINER:
{
IVolume* pVolume = CreateVolumeFromCryptedWiiImage(*pReader, _PartitionGroup, 0, _VolumeNum);
if (pVolume == nullptr)
{
delete pReader;
}
return pVolume;
}
case DISC_TYPE_UNK:
default:
std::string Filename, ext;
SplitPath(_rFilename, nullptr, &Filename, &ext);
Filename += ext;
NOTICE_LOG(DISCIO, "%s does not have the Magic word for a gcm, wiidisc or wad file\n"
"Set Log Verbosity to Warning and attempt to load the game again to view the values", Filename.c_str());
delete pReader;
}
return nullptr;
}
IVolume* CreateVolumeFromDirectory(const std::string& _rDirectory, bool _bIsWii, const std::string& _rApploader, const std::string& _rDOL)
{
if (CVolumeDirectory::IsValidDirectory(_rDirectory))
return new CVolumeDirectory(_rDirectory, _bIsWii, _rApploader, _rDOL);
return nullptr;
}
bool IsVolumeWadFile(const IVolume *_rVolume)
{
u32 MagicWord = 0;
_rVolume->Read(0x02, 4, (u8*)&MagicWord, false);
return (Common::swap32(MagicWord) == 0x00204973 || Common::swap32(MagicWord) == 0x00206962);
}
void VolumeKeyForParition(IBlobReader& _rReader, u64 offset, u8* VolumeKey)
{
CBlobBigEndianReader Reader(_rReader);
u8 SubKey[16];
_rReader.Read(offset + 0x1bf, 16, SubKey);
u8 IV[16];
memset(IV, 0, 16);
_rReader.Read(offset + 0x44c, 8, IV);
bool usingKoreanKey = false;
// Issue: 6813
// Magic value is at partition's offset + 0x1f1 (1byte)
// If encrypted with the Korean key, the magic value would be 1
// Otherwise it is zero
if (Reader.Read8(0x3) == 'K' && Reader.Read8(offset + 0x1f1) == 1)
usingKoreanKey = true;
aes_context AES_ctx;
aes_setkey_dec(&AES_ctx, (usingKoreanKey ? s_master_key_korean : s_master_key), 128);
aes_crypt_cbc(&AES_ctx, AES_DECRYPT, 16, IV, SubKey, VolumeKey);
}
static IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _PartitionGroup, u32 _VolumeType, u32 _VolumeNum)
{
CBlobBigEndianReader Reader(_rReader);
u32 numPartitions = Reader.Read32(0x40000 + (_PartitionGroup * 8));
u64 PartitionsOffset = (u64)Reader.Read32(0x40000 + (_PartitionGroup * 8) + 4) << 2;
// Check if we're looking for a valid partition
if ((int)_VolumeNum != -1 && _VolumeNum > numPartitions)
return nullptr;
struct SPartition
{
u64 Offset;
u32 Type;
};
struct SPartitionGroup
{
u32 numPartitions;
u64 PartitionsOffset;
std::vector<SPartition> PartitionsVec;
};
SPartitionGroup PartitionGroup[4];
// read all partitions
for (SPartitionGroup& group : PartitionGroup)
{
for (u32 i = 0; i < numPartitions; i++)
{
SPartition Partition;
Partition.Offset = ((u64)Reader.Read32(PartitionsOffset + (i * 8) + 0)) << 2;
Partition.Type = Reader.Read32(PartitionsOffset + (i * 8) + 4);
group.PartitionsVec.push_back(Partition);
}
}
// return the partition type specified or number
// types: 0 = game, 1 = firmware update, 2 = channel installer
// some partitions on ssbb use the ascii title id of the demo VC game they hold...
for (size_t i = 0; i < PartitionGroup[_PartitionGroup].PartitionsVec.size(); i++)
{
const SPartition& rPartition = PartitionGroup[_PartitionGroup].PartitionsVec.at(i);
if ((rPartition.Type == _VolumeType && (int)_VolumeNum == -1) || i == _VolumeNum)
{
u8 VolumeKey[16];
VolumeKeyForParition(_rReader, rPartition.Offset, VolumeKey);
return new CVolumeWiiCrypted(&_rReader, rPartition.Offset, VolumeKey);
}
}
return nullptr;
}
EDiscType GetDiscType(IBlobReader& _rReader)
{
CBlobBigEndianReader Reader(_rReader);
u32 WiiMagic = Reader.Read32(0x18);
u32 WiiContainerMagic = Reader.Read32(0x60);
u32 WADMagic = Reader.Read32(0x02);
u32 GCMagic = Reader.Read32(0x1C);
// check for Wii
if (WiiMagic == 0x5D1C9EA3 && WiiContainerMagic != 0)
return DISC_TYPE_WII;
if (WiiMagic == 0x5D1C9EA3 && WiiContainerMagic == 0)
return DISC_TYPE_WII_CONTAINER;
// check for WAD
// 0x206962 for boot2 wads
if (WADMagic == 0x00204973 || WADMagic == 0x00206962)
return DISC_TYPE_WAD;
// check for GC
if (GCMagic == 0xC2339F3D)
return DISC_TYPE_GC;
WARN_LOG(DISCIO, "No known magic words found");
WARN_LOG(DISCIO, "Wii offset: 0x18 value: 0x%08x", WiiMagic);
WARN_LOG(DISCIO, "WiiC offset: 0x60 value: 0x%08x", WiiContainerMagic);
WARN_LOG(DISCIO, "WAD offset: 0x02 value: 0x%08x", WADMagic);
WARN_LOG(DISCIO, "GC offset: 0x1C value: 0x%08x", GCMagic);
return DISC_TYPE_UNK;
}
} // namespace