dolphin/Source/Core/DolphinWX/FrameTools.cpp
JosJuice b6bc3bc7c9 Remove DVDInterface::ChangeDiscAsHost
There isn't much point in keeping this utility function around
now that RunAsCPUThread provides a simple way of running things
on the CPU thread.
2017-09-17 11:44:27 +02:00

1859 lines
60 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <array>
#include <chrono>
#include <cinttypes>
#include <cstdarg>
#include <cstdio>
#include <future>
#include <mutex>
#include <string>
#include <vector>
#include <wx/app.h>
#include <wx/aui/framemanager.h>
#include <wx/bitmap.h>
#include <wx/filedlg.h>
#include <wx/filefn.h>
#include <wx/menu.h>
#include <wx/msgdlg.h>
#include <wx/panel.h>
#include <wx/progdlg.h>
#include <wx/statusbr.h>
#include <wx/toolbar.h>
#include <wx/toplevel.h>
#include "Common/CDUtils.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Common/Version.h"
#include "Core/Boot/Boot.h"
#include "Core/BootManager.h"
#include "Core/CommonTitles.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/CPU.h"
#include "Core/HW/DVD/DVDInterface.h"
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/ProcessorInterface.h"
#include "Core/HW/SI/SI_Device.h"
#include "Core/HW/WiiSaveCrypted.h"
#include "Core/HW/Wiimote.h"
#include "Core/Host.h"
#include "Core/HotkeyManager.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/STM/STM.h"
#include "Core/IOS/USB/Bluetooth/BTEmu.h"
#include "Core/IOS/USB/Bluetooth/WiimoteDevice.h"
#include "Core/Movie.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/State.h"
#include "Core/WiiUtils.h"
#include "DiscIO/Enums.h"
#include "DiscIO/NANDContentLoader.h"
#include "DiscIO/NANDImporter.h"
#include "DiscIO/VolumeWad.h"
#include "DolphinWX/AboutDolphin.h"
#include "DolphinWX/Cheats/CheatsWindow.h"
#include "DolphinWX/Config/ConfigMain.h"
#include "DolphinWX/ControllerConfigDiag.h"
#include "DolphinWX/Debugger/BreakpointWindow.h"
#include "DolphinWX/Debugger/CodeWindow.h"
#include "DolphinWX/Debugger/WatchWindow.h"
#include "DolphinWX/FifoPlayerDlg.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/GameListCtrl.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/Input/HotkeyInputConfigDiag.h"
#include "DolphinWX/Input/InputConfigDiag.h"
#include "DolphinWX/LogWindow.h"
#include "DolphinWX/MainMenuBar.h"
#include "DolphinWX/MainToolBar.h"
#include "DolphinWX/MemcardManager.h"
#include "DolphinWX/NetPlay/NetPlaySetupFrame.h"
#include "DolphinWX/NetPlay/NetWindow.h"
#include "DolphinWX/TASInputDlg.h"
#include "DolphinWX/WxEventUtils.h"
#include "DolphinWX/WxUtils.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "UICommon/UICommon.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
class InputConfig;
class wxFrame;
// This override allows returning a fake menubar object while removing the real one from the screen
wxMenuBar* CFrame::GetMenuBar() const
{
if (m_frameMenuBar)
{
return m_frameMenuBar;
}
else
{
return m_menubar_shadow;
}
}
// Create menu items
// ---------------------
wxMenuBar* CFrame::CreateMenuBar() const
{
const auto menu_type =
m_use_debugger ? MainMenuBar::MenuType::Debug : MainMenuBar::MenuType::Regular;
return new MainMenuBar{menu_type};
}
void CFrame::BindMenuBarEvents()
{
// File menu
Bind(wxEVT_MENU, &CFrame::OnOpen, this, wxID_OPEN);
Bind(wxEVT_MENU, &CFrame::OnChangeDisc, this, IDM_CHANGE_DISC);
Bind(wxEVT_MENU, &CFrame::OnBootDrive, this, IDM_DRIVE1, IDM_DRIVE24);
Bind(wxEVT_MENU, &CFrame::OnRefresh, this, wxID_REFRESH);
Bind(wxEVT_MENU, &CFrame::OnQuit, this, wxID_EXIT);
// Emulation menu
Bind(wxEVT_MENU, &CFrame::OnPlay, this, IDM_PLAY);
Bind(wxEVT_MENU, &CFrame::OnStop, this, IDM_STOP);
Bind(wxEVT_MENU, &CFrame::OnReset, this, IDM_RESET);
Bind(wxEVT_MENU, &CFrame::OnToggleFullscreen, this, IDM_TOGGLE_FULLSCREEN);
Bind(wxEVT_MENU, &CFrame::OnFrameStep, this, IDM_FRAMESTEP);
Bind(wxEVT_MENU, &CFrame::OnScreenshot, this, IDM_SCREENSHOT);
Bind(wxEVT_MENU, &CFrame::OnLoadStateFromFile, this, IDM_LOAD_STATE_FILE);
Bind(wxEVT_MENU, &CFrame::OnLoadCurrentSlot, this, IDM_LOAD_SELECTED_SLOT);
Bind(wxEVT_MENU, &CFrame::OnUndoLoadState, this, IDM_UNDO_LOAD_STATE);
Bind(wxEVT_MENU, &CFrame::OnLoadState, this, IDM_LOAD_SLOT_1, IDM_LOAD_SLOT_10);
Bind(wxEVT_MENU, &CFrame::OnLoadLastState, this, IDM_LOAD_LAST_1, IDM_LOAD_LAST_10);
Bind(wxEVT_MENU, &CFrame::OnSaveStateToFile, this, IDM_SAVE_STATE_FILE);
Bind(wxEVT_MENU, &CFrame::OnSaveCurrentSlot, this, IDM_SAVE_SELECTED_SLOT);
Bind(wxEVT_MENU, &CFrame::OnSaveFirstState, this, IDM_SAVE_FIRST_STATE);
Bind(wxEVT_MENU, &CFrame::OnUndoSaveState, this, IDM_UNDO_SAVE_STATE);
Bind(wxEVT_MENU, &CFrame::OnSaveState, this, IDM_SAVE_SLOT_1, IDM_SAVE_SLOT_10);
Bind(wxEVT_MENU, &CFrame::OnSelectSlot, this, IDM_SELECT_SLOT_1, IDM_SELECT_SLOT_10);
// Movie menu
Bind(wxEVT_MENU, &CFrame::OnRecord, this, IDM_RECORD);
Bind(wxEVT_MENU, &CFrame::OnPlayRecording, this, IDM_PLAY_RECORD);
Bind(wxEVT_MENU, &CFrame::OnStopRecording, this, IDM_STOP_RECORD);
Bind(wxEVT_MENU, &CFrame::OnRecordExport, this, IDM_RECORD_EXPORT);
Bind(wxEVT_MENU, &CFrame::OnRecordReadOnly, this, IDM_RECORD_READ_ONLY);
Bind(wxEVT_MENU, &CFrame::OnTASInput, this, IDM_TAS_INPUT);
Bind(wxEVT_MENU, &CFrame::OnTogglePauseMovie, this, IDM_TOGGLE_PAUSE_MOVIE);
Bind(wxEVT_MENU, &CFrame::OnShowLag, this, IDM_SHOW_LAG);
Bind(wxEVT_MENU, &CFrame::OnShowFrameCount, this, IDM_SHOW_FRAME_COUNT);
Bind(wxEVT_MENU, &CFrame::OnShowInputDisplay, this, IDM_SHOW_INPUT_DISPLAY);
Bind(wxEVT_MENU, &CFrame::OnShowRTCDisplay, this, IDM_SHOW_RTC_DISPLAY);
Bind(wxEVT_MENU, &CFrame::OnToggleDumpFrames, this, IDM_TOGGLE_DUMP_FRAMES);
Bind(wxEVT_MENU, &CFrame::OnToggleDumpAudio, this, IDM_TOGGLE_DUMP_AUDIO);
// Options menu
Bind(wxEVT_MENU, &CFrame::OnConfigMain, this, wxID_PREFERENCES);
Bind(wxEVT_MENU, &CFrame::OnConfigGFX, this, IDM_CONFIG_GFX_BACKEND);
Bind(wxEVT_MENU, &CFrame::OnConfigAudio, this, IDM_CONFIG_AUDIO);
Bind(wxEVT_MENU, &CFrame::OnConfigControllers, this, IDM_CONFIG_CONTROLLERS);
Bind(wxEVT_MENU, &CFrame::OnConfigHotkey, this, IDM_CONFIG_HOTKEYS);
// Tools menu
Bind(wxEVT_MENU, &CFrame::OnMemcard, this, IDM_MEMCARD);
Bind(wxEVT_MENU, &CFrame::OnImportSave, this, IDM_IMPORT_SAVE);
Bind(wxEVT_MENU, &CFrame::OnExportAllSaves, this, IDM_EXPORT_ALL_SAVE);
Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeIPLJAP, this, IDM_LOAD_GC_IPL_JAP);
Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeIPLUSA, this, IDM_LOAD_GC_IPL_USA);
Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeIPLEUR, this, IDM_LOAD_GC_IPL_EUR);
Bind(wxEVT_MENU, &CFrame::OnShowCheatsWindow, this, IDM_CHEATS);
Bind(wxEVT_MENU, &CFrame::OnNetPlay, this, IDM_NETPLAY);
Bind(wxEVT_MENU, &CFrame::OnInstallWAD, this, IDM_MENU_INSTALL_WAD);
Bind(wxEVT_MENU, &CFrame::OnLoadWiiMenu, this, IDM_LOAD_WII_MENU);
Bind(wxEVT_MENU, &CFrame::OnImportBootMiiBackup, this, IDM_IMPORT_NAND);
Bind(wxEVT_MENU, &CFrame::OnExtractCertificates, this, IDM_EXTRACT_CERTIFICATES);
for (const int idm : {IDM_PERFORM_ONLINE_UPDATE_CURRENT, IDM_PERFORM_ONLINE_UPDATE_EUR,
IDM_PERFORM_ONLINE_UPDATE_JPN, IDM_PERFORM_ONLINE_UPDATE_KOR,
IDM_PERFORM_ONLINE_UPDATE_USA})
{
Bind(wxEVT_MENU, &CFrame::OnPerformOnlineWiiUpdate, this, idm);
}
Bind(wxEVT_MENU, &CFrame::OnFifoPlayer, this, IDM_FIFOPLAYER);
Bind(wxEVT_MENU, &CFrame::OnConnectWiimote, this, IDM_CONNECT_WIIMOTE1, IDM_CONNECT_BALANCEBOARD);
// View menu
Bind(wxEVT_MENU, &CFrame::OnToggleToolbar, this, IDM_TOGGLE_TOOLBAR);
Bind(wxEVT_MENU, &CFrame::OnToggleStatusbar, this, IDM_TOGGLE_STATUSBAR);
Bind(wxEVT_MENU, &CFrame::OnToggleWindow, this, IDM_LOG_WINDOW, IDM_VIDEO_WINDOW);
Bind(wxEVT_MENU, &CFrame::GameListChanged, this, IDM_LIST_WAD, IDM_LIST_DRIVES);
Bind(wxEVT_MENU, &CFrame::GameListChanged, this, IDM_PURGE_GAME_LIST_CACHE);
Bind(wxEVT_MENU, &CFrame::OnChangeColumnsVisible, this, IDM_SHOW_SYSTEM, IDM_SHOW_STATE);
// Help menu
Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_WEBSITE);
Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_ONLINE_DOCS);
Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_GITHUB);
Bind(wxEVT_MENU, &CFrame::OnHelp, this, wxID_ABOUT);
if (m_use_debugger)
BindDebuggerMenuBarEvents();
}
void CFrame::BindDebuggerMenuBarEvents()
{
// Debug menu
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_SAVE_PERSPECTIVE);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_EDIT_PERSPECTIVES);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_TOP);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_BOTTOM);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_LEFT);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_RIGHT);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_CENTER);
Bind(wxEVT_MENU, &CFrame::OnSelectPerspective, this, IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_ADD_PERSPECTIVE);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_TAB_SPLIT);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_NO_DOCKING);
BindDebuggerMenuBarUpdateEvents();
}
void CFrame::BindDebuggerMenuBarUpdateEvents()
{
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEP);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEPOUT);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEPOVER);
Bind(wxEVT_UPDATE_UI, &CFrame::OnUpdateInterpreterMenuItem, this, IDM_INTERPRETER);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunning, IDM_JIT_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunning, IDM_JIT_LS_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunning, IDM_JIT_LSLXZ_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunning, IDM_JIT_LSLWZ_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunning, IDM_JIT_LSLBZX_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunning, IDM_JIT_LSF_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunning, IDM_JIT_LSP_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunning, IDM_JIT_FP_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunning, IDM_JIT_I_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunning, IDM_JIT_P_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunning, IDM_JIT_SR_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunning, IDM_CLEAR_CODE_CACHE);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SEARCH_INSTRUCTION);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_CLEAR_SYMBOLS);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SCAN_FUNCTIONS);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SCAN_SIGNATURES);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SCAN_RSO);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_LOAD_MAP_FILE);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SAVEMAPFILE);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_LOAD_MAP_FILE_AS);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SAVE_MAP_FILE_AS);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_LOAD_BAD_MAP_FILE);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_SAVE_MAP_FILE_WITH_CODES);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_CREATE_SIGNATURE_FILE);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_APPEND_SIGNATURE_FILE);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_COMBINE_SIGNATURE_FILES);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_RENAME_SYMBOLS);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_USE_SIGNATURE_FILE);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_PATCH_HLE_FUNCTIONS);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreUninitialized, IDM_JIT_NO_BLOCK_CACHE);
}
wxToolBar* CFrame::OnCreateToolBar(long style, wxWindowID id, const wxString& name)
{
const auto type =
m_use_debugger ? MainToolBar::ToolBarType::Debug : MainToolBar::ToolBarType::Regular;
return new MainToolBar{type, this, id, wxDefaultPosition, wxDefaultSize, style};
}
void CFrame::OpenGeneralConfiguration(wxWindowID tab_id)
{
if (!m_main_config_dialog)
m_main_config_dialog = new CConfigMain(this);
if (tab_id > wxID_ANY)
m_main_config_dialog->SetSelectedTab(tab_id);
m_main_config_dialog->Show();
m_main_config_dialog->SetFocus();
}
// Menu items
// Start the game or change the disc.
// Boot priority:
// 1. Show the game list and boot the selected game.
// 2. Default ISO
// 3. Boot last selected game
void CFrame::BootGame(const std::string& filename)
{
std::string bootfile = filename;
SConfig& StartUp = SConfig::GetInstance();
if (Core::GetState() != Core::State::Uninitialized)
return;
// Start filename if non empty.
// Start the selected ISO, or try one of the saved paths.
// If all that fails, ask to add a dir and don't boot
if (bootfile.empty())
{
if (m_game_list_ctrl->GetSelectedISO() != nullptr)
{
if (m_game_list_ctrl->GetSelectedISO()->IsValid())
bootfile = m_game_list_ctrl->GetSelectedISO()->GetFileName();
}
else if (!StartUp.m_strDefaultISO.empty() && File::Exists(StartUp.m_strDefaultISO))
{
bootfile = StartUp.m_strDefaultISO;
}
else
{
m_game_list_ctrl->BrowseForDirectory();
return;
}
}
if (!bootfile.empty())
{
StartGame(BootParameters::GenerateFromFile(bootfile));
}
}
// Open file to boot
void CFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
{
if (Core::GetState() == Core::State::Uninitialized)
DoOpen(true);
}
void CFrame::DoOpen(bool Boot)
{
std::string currentDir = File::GetCurrentDir();
wxString path = wxFileSelector(
_("Select the file to load"), wxEmptyString, wxEmptyString, wxEmptyString,
_("All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)") +
wxString::Format("|*.elf;*.dol;*.gcm;*.iso;*.tgc;*.wbfs;*.ciso;*.gcz;*.wad;*.dff|%s",
wxGetTranslation(wxALL_FILES)),
wxFD_OPEN | wxFD_FILE_MUST_EXIST, this);
if (path.IsEmpty())
return;
std::string currentDir2 = File::GetCurrentDir();
if (currentDir != currentDir2)
{
PanicAlertT("Current directory changed from %s to %s after wxFileSelector!", currentDir.c_str(),
currentDir2.c_str());
File::SetCurrentDir(currentDir);
}
// Should we boot a new game or just change the disc?
if (Boot && !path.IsEmpty())
{
BootGame(WxStrToStr(path));
}
else
{
Core::RunAsCPUThread([&path] { DVDInterface::ChangeDisc(WxStrToStr(path)); });
}
}
void CFrame::OnRecordReadOnly(wxCommandEvent& event)
{
Movie::SetReadOnly(event.IsChecked());
}
void CFrame::OnTASInput(wxCommandEvent& event)
{
for (int i = 0; i < 4; ++i)
{
if (SConfig::GetInstance().m_SIDevice[i] != SerialInterface::SIDEVICE_NONE &&
SConfig::GetInstance().m_SIDevice[i] != SerialInterface::SIDEVICE_GC_GBA)
{
m_tas_input_dialogs[i]->CreateGCLayout();
m_tas_input_dialogs[i]->Show();
m_tas_input_dialogs[i]->SetTitle(
wxString::Format(_("TAS Input - GameCube Controller %d"), i + 1));
}
if (g_wiimote_sources[i] == WIIMOTE_SRC_EMU &&
!(Core::IsRunning() && !SConfig::GetInstance().bWii))
{
m_tas_input_dialogs[i + 4]->CreateWiiLayout(i);
m_tas_input_dialogs[i + 4]->Show();
m_tas_input_dialogs[i + 4]->SetTitle(wxString::Format(_("TAS Input - Wii Remote %d"), i + 1));
}
}
}
void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_PauseMovie = !SConfig::GetInstance().m_PauseMovie;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnToggleDumpFrames(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_DumpFrames = !SConfig::GetInstance().m_DumpFrames;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnToggleDumpAudio(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_DumpAudio = !SConfig::GetInstance().m_DumpAudio;
}
void CFrame::OnShowLag(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_ShowLag = !SConfig::GetInstance().m_ShowLag;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnShowFrameCount(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_ShowFrameCount = !SConfig::GetInstance().m_ShowFrameCount;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnShowInputDisplay(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_ShowInputDisplay = !SConfig::GetInstance().m_ShowInputDisplay;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnShowRTCDisplay(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_ShowRTC = !SConfig::GetInstance().m_ShowRTC;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnFrameStep(wxCommandEvent& event)
{
bool wasPaused = Core::GetState() == Core::State::Paused;
Core::DoFrameStep();
bool isPaused = Core::GetState() == Core::State::Paused;
if (isPaused && !wasPaused) // don't update on unpause, otherwise the status would be wrong when
// pausing next frame
UpdateGUI();
}
void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
{
DoOpen(false);
}
void CFrame::OnRecord(wxCommandEvent& WXUNUSED(event))
{
if ((!Core::IsRunningAndStarted() && Core::IsRunning()) || Movie::IsRecordingInput() ||
Movie::IsPlayingInput())
return;
int controllers = 0;
if (Movie::IsReadOnly())
{
// The user just chose to record a movie, so that should take precedence
Movie::SetReadOnly(false);
GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check(false);
}
for (int i = 0; i < 4; i++)
{
if (SerialInterface::SIDevice_IsGCController(SConfig::GetInstance().m_SIDevice[i]))
controllers |= (1 << i);
if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
controllers |= (1 << (i + 4));
}
if (Movie::BeginRecordingInput(controllers))
BootGame("");
}
void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED(event))
{
wxString path =
wxFileSelector(_("Select The Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
_("Dolphin TAS Movies (*.dtm)") +
wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
if (path.IsEmpty())
return;
if (!Movie::IsReadOnly())
{
// let's make the read-only flag consistent at the start of a movie.
Movie::SetReadOnly(true);
GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check();
}
if (Movie::PlayInput(WxStrToStr(path)))
BootGame("");
}
void CFrame::OnStopRecording(wxCommandEvent& WXUNUSED(event))
{
if (Movie::IsRecordingInput())
{
const bool was_paused = Core::GetState() == Core::State::Paused;
DoRecordingSave();
const bool is_paused = Core::GetState() == Core::State::Paused;
if (is_paused && !was_paused)
CPU::EnableStepping(false);
}
Movie::EndPlayInput(false);
GetMenuBar()->FindItem(IDM_STOP_RECORD)->Enable(Movie::IsMovieActive());
GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsMovieActive());
}
void CFrame::OnRecordExport(wxCommandEvent& WXUNUSED(event))
{
DoRecordingSave();
}
void CFrame::OnPlay(wxCommandEvent& event)
{
if (Core::IsRunning())
{
// Core is initialized and emulator is running
if (m_use_debugger)
{
bool was_stopped = CPU::IsStepping();
CPU::EnableStepping(!was_stopped);
// When the CPU stops it generates a IDM_UPDATE_DISASM_DIALOG which automatically refreshes
// the UI, the UI only needs to be refreshed manually when unpausing.
if (was_stopped)
{
m_code_window->Repopulate();
UpdateGUI();
}
}
else
{
DoPause();
}
}
else
{
// Core is uninitialized, start the game
BootGame(WxStrToStr(event.GetString()));
}
}
void CFrame::OnRenderParentClose(wxCloseEvent& event)
{
// Before closing the window we need to shut down the emulation core.
// We'll try to close this window again once that is done.
if (Core::GetState() != Core::State::Uninitialized)
{
DoStop();
if (event.CanVeto())
{
event.Veto();
}
return;
}
event.Skip();
}
void CFrame::OnRenderParentMove(wxMoveEvent& event)
{
if (Core::GetState() != Core::State::Uninitialized && !RendererIsFullscreen() &&
!m_render_frame->IsMaximized() && !m_render_frame->IsIconized())
{
SConfig::GetInstance().iRenderWindowXPos = m_render_frame->GetPosition().x;
SConfig::GetInstance().iRenderWindowYPos = m_render_frame->GetPosition().y;
}
event.Skip();
}
void CFrame::OnRenderParentResize(wxSizeEvent& event)
{
if (Core::GetState() != Core::State::Uninitialized)
{
int width, height;
if (!SConfig::GetInstance().bRenderToMain && !RendererIsFullscreen() &&
!m_render_frame->IsMaximized() && !m_render_frame->IsIconized())
{
m_render_frame->GetClientSize(&width, &height);
SConfig::GetInstance().iRenderWindowWidth = width;
SConfig::GetInstance().iRenderWindowHeight = height;
}
m_log_window->Refresh();
m_log_window->Update();
// We call Renderer::ChangeSurface here to indicate the size has changed,
// but pass the same window handle. This is needed for the Vulkan backend,
// otherwise it cannot tell that the window has been resized on some drivers.
if (g_renderer)
g_renderer->ChangeSurface(GetRenderHandle());
}
event.Skip();
}
void CFrame::ToggleDisplayMode(bool bFullscreen)
{
#ifdef _WIN32
if (bFullscreen && SConfig::GetInstance().strFullscreenResolution != "Auto")
{
DEVMODE dmScreenSettings;
memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
sscanf(SConfig::GetInstance().strFullscreenResolution.c_str(), "%dx%d",
&dmScreenSettings.dmPelsWidth, &dmScreenSettings.dmPelsHeight);
dmScreenSettings.dmBitsPerPel = 32;
dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
}
else
{
// Change to default resolution
ChangeDisplaySettings(nullptr, CDS_FULLSCREEN);
}
#elif defined(HAVE_XRANDR) && HAVE_XRANDR
if (SConfig::GetInstance().strFullscreenResolution != "Auto")
m_xrr_config->ToggleDisplayMode(bFullscreen);
#endif
}
// Prepare the GUI to start the game.
void CFrame::StartGame(std::unique_ptr<BootParameters> boot)
{
if (m_is_game_loading)
return;
m_is_game_loading = true;
GetToolBar()->EnableTool(IDM_PLAY, false);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
if (SConfig::GetInstance().bRenderToMain)
{
// Game has been started, hide the game list
m_game_list_ctrl->Disable();
m_game_list_ctrl->Hide();
m_renderer_has_focus = true;
m_render_parent = m_panel;
m_render_frame = this;
if (SConfig::GetInstance().bKeepWindowOnTop)
m_render_frame->SetWindowStyle(m_render_frame->GetWindowStyle() | wxSTAY_ON_TOP);
else
m_render_frame->SetWindowStyle(m_render_frame->GetWindowStyle() & ~wxSTAY_ON_TOP);
// No, I really don't want TAB_TRAVERSAL being set behind my back,
// thanks. (Note that calling DisableSelfFocus would prevent this flag
// from being set for new children, but wouldn't reset the existing
// flag.)
m_render_parent->SetWindowStyle(m_render_parent->GetWindowStyle() & ~wxTAB_TRAVERSAL);
}
else
{
wxRect window_geometry(
SConfig::GetInstance().iRenderWindowXPos, SConfig::GetInstance().iRenderWindowYPos,
SConfig::GetInstance().iRenderWindowWidth, SConfig::GetInstance().iRenderWindowHeight);
// Set window size in framebuffer pixels since the 3D rendering will be operating at
// that level.
wxSize default_size{wxSize(640, 480) * (1.0 / GetContentScaleFactor())};
m_render_frame =
new CRenderFrame(nullptr, wxID_ANY, _("Dolphin"), wxDefaultPosition, default_size);
// Convert ClientSize coordinates to frame sizes.
wxSize decoration_fudge = m_render_frame->GetSize() - m_render_frame->GetClientSize();
default_size += decoration_fudge;
if (!window_geometry.IsEmpty())
window_geometry.SetSize(window_geometry.GetSize() + decoration_fudge);
WxUtils::SetWindowSizeAndFitToScreen(m_render_frame, window_geometry.GetPosition(),
window_geometry.GetSize(), default_size);
if (SConfig::GetInstance().bKeepWindowOnTop)
m_render_frame->SetWindowStyle(m_render_frame->GetWindowStyle() | wxSTAY_ON_TOP);
else
m_render_frame->SetWindowStyle(m_render_frame->GetWindowStyle() & ~wxSTAY_ON_TOP);
m_render_frame->SetBackgroundColour(*wxBLACK);
m_render_frame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this);
m_render_frame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this);
m_render_frame->Bind(wxEVT_MOVE, &CFrame::OnRenderParentMove, this);
#ifdef _WIN32
// The renderer should use a top-level window for exclusive fullscreen support.
m_render_parent = m_render_frame;
#else
// To capture key events on Linux and Mac OS X the frame needs at least one child.
m_render_parent = new wxPanel(m_render_frame, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
#endif
m_render_frame->Show();
}
#if defined(__APPLE__)
m_render_frame->EnableFullScreenView(true);
#endif
wxBusyCursor hourglass;
DoFullscreen(SConfig::GetInstance().bFullscreen);
SetDebuggerStartupParameters();
if (!BootManager::BootCore(std::move(boot)))
{
DoFullscreen(false);
// Destroy the renderer frame when not rendering to main
if (!SConfig::GetInstance().bRenderToMain)
m_render_frame->Destroy();
m_render_frame = nullptr;
m_render_parent = nullptr;
m_is_game_loading = false;
UpdateGUI();
}
else
{
InhibitScreensaver();
// We need this specifically to support setting the focus properly when using
// the 'render to main window' feature on Windows
if (auto panel = wxDynamicCast(m_render_parent, wxPanel))
{
panel->SetFocusIgnoringChildren();
}
else
{
m_render_parent->SetFocus();
}
wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this);
m_render_parent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
}
}
void CFrame::SetDebuggerStartupParameters() const
{
SConfig& config = SConfig::GetInstance();
if (m_use_debugger)
{
const wxMenuBar* const menu_bar = GetMenuBar();
config.bBootToPause = menu_bar->IsChecked(IDM_BOOT_TO_PAUSE);
config.bAutomaticStart = menu_bar->IsChecked(IDM_AUTOMATIC_START);
config.bJITNoBlockCache = menu_bar->IsChecked(IDM_JIT_NO_BLOCK_CACHE);
config.bJITNoBlockLinking = menu_bar->IsChecked(IDM_JIT_NO_BLOCK_LINKING);
config.bEnableDebugging = true;
}
else
{
config.bBootToPause = false;
config.bEnableDebugging = false;
}
}
void CFrame::OnBootDrive(wxCommandEvent& event)
{
const auto* menu = static_cast<wxMenu*>(event.GetEventObject());
BootGame(WxStrToStr(menu->GetLabelText(event.GetId())));
}
void CFrame::OnRefresh(wxCommandEvent& WXUNUSED(event))
{
GameListRescan();
}
void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED(event))
{
Core::SaveScreenShot();
}
// Pause the emulation
void CFrame::DoPause()
{
if (Core::GetState() == Core::State::Running)
{
Core::SetState(Core::State::Paused);
if (SConfig::GetInstance().bHideCursor)
m_render_parent->SetCursor(wxNullCursor);
Core::UpdateTitle();
}
else
{
Core::SetState(Core::State::Running);
if (SConfig::GetInstance().bHideCursor && RendererHasFocus())
m_render_parent->SetCursor(wxCURSOR_BLANK);
}
UpdateGUI();
}
// Stop the emulation
void CFrame::DoStop()
{
if (!Core::IsRunningAndStarted())
return;
if (m_confirm_stop)
return;
// don't let this function run again until it finishes, or is aborted.
m_confirm_stop = true;
if (Core::GetState() != Core::State::Uninitialized || m_render_parent != nullptr)
{
#if defined __WXGTK__
wxMutexGuiLeave();
std::lock_guard<std::recursive_mutex> lk(m_keystate_lock);
wxMutexGuiEnter();
#endif
// Pause the state during confirmation and restore it afterwards
Core::State state = Core::GetState();
// Ask for confirmation in case the user accidentally clicked Stop / Escape
if (SConfig::GetInstance().bConfirmStop)
{
// Exit fullscreen to ensure it does not cover the stop dialog.
DoFullscreen(false);
// Do not pause if netplay is running as CPU thread might be blocked
// waiting on inputs
bool should_pause = !NetPlayDialog::GetNetPlayClient();
if (should_pause)
{
Core::SetState(Core::State::Paused);
}
wxMessageDialog m_StopDlg(
this, !m_tried_graceful_shutdown ? _("Do you want to stop the current emulation?") :
_("A shutdown is already in progress. Unsaved data "
"may be lost if you stop the current emulation "
"before it completes. Force stop?"),
_("Please confirm..."), wxYES_NO | wxSTAY_ON_TOP | wxICON_EXCLAMATION, wxDefaultPosition);
HotkeyManagerEmu::Enable(false);
int Ret = m_StopDlg.ShowModal();
HotkeyManagerEmu::Enable(true);
if (Ret != wxID_YES)
{
if (should_pause)
Core::SetState(state);
m_confirm_stop = false;
return;
}
}
if (m_use_debugger && m_code_window)
{
PowerPC::watches.Clear();
PowerPC::breakpoints.Clear();
PowerPC::memchecks.Clear();
if (m_code_window->HasPanel<CBreakPointWindow>())
m_code_window->GetPanel<CBreakPointWindow>()->NotifyUpdate();
g_symbolDB.Clear();
Host_NotifyMapLoaded();
Core::SetState(state);
}
if (NetPlayDialog::GetNetPlayClient())
NetPlayDialog::GetNetPlayClient()->Stop();
// TODO: Show the author/description dialog here
if (Movie::IsRecordingInput())
DoRecordingSave();
if (Movie::IsMovieActive())
Movie::EndPlayInput(false);
if (!m_tried_graceful_shutdown && UICommon::TriggerSTMPowerEvent())
{
m_tried_graceful_shutdown = true;
m_confirm_stop = false;
// Unpause because gracefully shutting down needs the game to actually request a shutdown.
// Do not unpause in debug mode to allow debugging until the complete shutdown.
if (Core::GetState() == Core::State::Paused && !m_use_debugger)
Core::SetState(Core::State::Running);
return;
}
Core::Stop();
UpdateGUI();
}
}
void CFrame::OnStopped()
{
m_confirm_stop = false;
m_is_game_loading = false;
m_tried_graceful_shutdown = false;
UninhibitScreensaver();
m_render_frame->SetTitle(StrToWxStr(Common::scm_rev_str));
// Destroy the renderer frame when not rendering to main
m_render_parent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
// Keyboard
wxTheApp->Unbind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
// Mouse
wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this);
if (SConfig::GetInstance().bHideCursor)
m_render_parent->SetCursor(wxNullCursor);
DoFullscreen(false);
if (!SConfig::GetInstance().bRenderToMain)
{
m_render_frame->Destroy();
}
else
{
#if defined(__APPLE__)
// Disable the full screen button when not in a game.
m_render_frame->EnableFullScreenView(false);
#endif
// Make sure the window is not longer set to stay on top
m_render_frame->SetWindowStyle(m_render_frame->GetWindowStyle() & ~wxSTAY_ON_TOP);
}
m_render_parent = nullptr;
m_renderer_has_focus = false;
m_render_frame = nullptr;
// Clean framerate indications from the status bar.
GetStatusBar()->SetStatusText(" ", 0);
// Clear Wii Remote connection status from the status bar.
GetStatusBar()->SetStatusText(" ", 1);
// If batch mode was specified on the command-line or we were already closing, exit now.
if (m_batch_mode || m_is_closing)
Close(true);
// If using auto size with render to main, reset the application size.
if (SConfig::GetInstance().bRenderToMain && SConfig::GetInstance().bRenderWindowAutoSize)
SetSize(SConfig::GetInstance().iWidth, SConfig::GetInstance().iHeight);
m_game_list_ctrl->Enable();
m_game_list_ctrl->Show();
m_game_list_ctrl->SetFocus();
UpdateGUI();
}
void CFrame::DoRecordingSave()
{
bool paused = Core::GetState() == Core::State::Paused;
if (!paused)
DoPause();
wxString path =
wxFileSelector(_("Select The Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
_("Dolphin TAS Movies (*.dtm)") +
wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
wxFD_SAVE | wxFD_PREVIEW | wxFD_OVERWRITE_PROMPT, this);
if (path.IsEmpty())
return;
Movie::SaveRecording(WxStrToStr(path));
if (!paused)
DoPause();
}
void CFrame::OnStop(wxCommandEvent& WXUNUSED(event))
{
DoStop();
}
void CFrame::OnReset(wxCommandEvent& WXUNUSED(event))
{
if (Movie::IsRecordingInput())
Movie::SetReset(true);
ProcessorInterface::ResetButton_Tap();
}
void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED(event))
{
OpenGeneralConfiguration();
}
void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED(event))
{
HotkeyManagerEmu::Enable(false);
if (g_video_backend)
g_video_backend->ShowConfig(this);
HotkeyManagerEmu::Enable(true);
}
void CFrame::OnConfigAudio(wxCommandEvent& WXUNUSED(event))
{
OpenGeneralConfiguration(CConfigMain::ID_AUDIOPAGE);
}
void CFrame::OnConfigControllers(wxCommandEvent& WXUNUSED(event))
{
ControllerConfigDiag config_dlg(this);
HotkeyManagerEmu::Enable(false);
config_dlg.ShowModal();
HotkeyManagerEmu::Enable(true);
}
void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED(event))
{
InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig();
// check if game is running
bool game_running = false;
if (Core::GetState() == Core::State::Running)
{
Core::SetState(Core::State::Paused);
game_running = true;
}
HotkeyManagerEmu::Enable(false);
HotkeyInputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"), m_use_debugger);
m_ConfigFrame.ShowModal();
// Update references in case controllers were refreshed
Wiimote::LoadConfig();
Keyboard::LoadConfig();
Pad::LoadConfig();
HotkeyManagerEmu::LoadConfig();
HotkeyManagerEmu::Enable(true);
// if game isn't running
if (game_running)
{
Core::SetState(Core::State::Running);
}
// Update the GUI in case menu accelerators were changed
UpdateGUI();
}
void CFrame::OnHelp(wxCommandEvent& event)
{
switch (event.GetId())
{
case wxID_ABOUT:
{
AboutDolphin frame(this);
HotkeyManagerEmu::Enable(false);
frame.ShowModal();
HotkeyManagerEmu::Enable(true);
}
break;
case IDM_HELP_WEBSITE:
WxUtils::Launch("https://dolphin-emu.org/");
break;
case IDM_HELP_ONLINE_DOCS:
WxUtils::Launch("https://dolphin-emu.org/docs/guides/");
break;
case IDM_HELP_GITHUB:
WxUtils::Launch("https://github.com/dolphin-emu/dolphin");
break;
}
}
void CFrame::OnReloadThemeBitmaps(wxCommandEvent& WXUNUSED(event))
{
wxCommandEvent reload_event{DOLPHIN_EVT_RELOAD_TOOLBAR_BITMAPS};
reload_event.SetEventObject(this);
wxPostEvent(GetToolBar(), reload_event);
GameListRefresh();
}
void CFrame::OnRefreshGameList(wxCommandEvent& WXUNUSED(event))
{
GameListRefresh();
}
void CFrame::OnRescanGameList(wxCommandEvent& WXUNUSED(event))
{
GameListRescan();
}
void CFrame::OnUpdateInterpreterMenuItem(wxUpdateUIEvent& event)
{
WxEventUtils::OnEnableIfCoreRunning(event);
if (GetMenuBar()->FindItem(IDM_INTERPRETER)->IsChecked())
return;
event.Check(SConfig::GetInstance().iCPUCore == PowerPC::CORE_INTERPRETER);
}
void CFrame::OnUpdateLoadWiiMenuItem(wxCommandEvent& WXUNUSED(event))
{
UpdateLoadWiiMenuItem();
}
void CFrame::ClearStatusBar()
{
if (this->GetStatusBar()->IsEnabled())
{
this->GetStatusBar()->SetStatusText("", 0);
}
}
void CFrame::StatusBarMessage(const char* format, ...)
{
va_list args;
va_start(args, format);
std::string msg = StringFromFormatV(format, args);
va_end(args);
if (this->GetStatusBar()->IsEnabled())
{
this->GetStatusBar()->SetStatusText(StrToWxStr(msg), 0);
}
}
// Miscellaneous menus
// ---------------------
// NetPlay stuff
void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED(event))
{
if (!m_netplay_setup_frame)
{
if (NetPlayDialog::GetInstance() != nullptr)
NetPlayDialog::GetInstance()->Raise();
else
m_netplay_setup_frame = new NetPlaySetupFrame(this, m_game_list_ctrl);
}
else
{
m_netplay_setup_frame->Raise();
}
}
void CFrame::OnMemcard(wxCommandEvent& WXUNUSED(event))
{
CMemcardManager MemcardManager(this);
HotkeyManagerEmu::Enable(false);
MemcardManager.ShowModal();
HotkeyManagerEmu::Enable(true);
}
void CFrame::OnLoadGameCubeIPLJAP(wxCommandEvent&)
{
StartGame(std::make_unique<BootParameters>(BootParameters::IPL{DiscIO::Region::NTSC_J}));
}
void CFrame::OnLoadGameCubeIPLUSA(wxCommandEvent&)
{
StartGame(std::make_unique<BootParameters>(BootParameters::IPL{DiscIO::Region::NTSC_U}));
}
void CFrame::OnLoadGameCubeIPLEUR(wxCommandEvent&)
{
StartGame(std::make_unique<BootParameters>(BootParameters::IPL{DiscIO::Region::PAL}));
}
void CFrame::OnExportAllSaves(wxCommandEvent& WXUNUSED(event))
{
CWiiSaveCrypted::ExportAllSaves();
}
void CFrame::OnImportSave(wxCommandEvent& WXUNUSED(event))
{
wxString path =
wxFileSelector(_("Select the save file"), wxEmptyString, wxEmptyString, wxEmptyString,
_("Wii save files (*.bin)") + "|*.bin|" + wxGetTranslation(wxALL_FILES),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
if (!path.IsEmpty())
CWiiSaveCrypted::ImportWiiSave(WxStrToStr(path));
}
void CFrame::OnShowCheatsWindow(wxCommandEvent& WXUNUSED(event))
{
if (!m_cheats_window)
m_cheats_window = new wxCheatsWindow(this);
m_cheats_window->Show();
m_cheats_window->Raise();
}
void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED(event))
{
BootGame(Common::GetTitleContentPath(Titles::SYSTEM_MENU, Common::FROM_CONFIGURED_ROOT));
}
void CFrame::OnInstallWAD(wxCommandEvent& event)
{
std::string fileName;
switch (event.GetId())
{
case IDM_LIST_INSTALL_WAD:
{
const GameListItem* iso = m_game_list_ctrl->GetSelectedISO();
if (!iso)
return;
fileName = iso->GetFileName();
break;
}
case IDM_MENU_INSTALL_WAD:
{
wxString path = wxFileSelector(
_("Select a Wii WAD file to install"), wxEmptyString, wxEmptyString, wxEmptyString,
_("Wii WAD files (*.wad)") + "|*.wad|" + wxGetTranslation(wxALL_FILES),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
fileName = WxStrToStr(path);
break;
}
default:
return;
}
wxProgressDialog dialog(_("Installing WAD..."), _("Working..."), 1000, this,
wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME |
wxPD_REMAINING_TIME | wxPD_SMOOTH);
if (WiiUtils::InstallWAD(fileName))
UpdateLoadWiiMenuItem();
}
void CFrame::OnUninstallWAD(wxCommandEvent&)
{
const GameListItem* file = m_game_list_ctrl->GetSelectedISO();
if (!file)
return;
if (!AskYesNoT("Uninstalling the WAD will remove the currently installed version "
"of this title from the NAND without deleting its save data. Continue?"))
{
return;
}
u64 title_id = file->GetTitleID();
IOS::HLE::Kernel ios;
if (ios.GetES()->DeleteTitleContent(title_id) < 0)
{
PanicAlertT("Failed to remove this title from the NAND.");
return;
}
if (title_id == Titles::SYSTEM_MENU)
UpdateLoadWiiMenuItem();
}
void CFrame::OnImportBootMiiBackup(wxCommandEvent& WXUNUSED(event))
{
if (!AskYesNoT("Merging a new NAND over your currently selected NAND will overwrite any channels "
"and savegames that already exist. This process is not reversible, so it is "
"recommended that you keep backups of both NANDs. Are you sure you want to "
"continue?"))
return;
wxString path = wxFileSelector(
_("Select a BootMii NAND backup to import"), wxEmptyString, wxEmptyString, wxEmptyString,
_("BootMii NAND backup file (*.bin)") + "|*.bin|" + wxGetTranslation(wxALL_FILES),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
const std::string file_name = WxStrToStr(path);
if (file_name.empty())
return;
wxProgressDialog dialog(_("Importing NAND backup"), _("Working..."), 100, this,
wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_SMOOTH);
DiscIO::NANDImporter().ImportNANDBin(file_name, [&dialog] { dialog.Pulse(); });
UpdateLoadWiiMenuItem();
}
void CFrame::OnExtractCertificates(wxCommandEvent& WXUNUSED(event))
{
DiscIO::NANDImporter().ExtractCertificates(File::GetUserPath(D_WIIROOT_IDX));
}
static std::string GetUpdateRegionFromIdm(int idm)
{
switch (idm)
{
case IDM_PERFORM_ONLINE_UPDATE_EUR:
return "EUR";
case IDM_PERFORM_ONLINE_UPDATE_JPN:
return "JPN";
case IDM_PERFORM_ONLINE_UPDATE_KOR:
return "KOR";
case IDM_PERFORM_ONLINE_UPDATE_USA:
return "USA";
case IDM_PERFORM_ONLINE_UPDATE_CURRENT:
default:
return "";
}
}
static void ShowUpdateResult(WiiUtils::UpdateResult result)
{
switch (result)
{
case WiiUtils::UpdateResult::Succeeded:
wxMessageBox(_("The emulated Wii console has been updated."), _("Update completed"),
wxOK | wxICON_INFORMATION);
DiscIO::NANDImporter().ExtractCertificates(File::GetUserPath(D_WIIROOT_IDX));
break;
case WiiUtils::UpdateResult::AlreadyUpToDate:
wxMessageBox(_("The emulated Wii console is already up-to-date."), _("Update completed"),
wxOK | wxICON_INFORMATION);
DiscIO::NANDImporter().ExtractCertificates(File::GetUserPath(D_WIIROOT_IDX));
break;
case WiiUtils::UpdateResult::ServerFailed:
wxMessageBox(_("Could not download update information from Nintendo. "
"Please check your Internet connection and try again."),
_("Update failed"), wxOK | wxICON_ERROR);
break;
case WiiUtils::UpdateResult::DownloadFailed:
wxMessageBox(_("Could not download update files from Nintendo. "
"Please check your Internet connection and try again."),
_("Update failed"), wxOK | wxICON_ERROR);
break;
case WiiUtils::UpdateResult::ImportFailed:
wxMessageBox(_("Could not install an update to the Wii system memory. "
"Please refer to logs for more information."),
_("Update failed"), wxOK | wxICON_ERROR);
break;
case WiiUtils::UpdateResult::Cancelled:
wxMessageBox(_("The update has been cancelled. It is strongly recommended to "
"finish it in order to avoid inconsistent system software versions."),
_("Update cancelled"), wxOK | wxICON_WARNING);
break;
case WiiUtils::UpdateResult::RegionMismatch:
wxMessageBox(_("The game's region does not match your console's. "
"To avoid issues with the system menu, it is not possible to update "
"the emulated console using this disc."),
_("Update failed"), wxOK | wxICON_ERROR);
break;
case WiiUtils::UpdateResult::MissingUpdatePartition:
case WiiUtils::UpdateResult::DiscReadFailed:
wxMessageBox(_("The game disc does not contain any usable update information."),
_("Update failed"), wxOK | wxICON_ERROR);
break;
}
}
template <typename Callable, typename... Args>
static WiiUtils::UpdateResult ShowUpdateProgress(CFrame* frame, Callable function, Args&&... args)
{
wxProgressDialog dialog(_("Updating"), _("Preparing to update...\nThis can take a while."), 1,
frame, wxPD_APP_MODAL | wxPD_AUTO_HIDE | wxPD_SMOOTH | wxPD_CAN_ABORT);
std::future<WiiUtils::UpdateResult> result = std::async(std::launch::async, [&] {
const WiiUtils::UpdateResult res = function(
[&](size_t processed, size_t total, u64 title_id) {
Core::QueueHostJob(
[&dialog, processed, total, title_id] {
dialog.SetRange(total);
dialog.Update(processed, wxString::Format(_("Updating title %016" PRIx64 "...\n"
"This can take a while."),
title_id));
dialog.Fit();
},
true);
return !dialog.WasCancelled();
},
std::forward<Args>(args)...);
Core::QueueHostJob([&dialog] { dialog.EndModal(0); }, true);
return res;
});
dialog.ShowModal();
return result.get();
}
void CFrame::OnPerformOnlineWiiUpdate(wxCommandEvent& event)
{
int confirm = wxMessageBox(_("Connect to the Internet and perform an online system update?"),
_("System Update"), wxYES_NO, this);
if (confirm != wxYES)
return;
const std::string region = GetUpdateRegionFromIdm(event.GetId());
const WiiUtils::UpdateResult result = ShowUpdateProgress(this, WiiUtils::DoOnlineUpdate, region);
ShowUpdateResult(result);
UpdateLoadWiiMenuItem();
}
void CFrame::OnPerformDiscWiiUpdate(wxCommandEvent&)
{
const GameListItem* iso = m_game_list_ctrl->GetSelectedISO();
if (!iso)
return;
const std::string file_name = iso->GetFileName();
const WiiUtils::UpdateResult result = ShowUpdateProgress(this, WiiUtils::DoDiscUpdate, file_name);
ShowUpdateResult(result);
UpdateLoadWiiMenuItem();
}
void CFrame::UpdateLoadWiiMenuItem() const
{
GetMenuBar()->Refresh(true, nullptr);
}
void CFrame::OnFifoPlayer(wxCommandEvent& WXUNUSED(event))
{
if (m_fifo_player_dialog)
{
m_fifo_player_dialog->Show();
m_fifo_player_dialog->SetFocus();
}
else
{
m_fifo_player_dialog = new FifoPlayerDlg(this);
}
}
void CFrame::OnConnectWiimote(wxCommandEvent& event)
{
const auto ios = IOS::HLE::GetIOS();
if (!ios || SConfig::GetInstance().m_bt_passthrough_enabled)
return;
Core::RunAsCPUThread([&] {
const auto bt = std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
ios->GetDeviceByName("/dev/usb/oh1/57e/305"));
const unsigned int wiimote_index = event.GetId() - IDM_CONNECT_WIIMOTE1;
const bool is_connected = bt && bt->AccessWiiMote(wiimote_index | 0x100)->IsConnected();
Wiimote::Connect(wiimote_index, !is_connected);
});
}
// Toggle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_panel to
// cover the entire screen (when we render to the main window).
void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED(event))
{
DoFullscreen(!RendererIsFullscreen());
}
void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED(event))
{
wxString path =
wxFileSelector(_("Select the state to load"), wxEmptyString, wxEmptyString, wxEmptyString,
_("All Save States (sav, s##)") +
wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
if (!path.IsEmpty())
State::LoadAs(WxStrToStr(path));
}
void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED(event))
{
wxString path =
wxFileSelector(_("Select the state to save"), wxEmptyString, wxEmptyString, wxEmptyString,
_("All Save States (sav, s##)") +
wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
wxFD_SAVE, this);
if (!path.IsEmpty())
State::SaveAs(WxStrToStr(path));
}
void CFrame::OnLoadLastState(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
int id = event.GetId();
int slot = id - IDM_LOAD_LAST_1 + 1;
State::LoadLastSaved(slot);
}
}
void CFrame::OnSaveFirstState(wxCommandEvent& WXUNUSED(event))
{
if (Core::IsRunningAndStarted())
State::SaveFirstSaved();
}
void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED(event))
{
if (Core::IsRunningAndStarted())
State::UndoLoadState();
}
void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED(event))
{
if (Core::IsRunningAndStarted())
State::UndoSaveState();
}
void CFrame::OnLoadState(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
int id = event.GetId();
int slot = id - IDM_LOAD_SLOT_1 + 1;
State::Load(slot);
}
}
void CFrame::OnSaveState(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
int id = event.GetId();
int slot = id - IDM_SAVE_SLOT_1 + 1;
State::Save(slot);
}
}
void CFrame::OnSelectSlot(wxCommandEvent& event)
{
m_save_slot = event.GetId() - IDM_SELECT_SLOT_1 + 1;
Core::DisplayMessage(StringFromFormat("Selected slot %d - %s", m_save_slot,
State::GetInfoStringOfSlot(m_save_slot, false).c_str()),
2500);
}
void CFrame::OnLoadCurrentSlot(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
State::Load(m_save_slot);
}
}
void CFrame::OnSaveCurrentSlot(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
State::Save(m_save_slot);
}
}
// GUI
// ---------------------
// Update the enabled/disabled status
void CFrame::UpdateGUI()
{
// Save status
bool Initialized = Core::IsRunning();
bool Running = Core::GetState() == Core::State::Running;
bool Paused = Core::GetState() == Core::State::Paused;
bool Stopping = Core::GetState() == Core::State::Stopping;
GetToolBar()->Refresh(false);
GetMenuBar()->Refresh(false);
// File
GetMenuBar()->FindItem(wxID_OPEN)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_DRIVES)->Enable(!Initialized);
GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!Initialized);
// Emulation
GetMenuBar()->FindItem(IDM_STOP)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsRecordingInput());
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_STOP_RECORD)->Enable(Movie::IsMovieActive());
GetMenuBar()->FindItem(IDM_RECORD_EXPORT)->Enable(Movie::IsMovieActive());
GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_LOAD_STATE)->Enable(Initialized);
GetMenuBar()->FindItem(IDM_SAVE_STATE)->Enable(Initialized);
// Misc
GetMenuBar()->FindItem(IDM_CHANGE_DISC)->Enable(Initialized);
GetMenuBar()
->FindItem(IDM_LOAD_GC_IPL_JAP)
->Enable(!Initialized && File::Exists(SConfig::GetInstance().GetBootROMPath(JAP_DIR)));
GetMenuBar()
->FindItem(IDM_LOAD_GC_IPL_USA)
->Enable(!Initialized && File::Exists(SConfig::GetInstance().GetBootROMPath(USA_DIR)));
GetMenuBar()
->FindItem(IDM_LOAD_GC_IPL_EUR)
->Enable(!Initialized && File::Exists(SConfig::GetInstance().GetBootROMPath(EUR_DIR)));
// Tools
GetMenuBar()->FindItem(IDM_CHEATS)->Enable(SConfig::GetInstance().bEnableCheats);
const auto ios = IOS::HLE::GetIOS();
const auto bt = ios ? std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
ios->GetDeviceByName("/dev/usb/oh1/57e/305")) :
nullptr;
bool ShouldEnableWiimotes = Running && bt && !SConfig::GetInstance().m_bt_passthrough_enabled;
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(ShouldEnableWiimotes);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(ShouldEnableWiimotes);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(ShouldEnableWiimotes);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(ShouldEnableWiimotes);
GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Enable(ShouldEnableWiimotes);
if (ShouldEnableWiimotes)
{
Core::RunAsCPUThread([&] {
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(bt->AccessWiiMote(0x0100)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Check(bt->AccessWiiMote(0x0101)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Check(bt->AccessWiiMote(0x0102)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Check(bt->AccessWiiMote(0x0103)->IsConnected());
GetMenuBar()
->FindItem(IDM_CONNECT_BALANCEBOARD)
->Check(bt->AccessWiiMote(0x0104)->IsConnected());
});
}
GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Enable(Running || Paused);
if (!Initialized && !m_is_game_loading)
{
if (m_game_list_ctrl->IsEnabled())
{
// Prepare to load Default ISO, enable play button
if (!SConfig::GetInstance().m_strDefaultISO.empty())
{
GetToolBar()->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable();
GetMenuBar()->FindItem(IDM_RECORD)->Enable();
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
}
else
{
// No game has been selected yet, disable play button
GetToolBar()->EnableTool(IDM_PLAY, false);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
GetMenuBar()->FindItem(IDM_RECORD)->Enable(false);
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(false);
}
}
// Game has not started, show game list
if (!m_game_list_ctrl->IsShown())
{
m_game_list_ctrl->Enable();
m_game_list_ctrl->Show();
}
// Game has been selected but not started, enable play button
if (m_game_list_ctrl->GetSelectedISO() != nullptr && m_game_list_ctrl->IsEnabled())
{
GetToolBar()->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable();
GetMenuBar()->FindItem(IDM_RECORD)->Enable();
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
}
// Reset the stop playing/recording input menu item
GetMenuBar()->FindItem(IDM_STOP_RECORD)->SetItemLabel(_("Stop Playing/Recording Input"));
}
else if (Initialized)
{
// Game has been loaded, enable the pause button
GetToolBar()->EnableTool(IDM_PLAY, !Stopping);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(!Stopping);
// Reset game loading flag
m_is_game_loading = false;
// Rename the stop playing/recording menu item depending on current movie state
if (Movie::IsRecordingInput())
GetMenuBar()->FindItem(IDM_STOP_RECORD)->SetItemLabel(_("Stop Recording Input"));
else if (Movie::IsPlayingInput())
GetMenuBar()->FindItem(IDM_STOP_RECORD)->SetItemLabel(_("Stop Playing Input"));
else
GetMenuBar()->FindItem(IDM_STOP_RECORD)->SetItemLabel(_("Stop Playing/Recording Input"));
}
GetToolBar()->Refresh(false);
// Commit changes to manager
m_mgr->Update();
// Update non-modal windows
if (m_cheats_window)
{
if (SConfig::GetInstance().bEnableCheats)
m_cheats_window->UpdateGUI();
else
m_cheats_window->Hide();
}
}
void CFrame::GameListRefresh()
{
wxCommandEvent event{DOLPHIN_EVT_REFRESH_GAMELIST, GetId()};
event.SetEventObject(this);
wxPostEvent(m_game_list_ctrl, event);
}
void CFrame::GameListRescan(bool purge_cache)
{
wxCommandEvent event{DOLPHIN_EVT_RESCAN_GAMELIST, GetId()};
event.SetEventObject(this);
event.SetInt(purge_cache ? 1 : 0);
wxPostEvent(m_game_list_ctrl, event);
}
void CFrame::GameListChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_LIST_WII:
SConfig::GetInstance().m_ListWii = event.IsChecked();
break;
case IDM_LIST_GC:
SConfig::GetInstance().m_ListGC = event.IsChecked();
break;
case IDM_LIST_WAD:
SConfig::GetInstance().m_ListWad = event.IsChecked();
break;
case IDM_LIST_ELFDOL:
SConfig::GetInstance().m_ListElfDol = event.IsChecked();
break;
case IDM_LIST_JAP:
SConfig::GetInstance().m_ListJap = event.IsChecked();
break;
case IDM_LIST_PAL:
SConfig::GetInstance().m_ListPal = event.IsChecked();
break;
case IDM_LIST_USA:
SConfig::GetInstance().m_ListUsa = event.IsChecked();
break;
case IDM_LIST_AUSTRALIA:
SConfig::GetInstance().m_ListAustralia = event.IsChecked();
break;
case IDM_LIST_FRANCE:
SConfig::GetInstance().m_ListFrance = event.IsChecked();
break;
case IDM_LIST_GERMANY:
SConfig::GetInstance().m_ListGermany = event.IsChecked();
break;
case IDM_LIST_ITALY:
SConfig::GetInstance().m_ListItaly = event.IsChecked();
break;
case IDM_LIST_KOREA:
SConfig::GetInstance().m_ListKorea = event.IsChecked();
break;
case IDM_LIST_NETHERLANDS:
SConfig::GetInstance().m_ListNetherlands = event.IsChecked();
break;
case IDM_LIST_RUSSIA:
SConfig::GetInstance().m_ListRussia = event.IsChecked();
break;
case IDM_LIST_SPAIN:
SConfig::GetInstance().m_ListSpain = event.IsChecked();
break;
case IDM_LIST_TAIWAN:
SConfig::GetInstance().m_ListTaiwan = event.IsChecked();
break;
case IDM_LIST_WORLD:
SConfig::GetInstance().m_ListWorld = event.IsChecked();
break;
case IDM_LIST_UNKNOWN:
SConfig::GetInstance().m_ListUnknown = event.IsChecked();
break;
case IDM_LIST_DRIVES:
SConfig::GetInstance().m_ListDrives = event.IsChecked();
break;
case IDM_PURGE_GAME_LIST_CACHE:
std::vector<std::string> filenames =
Common::DoFileSearch({File::GetUserPath(D_CACHE_IDX)}, {".cache"});
for (const std::string& filename : filenames)
{
File::Delete(filename);
}
// Do rescan after cache has been cleared
GameListRescan(true);
return;
}
GameListRefresh();
}
// Enable and disable the toolbar
void CFrame::OnToggleToolbar(wxCommandEvent& event)
{
SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked();
DoToggleToolbar(event.IsChecked());
}
void CFrame::DoToggleToolbar(bool _show)
{
GetToolBar()->Show(_show);
m_mgr->Update();
}
// Enable and disable the status bar
void CFrame::OnToggleStatusbar(wxCommandEvent& event)
{
SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked();
GetStatusBar()->Show(event.IsChecked());
SendSizeEvent();
}
void CFrame::OnChangeColumnsVisible(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_SHOW_SYSTEM:
SConfig::GetInstance().m_showSystemColumn = !SConfig::GetInstance().m_showSystemColumn;
break;
case IDM_SHOW_BANNER:
SConfig::GetInstance().m_showBannerColumn = !SConfig::GetInstance().m_showBannerColumn;
break;
case IDM_SHOW_TITLE:
SConfig::GetInstance().m_showTitleColumn = !SConfig::GetInstance().m_showTitleColumn;
break;
case IDM_SHOW_MAKER:
SConfig::GetInstance().m_showMakerColumn = !SConfig::GetInstance().m_showMakerColumn;
break;
case IDM_SHOW_FILENAME:
SConfig::GetInstance().m_showFileNameColumn = !SConfig::GetInstance().m_showFileNameColumn;
break;
case IDM_SHOW_ID:
SConfig::GetInstance().m_showIDColumn = !SConfig::GetInstance().m_showIDColumn;
break;
case IDM_SHOW_REGION:
SConfig::GetInstance().m_showRegionColumn = !SConfig::GetInstance().m_showRegionColumn;
break;
case IDM_SHOW_SIZE:
SConfig::GetInstance().m_showSizeColumn = !SConfig::GetInstance().m_showSizeColumn;
break;
case IDM_SHOW_STATE:
SConfig::GetInstance().m_showStateColumn = !SConfig::GetInstance().m_showStateColumn;
break;
default:
return;
}
GameListRefresh();
SConfig::GetInstance().SaveSettings();
}