dolphin/Source/Core/VideoBackends/D3D12
2023-10-06 02:17:42 -05:00
..
CMakeLists.txt Add AbstractGfx for DX12 2023-01-31 19:41:24 +13:00
Common.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3D12BoundingBox.cpp Add AbstractGfx for DX12 2023-01-31 19:41:24 +13:00
D3D12BoundingBox.h Fix all uninitialized variable warnings (C26495) 2021-10-13 12:32:16 -07:00
D3D12Gfx.cpp VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
D3D12Gfx.h VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
D3D12PerfQuery.cpp Divide by MSAA for PerfQuery in all backends. 2023-03-14 02:13:25 +01:00
D3D12PerfQuery.h Add virtual Initialize() to PerfQueryBase 2023-01-31 19:41:24 +13:00
D3D12StreamBuffer.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
D3D12StreamBuffer.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3D12SwapChain.cpp Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
D3D12SwapChain.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3D12VertexManager.cpp VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
D3D12VertexManager.h VideoBackends:D3D12: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
DescriptorAllocator.cpp VideoCommon: add constant value to set the allowed maximum number of pixel samplers 2023-02-10 00:46:11 -06:00
DescriptorAllocator.h VideoCommon: add constant value to set the allowed maximum number of pixel samplers 2023-02-10 00:46:11 -06:00
DescriptorHeapManager.cpp VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap 2022-10-29 23:39:27 +02:00
DescriptorHeapManager.h VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap 2022-10-29 23:39:27 +02:00
DX12Context.cpp VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
DX12Context.h VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
DX12Pipeline.cpp VideoBackends: fix d3d12 validation layer error introduced by multi-output texture breaking logic ops support 2023-06-17 01:48:59 -05:00
DX12Pipeline.h VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
DX12Shader.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
DX12Shader.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
DX12Texture.cpp Merge pull request #12061 from iwubcode/cubemap_backends_only 2023-08-10 18:36:48 -04:00
DX12Texture.h D3D12: Only use framebuffer integer descriptor if allocated 2023-08-04 13:17:33 -07:00
DX12VertexFormat.cpp Fix build errors related to formatting non-scoped enums 2022-11-23 13:45:43 -08:00
DX12VertexFormat.h Fix build errors related to formatting non-scoped enums 2022-11-23 13:45:43 -08:00
VideoBackend.cpp Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
VideoBackend.h VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00