mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
a41166bb37
Instead of comparing the game ID, revision, disc number and name, we can compare a hash of important parts of the disc including all the aforementioned data but also additional data such as the FST. The primary reason why I'm making this change is to let us catch more desyncs before they happen, but this should also fix https://bugs.dolphin-emu.org/issues/12115. As a bonus, the UI can now distinguish the case where a client doesn't have the game at all from the case where a client has the wrong version of the game.
2159 lines
56 KiB
C++
2159 lines
56 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Core/NetPlayServer.h"
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#include <algorithm>
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#include <chrono>
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#include <cinttypes>
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#include <cstddef>
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#include <cstdio>
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <string>
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#include <thread>
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#include <type_traits>
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#include <unordered_set>
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#include <vector>
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#include <fmt/format.h>
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#include <lzo/lzo1x.h>
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#include "Common/CommonPaths.h"
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#include "Common/ENetUtil.h"
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#include "Common/File.h"
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#include "Common/FileUtil.h"
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#include "Common/HttpRequest.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/SFMLHelper.h"
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#include "Common/StringUtil.h"
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#include "Common/UPnP.h"
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#include "Common/Version.h"
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#include "Core/ActionReplay.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Config/NetplaySettings.h"
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#include "Core/ConfigLoaders/GameConfigLoader.h"
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#include "Core/ConfigManager.h"
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#include "Core/GeckoCode.h"
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#include "Core/GeckoCodeConfig.h"
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#include "Core/HW/GCMemcard/GCMemcardDirectory.h"
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#include "Core/HW/GCMemcard/GCMemcardRaw.h"
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#include "Core/HW/Sram.h"
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#include "Core/HW/WiiSave.h"
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#include "Core/HW/WiiSaveStructs.h"
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#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
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#include "Core/HW/WiimoteReal/WiimoteReal.h"
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#include "Core/IOS/ES/ES.h"
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#include "Core/IOS/FS/FileSystem.h"
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#include "Core/IOS/IOS.h"
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#include "Core/IOS/Uids.h"
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#include "Core/NetPlayClient.h" //for NetPlayUI
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#include "Core/SyncIdentifier.h"
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#include "DiscIO/Enums.h"
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#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
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#include "InputCommon/GCPadStatus.h"
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#include "InputCommon/InputConfig.h"
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#include "UICommon/GameFile.h"
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#if !defined(_WIN32)
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#include <sys/socket.h>
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#include <sys/types.h>
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#ifdef __HAIKU__
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#define _BSD_SOURCE
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#include <bsd/ifaddrs.h>
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#elif !defined ANDROID
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#include <ifaddrs.h>
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#endif
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#include <arpa/inet.h>
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#endif
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namespace NetPlay
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{
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NetPlayServer::~NetPlayServer()
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{
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if (is_connected)
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{
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m_do_loop = false;
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m_chunked_data_event.Set();
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m_chunked_data_complete_event.Set();
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if (m_chunked_data_thread.joinable())
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m_chunked_data_thread.join();
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m_thread.join();
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enet_host_destroy(m_server);
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if (g_MainNetHost.get() == m_server)
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{
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g_MainNetHost.release();
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}
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if (m_traversal_client)
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{
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g_TraversalClient->m_Client = nullptr;
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ReleaseTraversalClient();
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}
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}
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#ifdef USE_UPNP
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UPnP::StopPortmapping();
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#endif
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}
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// called from ---GUI--- thread
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NetPlayServer::NetPlayServer(const u16 port, const bool forward_port, NetPlayUI* dialog,
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const NetTraversalConfig& traversal_config)
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: m_dialog(dialog)
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{
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//--use server time
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if (enet_initialize() != 0)
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{
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PanicAlertT("Enet Didn't Initialize");
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}
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m_pad_map.fill(0);
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m_wiimote_map.fill(0);
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if (traversal_config.use_traversal)
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{
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if (!EnsureTraversalClient(traversal_config.traversal_host, traversal_config.traversal_port,
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port))
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return;
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g_TraversalClient->m_Client = this;
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m_traversal_client = g_TraversalClient.get();
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m_server = g_MainNetHost.get();
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if (g_TraversalClient->GetState() == TraversalClient::Failure)
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g_TraversalClient->ReconnectToServer();
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}
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else
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{
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ENetAddress serverAddr;
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serverAddr.host = ENET_HOST_ANY;
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serverAddr.port = port;
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m_server = enet_host_create(&serverAddr, 10, CHANNEL_COUNT, 0, 0);
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if (m_server != nullptr)
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m_server->intercept = ENetUtil::InterceptCallback;
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SetupIndex();
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}
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if (m_server != nullptr)
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{
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is_connected = true;
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m_do_loop = true;
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m_thread = std::thread(&NetPlayServer::ThreadFunc, this);
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m_target_buffer_size = 5;
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m_chunked_data_thread = std::thread(&NetPlayServer::ChunkedDataThreadFunc, this);
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#ifdef USE_UPNP
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if (forward_port)
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UPnP::TryPortmapping(port);
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#endif
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}
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}
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static PlayerId* PeerPlayerId(ENetPeer* peer)
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{
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return static_cast<PlayerId*>(peer->data);
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}
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static void ClearPeerPlayerId(ENetPeer* peer)
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{
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if (peer->data)
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{
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delete PeerPlayerId(peer);
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peer->data = nullptr;
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}
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}
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void NetPlayServer::SetupIndex()
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{
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if (!Config::Get(Config::NETPLAY_USE_INDEX) || Config::Get(Config::NETPLAY_INDEX_NAME).empty() ||
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Config::Get(Config::NETPLAY_INDEX_REGION).empty())
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{
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return;
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}
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NetPlaySession session;
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session.name = Config::Get(Config::NETPLAY_INDEX_NAME);
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session.region = Config::Get(Config::NETPLAY_INDEX_REGION);
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session.has_password = !Config::Get(Config::NETPLAY_INDEX_PASSWORD).empty();
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session.method = m_traversal_client ? "traversal" : "direct";
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session.game_id = m_selected_game_name.empty() ? "UNKNOWN" : m_selected_game_name;
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session.player_count = static_cast<int>(m_players.size());
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session.in_game = m_is_running;
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session.port = GetPort();
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if (m_traversal_client)
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{
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if (m_traversal_client->GetState() != TraversalClient::Connected)
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return;
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session.server_id = std::string(g_TraversalClient->GetHostID().data(), 8);
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}
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else
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{
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Common::HttpRequest request;
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// ENet does not support IPv6, so IPv4 has to be used
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request.UseIPv4();
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Common::HttpRequest::Response response =
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request.Get("https://ip.dolphin-emu.org/", {{"X-Is-Dolphin", "1"}});
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if (!response.has_value())
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return;
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session.server_id = std::string(response->begin(), response->end());
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}
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session.EncryptID(Config::Get(Config::NETPLAY_INDEX_PASSWORD));
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bool success = m_index.Add(session);
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if (m_dialog != nullptr)
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m_dialog->OnIndexAdded(success, success ? "" : m_index.GetLastError());
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m_index.SetErrorCallback([this] {
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if (m_dialog != nullptr)
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m_dialog->OnIndexRefreshFailed(m_index.GetLastError());
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});
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}
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// called from ---NETPLAY--- thread
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void NetPlayServer::ThreadFunc()
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{
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while (m_do_loop)
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{
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// update pings every so many seconds
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if ((m_ping_timer.GetTimeElapsed() > 1000) || m_update_pings)
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{
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m_ping_key = Common::Timer::GetTimeMs();
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sf::Packet spac;
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spac << (MessageId)NP_MSG_PING;
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spac << m_ping_key;
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m_ping_timer.Start();
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SendToClients(spac);
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m_index.SetPlayerCount(static_cast<int>(m_players.size()));
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m_index.SetGame(m_selected_game_name);
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m_index.SetInGame(m_is_running);
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m_update_pings = false;
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}
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ENetEvent netEvent;
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int net;
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if (m_traversal_client)
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m_traversal_client->HandleResends();
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net = enet_host_service(m_server, &netEvent, 1000);
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while (!m_async_queue.Empty())
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{
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{
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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auto& e = m_async_queue.Front();
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if (e.target_mode == TargetMode::Only)
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{
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if (m_players.find(e.target_pid) != m_players.end())
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Send(m_players.at(e.target_pid).socket, e.packet, e.channel_id);
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}
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else
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{
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SendToClients(e.packet, e.target_pid, e.channel_id);
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}
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}
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m_async_queue.Pop();
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}
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if (net > 0)
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{
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switch (netEvent.type)
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{
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case ENET_EVENT_TYPE_CONNECT:
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{
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// Actual client initialization is deferred to the receive event, so here
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// we'll just log the new connection.
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INFO_LOG(NETPLAY, "Peer connected from: %x:%u", netEvent.peer->address.host,
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netEvent.peer->address.port);
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}
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break;
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case ENET_EVENT_TYPE_RECEIVE:
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{
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sf::Packet rpac;
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rpac.append(netEvent.packet->data, netEvent.packet->dataLength);
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if (!netEvent.peer->data)
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{
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// uninitialized client, we'll assume this is their initialization packet
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unsigned int error;
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{
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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error = OnConnect(netEvent.peer, rpac);
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}
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if (error)
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{
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sf::Packet spac;
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spac << static_cast<MessageId>(error);
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// don't need to lock, this client isn't in the client map
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Send(netEvent.peer, spac);
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ClearPeerPlayerId(netEvent.peer);
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enet_peer_disconnect_later(netEvent.peer, 0);
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}
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}
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else
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{
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auto it = m_players.find(*PeerPlayerId(netEvent.peer));
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Client& client = it->second;
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if (OnData(rpac, client) != 0)
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{
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// if a bad packet is received, disconnect the client
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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OnDisconnect(client);
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ClearPeerPlayerId(netEvent.peer);
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}
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}
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enet_packet_destroy(netEvent.packet);
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}
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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{
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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if (!netEvent.peer->data)
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break;
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auto it = m_players.find(*PeerPlayerId(netEvent.peer));
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if (it != m_players.end())
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{
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Client& client = it->second;
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OnDisconnect(client);
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ClearPeerPlayerId(netEvent.peer);
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}
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}
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break;
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default:
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break;
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}
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}
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}
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// close listening socket and client sockets
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for (auto& player_entry : m_players)
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{
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ClearPeerPlayerId(player_entry.second.socket);
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enet_peer_disconnect(player_entry.second.socket, 0);
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}
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} // namespace NetPlay
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static void SendSyncIdentifier(sf::Packet& spac, const SyncIdentifier& sync_identifier)
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{
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// We cast here due to a potential long vs long long mismatch
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spac << static_cast<sf::Uint64>(sync_identifier.dol_elf_size);
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spac << sync_identifier.game_id;
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spac << sync_identifier.revision;
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spac << sync_identifier.disc_number;
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spac << sync_identifier.is_datel;
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for (const u8& x : sync_identifier.sync_hash)
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spac << x;
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}
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// called from ---NETPLAY--- thread
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unsigned int NetPlayServer::OnConnect(ENetPeer* socket, sf::Packet& rpac)
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{
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// give new client first available id
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PlayerId pid = 1;
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for (auto i = m_players.begin(); i != m_players.end(); ++i)
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{
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if (i->second.pid == pid)
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{
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pid++;
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i = m_players.begin();
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}
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}
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socket->data = new PlayerId(pid);
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std::string npver;
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rpac >> npver;
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// Dolphin netplay version
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if (npver != Common::scm_rev_git_str)
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return CON_ERR_VERSION_MISMATCH;
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// game is currently running or game start is pending
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if (m_is_running || m_start_pending)
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return CON_ERR_GAME_RUNNING;
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// too many players
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if (m_players.size() >= 255)
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return CON_ERR_SERVER_FULL;
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Client player;
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player.pid = pid;
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player.socket = socket;
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rpac >> player.revision;
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rpac >> player.name;
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if (StringUTF8CodePointCount(player.name) > MAX_NAME_LENGTH)
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return CON_ERR_NAME_TOO_LONG;
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// cause pings to be updated
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m_update_pings = true;
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// try to automatically assign new user a pad
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for (PlayerId& mapping : m_pad_map)
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{
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if (mapping == 0)
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{
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mapping = player.pid;
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break;
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}
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}
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// send join message to already connected clients
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_PLAYER_JOIN);
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spac << player.pid << player.name << player.revision;
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SendToClients(spac);
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// send new client success message with their id
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spac.clear();
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spac << static_cast<MessageId>(0);
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spac << player.pid;
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Send(player.socket, spac);
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// send new client the selected game
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if (!m_selected_game_name.empty())
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{
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spac.clear();
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spac << static_cast<MessageId>(NP_MSG_CHANGE_GAME);
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SendSyncIdentifier(spac, m_selected_game_identifier);
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spac << m_selected_game_name;
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Send(player.socket, spac);
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}
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if (!m_host_input_authority)
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{
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// send the pad buffer value
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spac.clear();
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spac << static_cast<MessageId>(NP_MSG_PAD_BUFFER);
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spac << static_cast<u32>(m_target_buffer_size);
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Send(player.socket, spac);
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}
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// send input authority state
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spac.clear();
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spac << static_cast<MessageId>(NP_MSG_HOST_INPUT_AUTHORITY);
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spac << m_host_input_authority;
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Send(player.socket, spac);
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// sync values with new client
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for (const auto& p : m_players)
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{
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spac.clear();
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spac << static_cast<MessageId>(NP_MSG_PLAYER_JOIN);
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spac << p.second.pid << p.second.name << p.second.revision;
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Send(player.socket, spac);
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spac.clear();
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spac << static_cast<MessageId>(NP_MSG_GAME_STATUS);
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spac << p.second.pid << static_cast<u32>(p.second.game_status);
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Send(player.socket, spac);
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}
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if (Config::Get(Config::NETPLAY_ENABLE_QOS))
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player.qos_session = Common::QoSSession(player.socket);
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// add client to the player list
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{
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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m_players.emplace(*PeerPlayerId(player.socket), std::move(player));
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UpdatePadMapping(); // sync pad mappings with everyone
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UpdateWiimoteMapping();
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}
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return 0;
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}
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// called from ---NETPLAY--- thread
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unsigned int NetPlayServer::OnDisconnect(const Client& player)
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{
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const PlayerId pid = player.pid;
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if (m_is_running)
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{
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for (PlayerId& mapping : m_pad_map)
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{
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if (mapping == pid && pid != 1)
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{
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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m_is_running = false;
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sf::Packet spac;
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spac << (MessageId)NP_MSG_DISABLE_GAME;
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// this thread doesn't need players lock
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SendToClients(spac);
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break;
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}
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}
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}
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if (m_start_pending)
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{
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ChunkedDataAbort();
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m_dialog->OnGameStartAborted();
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m_start_pending = false;
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}
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sf::Packet spac;
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spac << (MessageId)NP_MSG_PLAYER_LEAVE;
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spac << pid;
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enet_peer_disconnect(player.socket, 0);
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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auto it = m_players.find(player.pid);
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if (it != m_players.end())
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m_players.erase(it);
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|
|
// alert other players of disconnect
|
|
SendToClients(spac);
|
|
|
|
for (PlayerId& mapping : m_pad_map)
|
|
{
|
|
if (mapping == pid)
|
|
{
|
|
mapping = 0;
|
|
UpdatePadMapping();
|
|
}
|
|
}
|
|
|
|
for (PlayerId& mapping : m_wiimote_map)
|
|
{
|
|
if (mapping == pid)
|
|
{
|
|
mapping = 0;
|
|
UpdateWiimoteMapping();
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
PadMappingArray NetPlayServer::GetPadMapping() const
|
|
{
|
|
return m_pad_map;
|
|
}
|
|
|
|
PadMappingArray NetPlayServer::GetWiimoteMapping() const
|
|
{
|
|
return m_wiimote_map;
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
void NetPlayServer::SetPadMapping(const PadMappingArray& mappings)
|
|
{
|
|
m_pad_map = mappings;
|
|
UpdatePadMapping();
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
void NetPlayServer::SetWiimoteMapping(const PadMappingArray& mappings)
|
|
{
|
|
m_wiimote_map = mappings;
|
|
UpdateWiimoteMapping();
|
|
}
|
|
|
|
// called from ---GUI--- thread and ---NETPLAY--- thread
|
|
void NetPlayServer::UpdatePadMapping()
|
|
{
|
|
sf::Packet spac;
|
|
spac << (MessageId)NP_MSG_PAD_MAPPING;
|
|
for (PlayerId mapping : m_pad_map)
|
|
{
|
|
spac << mapping;
|
|
}
|
|
SendToClients(spac);
|
|
}
|
|
|
|
// called from ---NETPLAY--- thread
|
|
void NetPlayServer::UpdateWiimoteMapping()
|
|
{
|
|
sf::Packet spac;
|
|
spac << (MessageId)NP_MSG_WIIMOTE_MAPPING;
|
|
for (PlayerId mapping : m_wiimote_map)
|
|
{
|
|
spac << mapping;
|
|
}
|
|
SendToClients(spac);
|
|
}
|
|
|
|
// called from ---GUI--- thread and ---NETPLAY--- thread
|
|
void NetPlayServer::AdjustPadBufferSize(unsigned int size)
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
|
|
|
m_target_buffer_size = size;
|
|
|
|
// not needed on clients with host input authority
|
|
if (!m_host_input_authority)
|
|
{
|
|
// tell clients to change buffer size
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_PAD_BUFFER);
|
|
spac << static_cast<u32>(m_target_buffer_size);
|
|
|
|
SendAsyncToClients(std::move(spac));
|
|
}
|
|
}
|
|
|
|
void NetPlayServer::SetHostInputAuthority(const bool enable)
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
|
|
|
m_host_input_authority = enable;
|
|
|
|
// tell clients about the new value
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_HOST_INPUT_AUTHORITY);
|
|
spac << m_host_input_authority;
|
|
|
|
SendAsyncToClients(std::move(spac));
|
|
|
|
// resend pad buffer to clients when disabled
|
|
if (!m_host_input_authority)
|
|
AdjustPadBufferSize(m_target_buffer_size);
|
|
}
|
|
|
|
void NetPlayServer::SendAsync(sf::Packet&& packet, const PlayerId pid, const u8 channel_id)
|
|
{
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkq(m_crit.async_queue_write);
|
|
m_async_queue.Push(AsyncQueueEntry{std::move(packet), pid, TargetMode::Only, channel_id});
|
|
}
|
|
ENetUtil::WakeupThread(m_server);
|
|
}
|
|
|
|
void NetPlayServer::SendAsyncToClients(sf::Packet&& packet, const PlayerId skip_pid,
|
|
const u8 channel_id)
|
|
{
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkq(m_crit.async_queue_write);
|
|
m_async_queue.Push(
|
|
AsyncQueueEntry{std::move(packet), skip_pid, TargetMode::AllExcept, channel_id});
|
|
}
|
|
ENetUtil::WakeupThread(m_server);
|
|
}
|
|
|
|
void NetPlayServer::SendChunked(sf::Packet&& packet, const PlayerId pid, const std::string& title)
|
|
{
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkq(m_crit.chunked_data_queue_write);
|
|
m_chunked_data_queue.Push(
|
|
ChunkedDataQueueEntry{std::move(packet), pid, TargetMode::Only, title});
|
|
}
|
|
m_chunked_data_event.Set();
|
|
}
|
|
|
|
void NetPlayServer::SendChunkedToClients(sf::Packet&& packet, const PlayerId skip_pid,
|
|
const std::string& title)
|
|
{
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkq(m_crit.chunked_data_queue_write);
|
|
m_chunked_data_queue.Push(
|
|
ChunkedDataQueueEntry{std::move(packet), skip_pid, TargetMode::AllExcept, title});
|
|
}
|
|
m_chunked_data_event.Set();
|
|
}
|
|
|
|
// called from ---NETPLAY--- thread
|
|
unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
|
|
{
|
|
MessageId mid;
|
|
packet >> mid;
|
|
|
|
INFO_LOG(NETPLAY, "Got client message: %x", mid);
|
|
|
|
// don't need lock because this is the only thread that modifies the players
|
|
// only need locks for writes to m_players in this thread
|
|
|
|
switch (mid)
|
|
{
|
|
case NP_MSG_CHAT_MESSAGE:
|
|
{
|
|
std::string msg;
|
|
packet >> msg;
|
|
|
|
// send msg to other clients
|
|
sf::Packet spac;
|
|
spac << (MessageId)NP_MSG_CHAT_MESSAGE;
|
|
spac << player.pid;
|
|
spac << msg;
|
|
|
|
SendToClients(spac, player.pid);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_CHUNKED_DATA_PROGRESS:
|
|
{
|
|
u32 cid;
|
|
packet >> cid;
|
|
u64 progress = Common::PacketReadU64(packet);
|
|
|
|
m_dialog->SetChunkedProgress(player.pid, progress);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_CHUNKED_DATA_COMPLETE:
|
|
{
|
|
u32 cid;
|
|
packet >> cid;
|
|
|
|
if (m_chunked_data_complete_count.find(cid) != m_chunked_data_complete_count.end())
|
|
{
|
|
m_chunked_data_complete_count[cid]++;
|
|
m_chunked_data_complete_event.Set();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_PAD_DATA:
|
|
{
|
|
// if this is pad data from the last game still being received, ignore it
|
|
if (player.current_game != m_current_game)
|
|
break;
|
|
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(m_host_input_authority ? NP_MSG_PAD_HOST_DATA : NP_MSG_PAD_DATA);
|
|
|
|
while (!packet.endOfPacket())
|
|
{
|
|
PadIndex map;
|
|
packet >> map;
|
|
|
|
// If the data is not from the correct player,
|
|
// then disconnect them.
|
|
if (m_pad_map.at(map) != player.pid)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
GCPadStatus pad;
|
|
packet >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >>
|
|
pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight >> pad.isConnected;
|
|
|
|
spac << map << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY
|
|
<< pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight
|
|
<< pad.isConnected;
|
|
}
|
|
|
|
if (m_host_input_authority)
|
|
{
|
|
// Prevent crash before game stop if the golfer disconnects
|
|
if (m_current_golfer != 0 && m_players.find(m_current_golfer) != m_players.end())
|
|
Send(m_players.at(m_current_golfer).socket, spac);
|
|
}
|
|
else
|
|
{
|
|
SendToClients(spac, player.pid);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_PAD_HOST_DATA:
|
|
{
|
|
// Kick player if they're not the golfer.
|
|
if (m_current_golfer != 0 && player.pid != m_current_golfer)
|
|
return 1;
|
|
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_PAD_DATA);
|
|
|
|
while (!packet.endOfPacket())
|
|
{
|
|
PadIndex map;
|
|
packet >> map;
|
|
|
|
GCPadStatus pad;
|
|
packet >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >>
|
|
pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight >> pad.isConnected;
|
|
|
|
spac << map << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY
|
|
<< pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight
|
|
<< pad.isConnected;
|
|
}
|
|
|
|
SendToClients(spac, player.pid);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_WIIMOTE_DATA:
|
|
{
|
|
// if this is Wiimote data from the last game still being received, ignore it
|
|
if (player.current_game != m_current_game)
|
|
break;
|
|
|
|
PadIndex map;
|
|
u8 size;
|
|
packet >> map >> size;
|
|
std::vector<u8> data(size);
|
|
for (u8& byte : data)
|
|
packet >> byte;
|
|
|
|
// If the data is not from the correct player,
|
|
// then disconnect them.
|
|
if (m_wiimote_map.at(map) != player.pid)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
// relay to clients
|
|
sf::Packet spac;
|
|
spac << (MessageId)NP_MSG_WIIMOTE_DATA;
|
|
spac << map;
|
|
spac << size;
|
|
for (const u8& byte : data)
|
|
spac << byte;
|
|
|
|
SendToClients(spac, player.pid);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_GOLF_REQUEST:
|
|
{
|
|
PlayerId pid;
|
|
packet >> pid;
|
|
|
|
// Check if player ID is valid and sender isn't a spectator
|
|
if (!m_players.count(pid) || !PlayerHasControllerMapped(player.pid))
|
|
break;
|
|
|
|
if (m_host_input_authority && m_settings.m_GolfMode && m_pending_golfer == 0 &&
|
|
m_current_golfer != pid && PlayerHasControllerMapped(pid))
|
|
{
|
|
m_pending_golfer = pid;
|
|
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_GOLF_PREPARE);
|
|
Send(m_players[pid].socket, spac);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_GOLF_RELEASE:
|
|
{
|
|
if (m_pending_golfer == 0)
|
|
break;
|
|
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_GOLF_SWITCH);
|
|
spac << static_cast<PlayerId>(m_pending_golfer);
|
|
SendToClients(spac);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_GOLF_ACQUIRE:
|
|
{
|
|
if (m_pending_golfer == 0)
|
|
break;
|
|
|
|
m_current_golfer = m_pending_golfer;
|
|
m_pending_golfer = 0;
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_GOLF_PREPARE:
|
|
{
|
|
if (m_pending_golfer == 0)
|
|
break;
|
|
|
|
m_current_golfer = 0;
|
|
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_GOLF_SWITCH);
|
|
spac << static_cast<PlayerId>(0);
|
|
SendToClients(spac);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_PONG:
|
|
{
|
|
const u32 ping = (u32)m_ping_timer.GetTimeElapsed();
|
|
u32 ping_key = 0;
|
|
packet >> ping_key;
|
|
|
|
if (m_ping_key == ping_key)
|
|
{
|
|
player.ping = ping;
|
|
}
|
|
|
|
sf::Packet spac;
|
|
spac << (MessageId)NP_MSG_PLAYER_PING_DATA;
|
|
spac << player.pid;
|
|
spac << player.ping;
|
|
|
|
SendToClients(spac);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_START_GAME:
|
|
{
|
|
packet >> player.current_game;
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_STOP_GAME:
|
|
{
|
|
if (!m_is_running)
|
|
break;
|
|
|
|
m_is_running = false;
|
|
|
|
// tell clients to stop game
|
|
sf::Packet spac;
|
|
spac << (MessageId)NP_MSG_STOP_GAME;
|
|
|
|
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
|
SendToClients(spac);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_GAME_STATUS:
|
|
{
|
|
u32 status;
|
|
packet >> status;
|
|
|
|
m_players[player.pid].game_status = static_cast<SyncIdentifierComparison>(status);
|
|
|
|
// send msg to other clients
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_GAME_STATUS);
|
|
spac << player.pid;
|
|
spac << status;
|
|
|
|
SendToClients(spac);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_IPL_STATUS:
|
|
{
|
|
bool status;
|
|
packet >> status;
|
|
|
|
m_players[player.pid].has_ipl_dump = status;
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_POWER_BUTTON:
|
|
{
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_POWER_BUTTON);
|
|
SendToClients(spac, player.pid);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_TIMEBASE:
|
|
{
|
|
u64 timebase = Common::PacketReadU64(packet);
|
|
u32 frame;
|
|
packet >> frame;
|
|
|
|
if (m_desync_detected)
|
|
break;
|
|
|
|
std::vector<std::pair<PlayerId, u64>>& timebases = m_timebase_by_frame[frame];
|
|
timebases.emplace_back(player.pid, timebase);
|
|
if (timebases.size() >= m_players.size())
|
|
{
|
|
// we have all records for this frame
|
|
|
|
if (!std::all_of(timebases.begin(), timebases.end(), [&](std::pair<PlayerId, u64> pair) {
|
|
return pair.second == timebases[0].second;
|
|
}))
|
|
{
|
|
int pid_to_blame = 0;
|
|
for (auto pair : timebases)
|
|
{
|
|
if (std::all_of(timebases.begin(), timebases.end(), [&](std::pair<PlayerId, u64> other) {
|
|
return other.first == pair.first || other.second != pair.second;
|
|
}))
|
|
{
|
|
// we are the only outlier
|
|
pid_to_blame = pair.first;
|
|
break;
|
|
}
|
|
}
|
|
|
|
sf::Packet spac;
|
|
spac << (MessageId)NP_MSG_DESYNC_DETECTED;
|
|
spac << pid_to_blame;
|
|
spac << frame;
|
|
SendToClients(spac);
|
|
|
|
m_desync_detected = true;
|
|
}
|
|
m_timebase_by_frame.erase(frame);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_MD5_PROGRESS:
|
|
{
|
|
int progress;
|
|
packet >> progress;
|
|
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_MD5_PROGRESS);
|
|
spac << player.pid;
|
|
spac << progress;
|
|
|
|
SendToClients(spac);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_MD5_RESULT:
|
|
{
|
|
std::string result;
|
|
packet >> result;
|
|
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_MD5_RESULT);
|
|
spac << player.pid;
|
|
spac << result;
|
|
|
|
SendToClients(spac);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_MD5_ERROR:
|
|
{
|
|
std::string error;
|
|
packet >> error;
|
|
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_MD5_ERROR);
|
|
spac << player.pid;
|
|
spac << error;
|
|
|
|
SendToClients(spac);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_SYNC_SAVE_DATA:
|
|
{
|
|
MessageId sub_id;
|
|
packet >> sub_id;
|
|
|
|
switch (sub_id)
|
|
{
|
|
case SYNC_SAVE_DATA_SUCCESS:
|
|
{
|
|
if (m_start_pending)
|
|
{
|
|
m_save_data_synced_players++;
|
|
if (m_save_data_synced_players >= m_players.size() - 1)
|
|
{
|
|
m_dialog->AppendChat(Common::GetStringT("All players' saves synchronized."));
|
|
|
|
// Saves are synced, check if codes are as well and attempt to start the game
|
|
m_saves_synced = true;
|
|
CheckSyncAndStartGame();
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SYNC_SAVE_DATA_FAILURE:
|
|
{
|
|
m_dialog->AppendChat(
|
|
fmt::format(Common::GetStringT("{} failed to synchronize."), player.name));
|
|
m_dialog->OnGameStartAborted();
|
|
ChunkedDataAbort();
|
|
m_start_pending = false;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
PanicAlertT(
|
|
"Unknown SYNC_SAVE_DATA message with id:%d received from player:%d Kicking player!",
|
|
sub_id, player.pid);
|
|
return 1;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_SYNC_CODES:
|
|
{
|
|
// Receive Status of Code Sync
|
|
MessageId sub_id;
|
|
packet >> sub_id;
|
|
|
|
// Check If Code Sync was successful or not
|
|
switch (sub_id)
|
|
{
|
|
case SYNC_CODES_SUCCESS:
|
|
{
|
|
if (m_start_pending)
|
|
{
|
|
if (++m_codes_synced_players >= m_players.size() - 1)
|
|
{
|
|
m_dialog->AppendChat(Common::GetStringT("All players' codes synchronized."));
|
|
|
|
// Codes are synced, check if saves are as well and attempt to start the game
|
|
m_codes_synced = true;
|
|
CheckSyncAndStartGame();
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SYNC_CODES_FAILURE:
|
|
{
|
|
m_dialog->AppendChat(
|
|
fmt::format(Common::GetStringT("{} failed to synchronize codes."), player.name));
|
|
m_dialog->OnGameStartAborted();
|
|
m_start_pending = false;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
PanicAlertT(
|
|
"Unknown SYNC_GECKO_CODES message with id:%d received from player:%d Kicking player!",
|
|
sub_id, player.pid);
|
|
return 1;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
PanicAlertT("Unknown message with id:%d received from player:%d Kicking player!", mid,
|
|
player.pid);
|
|
// unknown message, kick the client
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void NetPlayServer::OnTraversalStateChanged()
|
|
{
|
|
const TraversalClient::State state = m_traversal_client->GetState();
|
|
|
|
if (g_TraversalClient->GetHostID()[0] != '\0')
|
|
SetupIndex();
|
|
|
|
if (!m_dialog)
|
|
return;
|
|
|
|
if (state == TraversalClient::Failure)
|
|
m_dialog->OnTraversalError(m_traversal_client->GetFailureReason());
|
|
|
|
m_dialog->OnTraversalStateChanged(state);
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
void NetPlayServer::SendChatMessage(const std::string& msg)
|
|
{
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_CHAT_MESSAGE);
|
|
spac << static_cast<PlayerId>(0); // server id always 0
|
|
spac << msg;
|
|
|
|
SendAsyncToClients(std::move(spac));
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
bool NetPlayServer::ChangeGame(const SyncIdentifier& sync_identifier,
|
|
const std::string& netplay_name)
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
|
|
|
m_selected_game_identifier = sync_identifier;
|
|
m_selected_game_name = netplay_name;
|
|
|
|
// send changed game to clients
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_CHANGE_GAME);
|
|
SendSyncIdentifier(spac, m_selected_game_identifier);
|
|
spac << m_selected_game_name;
|
|
|
|
SendAsyncToClients(std::move(spac));
|
|
|
|
return true;
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
bool NetPlayServer::ComputeMD5(const SyncIdentifier& sync_identifier)
|
|
{
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_COMPUTE_MD5);
|
|
SendSyncIdentifier(spac, sync_identifier);
|
|
|
|
SendAsyncToClients(std::move(spac));
|
|
|
|
return true;
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
bool NetPlayServer::AbortMD5()
|
|
{
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_MD5_ABORT);
|
|
|
|
SendAsyncToClients(std::move(spac));
|
|
|
|
return true;
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
void NetPlayServer::SetNetSettings(const NetSettings& settings)
|
|
{
|
|
m_settings = settings;
|
|
}
|
|
|
|
bool NetPlayServer::DoAllPlayersHaveIPLDump() const
|
|
{
|
|
return std::all_of(m_players.begin(), m_players.end(),
|
|
[](const auto& p) { return p.second.has_ipl_dump; });
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
bool NetPlayServer::RequestStartGame()
|
|
{
|
|
bool start_now = true;
|
|
|
|
if (m_settings.m_SyncSaveData && m_players.size() > 1)
|
|
{
|
|
start_now = false;
|
|
m_start_pending = true;
|
|
if (!SyncSaveData())
|
|
{
|
|
PanicAlertT("Error synchronizing save data!");
|
|
m_start_pending = false;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Check To Send Codes to Clients
|
|
if (m_settings.m_SyncCodes && m_players.size() > 1)
|
|
{
|
|
start_now = false;
|
|
m_start_pending = true;
|
|
if (!SyncCodes())
|
|
{
|
|
PanicAlertT("Error synchronizing cheat codes!");
|
|
m_start_pending = false;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (start_now)
|
|
{
|
|
return StartGame();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// called from multiple threads
|
|
bool NetPlayServer::StartGame()
|
|
{
|
|
m_timebase_by_frame.clear();
|
|
m_desync_detected = false;
|
|
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
|
m_current_game = Common::Timer::GetTimeMs();
|
|
|
|
// no change, just update with clients
|
|
if (!m_host_input_authority)
|
|
AdjustPadBufferSize(m_target_buffer_size);
|
|
|
|
m_current_golfer = 1;
|
|
m_pending_golfer = 0;
|
|
|
|
const sf::Uint64 initial_rtc = GetInitialNetPlayRTC();
|
|
|
|
const std::string region = SConfig::GetDirectoryForRegion(
|
|
SConfig::ToGameCubeRegion(m_dialog->FindGameFile(m_selected_game_identifier)->GetRegion()));
|
|
|
|
// sync GC SRAM with clients
|
|
if (!g_SRAM_netplay_initialized)
|
|
{
|
|
SConfig::GetInstance().m_strSRAM = File::GetUserPath(F_GCSRAM_IDX);
|
|
InitSRAM();
|
|
g_SRAM_netplay_initialized = true;
|
|
}
|
|
sf::Packet srampac;
|
|
srampac << static_cast<MessageId>(NP_MSG_SYNC_GC_SRAM);
|
|
for (size_t i = 0; i < sizeof(g_SRAM) - offsetof(Sram, settings); ++i)
|
|
{
|
|
srampac << g_SRAM[offsetof(Sram, settings) + i];
|
|
}
|
|
SendAsyncToClients(std::move(srampac), 1);
|
|
|
|
// tell clients to start game
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_START_GAME);
|
|
spac << m_current_game;
|
|
spac << m_settings.m_CPUthread;
|
|
spac << static_cast<std::underlying_type_t<PowerPC::CPUCore>>(m_settings.m_CPUcore);
|
|
spac << m_settings.m_EnableCheats;
|
|
spac << m_settings.m_SelectedLanguage;
|
|
spac << m_settings.m_OverrideRegionSettings;
|
|
spac << m_settings.m_ProgressiveScan;
|
|
spac << m_settings.m_PAL60;
|
|
spac << m_settings.m_DSPEnableJIT;
|
|
spac << m_settings.m_DSPHLE;
|
|
spac << m_settings.m_WriteToMemcard;
|
|
spac << m_settings.m_CopyWiiSave;
|
|
spac << m_settings.m_OCEnable;
|
|
spac << m_settings.m_OCFactor;
|
|
|
|
for (auto& device : m_settings.m_EXIDevice)
|
|
spac << device;
|
|
|
|
spac << m_settings.m_EFBAccessEnable;
|
|
spac << m_settings.m_BBoxEnable;
|
|
spac << m_settings.m_ForceProgressive;
|
|
spac << m_settings.m_EFBToTextureEnable;
|
|
spac << m_settings.m_XFBToTextureEnable;
|
|
spac << m_settings.m_DisableCopyToVRAM;
|
|
spac << m_settings.m_ImmediateXFBEnable;
|
|
spac << m_settings.m_EFBEmulateFormatChanges;
|
|
spac << m_settings.m_SafeTextureCacheColorSamples;
|
|
spac << m_settings.m_PerfQueriesEnable;
|
|
spac << m_settings.m_FPRF;
|
|
spac << m_settings.m_AccurateNaNs;
|
|
spac << m_settings.m_SyncOnSkipIdle;
|
|
spac << m_settings.m_SyncGPU;
|
|
spac << m_settings.m_SyncGpuMaxDistance;
|
|
spac << m_settings.m_SyncGpuMinDistance;
|
|
spac << m_settings.m_SyncGpuOverclock;
|
|
spac << m_settings.m_JITFollowBranch;
|
|
spac << m_settings.m_FastDiscSpeed;
|
|
spac << m_settings.m_MMU;
|
|
spac << m_settings.m_Fastmem;
|
|
spac << m_settings.m_SkipIPL;
|
|
spac << m_settings.m_LoadIPLDump;
|
|
spac << m_settings.m_VertexRounding;
|
|
spac << m_settings.m_InternalResolution;
|
|
spac << m_settings.m_EFBScaledCopy;
|
|
spac << m_settings.m_FastDepthCalc;
|
|
spac << m_settings.m_EnablePixelLighting;
|
|
spac << m_settings.m_WidescreenHack;
|
|
spac << m_settings.m_ForceFiltering;
|
|
spac << m_settings.m_MaxAnisotropy;
|
|
spac << m_settings.m_ForceTrueColor;
|
|
spac << m_settings.m_DisableCopyFilter;
|
|
spac << m_settings.m_DisableFog;
|
|
spac << m_settings.m_ArbitraryMipmapDetection;
|
|
spac << m_settings.m_ArbitraryMipmapDetectionThreshold;
|
|
spac << m_settings.m_EnableGPUTextureDecoding;
|
|
spac << m_settings.m_DeferEFBCopies;
|
|
spac << m_settings.m_EFBAccessTileSize;
|
|
spac << m_settings.m_EFBAccessDeferInvalidation;
|
|
spac << m_settings.m_StrictSettingsSync;
|
|
spac << initial_rtc;
|
|
spac << m_settings.m_SyncSaveData;
|
|
spac << region;
|
|
spac << m_settings.m_SyncCodes;
|
|
spac << m_settings.m_SyncAllWiiSaves;
|
|
|
|
for (size_t i = 0; i < m_settings.m_WiimoteExtension.size(); i++)
|
|
{
|
|
const int extension =
|
|
static_cast<ControllerEmu::Attachments*>(
|
|
static_cast<WiimoteEmu::Wiimote*>(Wiimote::GetConfig()->GetController(int(i)))
|
|
->GetWiimoteGroup(WiimoteEmu::WiimoteGroup::Attachments))
|
|
->GetSelectedAttachment();
|
|
spac << extension;
|
|
}
|
|
|
|
spac << m_settings.m_GolfMode;
|
|
|
|
SendAsyncToClients(std::move(spac));
|
|
|
|
m_start_pending = false;
|
|
m_is_running = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
void NetPlayServer::AbortGameStart()
|
|
{
|
|
if (m_start_pending)
|
|
{
|
|
m_dialog->OnGameStartAborted();
|
|
ChunkedDataAbort();
|
|
m_start_pending = false;
|
|
}
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
bool NetPlayServer::SyncSaveData()
|
|
{
|
|
// We're about to sync saves, so set m_saves_synced to false (waits to start game)
|
|
m_saves_synced = false;
|
|
|
|
m_save_data_synced_players = 0;
|
|
|
|
u8 save_count = 0;
|
|
|
|
constexpr size_t exi_device_count = 2;
|
|
for (size_t i = 0; i < exi_device_count; i++)
|
|
{
|
|
if (m_settings.m_EXIDevice[i] == ExpansionInterface::EXIDEVICE_MEMORYCARD ||
|
|
SConfig::GetInstance().m_EXIDevice[i] == ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER)
|
|
{
|
|
save_count++;
|
|
}
|
|
}
|
|
|
|
const auto game = m_dialog->FindGameFile(m_selected_game_identifier);
|
|
if (game == nullptr)
|
|
{
|
|
PanicAlertT("Selected game doesn't exist in game list!");
|
|
return false;
|
|
}
|
|
|
|
bool wii_save = false;
|
|
if (m_settings.m_CopyWiiSave && (game->GetPlatform() == DiscIO::Platform::WiiDisc ||
|
|
game->GetPlatform() == DiscIO::Platform::WiiWAD ||
|
|
game->GetPlatform() == DiscIO::Platform::ELFOrDOL))
|
|
{
|
|
wii_save = true;
|
|
save_count++;
|
|
}
|
|
|
|
{
|
|
sf::Packet pac;
|
|
pac << static_cast<MessageId>(NP_MSG_SYNC_SAVE_DATA);
|
|
pac << static_cast<MessageId>(SYNC_SAVE_DATA_NOTIFY);
|
|
pac << save_count;
|
|
|
|
// send this on the chunked data channel to ensure it's sequenced properly
|
|
SendAsyncToClients(std::move(pac), 0, CHUNKED_DATA_CHANNEL);
|
|
}
|
|
|
|
if (save_count == 0)
|
|
return true;
|
|
|
|
const std::string region =
|
|
SConfig::GetDirectoryForRegion(SConfig::ToGameCubeRegion(game->GetRegion()));
|
|
|
|
for (size_t i = 0; i < exi_device_count; i++)
|
|
{
|
|
const bool is_slot_a = i == 0;
|
|
|
|
if (m_settings.m_EXIDevice[i] == ExpansionInterface::EXIDEVICE_MEMORYCARD)
|
|
{
|
|
std::string path = is_slot_a ? Config::Get(Config::MAIN_MEMCARD_A_PATH) :
|
|
Config::Get(Config::MAIN_MEMCARD_B_PATH);
|
|
|
|
MemoryCard::CheckPath(path, region, is_slot_a);
|
|
|
|
bool mc251;
|
|
IniFile gameIni = SConfig::LoadGameIni(game->GetGameID(), game->GetRevision());
|
|
gameIni.GetOrCreateSection("Core")->Get("MemoryCard251", &mc251, false);
|
|
|
|
if (mc251)
|
|
path.insert(path.find_last_of('.'), ".251");
|
|
|
|
sf::Packet pac;
|
|
pac << static_cast<MessageId>(NP_MSG_SYNC_SAVE_DATA);
|
|
pac << static_cast<MessageId>(SYNC_SAVE_DATA_RAW);
|
|
pac << is_slot_a << region << mc251;
|
|
|
|
if (File::Exists(path))
|
|
{
|
|
if (!CompressFileIntoPacket(path, pac))
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// No file, so we'll say the size is 0
|
|
pac << sf::Uint64{0};
|
|
}
|
|
|
|
SendChunkedToClients(std::move(pac), 1,
|
|
fmt::format("Memory Card {} Synchronization", is_slot_a ? 'A' : 'B'));
|
|
}
|
|
else if (SConfig::GetInstance().m_EXIDevice[i] ==
|
|
ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER)
|
|
{
|
|
const std::string path = File::GetUserPath(D_GCUSER_IDX) + region + DIR_SEP +
|
|
fmt::format("Card {}", is_slot_a ? 'A' : 'B');
|
|
|
|
sf::Packet pac;
|
|
pac << static_cast<MessageId>(NP_MSG_SYNC_SAVE_DATA);
|
|
pac << static_cast<MessageId>(SYNC_SAVE_DATA_GCI);
|
|
pac << is_slot_a;
|
|
|
|
if (File::IsDirectory(path))
|
|
{
|
|
std::vector<std::string> files =
|
|
GCMemcardDirectory::GetFileNamesForGameID(path + DIR_SEP, game->GetGameID());
|
|
|
|
pac << static_cast<u8>(files.size());
|
|
|
|
for (const std::string& file : files)
|
|
{
|
|
pac << file.substr(file.find_last_of('/') + 1);
|
|
if (!CompressFileIntoPacket(file, pac))
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pac << static_cast<u8>(0);
|
|
}
|
|
|
|
SendChunkedToClients(std::move(pac), 1,
|
|
fmt::format("GCI Folder {} Synchronization", is_slot_a ? 'A' : 'B'));
|
|
}
|
|
}
|
|
|
|
if (wii_save)
|
|
{
|
|
const auto configured_fs = IOS::HLE::FS::MakeFileSystem(IOS::HLE::FS::Location::Configured);
|
|
|
|
std::vector<std::pair<u64, WiiSave::StoragePointer>> saves;
|
|
if (m_settings.m_SyncAllWiiSaves)
|
|
{
|
|
IOS::HLE::Kernel ios;
|
|
for (const u64 title : ios.GetES()->GetInstalledTitles())
|
|
{
|
|
auto save = WiiSave::MakeNandStorage(configured_fs.get(), title);
|
|
saves.push_back(std::make_pair(title, std::move(save)));
|
|
}
|
|
}
|
|
else if (game->GetPlatform() == DiscIO::Platform::WiiDisc ||
|
|
game->GetPlatform() == DiscIO::Platform::WiiWAD)
|
|
{
|
|
auto save = WiiSave::MakeNandStorage(configured_fs.get(), game->GetTitleID());
|
|
saves.push_back(std::make_pair(game->GetTitleID(), std::move(save)));
|
|
}
|
|
|
|
std::vector<u64> titles;
|
|
|
|
sf::Packet pac;
|
|
pac << static_cast<MessageId>(NP_MSG_SYNC_SAVE_DATA);
|
|
pac << static_cast<MessageId>(SYNC_SAVE_DATA_WII);
|
|
|
|
// Shove the Mii data into the start the packet
|
|
{
|
|
auto file = configured_fs->OpenFile(IOS::PID_KERNEL, IOS::PID_KERNEL,
|
|
Common::GetMiiDatabasePath(), IOS::HLE::FS::Mode::Read);
|
|
if (file)
|
|
{
|
|
pac << true;
|
|
|
|
std::vector<u8> file_data(file->GetStatus()->size);
|
|
if (!file->Read(file_data.data(), file_data.size()))
|
|
return false;
|
|
if (!CompressBufferIntoPacket(file_data, pac))
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
pac << false; // no mii data
|
|
}
|
|
}
|
|
|
|
// Carry on with the save files
|
|
pac << static_cast<u32>(saves.size());
|
|
|
|
for (const auto& pair : saves)
|
|
{
|
|
pac << sf::Uint64{pair.first};
|
|
titles.push_back(pair.first);
|
|
const auto& save = pair.second;
|
|
|
|
if (save->SaveExists())
|
|
{
|
|
const std::optional<WiiSave::Header> header = save->ReadHeader();
|
|
const std::optional<WiiSave::BkHeader> bk_header = save->ReadBkHeader();
|
|
const std::optional<std::vector<WiiSave::Storage::SaveFile>> files = save->ReadFiles();
|
|
if (!header || !bk_header || !files)
|
|
return false;
|
|
|
|
pac << true; // save exists
|
|
|
|
// Header
|
|
pac << sf::Uint64{header->tid};
|
|
pac << header->banner_size << header->permissions << header->unk1;
|
|
for (u8 byte : header->md5)
|
|
pac << byte;
|
|
pac << header->unk2;
|
|
for (size_t i = 0; i < header->banner_size; i++)
|
|
pac << header->banner[i];
|
|
|
|
// BkHeader
|
|
pac << bk_header->size << bk_header->magic << bk_header->ngid << bk_header->number_of_files
|
|
<< bk_header->size_of_files << bk_header->unk1 << bk_header->unk2
|
|
<< bk_header->total_size;
|
|
for (u8 byte : bk_header->unk3)
|
|
pac << byte;
|
|
pac << sf::Uint64{bk_header->tid};
|
|
for (u8 byte : bk_header->mac_address)
|
|
pac << byte;
|
|
|
|
// Files
|
|
for (const WiiSave::Storage::SaveFile& file : *files)
|
|
{
|
|
pac << file.mode << file.attributes << static_cast<u8>(file.type) << file.path;
|
|
|
|
if (file.type == WiiSave::Storage::SaveFile::Type::File)
|
|
{
|
|
const std::optional<std::vector<u8>>& data = *file.data;
|
|
if (!data || !CompressBufferIntoPacket(*data, pac))
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pac << false; // save does not exist
|
|
}
|
|
}
|
|
|
|
// Set titles for host-side loading in WiiRoot
|
|
SetWiiSyncData(nullptr, titles);
|
|
|
|
SendChunkedToClients(std::move(pac), 1, "Wii Save Synchronization");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool NetPlayServer::SyncCodes()
|
|
{
|
|
// Sync Codes is ticked, so set m_codes_synced to false
|
|
m_codes_synced = false;
|
|
|
|
// Get Game Path
|
|
const auto game = m_dialog->FindGameFile(m_selected_game_identifier);
|
|
if (game == nullptr)
|
|
{
|
|
PanicAlertT("Selected game doesn't exist in game list!");
|
|
return false;
|
|
}
|
|
|
|
// Find all INI files
|
|
const auto game_id = game->GetGameID();
|
|
const auto revision = game->GetRevision();
|
|
IniFile globalIni;
|
|
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(game_id, revision))
|
|
globalIni.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
|
|
IniFile localIni;
|
|
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(game_id, revision))
|
|
localIni.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
|
|
|
|
// Initialize Number of Synced Players
|
|
m_codes_synced_players = 0;
|
|
|
|
// Notify Clients of Incoming Code Sync
|
|
{
|
|
sf::Packet pac;
|
|
pac << static_cast<MessageId>(NP_MSG_SYNC_CODES);
|
|
pac << static_cast<MessageId>(SYNC_CODES_NOTIFY);
|
|
SendAsyncToClients(std::move(pac));
|
|
}
|
|
// Sync Gecko Codes
|
|
{
|
|
// Create a Gecko Code Vector with just the active codes
|
|
std::vector<Gecko::GeckoCode> s_active_codes =
|
|
Gecko::SetAndReturnActiveCodes(Gecko::LoadCodes(globalIni, localIni));
|
|
|
|
// Determine Codelist Size
|
|
u16 codelines = 0;
|
|
for (const Gecko::GeckoCode& active_code : s_active_codes)
|
|
{
|
|
NOTICE_LOG(ACTIONREPLAY, "Indexing %s", active_code.name.c_str());
|
|
for (const Gecko::GeckoCode::Code& code : active_code.codes)
|
|
{
|
|
NOTICE_LOG(ACTIONREPLAY, "%08x %08x", code.address, code.data);
|
|
codelines++;
|
|
}
|
|
}
|
|
|
|
// Output codelines to send
|
|
NOTICE_LOG(ACTIONREPLAY, "Sending %d Gecko codelines", codelines);
|
|
|
|
// Send initial packet. Notify of the sync operation and total number of lines being sent.
|
|
{
|
|
sf::Packet pac;
|
|
pac << static_cast<MessageId>(NP_MSG_SYNC_CODES);
|
|
pac << static_cast<MessageId>(SYNC_CODES_NOTIFY_GECKO);
|
|
pac << codelines;
|
|
SendAsyncToClients(std::move(pac));
|
|
}
|
|
|
|
// Send entire codeset in the second packet
|
|
{
|
|
sf::Packet pac;
|
|
pac << static_cast<MessageId>(NP_MSG_SYNC_CODES);
|
|
pac << static_cast<MessageId>(SYNC_CODES_DATA_GECKO);
|
|
// Iterate through the active code vector and send each codeline
|
|
for (const Gecko::GeckoCode& active_code : s_active_codes)
|
|
{
|
|
NOTICE_LOG(ACTIONREPLAY, "Sending %s", active_code.name.c_str());
|
|
for (const Gecko::GeckoCode::Code& code : active_code.codes)
|
|
{
|
|
NOTICE_LOG(ACTIONREPLAY, "%08x %08x", code.address, code.data);
|
|
pac << code.address;
|
|
pac << code.data;
|
|
}
|
|
}
|
|
SendAsyncToClients(std::move(pac));
|
|
}
|
|
}
|
|
|
|
// Sync AR Codes
|
|
{
|
|
// Create an AR Code Vector with just the active codes
|
|
std::vector<ActionReplay::ARCode> s_active_codes =
|
|
ActionReplay::ApplyAndReturnCodes(ActionReplay::LoadCodes(globalIni, localIni));
|
|
|
|
// Determine Codelist Size
|
|
u16 codelines = 0;
|
|
for (const ActionReplay::ARCode& active_code : s_active_codes)
|
|
{
|
|
NOTICE_LOG(ACTIONREPLAY, "Indexing %s", active_code.name.c_str());
|
|
for (const ActionReplay::AREntry& op : active_code.ops)
|
|
{
|
|
NOTICE_LOG(ACTIONREPLAY, "%08x %08x", op.cmd_addr, op.value);
|
|
codelines++;
|
|
}
|
|
}
|
|
|
|
// Output codelines to send
|
|
NOTICE_LOG(ACTIONREPLAY, "Sending %d AR codelines", codelines);
|
|
|
|
// Send initial packet. Notify of the sync operation and total number of lines being sent.
|
|
{
|
|
sf::Packet pac;
|
|
pac << static_cast<MessageId>(NP_MSG_SYNC_CODES);
|
|
pac << static_cast<MessageId>(SYNC_CODES_NOTIFY_AR);
|
|
pac << codelines;
|
|
SendAsyncToClients(std::move(pac));
|
|
}
|
|
|
|
// Send entire codeset in the second packet
|
|
{
|
|
sf::Packet pac;
|
|
pac << static_cast<MessageId>(NP_MSG_SYNC_CODES);
|
|
pac << static_cast<MessageId>(SYNC_CODES_DATA_AR);
|
|
// Iterate through the active code vector and send each codeline
|
|
for (const ActionReplay::ARCode& active_code : s_active_codes)
|
|
{
|
|
NOTICE_LOG(ACTIONREPLAY, "Sending %s", active_code.name.c_str());
|
|
for (const ActionReplay::AREntry& op : active_code.ops)
|
|
{
|
|
NOTICE_LOG(ACTIONREPLAY, "%08x %08x", op.cmd_addr, op.value);
|
|
pac << op.cmd_addr;
|
|
pac << op.value;
|
|
}
|
|
}
|
|
SendAsyncToClients(std::move(pac));
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void NetPlayServer::CheckSyncAndStartGame()
|
|
{
|
|
if (m_saves_synced && m_codes_synced)
|
|
{
|
|
StartGame();
|
|
}
|
|
}
|
|
|
|
bool NetPlayServer::CompressFileIntoPacket(const std::string& file_path, sf::Packet& packet)
|
|
{
|
|
File::IOFile file(file_path, "rb");
|
|
if (!file)
|
|
{
|
|
PanicAlertT("Failed to open file \"%s\".", file_path.c_str());
|
|
return false;
|
|
}
|
|
|
|
const sf::Uint64 size = file.GetSize();
|
|
packet << size;
|
|
|
|
if (size == 0)
|
|
return true;
|
|
|
|
std::vector<u8> in_buffer(NETPLAY_LZO_IN_LEN);
|
|
std::vector<u8> out_buffer(NETPLAY_LZO_OUT_LEN);
|
|
std::vector<u8> wrkmem(LZO1X_1_MEM_COMPRESS);
|
|
|
|
lzo_uint i = 0;
|
|
while (true)
|
|
{
|
|
lzo_uint32 cur_len = 0; // number of bytes to read
|
|
lzo_uint out_len = 0; // number of bytes to write
|
|
|
|
if ((i + NETPLAY_LZO_IN_LEN) >= size)
|
|
{
|
|
cur_len = static_cast<lzo_uint32>(size - i);
|
|
}
|
|
else
|
|
{
|
|
cur_len = NETPLAY_LZO_IN_LEN;
|
|
}
|
|
|
|
if (cur_len <= 0)
|
|
break; // EOF
|
|
|
|
if (!file.ReadBytes(in_buffer.data(), cur_len))
|
|
{
|
|
PanicAlertT("Error reading file: %s", file_path.c_str());
|
|
return false;
|
|
}
|
|
|
|
if (lzo1x_1_compress(in_buffer.data(), cur_len, out_buffer.data(), &out_len, wrkmem.data()) !=
|
|
LZO_E_OK)
|
|
{
|
|
PanicAlertT("Internal LZO Error - compression failed");
|
|
return false;
|
|
}
|
|
|
|
// The size of the data to write is 'out_len'
|
|
packet << static_cast<u32>(out_len);
|
|
for (size_t j = 0; j < out_len; j++)
|
|
{
|
|
packet << out_buffer[j];
|
|
}
|
|
|
|
if (cur_len != NETPLAY_LZO_IN_LEN)
|
|
break;
|
|
|
|
i += cur_len;
|
|
}
|
|
|
|
// Mark end of data
|
|
packet << static_cast<u32>(0);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool NetPlayServer::CompressBufferIntoPacket(const std::vector<u8>& in_buffer, sf::Packet& packet)
|
|
{
|
|
const sf::Uint64 size = in_buffer.size();
|
|
packet << size;
|
|
|
|
if (size == 0)
|
|
return true;
|
|
|
|
std::vector<u8> out_buffer(NETPLAY_LZO_OUT_LEN);
|
|
std::vector<u8> wrkmem(LZO1X_1_MEM_COMPRESS);
|
|
|
|
lzo_uint i = 0;
|
|
while (true)
|
|
{
|
|
lzo_uint32 cur_len = 0; // number of bytes to read
|
|
lzo_uint out_len = 0; // number of bytes to write
|
|
|
|
if ((i + NETPLAY_LZO_IN_LEN) >= size)
|
|
{
|
|
cur_len = static_cast<lzo_uint32>(size - i);
|
|
}
|
|
else
|
|
{
|
|
cur_len = NETPLAY_LZO_IN_LEN;
|
|
}
|
|
|
|
if (cur_len <= 0)
|
|
break; // end of buffer
|
|
|
|
if (lzo1x_1_compress(&in_buffer[i], cur_len, out_buffer.data(), &out_len, wrkmem.data()) !=
|
|
LZO_E_OK)
|
|
{
|
|
PanicAlertT("Internal LZO Error - compression failed");
|
|
return false;
|
|
}
|
|
|
|
// The size of the data to write is 'out_len'
|
|
packet << static_cast<u32>(out_len);
|
|
for (size_t j = 0; j < out_len; j++)
|
|
{
|
|
packet << out_buffer[j];
|
|
}
|
|
|
|
if (cur_len != NETPLAY_LZO_IN_LEN)
|
|
break;
|
|
|
|
i += cur_len;
|
|
}
|
|
|
|
// Mark end of data
|
|
packet << static_cast<u32>(0);
|
|
|
|
return true;
|
|
}
|
|
|
|
u64 NetPlayServer::GetInitialNetPlayRTC() const
|
|
{
|
|
const auto& config = SConfig::GetInstance();
|
|
|
|
if (config.bEnableCustomRTC)
|
|
return config.m_customRTCValue;
|
|
|
|
return Common::Timer::GetLocalTimeSinceJan1970();
|
|
}
|
|
|
|
// called from multiple threads
|
|
void NetPlayServer::SendToClients(const sf::Packet& packet, const PlayerId skip_pid,
|
|
const u8 channel_id)
|
|
{
|
|
for (auto& p : m_players)
|
|
{
|
|
if (p.second.pid && p.second.pid != skip_pid)
|
|
{
|
|
Send(p.second.socket, packet, channel_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
void NetPlayServer::Send(ENetPeer* socket, const sf::Packet& packet, const u8 channel_id)
|
|
{
|
|
ENetPacket* epac =
|
|
enet_packet_create(packet.getData(), packet.getDataSize(), ENET_PACKET_FLAG_RELIABLE);
|
|
enet_peer_send(socket, channel_id, epac);
|
|
}
|
|
|
|
void NetPlayServer::KickPlayer(PlayerId player)
|
|
{
|
|
for (auto& current_player : m_players)
|
|
{
|
|
if (current_player.second.pid == player)
|
|
{
|
|
enet_peer_disconnect(current_player.second.socket, 0);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool NetPlayServer::PlayerHasControllerMapped(const PlayerId pid) const
|
|
{
|
|
const auto mapping_matches_player_id = [pid](const PlayerId& mapping) { return mapping == pid; };
|
|
|
|
return std::any_of(m_pad_map.begin(), m_pad_map.end(), mapping_matches_player_id) ||
|
|
std::any_of(m_wiimote_map.begin(), m_wiimote_map.end(), mapping_matches_player_id);
|
|
}
|
|
|
|
u16 NetPlayServer::GetPort() const
|
|
{
|
|
return m_server->address.port;
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
std::unordered_set<std::string> NetPlayServer::GetInterfaceSet() const
|
|
{
|
|
std::unordered_set<std::string> result;
|
|
auto lst = GetInterfaceListInternal();
|
|
for (auto list_entry : lst)
|
|
result.emplace(list_entry.first);
|
|
return result;
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
std::string NetPlayServer::GetInterfaceHost(const std::string& inter) const
|
|
{
|
|
char buf[16];
|
|
sprintf(buf, ":%d", GetPort());
|
|
auto lst = GetInterfaceListInternal();
|
|
for (const auto& list_entry : lst)
|
|
{
|
|
if (list_entry.first == inter)
|
|
{
|
|
return list_entry.second + buf;
|
|
}
|
|
}
|
|
return "?";
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
std::vector<std::pair<std::string, std::string>> NetPlayServer::GetInterfaceListInternal() const
|
|
{
|
|
std::vector<std::pair<std::string, std::string>> result;
|
|
#if defined(_WIN32)
|
|
|
|
#elif defined(ANDROID)
|
|
// Android has no getifaddrs for some stupid reason. If this
|
|
// functionality ends up actually being used on Android, fix this.
|
|
#else
|
|
ifaddrs* ifp = nullptr;
|
|
char buf[512];
|
|
if (getifaddrs(&ifp) != -1)
|
|
{
|
|
for (ifaddrs* curifp = ifp; curifp; curifp = curifp->ifa_next)
|
|
{
|
|
sockaddr* sa = curifp->ifa_addr;
|
|
|
|
if (sa == nullptr)
|
|
continue;
|
|
if (sa->sa_family != AF_INET)
|
|
continue;
|
|
sockaddr_in* sai = (struct sockaddr_in*)sa;
|
|
if (ntohl(((struct sockaddr_in*)sa)->sin_addr.s_addr) == 0x7f000001)
|
|
continue;
|
|
const char* ip = inet_ntop(sa->sa_family, &sai->sin_addr, buf, sizeof(buf));
|
|
if (ip == nullptr)
|
|
continue;
|
|
result.emplace_back(std::make_pair(curifp->ifa_name, ip));
|
|
}
|
|
freeifaddrs(ifp);
|
|
}
|
|
#endif
|
|
if (result.empty())
|
|
result.emplace_back(std::make_pair("!local!", "127.0.0.1"));
|
|
return result;
|
|
}
|
|
|
|
// called from ---Chunked Data--- thread
|
|
void NetPlayServer::ChunkedDataThreadFunc()
|
|
{
|
|
while (m_do_loop)
|
|
{
|
|
m_chunked_data_event.Wait();
|
|
|
|
if (m_abort_chunked_data)
|
|
{
|
|
// thread-safe clear
|
|
while (!m_chunked_data_queue.Empty())
|
|
m_chunked_data_queue.Pop();
|
|
|
|
m_abort_chunked_data = false;
|
|
}
|
|
|
|
while (!m_chunked_data_queue.Empty())
|
|
{
|
|
if (!m_do_loop)
|
|
return;
|
|
if (m_abort_chunked_data)
|
|
break;
|
|
auto& e = m_chunked_data_queue.Front();
|
|
const u32 id = m_next_chunked_data_id++;
|
|
|
|
m_chunked_data_complete_count[id] = 0;
|
|
size_t player_count;
|
|
{
|
|
std::vector<int> players;
|
|
if (e.target_mode == TargetMode::Only)
|
|
{
|
|
players.push_back(e.target_pid);
|
|
}
|
|
else
|
|
{
|
|
for (auto& pl : m_players)
|
|
{
|
|
if (pl.second.pid != e.target_pid)
|
|
players.push_back(pl.second.pid);
|
|
}
|
|
}
|
|
player_count = players.size();
|
|
|
|
sf::Packet pac;
|
|
pac << static_cast<MessageId>(NP_MSG_CHUNKED_DATA_START);
|
|
pac << id << e.title << sf::Uint64{e.packet.getDataSize()};
|
|
|
|
ChunkedDataSend(std::move(pac), e.target_pid, e.target_mode);
|
|
|
|
if (e.target_mode == TargetMode::AllExcept && e.target_pid == 1)
|
|
m_dialog->ShowChunkedProgressDialog(e.title, e.packet.getDataSize(), players);
|
|
}
|
|
|
|
const bool enable_limit = Config::Get(Config::NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT);
|
|
const float bytes_per_second =
|
|
(std::max(Config::Get(Config::NETPLAY_CHUNKED_UPLOAD_LIMIT), 1u) / 8.0f) * 1024.0f;
|
|
const std::chrono::duration<double> send_interval(CHUNKED_DATA_UNIT_SIZE / bytes_per_second);
|
|
bool skip_wait = false;
|
|
size_t index = 0;
|
|
do
|
|
{
|
|
if (!m_do_loop)
|
|
return;
|
|
if (m_abort_chunked_data)
|
|
{
|
|
sf::Packet pac;
|
|
pac << static_cast<MessageId>(NP_MSG_CHUNKED_DATA_ABORT);
|
|
pac << id;
|
|
ChunkedDataSend(std::move(pac), e.target_pid, e.target_mode);
|
|
break;
|
|
}
|
|
if (e.target_mode == TargetMode::Only)
|
|
{
|
|
if (m_players.find(e.target_pid) == m_players.end())
|
|
{
|
|
skip_wait = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
auto start = std::chrono::steady_clock::now();
|
|
|
|
sf::Packet pac;
|
|
pac << static_cast<MessageId>(NP_MSG_CHUNKED_DATA_PAYLOAD);
|
|
pac << id;
|
|
size_t len = std::min(CHUNKED_DATA_UNIT_SIZE, e.packet.getDataSize() - index);
|
|
pac.append(static_cast<const u8*>(e.packet.getData()) + index, len);
|
|
|
|
ChunkedDataSend(std::move(pac), e.target_pid, e.target_mode);
|
|
index += CHUNKED_DATA_UNIT_SIZE;
|
|
|
|
if (enable_limit)
|
|
{
|
|
std::chrono::duration<double> delta = std::chrono::steady_clock::now() - start;
|
|
std::this_thread::sleep_for(send_interval - delta);
|
|
}
|
|
} while (index < e.packet.getDataSize());
|
|
|
|
if (!m_abort_chunked_data)
|
|
{
|
|
sf::Packet pac;
|
|
pac << static_cast<MessageId>(NP_MSG_CHUNKED_DATA_END);
|
|
pac << id;
|
|
ChunkedDataSend(std::move(pac), e.target_pid, e.target_mode);
|
|
}
|
|
|
|
while (m_chunked_data_complete_count[id] < player_count && m_do_loop &&
|
|
!m_abort_chunked_data && !skip_wait)
|
|
m_chunked_data_complete_event.Wait();
|
|
m_chunked_data_complete_count.erase(id);
|
|
m_dialog->HideChunkedProgressDialog();
|
|
|
|
m_chunked_data_queue.Pop();
|
|
}
|
|
}
|
|
}
|
|
|
|
// called from ---Chunked Data--- thread
|
|
void NetPlayServer::ChunkedDataSend(sf::Packet&& packet, const PlayerId pid,
|
|
const TargetMode target_mode)
|
|
{
|
|
if (target_mode == TargetMode::Only)
|
|
{
|
|
SendAsync(std::move(packet), pid, CHUNKED_DATA_CHANNEL);
|
|
}
|
|
else
|
|
{
|
|
SendAsyncToClients(std::move(packet), pid, CHUNKED_DATA_CHANNEL);
|
|
}
|
|
}
|
|
|
|
void NetPlayServer::ChunkedDataAbort()
|
|
{
|
|
m_abort_chunked_data = true;
|
|
m_chunked_data_event.Set();
|
|
m_chunked_data_complete_event.Set();
|
|
}
|
|
} // namespace NetPlay
|