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https://github.com/dolphin-emu/dolphin.git
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e1e662b86a
AchievementsWindow is the dialog box that will eventually contain the settings and progress data for RetroAchievements on Dolphin. This adds the barebones dialog, and connects it to MainWindow's MenuBar.
286 lines
6.7 KiB
C++
286 lines
6.7 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <memory>
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#include <string>
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#include <vector>
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#include <QMenuBar>
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#include <QPointer>
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#include "Common/CommonTypes.h"
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class QMenu;
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class ParallelProgressDialog;
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namespace Core
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{
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enum class State;
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}
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namespace DiscIO
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{
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enum class Region;
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};
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namespace UICommon
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{
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class GameFile;
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}
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using RSOPairEntry = std::pair<u32, std::string>;
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using RSOVector = std::vector<RSOPairEntry>;
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class MenuBar final : public QMenuBar
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{
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Q_OBJECT
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public:
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static MenuBar* GetMenuBar() { return s_menu_bar; }
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explicit MenuBar(QWidget* parent = nullptr);
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void UpdateToolsMenu(bool emulation_started);
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QMenu* GetListColumnsMenu() const { return m_cols_menu; }
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void InstallUpdateManually();
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signals:
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// File
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void Open();
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void Exit();
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void ChangeDisc();
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void EjectDisc();
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void OpenUserFolder();
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// Emulation
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void Play();
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void Pause();
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void Stop();
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void Reset();
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void Fullscreen();
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void FrameAdvance();
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void Screenshot();
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void StartNetPlay();
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void BrowseNetPlay();
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void StateLoad();
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void StateSave();
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void StateLoadSlot();
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void StateSaveSlot();
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void StateLoadSlotAt(int slot);
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void StateSaveSlotAt(int slot);
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void StateLoadUndo();
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void StateSaveUndo();
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void StateSaveOldest();
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void SetStateSlot(int slot);
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void BootWiiSystemMenu();
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void ImportNANDBackup();
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void PerformOnlineUpdate(const std::string& region);
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// Tools
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void ShowMemcardManager();
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void BootGameCubeIPL(DiscIO::Region region);
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void ShowFIFOPlayer();
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void ShowAboutDialog();
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void ShowCheatsManager();
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void ShowResourcePackManager();
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void ShowSkylanderPortal();
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void ShowInfinityBase();
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void ConnectWiiRemote(int id);
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#ifdef USE_RETRO_ACHIEVEMENTS
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void ShowAchievementsWindow();
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#endif // USE_RETRO_ACHIEVEMENTS
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// Options
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void Configure();
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void ConfigureGraphics();
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void ConfigureAudio();
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void ConfigureControllers();
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void ConfigureHotkeys();
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void ConfigureFreelook();
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// View
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void ShowList();
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void ShowGrid();
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void PurgeGameListCache();
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void ShowSearch();
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void ColumnVisibilityToggled(const QString& row, bool visible);
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void GameListPlatformVisibilityToggled(const QString& row, bool visible);
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void GameListRegionVisibilityToggled(const QString& row, bool visible);
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// Movie
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void PlayRecording();
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void StartRecording();
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void StopRecording();
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void ExportRecording();
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void ShowTASInput();
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void SelectionChanged(std::shared_ptr<const UICommon::GameFile> game_file);
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void RecordingStatusChanged(bool recording);
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void ReadOnlyModeChanged(bool read_only);
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// Synbols
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void NotifySymbolsUpdated();
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private:
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void OnEmulationStateChanged(Core::State state);
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void AddFileMenu();
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void AddEmulationMenu();
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void AddStateLoadMenu(QMenu* emu_menu);
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void AddStateSaveMenu(QMenu* emu_menu);
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void AddStateSlotMenu(QMenu* emu_menu);
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void AddViewMenu();
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void AddGameListTypeSection(QMenu* view_menu);
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void AddListColumnsMenu(QMenu* view_menu);
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void AddShowPlatformsMenu(QMenu* view_menu);
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void AddShowRegionsMenu(QMenu* view_menu);
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void AddOptionsMenu();
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void AddToolsMenu();
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void AddHelpMenu();
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void AddMovieMenu();
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void AddJITMenu();
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void AddSymbolsMenu();
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void UpdateStateSlotMenu();
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void InstallWAD();
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void ImportWiiSave();
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void ExportWiiSaves();
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void CheckNAND();
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void NANDExtractCertificates();
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void ChangeDebugFont();
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// Debugging UI
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void ClearSymbols();
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void GenerateSymbolsFromAddress();
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void GenerateSymbolsFromSignatureDB();
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void GenerateSymbolsFromRSO();
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void GenerateSymbolsFromRSOAuto();
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RSOVector DetectRSOModules(ParallelProgressDialog& progress);
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void LoadSymbolMap();
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void LoadOtherSymbolMap();
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void LoadBadSymbolMap();
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void SaveSymbolMap();
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void SaveSymbolMapAs();
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void SaveCode();
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bool TryLoadMapFile(const QString& path, const bool bad = false);
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void TrySaveSymbolMap(const QString& path);
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void CreateSignatureFile();
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void AppendSignatureFile();
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void ApplySignatureFile();
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void CombineSignatureFiles();
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void PatchHLEFunctions();
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void ClearCache();
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void LogInstructions();
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void SearchInstruction();
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void OnSelectionChanged(std::shared_ptr<const UICommon::GameFile> game_file);
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void OnRecordingStatusChanged(bool recording);
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void OnReadOnlyModeChanged(bool read_only);
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void OnDebugModeToggled(bool enabled);
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QString GetSignatureSelector() const;
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static QPointer<MenuBar> s_menu_bar;
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// File
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QAction* m_open_action;
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QAction* m_exit_action;
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QAction* m_change_disc;
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QAction* m_eject_disc;
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QMenu* m_backup_menu;
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QAction* m_open_user_folder;
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// Tools
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QAction* m_wad_install_action;
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QMenu* m_perform_online_update_menu;
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QAction* m_perform_online_update_for_current_region;
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QAction* m_ntscj_ipl;
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QAction* m_ntscu_ipl;
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QAction* m_pal_ipl;
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QMenu* m_manage_nand_menu;
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QAction* m_import_backup;
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QAction* m_check_nand;
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QAction* m_extract_certificates;
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std::array<QAction*, 5> m_wii_remotes;
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// Emulation
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QAction* m_play_action;
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QAction* m_pause_action;
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QAction* m_stop_action;
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QAction* m_reset_action;
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QAction* m_fullscreen_action;
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QAction* m_frame_advance_action;
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QAction* m_screenshot_action;
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QAction* m_boot_sysmenu;
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QMenu* m_state_load_menu;
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QMenu* m_state_save_menu;
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QMenu* m_state_slot_menu;
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QActionGroup* m_state_slots;
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QMenu* m_state_load_slots_menu;
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QMenu* m_state_save_slots_menu;
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// Movie
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QAction* m_recording_export;
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QAction* m_recording_play;
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QAction* m_recording_start;
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QAction* m_recording_stop;
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QAction* m_recording_read_only;
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// Options
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QAction* m_boot_to_pause;
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QAction* m_automatic_start;
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QAction* m_reset_ignore_panic_handler;
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QAction* m_change_font;
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QAction* m_controllers_action;
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// View
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QAction* m_show_code;
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QAction* m_show_registers;
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QAction* m_show_threads;
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QAction* m_show_watch;
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QAction* m_show_breakpoints;
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QAction* m_show_memory;
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QAction* m_show_network;
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QAction* m_show_jit;
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QMenu* m_cols_menu;
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// JIT
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QMenu* m_jit;
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// Symbols
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QMenu* m_symbols;
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QAction* m_jit_interpreter_core;
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QAction* m_jit_block_linking;
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QAction* m_jit_disable_cache;
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QAction* m_jit_disable_fastmem;
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QAction* m_jit_clear_cache;
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QAction* m_jit_log_coverage;
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QAction* m_jit_search_instruction;
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QAction* m_jit_off;
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QAction* m_jit_loadstore_off;
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QAction* m_jit_loadstore_lbzx_off;
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QAction* m_jit_loadstore_lxz_off;
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QAction* m_jit_loadstore_lwz_off;
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QAction* m_jit_loadstore_floating_off;
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QAction* m_jit_loadstore_paired_off;
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QAction* m_jit_floatingpoint_off;
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QAction* m_jit_integer_off;
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QAction* m_jit_paired_off;
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QAction* m_jit_systemregisters_off;
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QAction* m_jit_branch_off;
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QAction* m_jit_register_cache_off;
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bool m_game_selected = false;
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};
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