dolphin/CMakeLists.txt
NeoBrainX b75a805859 Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though.
Some notes about this:
- config.h doesn't get written yet, so you'll have to use one generated by SCons
- dependency checking isn't really implemented, yet. Just some basic checks for OpenGL or ALSA, we need something more sophisticated though.
- the OpenGL plugin fails to load for some reason which I can't debug right now due to the libc debuginfo package version in openSUSE not matching the runtime packages
- there's even some support for generating install packages (rpm/deb/.. packages, NSIS installer, etc). It doesn't work properly right now though, since some paths seem to be hardcoded into Dolphin's source
- probably lots of other stuff I forgot... Just take a look at all the TODOs in the CMakeLists.txt files for more information ;P

Additionally, I added various files to the svn:ignore list.

tl;dr: Unless you are a dev or you're building binary packages, this commit shouldn't bother you :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6326 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-01 15:47:02 +00:00

257 lines
8.6 KiB
CMake

########################################
# General setup
#
cmake_minimum_required (VERSION 2.6)
project (dolphin-emu)
set(DOLPHIN_IS_STABLE FALSE)
set(DOLPHIN_BIN_DIR ${CMAKE_CURRENT_SOURCE_DIR}/Binary/${CMAKE_HOST_SYSTEM_NAME})
set(DOLPHIN_PLUGINS_DIR ${DOLPHIN_BIN_DIR}/plugins)
set(DOLPHIN_USER_DIR ${DOLPHIN_BIN_DIR})
set(DOLPHIN_SYS_DIR ${DOLPHIN_BIN_DIR})
set(DOLPHIN_LICENSE_DIR ${DOLPHIN_BIN_DIR})
include(FindSubversion OPTIONAL) # for revision info
if(Subversion_FOUND)
Subversion_WC_INFO(. DOLPHIN) # defines DOLPHIN_WC_REVISION
endif()
include(FindPkgConfig REQUIRED) # TODO: Make this optional or even implement our own package detection
# setup paths
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${DOLPHIN_BIN_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${DOLPHIN_PLUGINS_DIR})
# Various compile flags - TODO: Can these be simplified with a more general CMake variable?
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -msse2")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -msse2")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -g")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -g")
# gcc uses some optimizations which might break stuff without this flag
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fno-strict-aliasing")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-strict-aliasing")
add_definitions(-DFILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)
if(UNIX)
# UNIX needs -fPIC for shared libraries, TODO: Would -fpic be enough as well?
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
endif(UNIX)
########################################
# Dependency checking
#
# TODO: Use find_library for other stuff?
#
# NOTES:
# there are numerous possible cases:
# - dependency may be required or optional
# - dependency may be already installed (but optionally the bundled one may be used)
#
# TODO: We should have a number of options for optional dependencies (disable, force bundled, bundled or native, force native)
# e.g. the OpenGL plugin defaults to force native, so we error out if no GL libs are found. The user is free to explicitely disable it though.
# Stuff which is likely to be needed by users is made an option with default ON, other stuff (like e.g. sound backends) is made completely optionally.
# TODO: wxWidgets: Since _DEBUG gets defined in Debug builds, wxWidgets will enable some debugging functionality as well.
# However, because we still link against release wx libs, which makes compilation fail because of undefined references.
# When building the Debug configuration, we should probably check if the debug wx libs are available and fall back to the bundled ones otherwise.
include(FindOpenGL REQUIRED)
include(FindALSA OPTIONAL)
include(FindGTK2 OPTIONAL) # TODO: Or REQUIRED?
include(FindOpenAL OPTIONAL)
include(FindwxWidgets OPTIONAL)
include(FindX11 OPTIONAL) # TODO: Or REQUIRED on UNIX?
pkg_search_module(AO ao)
pkg_search_module(BLUEZ bluez)
# TODO: Make some of these optional like explained above
if(ALSA_FOUND)
add_definitions(-DHAVE_ALSA=1)
message("ALSA found, enabling ALSA sound backend")
else()
add_definitions(-DHAVE_ALSA=0)
message("ALSA NOT found, disabling ALSA sound backend")
endif(ALSA_FOUND)
if(AO_FOUND)
add_definitions(-DHAVE_AO=1)
include_directories(${AO_INCLUDE_DIRS})
message("ao found, enabling ao sound backend")
else()
add_definitions(-DHAVE_AO=0)
message("ao NOT found, disabling ao sound backend")
endif(AO_FOUND)
if(BLUEZ_FOUND)
add_definitions(-DHAVE_BLUEZ=1)
include_directories(${BLUEZ_INCLUDE_DIRS})
message("bluez found, enabling bluetooth support")
else()
add_definitions(-DHAVE_BLUEZ=0)
message("bluez NOT found, enabling bluetooth support")
endif(BLUEZ_FOUND)
include_directories(${OPENGL_INCLUDE_DIR})
if(GTK2_FOUND)
include_directories(${GTK2_INCLUDE_DIRS})
message("GTK 2 found") # TODO: What is this needed for actually?
else()
message("GTK 2 NOT found")
endif(GTK2_FOUND)
if(OPENAL_FOUND)
add_definitions(-DHAVE_OPENAL=1)
include_directories(${OPENAL_INCLUDE_DIR})
message("OpenAL found, enabling OpenAL sound backend")
else()
add_definitions(-DHAVE_OPENAL=0)
message("OpenAL NOT found, disabling OpenAL sound backend")
endif(OPENAL_FOUND)
if(wxWidgets_FOUND)
add_definitions(-DHAVE_WX=1)
include(${wxWidgets_USE_FILE})
message("wxWidgets found, enabling GUI build")
else(wxWidgets_FOUND)
add_definitions(-DHAVE_WX=0)
message("wxWidgets NOT found, disabling GUI build (using CLI interface)")
endif(wxWidgets_FOUND)
if(X11_FOUND)
add_definitions(-DHAVE_X11=1)
include_directories(${X11_INCLUDE_DIR})
message("X11 found") # TODO: What is this needed for actually?
else()
add_definitions(-DHAVE_X11=0)
message("X11 NOT found")
endif(X11_FOUND)
########################################
# Setup include directories (and make sure they are preferred over the Externals)
#
include_directories(Source/PluginSpecs)
include_directories(Externals)
include_directories(.) # config.h, TODO: Move to Source? Or just add the corresponding definitions to the compiler flags?
include_directories(Source/Core/AudioCommon/Src)
include_directories(Source/Core/Common/Src)
include_directories(Source/Core/Core/Src)
include_directories(Source/Core/DebuggerUICommon/Src)
include_directories(Source/Core/DebuggerWX/Src)
include_directories(Source/Core/DiscIO/Src)
include_directories(Source/Core/DolphinWX/Src)
include_directories(Source/Core/DSPCore/Src)
include_directories(Source/Core/InputCommon/Src)
include_directories(Source/Core/InputUICommon/Src)
include_directories(Source/Core/VideoCommon/Src)
########################################
# Process externals and setup their include directories
#
# NOTES about adding Externals:
# - add the include directory here
# - make sure to tell cmake to link them statically or dynamically (most should be linked statically)
# - ideally, the nested CMakeLists.txt should only contain a list of sources and an add_library()+target_link_libraries() call pair
# - place the CMakeLists.txt in the first-level subdirectory, e.g. Externals/WiiUse/CMakeLists.txt (that is: NOT in some Src/ subdirectory)
#
add_subdirectory(Externals/Bochs_disasm)
include_directories(Externals/Bochs_disasm)
# TODO: Try using the native lib first
add_subdirectory(Externals/Lua)
include_directories(Externals/Lua)
# TODO: Try using the native lib first
add_subdirectory(Externals/LZO)
include_directories(Externals/LZO)
include(FindSDL OPTIONAL)
if(SDL_FOUND)
include_directories(SLD_INCLUDE_DIR)
else(SDL_FOUND)
# TODO: No CMakeLists.txt there, yet...
add_subdirectory(Externals/SDL)
include_directories(Externals/SDL/include)
endif(SDL_FOUND)
# TODO: Try using the native lib first
add_subdirectory(Externals/SFML)
include_directories(Externals/SFML/include)
# TODO: Try using the native lib first
add_subdirectory(Externals/SOIL)
include_directories(Externals/SOIL) # TODO: Or Externals/SOIL/SOIL?
include(FindZLIB OPTIONAL) # TODO: Move to top
if(ZLIB_FOUND)
include_directories(ZLIB_INCLUDE_DIRS)
else(ZLIB_FOUND)
# TODO: No CMakeLists.txt there, yet...
add_subdirectory(Externals/zlib)
include_directories(Externals/zlib)
endif(ZLIB_FOUND)
add_subdirectory(Externals/WiiUse)
include_directories(Externals/WiiUse/Src)
########################################
# Pre-build events: Define configuration variables and write svnrev header
#
file(WRITE ./Source/Core/Common/Src/svnrev.h "#define SVN_REV_STR \"" ${DOLPHIN_WC_REVISION} "-" ${CMAKE_BUILD_TYPE} "\"")
# TODO: Write config.h here or add the corresponding compile definitions using add_definitions
########################################
# Start compiling our code
#
add_subdirectory(Source)
########################################
# copy over the Data folder ... TODO: Don't copy .svn dirs!
#
file(COPY Data/user DESTINATION ${DOLPHIN_USER_DIR})
file(COPY Data/sys DESTINATION ${DOLPHIN_SYS_DIR})
file(COPY Data/license.txt DESTINATION ${DOLPHIN_LICENSE_DIR})
########################################
# Install and CPack information
#
install(DIRECTORY Data/user DESTINATION share/dolphin-emu)
install(DIRECTORY Data/sys DESTINATION share/dolphin-emu)
install(FILES Data/license.txt DESTINATION share/dolphin-emu)
# TODO: Move childrens's install commands here?
# packaging information
include(CPack)
set(CPACK_PACKAGE_NAME "dolphin-emu")
set(CPACK_PACKAGE_VENDOR "Dolphin Team")
set(CPACK_PACKAGE_VERSION_MAJOR "2")
set(CPACK_PACKAGE_VERSION_MINOR "0")
if(DOLPHIN_IS_STABLE)
set(CPACK_PACKAGE_VERSION_PATCH "0")
else()
set(CPACK_PACKAGE_VERSION_PATCH ${DOLPHIN_WC_REV})
endif()
# TODO: CPACK_PACKAGE_DESCRIPTION_FILE
# TODO: CPACK_PACKAGE_DESCRIPTION_SUMMARY
# TODO: CPACK_RESOURCE_FILE_README
# TODO: CPACK_RESOURCE_FILE_WELCOME
# TODO: CPACK_PACKAGE_EXECUTABLES
# TODO: CPACK_PACKAGE_ICON
# TODO: CPACK_NSIS_*
# TODO: Use CPack components for DSPSpy, etc => cpack_add_component