dolphin/Source/Android/jni/Config/PostProcessing.cpp
JosJuice b7ba126db0 Android: Use JNI for getting post-processsing shaders
The Java implementation of getting the list of post-processing
shaders only looked in the Sys folder and not the User folder.
This could be fixed in the Java implementation, but it's
simpler to just call the C++ implementation instead.
2021-05-20 16:43:03 +02:00

36 lines
1.0 KiB
C++

// Copyright 2021 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <string>
#include <vector>
#include <jni.h>
#include "VideoCommon/PostProcessing.cpp"
#include "jni/AndroidCommon/AndroidCommon.h"
extern "C" {
JNIEXPORT jobjectArray JNICALL
Java_org_dolphinemu_dolphinemu_features_settings_model_PostProcessing_getShaderList(JNIEnv* env,
jclass)
{
return VectorToJStringArray(env, VideoCommon::PostProcessing::GetShaderList());
}
JNIEXPORT jobjectArray JNICALL
Java_org_dolphinemu_dolphinemu_features_settings_model_PostProcessing_getAnaglyphShaderList(
JNIEnv* env, jclass)
{
return VectorToJStringArray(env, VideoCommon::PostProcessing::GetAnaglyphShaderList());
}
JNIEXPORT jobjectArray JNICALL
Java_org_dolphinemu_dolphinemu_features_settings_model_PostProcessing_getPassiveShaderList(
JNIEnv* env, jclass)
{
return VectorToJStringArray(env, VideoCommon::PostProcessing::GetPassiveShaderList());
}
}