mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
867 lines
32 KiB
C++
867 lines
32 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinWX/ISOProperties/ISOProperties.h"
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#include <cinttypes>
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#include <cstddef>
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#include <cstdio>
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#include <cstring>
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#include <fstream>
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#include <string>
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#include <type_traits>
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#include <vector>
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#include <wx/app.h>
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#include <wx/artprov.h>
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#include <wx/bitmap.h>
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#include <wx/button.h>
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#include <wx/checkbox.h>
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#include <wx/checklst.h>
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#include <wx/choice.h>
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#include <wx/dialog.h>
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#include <wx/filedlg.h>
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#include <wx/image.h>
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#include <wx/menu.h>
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#include <wx/mimetype.h>
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#include <wx/notebook.h>
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#include <wx/panel.h>
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#include <wx/sizer.h>
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#include <wx/spinctrl.h>
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#include <wx/statbmp.h>
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#include <wx/stattext.h>
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#include <wx/textctrl.h>
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#include <wx/thread.h>
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#include <wx/utils.h>
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/GeckoCodeConfig.h"
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#include "Core/PatchEngine.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeCreator.h"
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#include "DolphinWX/Cheats/ActionReplayCodesPanel.h"
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#include "DolphinWX/Cheats/GeckoCodeDiag.h"
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#include "DolphinWX/Config/ConfigMain.h"
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#include "DolphinWX/DolphinSlider.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/ISOFile.h"
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#include "DolphinWX/ISOProperties/FilesystemPanel.h"
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#include "DolphinWX/ISOProperties/InfoPanel.h"
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#include "DolphinWX/Main.h"
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#include "DolphinWX/PatchAddEdit.h"
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#include "DolphinWX/WxUtils.h"
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// A warning message displayed on the ARCodes and GeckoCodes pages when cheats are
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// disabled globally to explain why turning cheats on does not work.
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// Also displays a different warning when the game is currently running to explain
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// that toggling codes has no effect while the game is already running.
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class CheatWarningMessage final : public wxPanel
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{
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public:
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CheatWarningMessage(wxWindow* parent, std::string game_id)
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: wxPanel(parent), m_game_id(std::move(game_id))
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{
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SetExtraStyle(GetExtraStyle() | wxWS_EX_BLOCK_EVENTS);
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CreateGUI();
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wxTheApp->Bind(wxEVT_IDLE, &CheatWarningMessage::OnAppIdle, this);
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Hide();
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}
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void UpdateState()
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{
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// If cheats are disabled then show the notification about that.
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// If cheats are enabled and the game is currently running then display that warning.
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State new_state = State::Hidden;
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if (!SConfig::GetInstance().bEnableCheats)
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new_state = State::DisabledCheats;
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else if (Core::IsRunning() && SConfig::GetInstance().GetGameID() == m_game_id)
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new_state = State::GameRunning;
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ApplyState(new_state);
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}
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private:
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enum class State
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{
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Inactive,
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Hidden,
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DisabledCheats,
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GameRunning
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};
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void CreateGUI()
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{
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int space10 = FromDIP(10);
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int space15 = FromDIP(15);
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wxStaticBitmap* icon =
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new wxStaticBitmap(this, wxID_ANY, wxArtProvider::GetMessageBoxIcon(wxICON_WARNING));
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m_message = new wxStaticText(this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize,
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wxST_NO_AUTORESIZE);
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m_btn_configure = new wxButton(this, wxID_ANY, _("Configure Dolphin"));
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m_btn_configure->Bind(wxEVT_BUTTON, &CheatWarningMessage::OnConfigureClicked, this);
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wxBoxSizer* sizer = new wxBoxSizer(wxHORIZONTAL);
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sizer->Add(icon, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space15);
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sizer->Add(m_message, 1, wxALIGN_CENTER_VERTICAL | wxLEFT, space15);
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sizer->Add(m_btn_configure, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space10);
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sizer->AddSpacer(space10);
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SetSizer(sizer);
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}
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void OnConfigureClicked(wxCommandEvent&)
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{
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main_frame->OpenGeneralConfiguration(CConfigMain::ID_GENERALPAGE);
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UpdateState();
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}
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void OnAppIdle(wxIdleEvent& ev)
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{
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ev.Skip();
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// Only respond to setting changes if we've been triggered once already.
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if (m_state != State::Inactive)
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UpdateState();
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}
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void ApplyState(State new_state)
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{
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// The purpose of this function is to prevent unnecessary UI updates which cause flickering.
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if (new_state == m_state || (m_state == State::Inactive && new_state == State::Hidden))
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return;
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bool visible = true;
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switch (new_state)
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{
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case State::Inactive:
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case State::Hidden:
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visible = false;
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break;
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case State::DisabledCheats:
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m_btn_configure->Show();
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m_message->SetLabelText(_("Dolphin's cheat system is currently disabled."));
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break;
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case State::GameRunning:
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m_btn_configure->Hide();
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m_message->SetLabelText(
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_("Changing cheats will only take effect when the game is restarted."));
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break;
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}
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m_state = new_state;
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Show(visible);
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GetParent()->Layout();
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if (visible)
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{
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m_message->Wrap(m_message->GetSize().GetWidth());
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m_message->InvalidateBestSize();
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GetParent()->Layout();
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}
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}
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std::string m_game_id;
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wxStaticText* m_message = nullptr;
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wxButton* m_btn_configure = nullptr;
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State m_state = State::Inactive;
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};
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wxDEFINE_EVENT(DOLPHIN_EVT_CHANGE_ISO_PROPERTIES_TITLE, wxCommandEvent);
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BEGIN_EVENT_TABLE(CISOProperties, wxDialog)
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EVT_CLOSE(CISOProperties::OnClose)
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EVT_BUTTON(wxID_OK, CISOProperties::OnCloseClick)
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EVT_BUTTON(ID_EDITCONFIG, CISOProperties::OnEditConfig)
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EVT_BUTTON(ID_SHOWDEFAULTCONFIG, CISOProperties::OnShowDefaultConfig)
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EVT_CHOICE(ID_EMUSTATE, CISOProperties::OnEmustateChanged)
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EVT_LISTBOX(ID_PATCHES_LIST, CISOProperties::PatchListSelectionChanged)
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EVT_BUTTON(ID_EDITPATCH, CISOProperties::PatchButtonClicked)
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EVT_BUTTON(ID_ADDPATCH, CISOProperties::PatchButtonClicked)
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EVT_BUTTON(ID_REMOVEPATCH, CISOProperties::PatchButtonClicked)
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END_EVENT_TABLE()
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CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* parent, wxWindowID id,
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const wxString& title, const wxPoint& position, const wxSize& size,
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long style)
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: wxDialog(parent, id, title, position, size, style), OpenGameListItem(game_list_item)
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{
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Bind(DOLPHIN_EVT_CHANGE_ISO_PROPERTIES_TITLE, &CISOProperties::OnChangeTitle, this);
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// Load ISO data
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m_open_iso = DiscIO::CreateVolumeFromFilename(OpenGameListItem.GetFileName());
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game_id = m_open_iso->GetGameID();
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// Load game INIs
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GameIniFileLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini";
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GameIniDefault = SConfig::LoadDefaultGameIni(game_id, m_open_iso->GetRevision());
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GameIniLocal = SConfig::LoadLocalGameIni(game_id, m_open_iso->GetRevision());
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// Setup GUI
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CreateGUIControls();
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LoadGameConfig();
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wxTheApp->Bind(DOLPHIN_EVT_LOCAL_INI_CHANGED, &CISOProperties::OnLocalIniModified, this);
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}
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CISOProperties::~CISOProperties()
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{
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}
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long CISOProperties::GetElementStyle(const char* section, const char* key)
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{
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// Disable 3rd state if default gameini overrides the setting
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if (GameIniDefault.Exists(section, key))
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return 0;
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return wxCHK_3STATE | wxCHK_ALLOW_3RD_STATE_FOR_USER;
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}
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void CISOProperties::CreateGUIControls()
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{
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const int space5 = FromDIP(5);
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wxButton* const EditConfig = new wxButton(this, ID_EDITCONFIG, _("Edit Config"));
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EditConfig->SetToolTip(_("This will let you manually edit the INI config file."));
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wxButton* const EditConfigDefault = new wxButton(this, ID_SHOWDEFAULTCONFIG, _("Show Defaults"));
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EditConfigDefault->SetToolTip(
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_("Opens the default (read-only) configuration for this game in an external text editor."));
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// Notebook
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wxNotebook* const m_Notebook = new wxNotebook(this, ID_NOTEBOOK);
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wxPanel* const m_GameConfig = new wxPanel(m_Notebook, ID_GAMECONFIG);
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m_Notebook->AddPage(m_GameConfig, _("GameConfig"));
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wxPanel* const m_PatchPage = new wxPanel(m_Notebook, ID_PATCH_PAGE);
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m_Notebook->AddPage(m_PatchPage, _("Patches"));
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wxPanel* const m_CheatPage = new wxPanel(m_Notebook, ID_ARCODE_PAGE);
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m_Notebook->AddPage(m_CheatPage, _("AR Codes"));
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wxPanel* const gecko_cheat_page = new wxPanel(m_Notebook);
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m_Notebook->AddPage(gecko_cheat_page, _("Gecko Codes"));
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m_Notebook->AddPage(new InfoPanel(m_Notebook, ID_INFORMATION, OpenGameListItem, m_open_iso),
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_("Info"));
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// GameConfig editing - Overrides and emulation state
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wxStaticText* const OverrideText = new wxStaticText(
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m_GameConfig, wxID_ANY, _("These settings override core Dolphin settings.\nUndetermined "
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"means the game uses Dolphin's setting."));
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// Core
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CPUThread = new wxCheckBox(m_GameConfig, ID_USEDUALCORE, _("Enable Dual Core"), wxDefaultPosition,
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wxDefaultSize, GetElementStyle("Core", "CPUThread"));
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MMU = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable MMU"), wxDefaultPosition, wxDefaultSize,
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GetElementStyle("Core", "MMU"));
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MMU->SetToolTip(_(
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"Enables the Memory Management Unit, needed for some games. (ON = Compatible, OFF = Fast)"));
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DCBZOFF = new wxCheckBox(m_GameConfig, ID_DCBZOFF, _("Skip DCBZ clearing"), wxDefaultPosition,
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wxDefaultSize, GetElementStyle("Core", "DCBZ"));
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DCBZOFF->SetToolTip(_("Bypass the clearing of the data cache by the DCBZ instruction. Usually "
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"leave this option disabled."));
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FPRF = new wxCheckBox(m_GameConfig, ID_FPRF, _("Enable FPRF"), wxDefaultPosition, wxDefaultSize,
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GetElementStyle("Core", "FPRF"));
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FPRF->SetToolTip(_("Enables Floating Point Result Flag calculation, needed for a few games. (ON "
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"= Compatible, OFF = Fast)"));
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SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Synchronize GPU thread"), wxDefaultPosition,
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wxDefaultSize, GetElementStyle("Core", "SyncGPU"));
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SyncGPU->SetToolTip(_("Synchronizes the GPU and CPU threads to help prevent random freezes in "
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"Dual Core mode. (ON = Compatible, OFF = Fast)"));
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FastDiscSpeed =
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new wxCheckBox(m_GameConfig, ID_DISCSPEED, _("Speed up Disc Transfer Rate"),
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wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "FastDiscSpeed"));
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FastDiscSpeed->SetToolTip(_("Enable fast disc access. This can cause crashes and other problems "
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"in some games. (ON = Fast, OFF = Compatible)"));
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DSPHLE = new wxCheckBox(m_GameConfig, ID_AUDIO_DSP_HLE, _("DSP HLE emulation (fast)"),
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wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "DSPHLE"));
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wxBoxSizer* const sGPUDeterminism = new wxBoxSizer(wxHORIZONTAL);
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wxStaticText* const GPUDeterminismText =
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new wxStaticText(m_GameConfig, wxID_ANY, _("Deterministic dual core: "));
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arrayStringFor_GPUDeterminism.Add(_("Not Set"));
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arrayStringFor_GPUDeterminism.Add(_("auto"));
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arrayStringFor_GPUDeterminism.Add(_("none"));
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arrayStringFor_GPUDeterminism.Add(_("fake-completion"));
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GPUDeterminism = new wxChoice(m_GameConfig, ID_GPUDETERMINISM, wxDefaultPosition, wxDefaultSize,
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arrayStringFor_GPUDeterminism);
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sGPUDeterminism->Add(GPUDeterminismText, 0, wxALIGN_CENTER_VERTICAL);
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sGPUDeterminism->Add(GPUDeterminism, 0, wxALIGN_CENTER_VERTICAL);
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// Wii Console
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EnableWideScreen =
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new wxCheckBox(m_GameConfig, ID_ENABLEWIDESCREEN, _("Enable WideScreen"), wxDefaultPosition,
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wxDefaultSize, GetElementStyle("Wii", "Widescreen"));
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// Stereoscopy
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wxBoxSizer* const sDepthPercentage = new wxBoxSizer(wxHORIZONTAL);
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wxStaticText* const DepthPercentageText =
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new wxStaticText(m_GameConfig, wxID_ANY, _("Depth Percentage: "));
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DepthPercentage = new DolphinSlider(m_GameConfig, ID_DEPTHPERCENTAGE, 100, 0, 200);
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DepthPercentage->SetToolTip(
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_("This value is multiplied with the depth set in the graphics configuration."));
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sDepthPercentage->Add(DepthPercentageText);
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sDepthPercentage->Add(DepthPercentage);
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wxBoxSizer* const sConvergence = new wxBoxSizer(wxHORIZONTAL);
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wxStaticText* const ConvergenceText =
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new wxStaticText(m_GameConfig, wxID_ANY, _("Convergence: "));
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Convergence = new wxSpinCtrl(m_GameConfig, ID_CONVERGENCE);
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Convergence->SetRange(0, INT32_MAX);
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Convergence->SetToolTip(
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_("This value is added to the convergence value set in the graphics configuration."));
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sConvergence->Add(ConvergenceText);
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sConvergence->Add(Convergence);
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MonoDepth =
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new wxCheckBox(m_GameConfig, ID_MONODEPTH, _("Monoscopic Shadows"), wxDefaultPosition,
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wxDefaultSize, GetElementStyle("Video_Stereoscopy", "StereoEFBMonoDepth"));
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MonoDepth->SetToolTip(_("Use a single depth buffer for both eyes. Needed for a few games."));
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wxBoxSizer* const sEmuState = new wxBoxSizer(wxHORIZONTAL);
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wxStaticText* const EmuStateText =
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new wxStaticText(m_GameConfig, wxID_ANY, _("Emulation State: "));
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arrayStringFor_EmuState.Add(_("Not Set"));
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arrayStringFor_EmuState.Add(_("Broken"));
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arrayStringFor_EmuState.Add(_("Intro"));
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arrayStringFor_EmuState.Add(_("In Game"));
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arrayStringFor_EmuState.Add(_("Playable"));
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arrayStringFor_EmuState.Add(_("Perfect"));
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EmuState = new wxChoice(m_GameConfig, ID_EMUSTATE, wxDefaultPosition, wxDefaultSize,
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arrayStringFor_EmuState);
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EmuIssues = new wxTextCtrl(m_GameConfig, ID_EMU_ISSUES, wxEmptyString);
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sEmuState->Add(EmuStateText, 0, wxALIGN_CENTER_VERTICAL);
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sEmuState->Add(EmuState, 0, wxALIGN_CENTER_VERTICAL);
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sEmuState->Add(EmuIssues, 1, wxEXPAND);
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wxStaticBoxSizer* const sbCoreOverrides =
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new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Core"));
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sbCoreOverrides->Add(CPUThread, 0, wxLEFT | wxRIGHT, space5);
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sbCoreOverrides->Add(MMU, 0, wxLEFT | wxRIGHT, space5);
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sbCoreOverrides->Add(DCBZOFF, 0, wxLEFT | wxRIGHT, space5);
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sbCoreOverrides->Add(FPRF, 0, wxLEFT | wxRIGHT, space5);
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sbCoreOverrides->Add(SyncGPU, 0, wxLEFT | wxRIGHT, space5);
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sbCoreOverrides->Add(FastDiscSpeed, 0, wxLEFT | wxRIGHT, space5);
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sbCoreOverrides->Add(DSPHLE, 0, wxLEFT | wxRIGHT, space5);
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sbCoreOverrides->AddSpacer(space5);
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sbCoreOverrides->Add(sGPUDeterminism, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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sbCoreOverrides->AddSpacer(space5);
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wxStaticBoxSizer* const sbWiiOverrides =
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new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Wii Console"));
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if (m_open_iso->GetVolumeType() == DiscIO::Platform::GAMECUBE_DISC)
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{
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sbWiiOverrides->ShowItems(false);
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EnableWideScreen->Hide();
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}
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sbWiiOverrides->Add(EnableWideScreen, 0, wxLEFT, space5);
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wxStaticBoxSizer* const sbStereoOverrides =
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new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Stereoscopy"));
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sbStereoOverrides->Add(sDepthPercentage);
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sbStereoOverrides->Add(sConvergence);
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sbStereoOverrides->Add(MonoDepth);
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wxStaticBoxSizer* const sbGameConfig =
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new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Game-Specific Settings"));
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sbGameConfig->AddSpacer(space5);
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sbGameConfig->Add(OverrideText, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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sbGameConfig->AddSpacer(space5);
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sbGameConfig->Add(sbCoreOverrides, 0, wxEXPAND);
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sbGameConfig->Add(sbWiiOverrides, 0, wxEXPAND);
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sbGameConfig->Add(sbStereoOverrides, 0, wxEXPAND);
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wxBoxSizer* const sConfigPage = new wxBoxSizer(wxVERTICAL);
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sConfigPage->AddSpacer(space5);
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sConfigPage->Add(sbGameConfig, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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sConfigPage->AddSpacer(space5);
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sConfigPage->Add(sEmuState, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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sConfigPage->AddSpacer(space5);
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m_GameConfig->SetSizer(sConfigPage);
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// Patches
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wxBoxSizer* const sPatches = new wxBoxSizer(wxVERTICAL);
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Patches = new wxCheckListBox(m_PatchPage, ID_PATCHES_LIST, wxDefaultPosition, wxDefaultSize, 0,
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nullptr, wxLB_HSCROLL);
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wxBoxSizer* const sPatchButtons = new wxBoxSizer(wxHORIZONTAL);
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EditPatch = new wxButton(m_PatchPage, ID_EDITPATCH, _("Edit..."));
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wxButton* const AddPatch = new wxButton(m_PatchPage, ID_ADDPATCH, _("Add..."));
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RemovePatch = new wxButton(m_PatchPage, ID_REMOVEPATCH, _("Remove"));
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EditPatch->Disable();
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RemovePatch->Disable();
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wxBoxSizer* sPatchPage = new wxBoxSizer(wxVERTICAL);
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sPatches->Add(Patches, 1, wxEXPAND);
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sPatchButtons->Add(EditPatch, 0, wxEXPAND);
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sPatchButtons->AddStretchSpacer();
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sPatchButtons->Add(AddPatch, 0, wxEXPAND);
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sPatchButtons->Add(RemovePatch, 0, wxEXPAND);
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sPatches->Add(sPatchButtons, 0, wxEXPAND);
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sPatchPage->AddSpacer(space5);
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sPatchPage->Add(sPatches, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
|
|
sPatchPage->AddSpacer(space5);
|
|
m_PatchPage->SetSizer(sPatchPage);
|
|
|
|
// Action Replay Cheats
|
|
m_ar_code_panel =
|
|
new ActionReplayCodesPanel(m_CheatPage, ActionReplayCodesPanel::STYLE_MODIFY_BUTTONS);
|
|
m_cheats_disabled_ar = new CheatWarningMessage(m_CheatPage, game_id);
|
|
|
|
m_ar_code_panel->Bind(DOLPHIN_EVT_ARCODE_TOGGLED, &CISOProperties::OnCheatCodeToggled, this);
|
|
|
|
wxBoxSizer* const sCheatPage = new wxBoxSizer(wxVERTICAL);
|
|
sCheatPage->Add(m_cheats_disabled_ar, 0, wxEXPAND | wxTOP, space5);
|
|
sCheatPage->Add(m_ar_code_panel, 1, wxEXPAND | wxALL, space5);
|
|
m_CheatPage->SetSizer(sCheatPage);
|
|
|
|
// Gecko Cheats
|
|
m_geckocode_panel = new Gecko::CodeConfigPanel(gecko_cheat_page);
|
|
m_cheats_disabled_gecko = new CheatWarningMessage(gecko_cheat_page, game_id);
|
|
|
|
m_geckocode_panel->Bind(DOLPHIN_EVT_GECKOCODE_TOGGLED, &CISOProperties::OnCheatCodeToggled, this);
|
|
|
|
wxBoxSizer* gecko_layout = new wxBoxSizer(wxVERTICAL);
|
|
gecko_layout->Add(m_cheats_disabled_gecko, 0, wxEXPAND | wxTOP, space5);
|
|
gecko_layout->Add(m_geckocode_panel, 1, wxEXPAND);
|
|
gecko_cheat_page->SetSizer(gecko_layout);
|
|
|
|
if (m_open_iso->GetVolumeType() != DiscIO::Platform::WII_WAD)
|
|
{
|
|
m_Notebook->AddPage(
|
|
new FilesystemPanel(m_Notebook, ID_FILESYSTEM, OpenGameListItem, m_open_iso),
|
|
_("Filesystem"));
|
|
}
|
|
|
|
wxStdDialogButtonSizer* sButtons = CreateStdDialogButtonSizer(wxOK | wxNO_DEFAULT);
|
|
sButtons->Prepend(EditConfigDefault);
|
|
sButtons->Prepend(EditConfig);
|
|
sButtons->GetAffirmativeButton()->SetLabel(_("Close"));
|
|
|
|
// If there is no default gameini, disable the button.
|
|
bool game_ini_exists = false;
|
|
for (const std::string& ini_filename :
|
|
SConfig::GetGameIniFilenames(game_id, m_open_iso->GetRevision()))
|
|
{
|
|
if (File::Exists(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + ini_filename))
|
|
{
|
|
game_ini_exists = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!game_ini_exists)
|
|
EditConfigDefault->Disable();
|
|
|
|
// Add notebook and buttons to the dialog
|
|
wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
|
|
sMain->AddSpacer(space5);
|
|
sMain->Add(m_Notebook, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
|
|
sMain->AddSpacer(space5);
|
|
sMain->Add(sButtons, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
|
|
sMain->AddSpacer(space5);
|
|
sMain->SetMinSize(FromDIP(wxSize(500, -1)));
|
|
|
|
SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
|
|
SetLayoutAdaptationLevel(wxDIALOG_ADAPTATION_STANDARD_SIZER);
|
|
SetSizerAndFit(sMain);
|
|
Center();
|
|
SetFocus();
|
|
}
|
|
|
|
void CISOProperties::OnClose(wxCloseEvent& WXUNUSED(event))
|
|
{
|
|
if (!SaveGameConfig())
|
|
WxUtils::ShowErrorDialog(wxString::Format(_("Could not save %s."), GameIniFileLocal.c_str()));
|
|
Destroy();
|
|
}
|
|
|
|
void CISOProperties::OnCloseClick(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
Close();
|
|
}
|
|
|
|
void CISOProperties::OnEmustateChanged(wxCommandEvent& event)
|
|
{
|
|
EmuIssues->Enable(event.GetSelection() != 0);
|
|
}
|
|
|
|
void CISOProperties::SetCheckboxValueFromGameini(const char* section, const char* key,
|
|
wxCheckBox* checkbox)
|
|
{
|
|
// Prefer local gameini value over default gameini value.
|
|
bool value;
|
|
if (GameIniLocal.GetOrCreateSection(section)->Get(key, &value))
|
|
checkbox->Set3StateValue((wxCheckBoxState)value);
|
|
else if (GameIniDefault.GetOrCreateSection(section)->Get(key, &value))
|
|
checkbox->Set3StateValue((wxCheckBoxState)value);
|
|
else
|
|
checkbox->Set3StateValue(wxCHK_UNDETERMINED);
|
|
}
|
|
|
|
void CISOProperties::LoadGameConfig()
|
|
{
|
|
SetCheckboxValueFromGameini("Core", "CPUThread", CPUThread);
|
|
SetCheckboxValueFromGameini("Core", "MMU", MMU);
|
|
SetCheckboxValueFromGameini("Core", "DCBZ", DCBZOFF);
|
|
SetCheckboxValueFromGameini("Core", "FPRF", FPRF);
|
|
SetCheckboxValueFromGameini("Core", "SyncGPU", SyncGPU);
|
|
SetCheckboxValueFromGameini("Core", "FastDiscSpeed", FastDiscSpeed);
|
|
SetCheckboxValueFromGameini("Core", "DSPHLE", DSPHLE);
|
|
SetCheckboxValueFromGameini("Wii", "Widescreen", EnableWideScreen);
|
|
SetCheckboxValueFromGameini("Video_Stereoscopy", "StereoEFBMonoDepth", MonoDepth);
|
|
|
|
IniFile::Section* default_video = GameIniDefault.GetOrCreateSection("Video");
|
|
|
|
int iTemp;
|
|
default_video->Get("ProjectionHack", &iTemp);
|
|
default_video->Get("PH_SZNear", &m_PHack_Data.PHackSZNear);
|
|
if (GameIniLocal.GetIfExists("Video", "PH_SZNear", &iTemp))
|
|
m_PHack_Data.PHackSZNear = !!iTemp;
|
|
default_video->Get("PH_SZFar", &m_PHack_Data.PHackSZFar);
|
|
if (GameIniLocal.GetIfExists("Video", "PH_SZFar", &iTemp))
|
|
m_PHack_Data.PHackSZFar = !!iTemp;
|
|
|
|
std::string sTemp;
|
|
default_video->Get("PH_ZNear", &m_PHack_Data.PHZNear);
|
|
if (GameIniLocal.GetIfExists("Video", "PH_ZNear", &sTemp))
|
|
m_PHack_Data.PHZNear = sTemp;
|
|
default_video->Get("PH_ZFar", &m_PHack_Data.PHZFar);
|
|
if (GameIniLocal.GetIfExists("Video", "PH_ZFar", &sTemp))
|
|
m_PHack_Data.PHZFar = sTemp;
|
|
|
|
IniFile::Section* default_emustate = GameIniDefault.GetOrCreateSection("EmuState");
|
|
default_emustate->Get("EmulationStateId", &iTemp, 0 /*Not Set*/);
|
|
EmuState->SetSelection(iTemp);
|
|
if (GameIniLocal.GetIfExists("EmuState", "EmulationStateId", &iTemp))
|
|
EmuState->SetSelection(iTemp);
|
|
|
|
default_emustate->Get("EmulationIssues", &sTemp);
|
|
if (!sTemp.empty())
|
|
EmuIssues->SetValue(StrToWxStr(sTemp));
|
|
if (GameIniLocal.GetIfExists("EmuState", "EmulationIssues", &sTemp))
|
|
EmuIssues->SetValue(StrToWxStr(sTemp));
|
|
|
|
EmuIssues->Enable(EmuState->GetSelection() != 0);
|
|
|
|
sTemp = "";
|
|
if (!GameIniLocal.GetIfExists("Core", "GPUDeterminismMode", &sTemp))
|
|
GameIniDefault.GetIfExists("Core", "GPUDeterminismMode", &sTemp);
|
|
|
|
if (sTemp == "")
|
|
GPUDeterminism->SetSelection(0);
|
|
else if (sTemp == "auto")
|
|
GPUDeterminism->SetSelection(1);
|
|
else if (sTemp == "none")
|
|
GPUDeterminism->SetSelection(2);
|
|
else if (sTemp == "fake-completion")
|
|
GPUDeterminism->SetSelection(3);
|
|
|
|
IniFile::Section* default_stereoscopy = GameIniDefault.GetOrCreateSection("Video_Stereoscopy");
|
|
default_stereoscopy->Get("StereoDepthPercentage", &iTemp, 100);
|
|
GameIniLocal.GetIfExists("Video_Stereoscopy", "StereoDepthPercentage", &iTemp);
|
|
DepthPercentage->SetValue(iTemp);
|
|
default_stereoscopy->Get("StereoConvergence", &iTemp, 0);
|
|
GameIniLocal.GetIfExists("Video_Stereoscopy", "StereoConvergence", &iTemp);
|
|
Convergence->SetValue(iTemp);
|
|
|
|
PatchList_Load();
|
|
m_ar_code_panel->LoadCodes(GameIniDefault, GameIniLocal);
|
|
m_geckocode_panel->LoadCodes(GameIniDefault, GameIniLocal, m_open_iso->GetGameID());
|
|
}
|
|
|
|
void CISOProperties::SaveGameIniValueFrom3StateCheckbox(const char* section, const char* key,
|
|
wxCheckBox* checkbox)
|
|
{
|
|
// Delete any existing entries from the local gameini if checkbox is undetermined.
|
|
// Otherwise, write the current value to the local gameini if the value differs from the default
|
|
// gameini values.
|
|
// Delete any existing entry from the local gameini if the value does not differ from the default
|
|
// gameini value.
|
|
bool checkbox_val = (checkbox->Get3StateValue() == wxCHK_CHECKED);
|
|
|
|
if (checkbox->Get3StateValue() == wxCHK_UNDETERMINED)
|
|
GameIniLocal.DeleteKey(section, key);
|
|
else if (!GameIniDefault.Exists(section, key))
|
|
GameIniLocal.GetOrCreateSection(section)->Set(key, checkbox_val);
|
|
else
|
|
{
|
|
bool default_value;
|
|
GameIniDefault.GetOrCreateSection(section)->Get(key, &default_value);
|
|
if (default_value != checkbox_val)
|
|
GameIniLocal.GetOrCreateSection(section)->Set(key, checkbox_val);
|
|
else
|
|
GameIniLocal.DeleteKey(section, key);
|
|
}
|
|
}
|
|
|
|
bool CISOProperties::SaveGameConfig()
|
|
{
|
|
SaveGameIniValueFrom3StateCheckbox("Core", "CPUThread", CPUThread);
|
|
SaveGameIniValueFrom3StateCheckbox("Core", "MMU", MMU);
|
|
SaveGameIniValueFrom3StateCheckbox("Core", "DCBZ", DCBZOFF);
|
|
SaveGameIniValueFrom3StateCheckbox("Core", "FPRF", FPRF);
|
|
SaveGameIniValueFrom3StateCheckbox("Core", "SyncGPU", SyncGPU);
|
|
SaveGameIniValueFrom3StateCheckbox("Core", "FastDiscSpeed", FastDiscSpeed);
|
|
SaveGameIniValueFrom3StateCheckbox("Core", "DSPHLE", DSPHLE);
|
|
SaveGameIniValueFrom3StateCheckbox("Wii", "Widescreen", EnableWideScreen);
|
|
SaveGameIniValueFrom3StateCheckbox("Video_Stereoscopy", "StereoEFBMonoDepth", MonoDepth);
|
|
|
|
#define SAVE_IF_NOT_DEFAULT(section, key, val, def) \
|
|
do \
|
|
{ \
|
|
if (GameIniDefault.Exists((section), (key))) \
|
|
{ \
|
|
std::remove_reference<decltype((val))>::type tmp__; \
|
|
GameIniDefault.GetOrCreateSection((section))->Get((key), &tmp__); \
|
|
if ((val) != tmp__) \
|
|
GameIniLocal.GetOrCreateSection((section))->Set((key), (val)); \
|
|
else \
|
|
GameIniLocal.DeleteKey((section), (key)); \
|
|
} \
|
|
else if ((val) != (def)) \
|
|
GameIniLocal.GetOrCreateSection((section))->Set((key), (val)); \
|
|
else \
|
|
GameIniLocal.DeleteKey((section), (key)); \
|
|
} while (0)
|
|
|
|
SAVE_IF_NOT_DEFAULT("Video", "PH_SZNear", (m_PHack_Data.PHackSZNear ? 1 : 0), 0);
|
|
SAVE_IF_NOT_DEFAULT("Video", "PH_SZFar", (m_PHack_Data.PHackSZFar ? 1 : 0), 0);
|
|
SAVE_IF_NOT_DEFAULT("Video", "PH_ZNear", m_PHack_Data.PHZNear, "");
|
|
SAVE_IF_NOT_DEFAULT("Video", "PH_ZFar", m_PHack_Data.PHZFar, "");
|
|
SAVE_IF_NOT_DEFAULT("EmuState", "EmulationStateId", EmuState->GetSelection(), 0);
|
|
|
|
std::string emu_issues = EmuIssues->GetValue().ToStdString();
|
|
SAVE_IF_NOT_DEFAULT("EmuState", "EmulationIssues", emu_issues, "");
|
|
|
|
std::string tmp;
|
|
if (GPUDeterminism->GetSelection() == 0)
|
|
tmp = "Not Set";
|
|
else if (GPUDeterminism->GetSelection() == 1)
|
|
tmp = "auto";
|
|
else if (GPUDeterminism->GetSelection() == 2)
|
|
tmp = "none";
|
|
else if (GPUDeterminism->GetSelection() == 3)
|
|
tmp = "fake-completion";
|
|
|
|
SAVE_IF_NOT_DEFAULT("Core", "GPUDeterminismMode", tmp, "Not Set");
|
|
|
|
int depth = DepthPercentage->GetValue() > 0 ? DepthPercentage->GetValue() : 100;
|
|
SAVE_IF_NOT_DEFAULT("Video_Stereoscopy", "StereoDepthPercentage", depth, 100);
|
|
SAVE_IF_NOT_DEFAULT("Video_Stereoscopy", "StereoConvergence", Convergence->GetValue(), 0);
|
|
|
|
PatchList_Save();
|
|
m_ar_code_panel->SaveCodes(&GameIniLocal);
|
|
Gecko::SaveCodes(GameIniLocal, m_geckocode_panel->GetCodes());
|
|
|
|
bool success = GameIniLocal.Save(GameIniFileLocal);
|
|
|
|
// If the resulting file is empty, delete it. Kind of a hack, but meh.
|
|
if (success && File::GetSize(GameIniFileLocal) == 0)
|
|
File::Delete(GameIniFileLocal);
|
|
|
|
if (success)
|
|
GenerateLocalIniModified();
|
|
|
|
return success;
|
|
}
|
|
|
|
void CISOProperties::LaunchExternalEditor(const std::string& filename, bool wait_until_closed)
|
|
{
|
|
#ifdef __APPLE__
|
|
// GetOpenCommand does not work for wxCocoa
|
|
const char* OpenCommandConst[] = {"open", "-a", "TextEdit", filename.c_str(), NULL};
|
|
char** OpenCommand = const_cast<char**>(OpenCommandConst);
|
|
#else
|
|
wxFileType* filetype = wxTheMimeTypesManager->GetFileTypeFromExtension("ini");
|
|
if (filetype == nullptr) // From extension failed, trying with MIME type now
|
|
{
|
|
filetype = wxTheMimeTypesManager->GetFileTypeFromMimeType("text/plain");
|
|
if (filetype == nullptr) // MIME type failed, aborting mission
|
|
{
|
|
WxUtils::ShowErrorDialog(_("Filetype 'ini' is unknown! Will not open!"));
|
|
return;
|
|
}
|
|
}
|
|
|
|
wxString OpenCommand = filetype->GetOpenCommand(StrToWxStr(filename));
|
|
if (OpenCommand.IsEmpty())
|
|
{
|
|
WxUtils::ShowErrorDialog(_("Couldn't find open command for extension 'ini'!"));
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
long result;
|
|
|
|
if (wait_until_closed)
|
|
result = wxExecute(OpenCommand, wxEXEC_SYNC);
|
|
else
|
|
result = wxExecute(OpenCommand);
|
|
|
|
if (result == -1)
|
|
{
|
|
WxUtils::ShowErrorDialog(_("wxExecute returned -1 on application run!"));
|
|
return;
|
|
}
|
|
}
|
|
|
|
void CISOProperties::GenerateLocalIniModified()
|
|
{
|
|
wxCommandEvent event_update(DOLPHIN_EVT_LOCAL_INI_CHANGED);
|
|
event_update.SetString(StrToWxStr(game_id));
|
|
event_update.SetInt(OpenGameListItem.GetRevision());
|
|
wxTheApp->ProcessEvent(event_update);
|
|
}
|
|
|
|
void CISOProperties::OnLocalIniModified(wxCommandEvent& ev)
|
|
{
|
|
ev.Skip();
|
|
if (WxStrToStr(ev.GetString()) != game_id)
|
|
return;
|
|
|
|
GameIniLocal.Load(GameIniFileLocal);
|
|
LoadGameConfig();
|
|
}
|
|
|
|
void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
SaveGameConfig();
|
|
// Create blank file to prevent editor from prompting to create it.
|
|
if (!File::Exists(GameIniFileLocal))
|
|
{
|
|
std::fstream blankFile(GameIniFileLocal, std::ios::out);
|
|
blankFile.close();
|
|
}
|
|
LaunchExternalEditor(GameIniFileLocal, true);
|
|
GenerateLocalIniModified();
|
|
}
|
|
|
|
void CISOProperties::OnCheatCodeToggled(wxCommandEvent&)
|
|
{
|
|
m_cheats_disabled_ar->UpdateState();
|
|
m_cheats_disabled_gecko->UpdateState();
|
|
}
|
|
|
|
void CISOProperties::OnChangeTitle(wxCommandEvent& event)
|
|
{
|
|
SetTitle(event.GetString());
|
|
}
|
|
|
|
// Opens all pre-defined INIs for the game. If there are multiple ones,
|
|
// they will all be opened, but there is usually only one
|
|
void CISOProperties::OnShowDefaultConfig(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
for (const std::string& filename :
|
|
SConfig::GetGameIniFilenames(game_id, m_open_iso->GetRevision()))
|
|
{
|
|
std::string path = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename;
|
|
if (File::Exists(path))
|
|
LaunchExternalEditor(path, false);
|
|
}
|
|
}
|
|
|
|
void CISOProperties::PatchListSelectionChanged(wxCommandEvent& event)
|
|
{
|
|
if (Patches->GetSelection() == wxNOT_FOUND ||
|
|
DefaultPatches.find(Patches->GetString(Patches->GetSelection()).ToStdString()) !=
|
|
DefaultPatches.end())
|
|
{
|
|
EditPatch->Disable();
|
|
RemovePatch->Disable();
|
|
}
|
|
else
|
|
{
|
|
EditPatch->Enable();
|
|
RemovePatch->Enable();
|
|
}
|
|
}
|
|
|
|
void CISOProperties::PatchList_Load()
|
|
{
|
|
onFrame.clear();
|
|
Patches->Clear();
|
|
|
|
PatchEngine::LoadPatchSection("OnFrame", onFrame, GameIniDefault, GameIniLocal);
|
|
|
|
u32 index = 0;
|
|
for (PatchEngine::Patch& p : onFrame)
|
|
{
|
|
Patches->Append(StrToWxStr(p.name));
|
|
Patches->Check(index, p.active);
|
|
if (!p.user_defined)
|
|
DefaultPatches.insert(p.name);
|
|
++index;
|
|
}
|
|
}
|
|
|
|
void CISOProperties::PatchList_Save()
|
|
{
|
|
std::vector<std::string> lines;
|
|
std::vector<std::string> enabledLines;
|
|
u32 index = 0;
|
|
for (PatchEngine::Patch& p : onFrame)
|
|
{
|
|
if (Patches->IsChecked(index))
|
|
enabledLines.push_back("$" + p.name);
|
|
|
|
// Do not save default patches.
|
|
if (DefaultPatches.find(p.name) == DefaultPatches.end())
|
|
{
|
|
lines.push_back("$" + p.name);
|
|
for (const PatchEngine::PatchEntry& entry : p.entries)
|
|
{
|
|
std::string temp = StringFromFormat("0x%08X:%s:0x%08X", entry.address,
|
|
PatchEngine::PatchTypeStrings[entry.type], entry.value);
|
|
lines.push_back(temp);
|
|
}
|
|
}
|
|
++index;
|
|
}
|
|
GameIniLocal.SetLines("OnFrame_Enabled", enabledLines);
|
|
GameIniLocal.SetLines("OnFrame", lines);
|
|
}
|
|
|
|
void CISOProperties::PatchButtonClicked(wxCommandEvent& event)
|
|
{
|
|
int selection = Patches->GetSelection();
|
|
|
|
switch (event.GetId())
|
|
{
|
|
case ID_EDITPATCH:
|
|
{
|
|
CPatchAddEdit dlg(selection, &onFrame, this);
|
|
dlg.ShowModal();
|
|
Raise();
|
|
}
|
|
break;
|
|
case ID_ADDPATCH:
|
|
{
|
|
CPatchAddEdit dlg(-1, &onFrame, this, 1, _("Add Patch"));
|
|
int res = dlg.ShowModal();
|
|
Raise();
|
|
if (res == wxID_OK)
|
|
{
|
|
Patches->Append(StrToWxStr(onFrame.back().name));
|
|
Patches->Check((unsigned int)(onFrame.size() - 1), onFrame.back().active);
|
|
}
|
|
}
|
|
break;
|
|
case ID_REMOVEPATCH:
|
|
onFrame.erase(onFrame.begin() + Patches->GetSelection());
|
|
Patches->Delete(Patches->GetSelection());
|
|
break;
|
|
}
|
|
|
|
PatchList_Save();
|
|
Patches->Clear();
|
|
PatchList_Load();
|
|
|
|
EditPatch->Disable();
|
|
RemovePatch->Disable();
|
|
}
|