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A new tab is added to the Achievements dialog to chart out the leaderboards in a table. Each row of the table contains the leaderboard information and up to four relevant entries, varying based on how many entries are in the leaderboard, whether or not the player has a submitted score, and where in the leaderboard the player's score is.
85 lines
2.8 KiB
C++
85 lines
2.8 KiB
C++
// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#ifdef USE_RETRO_ACHIEVEMENTS
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#include "DolphinQt/Achievements/AchievementsWindow.h"
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#include <mutex>
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#include <QDialogButtonBox>
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#include <QTabWidget>
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#include <QVBoxLayout>
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#include "DolphinQt/Achievements/AchievementHeaderWidget.h"
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#include "DolphinQt/Achievements/AchievementLeaderboardWidget.h"
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#include "DolphinQt/Achievements/AchievementProgressWidget.h"
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#include "DolphinQt/Achievements/AchievementSettingsWidget.h"
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#include "DolphinQt/QtUtils/QueueOnObject.h"
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#include "DolphinQt/QtUtils/WrapInScrollArea.h"
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AchievementsWindow::AchievementsWindow(QWidget* parent) : QDialog(parent)
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{
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setWindowTitle(tr("Achievements"));
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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CreateMainLayout();
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ConnectWidgets();
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AchievementManager::GetInstance()->SetUpdateCallback(
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[this] { QueueOnObject(this, &AchievementsWindow::UpdateData); });
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UpdateData();
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}
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void AchievementsWindow::showEvent(QShowEvent* event)
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{
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QDialog::showEvent(event);
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update();
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}
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void AchievementsWindow::CreateMainLayout()
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{
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auto* layout = new QVBoxLayout();
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m_header_widget = new AchievementHeaderWidget(this);
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m_tab_widget = new QTabWidget();
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m_progress_widget = new AchievementProgressWidget(m_tab_widget);
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m_leaderboard_widget = new AchievementLeaderboardWidget(m_tab_widget);
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m_tab_widget->addTab(
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GetWrappedWidget(new AchievementSettingsWidget(m_tab_widget, this), this, 125, 100),
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tr("Settings"));
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m_tab_widget->addTab(GetWrappedWidget(m_progress_widget, this, 125, 100), tr("Progress"));
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m_tab_widget->setTabVisible(1, AchievementManager::GetInstance()->IsGameLoaded());
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m_tab_widget->addTab(GetWrappedWidget(m_leaderboard_widget, this, 125, 100), tr("Leaderboards"));
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m_tab_widget->setTabVisible(2, AchievementManager::GetInstance()->IsGameLoaded());
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m_button_box = new QDialogButtonBox(QDialogButtonBox::Close);
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layout->addWidget(m_header_widget);
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layout->addWidget(m_tab_widget);
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layout->addWidget(m_button_box);
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WrapInScrollArea(this, layout);
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}
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void AchievementsWindow::ConnectWidgets()
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{
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connect(m_button_box, &QDialogButtonBox::rejected, this, &QDialog::reject);
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}
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void AchievementsWindow::UpdateData()
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{
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{
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std::lock_guard lg{*AchievementManager::GetInstance()->GetLock()};
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m_header_widget->UpdateData();
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m_header_widget->setVisible(AchievementManager::GetInstance()->IsLoggedIn());
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// Settings tab handles its own updates ... indeed, that calls this
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m_progress_widget->UpdateData();
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m_tab_widget->setTabVisible(1, AchievementManager::GetInstance()->IsGameLoaded());
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m_leaderboard_widget->UpdateData();
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m_tab_widget->setTabVisible(2, AchievementManager::GetInstance()->IsGameLoaded());
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}
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update();
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}
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#endif // USE_RETRO_ACHIEVEMENTS
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