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https://github.com/dolphin-emu/dolphin.git
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829fc8f0ad
It is already stored within the UID.
88 lines
2.2 KiB
C++
88 lines
2.2 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <memory>
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#include "VideoCommon/GeometryShaderGen.h"
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#include "VideoCommon/PixelShaderGen.h"
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#include "VideoCommon/VertexShaderGen.h"
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#include "VideoCommon/VideoCommon.h"
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namespace Null
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{
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template <typename Uid>
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class ShaderCache
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{
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public:
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ShaderCache();
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virtual ~ShaderCache();
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void Clear();
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bool SetShader(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type);
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protected:
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virtual Uid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, APIType api_type) = 0;
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virtual ShaderCode GenerateCode(APIType api_type, Uid uid) = 0;
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private:
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std::map<Uid, std::string> m_shaders;
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const std::string* m_last_entry = nullptr;
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Uid m_last_uid;
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};
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class VertexShaderCache : public ShaderCache<VertexShaderUid>
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{
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public:
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static std::unique_ptr<VertexShaderCache> s_instance;
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protected:
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VertexShaderUid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type,
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APIType api_type) override
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{
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return GetVertexShaderUid();
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}
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ShaderCode GenerateCode(APIType api_type, VertexShaderUid uid) override
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{
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return GenerateVertexShaderCode(api_type, uid.GetUidData());
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}
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};
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class GeometryShaderCache : public ShaderCache<GeometryShaderUid>
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{
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public:
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static std::unique_ptr<GeometryShaderCache> s_instance;
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protected:
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GeometryShaderUid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type,
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APIType api_type) override
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{
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return GetGeometryShaderUid(primitive_type);
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}
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ShaderCode GenerateCode(APIType api_type, GeometryShaderUid uid) override
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{
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return GenerateGeometryShaderCode(api_type, uid.GetUidData());
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}
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};
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class PixelShaderCache : public ShaderCache<PixelShaderUid>
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{
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public:
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static std::unique_ptr<PixelShaderCache> s_instance;
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protected:
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PixelShaderUid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, APIType api_type) override
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{
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return GetPixelShaderUid(dst_alpha_mode);
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}
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ShaderCode GenerateCode(APIType api_type, PixelShaderUid uid) override
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{
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return GeneratePixelShaderCode(api_type, uid.GetUidData());
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}
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};
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} // namespace NULL
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