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b93983b50a
The STL has everything we need nowadays. I have tried to not alter any behavior or semantics with this change wherever possible. In particular, WriteLow and WriteHigh in CommandProcessor retain the ability to accidentally undo another thread's write to the upper half or lower half respectively. If that should be fixed, it should be done in a separate commit for clarity. One thing did change: The places where we were using += on a volatile variable (not an atomic operation) are now using fetch_add (actually an atomic operation). Tested with single core and dual core on x86-64 and AArch64. |
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.. | ||
CMakeLists.txt | ||
GPUTimer.h | ||
OGLBoundingBox.cpp | ||
OGLBoundingBox.h | ||
OGLMain.cpp | ||
OGLNativeVertexFormat.cpp | ||
OGLPerfQuery.cpp | ||
OGLPerfQuery.h | ||
OGLPipeline.cpp | ||
OGLPipeline.h | ||
OGLRender.cpp | ||
OGLRender.h | ||
OGLShader.cpp | ||
OGLShader.h | ||
OGLStreamBuffer.cpp | ||
OGLStreamBuffer.h | ||
OGLTexture.cpp | ||
OGLTexture.h | ||
OGLVertexManager.cpp | ||
OGLVertexManager.h | ||
ProgramShaderCache.cpp | ||
ProgramShaderCache.h | ||
SamplerCache.cpp | ||
SamplerCache.h | ||
VideoBackend.h |