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1f89d91deb
Qt: Toggle Screensaver
154 lines
3.7 KiB
C++
154 lines
3.7 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QMainWindow>
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#include <QStackedWidget>
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#include <QString>
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#include <QToolBar>
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#include <memory>
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#include <optional>
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#include "DolphinQt2/GameList/GameList.h"
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#include "DolphinQt2/MenuBar.h"
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#include "DolphinQt2/RenderWidget.h"
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#include "DolphinQt2/ToolBar.h"
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class BreakpointWidget;
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struct BootParameters;
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class FIFOPlayerWindow;
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class HotkeyScheduler;
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class LogConfigWidget;
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class LogWidget;
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class MappingWindow;
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class NetPlayClient;
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class NetPlayDialog;
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class NetPlayServer;
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class NetPlaySetupDialog;
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class SettingsWindow;
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class ControllersWindow;
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class DragEnterEvent;
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class GraphicsWindow;
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class RegisterWidget;
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class WatchWidget;
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class MainWindow final : public QMainWindow
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{
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Q_OBJECT
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public:
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explicit MainWindow(std::unique_ptr<BootParameters> boot_parameters);
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~MainWindow();
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bool eventFilter(QObject* object, QEvent* event) override;
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signals:
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void ReadOnlyModeChanged(bool read_only);
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void RecordingStatusChanged(bool recording);
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private:
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void Open();
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void Play(const std::optional<std::string>& savestate_path = {});
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void Pause();
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// May ask for confirmation. Returns whether or not it actually stopped.
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bool RequestStop();
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void ForceStop();
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void Reset();
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void FrameAdvance();
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void StateLoad();
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void StateSave();
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void StateLoadSlot();
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void StateSaveSlot();
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void StateLoadSlotAt(int slot);
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void StateSaveSlotAt(int slot);
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void StateLoadUndo();
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void StateSaveUndo();
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void StateSaveOldest();
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void SetStateSlot(int slot);
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void BootWiiSystemMenu();
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void PerformOnlineUpdate(const std::string& region);
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void FullScreen();
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void ScreenShot();
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void CreateComponents();
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void ConnectGameList();
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void ConnectHotkeys();
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void ConnectMenuBar();
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void ConnectRenderWidget();
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void ConnectStack();
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void ConnectToolBar();
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void InitControllers();
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void ShutdownControllers();
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void InitCoreCallbacks();
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void StartGame(const QString& path, const std::optional<std::string>& savestate_path = {});
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void StartGame(std::unique_ptr<BootParameters>&& parameters);
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void ShowRenderWidget();
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void HideRenderWidget();
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void ShowSettingsWindow();
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void ShowGeneralWindow();
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void ShowAudioWindow();
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void ShowControllersWindow();
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void ShowGraphicsWindow();
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void ShowAboutDialog();
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void ShowHotkeyDialog();
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void ShowNetPlaySetupDialog();
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void ShowFIFOPlayer();
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void NetPlayInit();
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bool NetPlayJoin();
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bool NetPlayHost(const QString& game_id);
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void NetPlayQuit();
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void OnBootGameCubeIPL(DiscIO::Region region);
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void OnImportNANDBackup();
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void OnPlayRecording();
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void OnStartRecording();
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void OnStopRecording();
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void OnExportRecording();
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void EnableScreenSaver(bool enable);
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void OnStopComplete();
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void dragEnterEvent(QDragEnterEvent* event) override;
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void dropEvent(QDropEvent* event) override;
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QSize sizeHint() const override;
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QStackedWidget* m_stack;
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ToolBar* m_tool_bar;
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MenuBar* m_menu_bar;
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GameList* m_game_list;
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RenderWidget* m_render_widget;
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bool m_rendering_to_main;
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bool m_stop_requested = false;
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bool m_exit_requested = false;
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int m_state_slot = 1;
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std::unique_ptr<BootParameters> m_pending_boot;
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HotkeyScheduler* m_hotkey_scheduler;
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ControllersWindow* m_controllers_window;
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SettingsWindow* m_settings_window;
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MappingWindow* m_hotkey_window;
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NetPlayDialog* m_netplay_dialog;
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NetPlaySetupDialog* m_netplay_setup_dialog;
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GraphicsWindow* m_graphics_window;
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BreakpointWidget* m_breakpoint_widget;
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LogWidget* m_log_widget;
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LogConfigWidget* m_log_config_widget;
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FIFOPlayerWindow* m_fifo_window;
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RegisterWidget* m_register_widget;
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WatchWidget* m_watch_widget;
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};
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