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https://github.com/dolphin-emu/dolphin.git
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f4ec419929
Moves more common code into the Common namespace where it belongs.
109 lines
2.3 KiB
C++
109 lines
2.3 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cstring>
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#include <map>
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#include <string>
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#include <utility>
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/SymbolDB.h"
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namespace Common
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{
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static std::string GetStrippedFunctionName(const std::string& symbol_name)
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{
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std::string name = symbol_name.substr(0, symbol_name.find('('));
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size_t position = name.find(' ');
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if (position != std::string::npos)
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name.erase(position);
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return name;
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}
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SymbolDB::SymbolDB() = default;
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SymbolDB::~SymbolDB() = default;
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void Symbol::Rename(const std::string& symbol_name)
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{
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this->name = symbol_name;
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this->function_name = GetStrippedFunctionName(symbol_name);
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}
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void SymbolDB::List()
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{
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for (const auto& func : m_functions)
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{
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DEBUG_LOG(OSHLE, "%s @ %08x: %i bytes (hash %08x) : %i calls", func.second.name.c_str(),
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func.second.address, func.second.size, func.second.hash, func.second.num_calls);
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}
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INFO_LOG(OSHLE, "%zu functions known in this program above.", m_functions.size());
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}
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void SymbolDB::Clear(const char* prefix)
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{
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// TODO: honor prefix
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m_functions.clear();
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m_checksum_to_function.clear();
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}
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void SymbolDB::Index()
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{
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int i = 0;
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for (auto& func : m_functions)
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{
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func.second.index = i++;
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}
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}
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Symbol* SymbolDB::GetSymbolFromName(const std::string& name)
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{
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for (auto& func : m_functions)
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{
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if (func.second.function_name == name)
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return &func.second;
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}
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return nullptr;
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}
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std::vector<Symbol*> SymbolDB::GetSymbolsFromName(const std::string& name)
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{
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std::vector<Symbol*> symbols;
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for (auto& func : m_functions)
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{
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if (func.second.function_name == name)
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symbols.push_back(&func.second);
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}
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return symbols;
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}
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Symbol* SymbolDB::GetSymbolFromHash(u32 hash)
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{
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auto iter = m_checksum_to_function.find(hash);
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if (iter == m_checksum_to_function.end())
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return nullptr;
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return *iter->second.begin();
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}
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std::vector<Symbol*> SymbolDB::GetSymbolsFromHash(u32 hash)
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{
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const auto iter = m_checksum_to_function.find(hash);
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if (iter == m_checksum_to_function.cend())
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return {};
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return {iter->second.cbegin(), iter->second.cend()};
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}
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void SymbolDB::AddCompleteSymbol(const Symbol& symbol)
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{
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m_functions.emplace(symbol.address, symbol);
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}
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} // namespace Common
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