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b9b4a0c530
if it was used in netplay, it would read memory out of bounds (due to the mapping method returning 4 if the device was remote) which was 0 more often than not, causing the device in this position to be a konga. (which may or not be the gcadapter due to the swap between local and ingame controllers) |
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.. | ||
AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinQt2 | ||
DolphinWX | ||
InputCommon | ||
UICommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |