mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
702198f39b
Conflicts: Source/Core/VideoCommon/Src/VideoConfig.h Source/Plugins/Plugin_VideoDX9/Src/main.cpp Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
343 lines
11 KiB
C++
343 lines
11 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include <fstream>
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#include <vector>
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#include "Fifo.h"
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#include "VideoConfig.h"
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#include "Statistics.h"
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#include "MemoryUtil.h"
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#include "Render.h"
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#include "ImageWrite.h"
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#include "BPMemory.h"
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#include "TextureCache.h"
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#include "PixelShaderManager.h"
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#include "VertexShaderManager.h"
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#include "ProgramShaderCache.h"
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#include "VertexShaderGen.h"
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#include "VertexLoader.h"
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#include "VertexManager.h"
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#include "IndexGenerator.h"
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#include "OpcodeDecoding.h"
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#include "FileUtil.h"
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#include "Debugger.h"
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#include "StreamBuffer.h"
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#include "PerfQueryBase.h"
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#include "Render.h"
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#include "main.h"
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// internal state for loading vertices
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extern NativeVertexFormat *g_nativeVertexFmt;
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namespace OGL
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{
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//This are the initially requeted size for the buffers expresed in bytes
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const u32 MAX_IBUFFER_SIZE = 2*1024*1024;
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const u32 MAX_VBUFFER_SIZE = 16*1024*1024;
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static StreamBuffer *s_vertexBuffer;
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static StreamBuffer *s_indexBuffer;
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static u32 s_baseVertex;
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static u32 s_offset[3];
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VertexManager::VertexManager()
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{
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CreateDeviceObjects();
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}
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VertexManager::~VertexManager()
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{
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DestroyDeviceObjects();
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}
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void VertexManager::CreateDeviceObjects()
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{
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s_vertexBuffer = new StreamBuffer(GL_ARRAY_BUFFER, MAX_VBUFFER_SIZE);
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m_vertex_buffers = s_vertexBuffer->getBuffer();
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s_indexBuffer = new StreamBuffer(GL_ELEMENT_ARRAY_BUFFER, MAX_IBUFFER_SIZE, (StreamType)(DETECT_MASK & ~PINNED_MEMORY));
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m_index_buffers = s_indexBuffer->getBuffer();
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m_CurrentVertexFmt = NULL;
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m_last_vao = 0;
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}
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void VertexManager::DestroyDeviceObjects()
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{
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GL_REPORT_ERRORD();
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glBindBuffer(GL_ARRAY_BUFFER, 0 );
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0 );
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GL_REPORT_ERROR();
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delete s_vertexBuffer;
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delete s_indexBuffer;
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GL_REPORT_ERROR();
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}
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void VertexManager::PrepareDrawBuffers(u32 stride)
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{
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u32 vertex_data_size = IndexGenerator::GetNumVerts() * stride;
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u32 triangle_index_size = IndexGenerator::GetTriangleindexLen();
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u32 line_index_size = IndexGenerator::GetLineindexLen();
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u32 point_index_size = IndexGenerator::GetPointindexLen();
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u32 index_size = (triangle_index_size+line_index_size+point_index_size) * sizeof(u16);
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s_vertexBuffer->Alloc(vertex_data_size, stride);
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u32 offset = s_vertexBuffer->Upload(GetVertexBuffer(), vertex_data_size);
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s_baseVertex = offset / stride;
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s_indexBuffer->Alloc(index_size);
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if(triangle_index_size)
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{
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s_offset[0] = s_indexBuffer->Upload((u8*)GetTriangleIndexBuffer(), triangle_index_size * sizeof(u16));
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}
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if(line_index_size)
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{
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s_offset[1] = s_indexBuffer->Upload((u8*)GetLineIndexBuffer(), line_index_size * sizeof(u16));
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}
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if(point_index_size)
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{
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s_offset[2] = s_indexBuffer->Upload((u8*)GetPointIndexBuffer(), point_index_size * sizeof(u16));
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}
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}
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void VertexManager::Draw(u32 stride)
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{
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u32 triangle_index_size = IndexGenerator::GetTriangleindexLen();
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u32 line_index_size = IndexGenerator::GetLineindexLen();
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u32 point_index_size = IndexGenerator::GetPointindexLen();
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if(g_ogl_config.bSupportsGLBaseVertex) {
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if (triangle_index_size > 0)
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{
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glDrawElementsBaseVertex(g_ActiveConfig.backend_info.bSupportsPrimitiveRestart?GL_TRIANGLE_STRIP:GL_TRIANGLES, triangle_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[0], s_baseVertex);
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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if (line_index_size > 0)
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{
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glDrawElementsBaseVertex(GL_LINES, line_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[1], s_baseVertex);
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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if (point_index_size > 0)
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{
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glDrawElementsBaseVertex(GL_POINTS, point_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[2], s_baseVertex);
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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} else {
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if (triangle_index_size > 0)
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{
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glDrawElements(g_ActiveConfig.backend_info.bSupportsPrimitiveRestart?GL_TRIANGLE_STRIP:GL_TRIANGLES, triangle_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[0]);
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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if (line_index_size > 0)
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{
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glDrawElements(GL_LINES, line_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[1]);
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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if (point_index_size > 0)
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{
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glDrawElements(GL_POINTS, point_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[2]);
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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}
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}
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void VertexManager::vFlush()
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{
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#if defined(_DEBUG) || defined(DEBUGFAST)
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PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_ActiveConfig.iSaveTargetId, xfregs.numTexGen.numTexGens,
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xfregs.numChan.numColorChans, xfregs.dualTexTrans.enabled, bpmem.ztex2.op,
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bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.zmode.updateenable);
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for (unsigned int i = 0; i < xfregs.numChan.numColorChans; ++i)
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{
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LitChannel* ch = &xfregs.color[i];
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PRIM_LOG("colchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
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ch = &xfregs.alpha[i];
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PRIM_LOG("alpchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
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}
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for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
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{
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TexMtxInfo tinfo = xfregs.texMtxInfo[i];
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if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP) tinfo.hex &= 0x7ff;
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if (tinfo.texgentype != XF_TEXGEN_REGULAR) tinfo.projection = 0;
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PRIM_LOG("txgen%d: proj=%d, input=%d, gentype=%d, srcrow=%d, embsrc=%d, emblght=%d, postmtx=%d, postnorm=%d",
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i, tinfo.projection, tinfo.inputform, tinfo.texgentype, tinfo.sourcerow, tinfo.embosssourceshift, tinfo.embosslightshift,
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xfregs.postMtxInfo[i].index, xfregs.postMtxInfo[i].normalize);
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}
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PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphatest=0x%x", bpmem.genMode.numtevstages+1, bpmem.genMode.numindstages,
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bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alpha_test.hex>>16)&0xff);
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#endif
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(void)GL_REPORT_ERROR();
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GLVertexFormat *nativeVertexFmt = (GLVertexFormat*)g_nativeVertexFmt;
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u32 stride = nativeVertexFmt->GetVertexStride();
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if(m_last_vao != nativeVertexFmt->VAO) {
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glBindVertexArray(nativeVertexFmt->VAO);
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m_last_vao = nativeVertexFmt->VAO;
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}
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PrepareDrawBuffers(stride);
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GL_REPORT_ERRORD();
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u32 usedtextures = 0;
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for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
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if (bpmem.tevorders[i / 2].getEnable(i & 1))
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usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
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if (bpmem.genMode.numindstages > 0)
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for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
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if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
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usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
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for (u32 i = 0; i < 8; i++)
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{
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if (usedtextures & (1 << i))
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{
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TextureCache::SetNextStage(i);
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g_renderer->SetSamplerState(i % 4, i / 4);
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FourTexUnits &tex = bpmem.tex[i >> 2];
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TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i,
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(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
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tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
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tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
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tex.texTlut[i&3].tlut_format,
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(tex.texMode0[i&3].min_filter & 3),
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(tex.texMode1[i&3].max_lod + 0xf) / 0x10,
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tex.texImage1[i&3].image_type);
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if (tentry)
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{
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// 0s are probably for no manual wrapping needed.
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PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
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}
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else
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ERROR_LOG(VIDEO, "Error loading texture");
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}
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}
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bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate
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&& bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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// Makes sure we can actually do Dual source blending
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bool dualSourcePossible = g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
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// finally bind
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if (dualSourcePossible)
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{
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if (useDstAlpha)
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{
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// If host supports GL_ARB_blend_func_extended, we can do dst alpha in
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// the same pass as regular rendering.
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ProgramShaderCache::SetShader(DSTALPHA_DUAL_SOURCE_BLEND, g_nativeVertexFmt->m_components);
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}
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else
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{
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ProgramShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components);
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}
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}
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else
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{
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ProgramShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components);
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}
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// set global constants
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VertexShaderManager::SetConstants();
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PixelShaderManager::SetConstants();
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ProgramShaderCache::UploadConstants();
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// setup the pointers
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if (g_nativeVertexFmt)
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g_nativeVertexFmt->SetupVertexPointers();
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GL_REPORT_ERRORD();
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g_perf_query->EnableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
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Draw(stride);
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g_perf_query->DisableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
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//ERROR_LOG(VIDEO, "PerfQuery result: %d", g_perf_query->GetQueryResult(bpmem.zcontrol.early_ztest ? PQ_ZCOMP_OUTPUT_ZCOMPLOC : PQ_ZCOMP_OUTPUT));
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// run through vertex groups again to set alpha
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if (useDstAlpha && !dualSourcePossible)
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{
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ProgramShaderCache::SetShader(DSTALPHA_ALPHA_PASS,g_nativeVertexFmt->m_components);
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if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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// Need to set these again, if we don't support UBO
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VertexShaderManager::SetConstants();
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PixelShaderManager::SetConstants();
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}
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// only update alpha
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glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
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glDisable(GL_BLEND);
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Draw(stride);
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// restore color mask
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g_renderer->SetColorMask();
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if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
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glEnable(GL_BLEND);
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}
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GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
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#if defined(_DEBUG) || defined(DEBUGFAST)
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if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
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{
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// save the shaders
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ProgramShaderCache::PCacheEntry prog = ProgramShaderCache::GetShaderProgram();
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char strfile[255];
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sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
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std::ofstream fps;
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OpenFStream(fps, strfile, std::ios_base::out);
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fps << prog.shader.strpprog.c_str();
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sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
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std::ofstream fvs;
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OpenFStream(fvs, strfile, std::ios_base::out);
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fvs << prog.shader.strvprog.c_str();
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}
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if (g_ActiveConfig.iLog & CONF_SAVETARGETS)
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{
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char str[128];
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sprintf(str, "%starg%.3d.tga", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
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TargetRectangle tr;
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tr.left = 0;
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tr.right = Renderer::GetTargetWidth();
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tr.top = 0;
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tr.bottom = Renderer::GetTargetHeight();
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g_renderer->SaveScreenshot(str, tr);
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}
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#endif
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g_Config.iSaveTargetId++;
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ClearEFBCache();
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GL_REPORT_ERRORD();
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}
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} // namespace
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